Het hangt ook af van de helderheid van je scherm natuurlijkquote:Op dinsdag 3 november 2009 09:27 schreef _Flea_ het volgende:
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Klopt. Ik meen dat je er zo'n 3-4 uur mee kan doen. De DS Lite tot 6 uur.
Kan iemand de tijd van de DSi bevestigen?
Wat wil je daarmee gaan doen?quote:Op dinsdag 3 november 2009 09:33 schreef thePeoplesClub het volgende:
Dit vind ik toch iets belangrijks. De Lite kost ook maar 130,- bij BS en als ik op internet kijk is de DSI toch 160,-?
Ik moet er ook nog een SD-kaart voor bijkopen enzo he? Dan kom je dadelijk bijna bij een 360arcade-console aan.
Een duurdere aanschaf, maar gratis games? Begrijp ik dat zo goed?quote:Nintendo is looking at the business model of Amazon's Kindle as it considers the future for its portable consoles, the company's president said yesterday.
"I'm interested because it's a new business model in which the user doesn't bear the communications cost," said Satoru Iwata .
Amazon's portable electronic reader connects to a 3G mobile phone network to download new books, but the service is included in the device's upfront cost.
Mr Iwata's comments highlight a tactic Nintendo could use to counter the strategic threat to its DS handheld console from the iPhone and other smartphones that download games from "App Stores".
At present, the DS is able to download contents via a wi-fi connection, but most games are sold on cartridges that are expensive to produce and distribute.
"Only people who can pay thousands of yen a month [in mobile phone subscriptions] can be iPhone customers. That doesn't fit Nintendo customers because we make amusement products," Mr Iwata said. The Kindle's one-off cost would better suit Nintendo's customer base, he said. "In reality, if we did this it would increase the cost of the hardware, and customers would complain about Nintendo putting prices up, but it is one option for the future."
Nintendo's DS has sold more than 113m units worldwide since it launched in 2004 with what was then a revolutionary touch screen control system. However, with one DS now sold for every 4.5 people in Japan, analysts saythe product is nearing the end of its lifecycle.
Sony recently launched the PSP Go , a rival handheld console that has no slot for physical media and relies on WiFi for downloads.
Early sales of the device have been sluggish amid signs that retailers are reluctant to push the console as they would not gain additional income from software sales.
Mr Iwata was cautious about how quickly the industry in general will move to digital downloads. He said: "I think it will take quite a long time."
Speaking at a briefing for analysts after Nintendo slashed its profit forecasts because of a lack of hit software to sell its Wii console, Mr Iwata drew attention to the unpredictable nature of the games business.
"Who thought Pokemon would sell around the world, or that Brain Training would take off, or that Wii Fit would become an explosive hit?" he said.
Ik heb al mobiel internet op mn telefoon, slecht idee dus als je het mij vraagt.quote:Op dinsdag 3 november 2009 09:59 schreef seventhseagulll het volgende:
Nee, een duurdere aanschaf, maar mobiel internet is inbegrepen, zodat je via het internet games kan downloaden en kopen.
Klopt, je moet bij DQ altijd goed lezen, luisteren en onthoudenquote:Op dinsdag 3 november 2009 10:12 schreef _Flea_ het volgende:
Ben nu Dragon Quest IV aan het proberen. Je moet wel bijblijven qua HP merk ik. En ik moet goed blijven lezen. Had een vrouwtje meelopen met me, maar omdat ik nergens iets terug kon lezen wist ik niet waar ik heen moest
. Wel gevonden uiteindelijk, maar het is heel slecht voor m'n nachtrust.
Luisteren..... ik speel met geluid uit :p.quote:Klopt, je moet bij DQ altijd goed lezen, luisteren en onthouden
Er zit ook geen voice in ofzo, ik bedoelde ook niet letterlijk luisterenquote:Op dinsdag 3 november 2009 10:42 schreef _Flea_ het volgende:
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Luisteren..... ik speel met geluid uit :p.
Dat battlelen is in elk spel hetzelfde. Je kan niet echt aanvallen ontwijken. Zelfs met defend krijg ik nog damage.
Hehe, my badquote:Op dinsdag 3 november 2009 10:58 schreef Notorious_Roy het volgende:
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Er zit ook geen voice in ofzo, ik bedoelde ook niet letterlijk luisterenMaar de soundtrack is tof hoor!
Ontwijken kan inderdaad niet, het is een traditionele JRPG, en daar gebeurt dat vrijwel nooit. Zorgen voor een hoge defence dmv armor enzo helpt altijd wel.
Virtuele credit card aanvragen?quote:Op dinsdag 3 november 2009 13:08 schreef Jesse_ het volgende:
Spirit Tracks CE pre-order ligt voor 25 pond bij Game.co.uk, net zo duur als de normale versie
Ik wou dat ik een credit card had
quote:- If you use certain commands the game targets different enemies. I had my Hunter attack, and he hit the fire elemental boss, but when I chose Aim (Hunters special ability) he targeted the ice elemental boss). Also, I had my other attacker attack normally, and he went after the fire elemental boss, but when I tried to use an ice elemental bomb.... it auto-targeted to the ice elemental boss. WTF lololol I have nooooo idea how the hell this auto-targeting system works.
- One of things that's really getting to me is that I don't even know when it's actually my turn to do anything. As a test against a boss I did attack/attack/attack with my three guys. They all attacked first, then the boss did ice breath during his turn. Next turn, I do attack x 3 again and... the boss does ice breath first? wtf? I don't really get how this system works at all.
quote:This is one of the best looking DS RPGs I've played. The art direction is a few gazillion times better than DQIX, and the world actually looks awesome and appealing to explore. Yoshida is really fucking talented and he should be put in charge of more games at S-E.
quote:Put a few hours into the game so far, finished two story dungeons. The game is pretty fun, and is just so appealing to play. I haven't run into any trouble with the auto-targeting so far, as mentioned before, the battles have rows, and generally your melee attacks always targets an enemy on the front row, while range and magic will always target an enemy in the back row. So far the configurations are such that there're only two enemy types in a battle, so it's not a big deal right now. You basically know what you'll be targeting based on what attacks you use.
There's also a passive tension system, where at the start of a turn, before you input your commands, some of your party members might flash yellow. This indicates that if you use an active command on that turn for those characters, it's more effective. It's an interesting way of managing when to charge AP and when to just attack anyway. If you have two characters in tension mode and both do melee attacks, there's a change they'll do a combination attack instead which does much more damage.
Overall the game itself is very simple, but it's still fun and mostly stress free. I've actually encountered something interesting in the game design as well. For the second dungeon boss, there are different ways of beating it.
The boss is really strong against any attacks, until it gets "broken" by a water attack. You can stock up on expensive water bomb stones to use on the boss, as each break will last 2-3 turns at most.
This is the brute force and more obvious way of beating the boss but it costs money and might require grinding. But there is another way, even though you cannot buy the Water spell book (the town sells the other 3 elements though!).Impressies van een andere gamer. Klinkt al weer beter en minder random.SPOILEROm spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.Now, the game doesn't tell you in an OBVIOUS way that the second method exists, but it does leave a good amount of clues if you talk to all the NPCs, and take note of the subtle changes between day and night. It's an interesting design choice, and I hope there are many more elements like this throughout the game because it rewards players who actually explore around and get pro-active in a role playing game.The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
quote:Game system = GREAT, Game design = HORRID
Let me start by saying that I generally enjoy the game and love the new AP system, but more times than not the game is not LETTING me enjoy it.
The Crown and AP system really give each class its own strength and weaknesses – it's very well done... when you have a party of heroes. Problem is, the game barely (at least for me at 13 hours in) lets you play as a party. It constantly rips your team apart and makes you travel as either 1 or 2 people. This makes classes useless as my white mage is often thrown alone and no way can she survive as a white mage. You spend all your time to level up a crown only to have them throw you into a situation where you have to choose the class that is the obvious upper-hand for that given situation, essentially removing gamer freedom.
The item system is horribly thought out. You have a limit of 15 items including your gear, so you really only have 11 slots for items. So, when the game forces you to change your class to accommodate the element-heavy theme in each area, etc. you have to go all the way back to town, unequip you current gear, move the gear from storage to your inventory, then equip it. Otherwise you'll have a white mage in black mage gear... So basically being able to change your class at anytime is useless as you spend countless time moving items either from one character to another, or back and forth between the inventory. I totally get the concept of having limited items, but for god's sake let equipment be part of a universal menu that all players can access instead of having to shuffle it around like potions in your inventory, it's super annoying.
The game is often unbalanced. Like I said earlier, it trains you on support classes only to throw you in situations where you have to battle alone, so you can't use the class and survive. Gold is super easy to get so you can always buy 4 of every item, too bad if you didn't put the item in storage before the game abruptly shifts over to another character's story, that character cannot access the item. I cannot tell you how many times I reset my game because the game suddenly switched to another character and I did not go all the way to the storage shop to drop off items the other character can magically access later should the game separate them. Other points of balance issues is the uber powerful abilities that make you too powerful and the fact that the ranger has a skill that costs 1 AP (same as attack) that is an attack that does more damage than normal. Hello? Then why even have the attack option? Also the thief ability to steal from all the enemies at once, ensuring your 15 item cap is maxed out in 1 battle with basic potions. Nice.
Another thing that bugs me is that the game does a horrible job of telling you what to do next. I can read Japanese perfectly fine but it's so unclear at times it reminds me of Simon's Quest for NES. You literally NEED a guide or you'll waste time trying to figure out what to do next.
Another gripe *slight spoiler* isSPOILEROm spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.Overall, I love the game system. The battles are fun when you have a group there in battle and the AP system is neat. I also love the nostalgic setting. BUT, the game design is horrible and is ruining it for me so far. I hope it gets better...When the student is ready, the teacher will appear.
When the student is truly ready, the teacher will disappear.
Is ie onvindbaar dan?quote:Op donderdag 5 november 2009 22:05 schreef Notorious_Roy het volgende:
7th Dragon wordt zeer waarschijnlijk 'binnenkort' gelokaliseerd
Nee, hij is gewoon nog niet in het Engels uitgebrachtquote:
Volgens mij heb je zn grap niet doorquote:Op donderdag 5 november 2009 23:09 schreef Notorious_Roy het volgende:
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Nee, hij is gewoon nog niet in het Engels uitgebracht
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