Ok ,mijn bevindingen na een tijdje spelen
Het is een mix tussen Oblivion en de hardest moeilijkheidsgraad van Ninja Gaiden
Tering,elke x als je dood gaat word je aan het begin van het level gezet,en ja, dat is soms echt een pokke end
Maar het is goed te doen

, als je maar de tijd neemt, en niet als een rambo gaat rushen
Ben zelf een Barbarian , en heb gelukkig mijn eerste mes gevonden
Ik heb hieronder een verhaaltje gevonden wat het exact kan bewoorden
Demon's Souls is a dark medieval adventure. It is basically an open-ended action RPG with real-time combat, a fully customizable avatar with ten different classes, and stat leveling and skill acquisition. Killing enemies nets you souls that are used for, well, everything. Stat boosting, weapon forging, magic spells, items – you name it, you'll need souls to get it. For a Japanese game, Demon's Souls really feels like a WRPG.
What really sets the game apart from most others, however, is its staggering difficulty. Was Persona a bit tricky for you? Did Ninja Gaiden 2 seem cheap and unfair? You ain't seen nothing yet. You could take Metallica, Iron Maiden, and Megadeth, cram them all together in a possessed blender, and the result would not be as brutal as Demon's Souls.I'll put it simply: You will die. A lot. Then, you will die some more.

Every time you die, all of the souls you gathered will be lost in a bloodstain at the point of your death. If you die again before you make it back to that point, they are lost forever. Enemies can kill you in just a few hits, and they will often gang up on you, sneak up and jump you from behind, or snipe you with arrows and firebombs. Your character is not exactly Ryu Hayabusa either. If you take a typical hack-and-slash approach to combat, you will die hilariously fast. Every dash, every evasive move, every swing of your sword takes stamina, which needs time to recover. Block for too long and your guard will be shattered, at which point you will likely get impaled and killed. When you die in human form, you come back as a spirit with only half of your max HP. Dying in a game normally evidences that something was too difficult for you, and this game responds by making things MORE difficult. All saving is done automatically by the game, and portals back to the nexus world (the game's safe zone and hub for stat boosting and shopping) are few and far between. The game auto saves when you die, and it does it fast too. I tried pulling the plug on my PS3 right after getting shanked by a zombie, and it STILL saved. Oh, and every time you die, all the enemies respawn.
What I really like about Demon's Souls is the fact that it is one of the few games that manages to instill a genuine sense of dread and panic in the player. It's what Resident Evil games tried to do before RE4. You are not a 1st Class member of SOLDIER or a genetically engineered super soldier who can destroy tanks with hand grenades: You are just a guy with a sword and some armor. Other guys with swords and armor can kill you in one hit if you're slow. The difficulty is amazingly well integrated into the game's atmosphere and theme. Imagine if you yourself were actually facing down some giant monster in a dark cavern. You would be terrified and probably get killed in a few seconds, which is what usually happens in this game. It's amazingly consistent. When you see some armored knight with a spear, you have to stop and think about how you will approach; one wrong swing and he'll skewer you. You can't just hold down dash and run everywhere in a new environment; you have to walk carefully, because a pit trap could end your game, or an ambush could catch you with no stamina.
Frankly, I love it. Not since my NES days of trying to beat Contra without the Konami code have I had this much fun. The learning curve is steep, but with time you really do learn and you feel like a badass. The combat physics are fantastic and realistic. A good parry and you can murder enemies with one strike. Whether you're headshotting ghouls from the shadows with a crossbow, duel wielding scimitars against enchanted skeletons or incinerating phantoms with fire magic – every kill is visceral and must be earned. After you die about fifty times or so, you'll be a killing machine. Unfortunately, not many gamers have that kind of patience these days. Demon's Souls is not a very accessible game. I predict numerous people buying the game, getting owned, and then running to their Internet forum of choice to complain about the "bad game design" or "cheap" enemies.
Demon's Souls is not cheap. It is punishing, but also unique. Particularly the online co-op is executed in an original if flawed way. Interaction with other players is usually passive. You will see ghost-like shadows of other players who are in your current stage. You can also read and leave messages on the ground. Sometimes these are very helpful, like "watch out on your left!" If someone gives a thumbs-up to your message, you get your health back, so be generous and praise others regularly. You will also see bloodstains, which show where other players have died. Touch the stain and a silhouette will actually show that player's death. This may not be a good way to inspire confidence though; many times the silhouette mime shows the player walk into the next room and just fall over dead. "Hmm, maybe I shouldn't go that way..." I would think to myself.
You can summon other players into your game to help clear stages and bosses if you have a physical body. If you are in soul form, you can be summoned into other games, and if you manage to help someone defeat a boss, you get your body back. There is also a fantastic PvP system where you can invade other worlds, stalk another player as a black phantom, and then murder them to take their body and get your own physical form back. Let me tell you, it is nerve-racking when someone invades your game because if they are any good, they'll come after you when you least expect it. If it freaks you out too much, the game is playable offline, though without other players' messages, bloodstains, and co-op for bosses, the difficulty only goes up.
Demon's Souls is a tense experience and a lot of fun. If you need a game to hold your hand, look elsewhere;
the first boss in this game kills 99% of players in one hit

. Some character classes have a shallower difficulty curve than others, however. Royals begin with magic attacks, automatic MP regeneration, as well as decent speed and attack power. Thieves and Magicians are harder to start with.