Handige links:quote:Op vrijdag 10 juli 2009 21:49 schreef ElmarO het volgende:
Heb dit op GoT gelezen:
Een tip voor de mensen die hun schijf willen gaan leegmaken en de savegames willen bewaren/savegames willen overzetten naar een andere computer:
De savegames staan in Mijn documenten\Anno 1404\Savegames. Maar de savegames zijn gekoppeld aan je spelprofiel, dus die moet je ook mee kopiëren als je de savegames wilt gebruiken (anders kan je ze ook wel gebruiken, maar geen achievement halen enzo.). Het profiel staat in %APPDATA%\Ubisoft\Anno1404\Profiles. Die kan je gewoon mee kopiëren naar dezelfde map op een andere computer.
Deze zal nog moeilijker worden dus:quote:ANNO 1404 - Patch Notes 1.1
The most important changes:
- A crash while saving a game could result in the online profile being lost. This error has been fixed.
- The use of special characters within the Windows user name, profile name or savegame name caused several errors (eg invalid savegames or crashes). This error has been fixed.
- Memory errors could lead to invalid savegames under specific hardware configurations. This error has been fixed.
- Ships which have destroyed a target now wait at that spot for new orders rather than returning to their starting point.
- The AI was unable to settle some islands. This error has been fixed.
- A function was implemented allowing the items offered at all three ports to be changed. The player now has the opportunity have the Items on offer changed upon payment of a fee in gold.
- Military influence areas and firing radii were visually improved to further simplify use of the military.
- Norias no longer worked properly after buying the "Mystery of the nomads' achievement. This error has been fixed.
- The "Scroll through Ships" and "Scroll through Warehouses" buttons were moved to a more prominent position above the minimap.
- The achievements "We have no time to lose" and "The Emirate" have been adjusted. The Imperial Cathedral must now be built in 7 hrs and the Sultan's Mosque in 5 hrs (previously 8 hrs and 6 hrs). In return, the condition requiring the people's satisfaction level to be "adequately satisfied" or better was removed.
General:
- It was possible to delete savegames and screenshots in the "Gateway to the World" from within the game. This function is not planned. Effective immediately, savegames and screenshots can now only be deleted locally. If you want to delete savegames and / or screenshots online this must be done directly in the "Gateway to the World".
- Old games from an online profile could be loaded even without successful login to the "Gateway to the World". This function is not planned. Savegames from an online profile can now only be loaded once login to "Gateway to the World" was successful.
- In some cases, when creating an online profile identical ID's were given to different profiles. This could lead to a new online profile overwriting another one. This error has been fixed.
- Some special circumstances occasionally resulted in performance downturns. Errors causing this problem have been fixed.
- An error causing some interface elements to react to external input (eg, volume control on the keyboard, connecting a Logitech USB headset) has been fixed.
- In rare cases the "Fog of War" was not displayed correctly after saving / loading a game. This error has been fixed.
- In some menus the confirmation button was within the text box. This error has been fixed.
- The info bar for quests / messages has been shifted slightly upwards, so that more orders can be displayed when the bar is expanded.
- Some interface elements were still visible in Pause mode. This error has been fixed.
- There were rare cases of ships sailing through islands. This error has been fixed.
- Pigs and cows are now shown the right size on the farthest zoom level.
- Some messages were not properly / fully communicated. This error has been fixed.
- There were various minor bug fixes. (Incorrectly positioned cooldown displays, tool tips, typos, incompletely displayed text, etc.)
- It is no longer possible to use online profiles or create new ones with modified versions [MODs] of the game.
- Some interface graphics (confirmation buttons and sliders) were replaced.
- The current status of a ship is now also displayed in a tool tip in the ship selection drop-down menu in the strategy map.
Continuous play/Scenarios:
- In some cases, quest rewards were not properly transferred to the players. This error has been fixed.
- The Carpenter was still able to repair buildings during battle. This was not planned. Buildings currently involved in combat you can no longer be repaired.
- Assignments requiring the player to pay gold can now only be accepted if the player's balance allows it.
- In rare cases, a few menu items (for example, the menu of a production building) were not displayed correctly. This error has been fixed.
- In rare cases, there was a significant delay before the caravel was given to the player after the delivery of the first gift for Al Zahir. This error has been fixed.
- The player could still purchase ships from Hassan ben Sahid even after their ship limit had been reached. This was not planned and has been fixed.
- In rare cases, the Trebuchet also took damage when bombarding a building. This error has been fixed.
- In rare cases, some Market buildings did not send out Market carts to pickup goods. This error has been fixed.
- The effectiveness of ranged combat units (especially against military buildings) has been slightly increased.
- The effectiveness of naval bombardment against land units has been slightly reduced.
- The Emperor's Quest "Nurturing the Alliance" has been simplified. Instead of 75 contracts only 40 contracts must now be completed.
- The base chance of a ship on an expedition being successful has been reduced.
- In some cases where several ships were ordered in one shipyard, the ship limit points spent on them were not refunded if the shipyard was destroyed before the ships were completed. This error has been fixed.
- In rare cases, transport ships were unable to build castles. This error has been fixed.
- The maintenance costs for Military buildings and Castles are now correctly booked correctly under "Military" instead of under "Buildings".
- The effect of the attainment "Binding handshake" at level 3 has been corrected. Before it had the same effect as at level 1.
- In rare cases, ships that were part of an assignment appeared inside an island. This error has been fixed.
- The Corsairs no longer sink ships required for quests.
- Items which the reduce building / vessel maintenance costs no longer reduce those costs to a negative level.
Artificial Intelligence
- In some cases the AI was able to build within the player's influence area. This error has been fixed.
- In rare cases the AI was able to demolish roads within foreign influence areas. This error has been fixed.
- The use of a trade route allowed more goods to be bought from AI players than they had put up for sale. This error has been fixed.
- In some cases AI transport ships just stood still when attacked. This error has been fixed.
- Ship AI has been improved. AI ships (especially in larger ship formations) now behave more intelligently when under fire.
- Military AI target selection has been improved.
- In rare cases the AI was able to withdraw its units even though they were in combat. This error has been fixed.
- In some cases the proceeds from the sale of "favorite articles" to the AI players were not calculated correctly. The AI players now pay the corresponding (higher) price. - The AI can no longer build a castle when the corresponding transport ship is in combat.
- The AI no longer puts "0 t" of an Item up for sale.
- The AI now builds its walls more efficiently, making it more difficult to capture an enemy AI settlement.
- The AI now also builds Carpenters at Patrician level (and higher). This improves the AI's cityscape, especially at higher levels of civilization.
- In rare cases active trading did not function properly at AI Harbors. This error has been fixed.
Campaign:
- In rare cases the game crashed when loading mission 6 or 8. This error has been fixed.
- In rare cases, the game crashed at the end of mission 8. This error has been fixed.
- Under some special circumstances, no gift was given to the player in Mission 4. This error has been fixed.
- In rare cases, players were unable to obtain the Black Pearl in Mission 7. This error has been fixed.
- In some cases the attack in the side quest "Preservation of knowledge" in Mission 5 did not start correctly. This error has been fixed.
- The quest "Glassworks" in Mission 5 was not completed if all the necessary manufactories were built before the start of the quest. This error has been fixed.
Achievements/Medals:
- In some cases the achievement "Man the battlements!" was awarded under false premises. This error has been fixed.
- In some cases the achievement "The road map in your head" was awarded under false premises. This error has been fixed.
- The achievement "Turn the hose on!" did not always unlock properly. This error has been fixed.
- In some cases the medal "Order of the Treasurer" was awarded under false premises. This error has been fixed.
- The requirement for the achievement "Who is this Robin?!" has been lowered. Now only 50 Bandit camps are needed.
- The requirement for the achievement "Eureka!" has been lowered. Now only 75 attainments are required.
- The counters in the tool tips for some successes have been corrected and now show the actual values required.
quote:- The achievements "We have no time to lose" and "The Emirate" have been adjusted. The Imperial Cathedral must now be built in 7 hrs and the Sultan's Mosque in 5 hrs (previously 8 hrs and 6 hrs). In return, the condition requiring the people's satisfaction level to be "adequately satisfied" or better was removed.
Je moet eerst een warehouse bouwen voordat je het eiland kan koloniseren.quote:Op zondag 11 oktober 2009 18:27 schreef wobbel het volgende:
Ik snap d'r niks meer van...
Als ik een verlaten eiland tegen kom, hoe kan ik daar dan op bouwen??
http://www.anno1404-rechner.de/versorgung?lang=enquote:Op dinsdag 20 oktober 2009 08:43 schreef LockonStratos het volgende:
Wat is een goede fansite met tabelletjes voor grondstoffen e.d. ?
En dat doe je door een boot te sturen met tools en wood, 10 van ieder is genoeg en zorgt ervoor dat je meteen wat dingen kan bouwenquote:Op maandag 12 oktober 2009 12:35 schreef Terecht het volgende:
[..]
Je moet eerst een warehouse bouwen voordat je het eiland kan koloniseren.
Holy crap, ik moet echt een betere pc kopenquote:Op donderdag 22 oktober 2009 16:23 schreef Terecht het volgende:
Mijn resultaat na een weekje spelen!
[ afbeelding ]
[ afbeelding ]
Mijn orientale stad.
[ afbeelding ]
[ afbeelding ]
[ afbeelding ]
Occidentale metropool.
[ afbeelding ]
Een van mijn 13 productie eilanden.
[ afbeelding ]
Handelsroutes.
Graphics staan op low, meer trekt mijn pc niet. Als ik het op medium graphics speel slaat mijn computer af.quote:Op donderdag 22 oktober 2009 18:18 schreef Goliath_82 het volgende:
[..]
Holy crap, ik moet echt een betere pc kopen
Vet, met hoeveel playtime?quote:Op donderdag 22 oktober 2009 16:41 schreef Terecht het volgende:
[..]
Continuous game, met 1 makkelijke en 1 middelmatige tegenstander.
Low ziet er ook nog best wel goed uit zegquote:Op donderdag 22 oktober 2009 22:16 schreef Terecht het volgende:
[..]
Graphics staan op low, meer trekt mijn pc niet. Als ik het op medium graphics speel slaat mijn computer af.
Bijna 50 uur. Het was mijn eerste potje anno 1404. Ga dit weekend maar eens proberen met 1 of 2 moeilijke tegenstanders en op een map met zeer grote eilanden. Het hoofdeiland waar ik nu begonnen was bleek toch te klein om een kosmopool te worden en je hebt een hoop gedoe met je productie eilanden omdat er niet een groot genoeg is.quote:
Ik weet, het is rammend verslavend en ik zit in tentamenperiode. Maar ik heb het spel ook gewoon laten lopen als ik een speciaal project aan het bouwen was en ik een poging tot studeren deed. En dan af en toe alt-tabben om te kijken hoe het gaat.quote:
En, werkt dat een beetje? Ik deed dat altijd met bijv. age of empires ofzo maar dan werd ik als ik na 3 min. terugkwam ineens genadeloos geraid ofzo Al kan dat natuurlijk niet bij Anno.... maar ik ben zo bang dat als ik terug dan ineens al mn high-class citizens weg zijn.quote:Op vrijdag 23 oktober 2009 10:22 schreef Terecht het volgende:
[..]
Ik weet, het is rammend verslavend en ik zit in tentamenperiode. Maar ik heb het spel ook gewoon laten lopen als ik een speciaal project aan het bouwen was en ik een poging tot studeren deed. En dan af en toe alt-tabben om te kijken hoe het gaat.
Zorgen voor ruime overproductie, en je hebt een attainment waarmee je een alliantie met een tegenstander kunt afdwingen. Zo zit je redelijk veilig.quote:Op vrijdag 23 oktober 2009 10:25 schreef Mopst3r het volgende:
[..]
En, werkt dat een beetje? Ik deed dat altijd met bijv. age of empires ofzo maar dan werd ik als ik na 3 min. terugkwam ineens genadeloos geraid ofzo Al kan dat natuurlijk niet bij Anno.... maar ik ben zo bang dat als ik terug dan ineens al mn high-class citizens weg zijn.
Dan staat die van waarschijnlijk op überlow en alle extra's uitquote:Op donderdag 22 oktober 2009 22:16 schreef Terecht het volgende:
[..]
Graphics staan op low, meer trekt mijn pc niet. Als ik het op medium graphics speel slaat mijn computer af.
Belastingen verhogen, je overproductie verkopen. Je kan je boten verkopen bij de corsairs, maar daarvoor moet je eerst een pact met hen zien af te sluiten dacht ik.quote:Op vrijdag 30 oktober 2009 15:29 schreef MattCurlew het volgende:
Hm nu wel gelukt. Maar wat gaat het geld snel op zeg! Iemand tips? En hoe kan ik een boot verkopen?
quote:UBISOFT® ANNOUNCES ANNO 1404 VENICE THE OFFICIAL ANNO 1404 ADD-ON
Anno 1404 universe expands, and now features an online multiplayer mode
LONDON, UK – November 24th, 2009 – Today Ubisoft announced Anno 1404 Venice, the add-on for Anno 1404, the acclaimed real-time strategy and simulation game released earlier this year. Anno 1404 Venice will combine the signature gameplay mechanics of Anno 1404 and the richness of the Venetian culture. In addition, gamers will now be able to play Anno 1404 with their friends thanks to the new online multiplayer mode. The add-on is due to release next February 2010 in EMEA territories.
“With Anno 1404 Venice we are proud to bring a whole new dimension to gamers by letting them experience new multiplayer challenges online with their friends” said John Parkes, marketing director EMEA at Ubisoft, “we're confident that this add-on will please fans of the series as well as newcomers to the franchise.”
Key Features of ANNO 1404 Venice :
• The rich Anno 1404 environment gets complemented with a new Venetian setting offering new possibilities of interaction:
o Build two new Venetian ship types: the small and big tradesman cog
o Develop secret cabinets, infiltrate your enemies and sabotage their expansion
o Take control over enemy cities thanks to your influence in the cities’ council board
• Play Anno 1404 online in a multiplayer mode:
o Choose to play versus or coop to defeat the AI by combining your techniques
o Up to 8 players
• New challenges and quests:
o Up to 60 new items and 300 new quests with two new types: trading race and ship boarding
o Discover and exploit a new type of island, the Volcano island
o New scenarios to face new challenges with new achievements, medals and crests
Make sure you visit the official website http://anno.ubi.com and find out more info on Anno 1404.
For more information about Ubisoft please visit www.ubi.com.
Hoe krijg jij zoveel vruchtbare grond op die oosterse eilanden? Bij mij is 80 procent woestijn, ook op game mode continuous play met grote eilanden en 1 makkelijke en 1 middelmatige tegenstander.quote:Op donderdag 22 oktober 2009 16:23 schreef Terecht het volgende:
Mijn resultaat na een weekje spelen!
Bedankt! Ik heb inmiddels een stadje met 1600 patricians en de nomads zijn envoys geworden ondertussen.quote:Op donderdag 24 december 2009 12:24 schreef Ge4ce het volgende:
Door bevriend te worden met de Shaak, krijg je bij hem de mogelijkheid extra gebouwen te maken. Je kunt bij je noordelijke vriend een scroll kopen die 50, 100 of 250 (en 500) prestige waard is. Die je in je boot laat en naar de Shaak stuurt.
Voor de woestijn zul je het zelf al direct merken... Zodra je dus bevriend bent, krijg je ook een Noria die vruchtbare grond maakt.
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