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  dinsdag 3 februari 2009 @ 15:59:35 #1
125058 HSG-BOMBER
Give yourself some tea and me
pi_65695377
registreer om deze reclame te verbergen

Bij het maken van een nieuwe topic, hier vind je deze openings post

Knut/GI probeert de OP bij te houden, hij leest echter niet altijd helemaal alles, soms mist hij een post over de OP. Mocht je missen in de OP, meld het gewoon even in het topic

Patch 3.1.0 in developement.
De laatste patch heeft een hoop veranderingen die allemaal een grote invloed kunnen hebben. Lees erover voordat het je gaat beinvloeden :
Huidige patch: 3.08a (Wrath of the Lich King)
Aankomende patch: 3.1

Om een overzicht te krijgen van wie in dit topic nou ongeveer wat doet en van welke server en welke class ze het meeste verstand hebben hier een lijstje van de actieve posters, gesorteerd op de server waar ze spelen:

Aggramar
stbabylon
Babylon - Aggramar (H)- Hunter (80)
Dakylon - Aggramar (H)- Death Knight
Nolybab - Aggramar (H)- Paladin
Doeland - Aggramar (H)- Bank

Ps2K
Kabar - Aggramar (A)- Shaman (80)
Gilfin - Aggramar (A)- Hunter



Avotar
Amarilla - Aggramar (H) - Mage
Avotar - Aggramar (H) - Shaman
Grubleddim - Aggramar (A) - Hunter
Warlockrick - Aggramar (A) - Warlock


Auchindoun
Brutus.nl
Brutaluc - Auchindoun (A) - Holy Paladin (80)
Brutala - Auchindoun (A) - Feral Druid
Bruticus - Auchindoun (A) - Marksman Hunter
Brutalii - Auchindoun (A) - Frost Mage


Anachronos
Sanakthe
Sanakthe - Anachronos (H) - Warlock 80


Aszune
Windigo
Ijzel - Aszune (A) - Deathknight


Azjol-Nerub
Murloc
Phalanx - Azjol-Nerub (A) - Warlock (80)
Giverne - Azjol-Nerub (A) -Rogue
Hyva - Azjol-Nerub (A) - Hunter
Tailz - Azjol-Nerub (A) - Shaman


Bloodfeather

drumstickNL

Matthijsnl - Bloodfeather (A) - Druid


Draenor
Offsprngr
Nachtschaduw - Draenor (H) - Warlock (80)
Nachtraaf - Draenor (H)- Rogue
Nachtarend - Draenor (H)- Death Knight
Nachtvalk - Draenor (H) - Hunter


Executus
Hanstin
Éládor - Executus(A) - Fury Warrior (80)


Emeriss
Merkowitz
Lynalea - Emeriss (A) - Warlock(80)
Naiya - Emeriss (A) - Warrior(80)
Healyn - Emeriss (A) - Priest
Shato - Emeriss (A) - Rogue


Frostmane
Fir3fly
Aliya - Frostmane (A) - Priest
Avey - Frostmane (A) - Paladin
Scorchess - Frostmane (A) - Hunter
Executia - Karazhan (A) - DK

Knoflook
Runetusk - Shaman - Frostmane (H)




Hellfire
Civilian
Civilian - Hellfire (A) - Shaman(80)
Kevorkian - Hellfire (A) - Paladin
Phrenesis - Hellfire (A) - Hunter


Khadgar
Drizzt_DoUrden

Naschtokh - Khadgar (H)- Warrior
Orzhov - Khadgar (H)- Rogue
Razedhel - Khadgar (H)- Priest

Hansch
Kaenargh - Khadgar (H) - Paladin (80)
Kadavúrial - Khadgar (H) - Knight
Tharsolas - Khadgar (H) - Rogue
Morbithos - Khadgar (H) - Priest


Khadgar
Black-Hole
Jileen - Khadgar (A) - Druid (80)

Anwell - Khadgar (A) - Paladin





Kor'gall
Blistering
Alisier Undead | Death Knight (80)
Plaza-Kor'gall (H) - Druid
Kathelyn Kor'gall (H) - Hunter
Infidelity Kor'gall (A) - Rogue

Ragnaros
Thormodo
Zooko - Ragnaros (A) - Warlock (80)
Glonius - Ragnaros (A) - Priest (80)
Thormodo - Ragnaros (A) - Death Knight

Scarshield Legion
Stommie
Darinos - Scarshield Legion (A) - Warlock (80)
Anani - Scarshield Legion (A) - Priest
Eryps - Scarshield Legion (A) - Deathknight

Skullcrusher
WyriHaximus
WyriHaximus - Skullcrusher (H) - Rogue (80)




Steamwheedle Cartel
Knut/GI
Farlad - Steamwheedle Cartel (A)- Mage (80)
Zulkian - Steamwheedle Cartel (H)- Priest
Yoshua - Steamwheedle Cartel (A) - Shaman

Spinebreaker
HSG-BOMBER
Hiir = Spinebreaker (H) - Shaman




Sporregar
TjopClown
Dodo - Sporeggar (H) - Shaman (80)
Cáre Bear - Sporeggar (H) - Druid


Turalyon
SharQueDo
Icebear - Turalyon (A) - Druid (80)
Sharqy - Turalyon (A) - Rogue
Sharquedo - Turalyon (A) - Hunter
Lithariel - Turalyon (H) - Priest

Sapstengel:
Triptíco - Turalyon (H) - Mage (80)
Katarzyna - Turalyon (H) - Paladin (80)



Twisting Nether
VatosLoco
Lavendor - Twisting Nether (A)- Rogue (80)
Palladio - Twisting Nether (A)- Paladin
Aloys - Twisting Nether (A) - Druid

Fipotje
Fajah - Twisting Nether (A) - Rogue (80))
Op vrijdag 21 juni 2013 19:18 schreef Pharkus het volgende:
Ik heb de fleshlight van je vader gedaan, ik blijf immer een jager.
pi_65695402
DAT zullen we nog wel eens zien!
pi_65695443
sepo
pi_65695451
registreer om deze reclame te verbergen
Verkocht hehe.
Maar goed jullie hebben dat dus aangevraagd.
Ik vraag me af hoe zoiets in zijn werk gaat.
1 Punt ervan bv, de oplevering verwachten ze goud? Of 0 goud, of krijg je extra dollars voor goud, hoe zit het allemaal..
pi_65695523
quote:
Op dinsdag 3 februari 2009 15:36 schreef Migwi het volgende:
By the way, zat beetje op de WoW site te koekeloeren;
[..]

Van 10 sec. cooldown -> naar 2. min cooldown
Van not usable in combat -> naar usable in combat.

Ik zeg, Night Elves got shafted.
Night Elves die nog spelen hier? En zo ja, hoe ervaren jullie dit? Ik zou over de zeik zijn
Vergeet niet dat het (tot 3.0.8) alle threat dropte, dus als ik iets fuckte in PvE, hop, Shadowmeld, encounter reset. Met 3.0.8 is het zo dat de threat weer teruggaat naar waar hij was als je uit Shadowmeld gaat.

De oude Shadowmeld was wel handig als je iets moest drinken in PvP, maar meer ook niet. De nieuwe Shadowmeld was beter, tot 3.0.8 dus.
pi_65695602
tvp.
Science adjusts its views based on what's observed, faith is the denial of observation so that belief can be preserved.
  dinsdag 3 februari 2009 @ 16:06:43 #7
94617 Ps2K
And his space hamster Skeletor
pi_65695635
registreer om deze reclame te verbergen
tvp. Waar ik op hoop in de volgende patch is het verwijderen van de global cooldown op totems en een ability dat ik ook snel dmg kan doen. Meeste trash is al dood terwijl ik nog aan het casten ben :s
http://www.last.fm/user/psych02k
Yes, it is perfectly reasonable that Kirk had the know-how to make the gunpowder and put together the bazooka to defeat the Gorn. That\'s why he\'s the goddamn Captain.
pi_65695816
quote:
Op dinsdag 3 februari 2009 16:03 schreef SharQueDo het volgende:

[..]

Vergeet niet dat het (tot 3.0.8) alle threat dropte, dus als ik iets fuckte in PvE, hop, Shadowmeld, encounter reset. Met 3.0.8 is het zo dat de threat weer teruggaat naar waar hij was als je uit Shadowmeld gaat.

De oude Shadowmeld was wel handig als je iets moest drinken in PvP, maar meer ook niet. De nieuwe Shadowmeld was beter, tot 3.0.8 dus.
Pre 3.0.8. was het bijna een vanish

Het idee is dat je de threat die je produceert tijdelijk 'bevriest', zodat je tank je weer in kan halen door wel threat te produceren in de tijd dat jouw threat 'bevroren' is. Voor solo play heb je er volgens mij geen bal meer aan nu :s

Tuurlijk is ie wel generft nu maar voor een racial vind ik het niet echt een drama. Ik gebruik hem eigenlijk nooit :s
pi_65695867
quote:
Op dinsdag 3 februari 2009 16:11 schreef Yggie het volgende:

[..]

Pre 3.0.8. was het bijna een vanish )

Het idee is dat je de threat die je produceert tijdelijk 'bevriest', zodat je tank je weer in kan halen door wel threat te produceren in de tijd dat jouw threat 'bevroren' is. Voor solo play heb je er volgens mij geen bal meer aan nu :s
Jawel, als je alleen bent en je fuckt het up, dan kun je Shadowmelden om mobs te resetten (mits ze niet resisten en/of geen invis/stealth detect hebben).
pi_65695922
quote:
World of Warcraft PTR Patch 3.1.0

The latest test realm patch notes can always be found at http://www.worldofwarcraf(...)ealm-patchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

The Mysteries of Ulduar

For many years, the ancient titan city of Ulduar has been a home to the Storm Giants of Northrend, where they have remained hidden from the Lich King and his Scourge Army. Recently, Ulduar has been taken over by the Iron Dwarves, who are being lead by a mysterious entity that is becoming a growing threat to Northrend and the rest of Azeroth.

Brann Bronzebeard and the Explorerfs League have setup a new camp in The Storm Peaks in order to serve as a base of operations for the Ulduar investigations. Chester Copperpot and his goons, longtime enemies of the Explorerfs League, also have a vested interest in Ulduar.

The Ruby Sanctum

For thousands of years, the Chamber of Aspects was used as a secret meeting place for the five great Dragon Aspects. Since the formation of the Wyrmrest Accord and the war on Malygos, the portals leading to the dragonflight sanctuaries remained dormantcuntil now. Trouble has arisen within the Red Dragonflightfs Ruby Sanctum! Queen Alexstrasza and the Red Dragonflight are seeking able bodied adventurers to find out what lies within.

General

- Ulduar is now available in both Heroic and Normal Difficulty, players can find this raid dungeon in The Storm Peaks.
- The Ruby Sanctum is now available in both Heroic and Normal Difficulty, players can find this raid dungeon in the Dragonblight, beneath Wyrmrest Temple in the Chamber of Aspects.
- The Nexus War Continues! The Blue Dragonflight is attempting to harness the energy surrounding Crystalsong Forest. The Silver Covenant and The Sunreavers are preparing for a full offensive, but they need your help! Many new daily quests are available at Windrunnerfs Overlook (Alliance) and Sunreaverfs Command (Horde).
- Dual Talent Specialization: Players can now visit their class trainers to learn a second Specialization. Specializations may be switched at any time as long as the player is not in combat, this will also change your characterfs Glyphs, Action Bars and Talents. Specialization options can be found in the talent menu.
- Potency Rating: Haste Rating, Armor Penetration Rating and Spell Penetration have been merged into a single stat. Each percent of Potency will decrease the enemyfs spell resistances and armor; it will also increase the playerfs cast speed and melee attack speed.
- Replenishment: Now grants 0.5% of base mana every second and can effect up to 25 raid members.
- A new bank slot is now available for purchase!

Achievements

- Removed gBrew of the Yearh as criteria for the gBrewmasterh meta achievement.
- The number of cooking recipes needed for the gChef De Cuisineh achievement has been lowered to 150.
- Several Dungeon & Raid Achievements related to The Ruby Sanctum and Ulduar have been added!
- Several World Event Achievements related to Noble Garden have been added!

PvP

- Battlegrounds
o Players may now accumulate up to 100,000 Honor Points and 7500 Arena Points.
o Players can now queue up for Battlegrounds anywhere in the world! New queuing options are available in the PvP menu.
o Players can now queue up for all 5 battlegrounds at once.
o Reputation gains from winning battles in Alterac Valley, Warsong Gulch and Arathi Basin have been significantly increased.
o Alterac Valley Marks of Honor, Warsong Gulch Marks of Honor and Arathi Basin Marks of Honor may now be exchanged for reputation gains with their associated factions.
o Lake Wintergrasp
- The Battle for Lake Wintergrasp will now occur every 2 hours.
- After winning a Wintergrasp Match all players of the opposite faction will be teleported to their respective factionfs camp.
- Many optimizations have been made to the Lake Wintergrasp zone, players should experience significantly less visual latency when fighting in densely populated areas.
o Strand of the Ancients
- Players carrying Seaforium charges cannot exceed 100% run speed.
- Seaforium charges now take more time to disarm.
- Turrets now deal slightly more damage to vehicles.
- The honor gained while fighting in the Strand of the Ancients has been slightly increased.

Death Knights
- Icebound Fortitude now scales much better with defense (50% at 540 defense).
- Shadow of Death: Cooldown reduced to 10 minutes.
- Death Grip: Cooldown reduced by 10 seconds.
- New Spell: Unholy Grip, 20 Runic Power, 3 min cooldown ? Harnesses the unholy energy that surrounds and binds all matter, drawling all targets within a 30 yard radius towards the death knight and forcing all enemies to attack the death knight for 6 sec.
- Unholy Command: Reduces the cooldown of your Unholy Grip ability by 15/30 seconds.
- Magic Suppression: Also causes your Anti-Magic Shell to restore runic power equal to 3%/6%/9%/12%/15% of the damage absorbed.
- Obliterate: No longer consumes diseases.
- Merciless Combat: All abilities now deal 10%/20% additional damage to targets below 35% health.
- Annihilation: Increases critical strike chance of all weapons, spells and abilities by 1%/2%/3% and reduces the amount of spell damage taken when in frost presence by an additional 1%/2%/3%.
- Heart Strike: Can now hit up to 4 targets.
- Will of the Necropolis: Now reduces damage that would take you below 35% health by 10%/20%/30%.
- Bloody Vengeance: This effect now stacks up to 5 times.
- Desecration: Damage bonus now applies to other death knights.
- Virulence: Now grants both melee and spell hit.
- Unholy Blight is once again considered a disease.

Druids
- Shapeshifting no longer costs mana, but there is now a 3 second cooldown.
- Wild Growth: Cooldown reduced to 5 seconds.
- Entangling Roots: No longer deals damage.
- Swipe: This ability has been reworked; it will now hit all targets within a 5 yard radius of the druid. Damage dealt by Swipe has also been slightly increased.
- Infected Wounds: Swipe can now trigger this ability.
- Berserk: Also reduces the rage cost of all your Bear Form abilities by 50%.
- Master Shapeshifter: Bear Form ? Reduces all damage taken by 2%.
- Improved Regrowth: Critical strike chance reduced to 5%/10%/15%/20%/25%.
- Living Spirit: Also reduces the chance that all of your heal over time abilities will be dispelled by 5%/10%/15%.
- Empowered Touch: Healing bonus increased to 25%/50%.
- Gift of the Earthmother: Also reduces the cooldown of your Naturefs Swiftness by 6/12/18/24/30 seconds.
- Improved Faerie Fire: Now grants melee and spell hit.
- Lunar Guidance: Spell power bonus increased to 5%/10%/15%.
- Force of Nature: Treants summoned by this spell are now immune to area of effect spells. They may now also cast Moonfire and Rejuvenation.
- Owlkin Frenzy: Your attacks now have a chance to trigger frenzy.


Hunters
- Mortal Shots: Critical strike damage bonus increased to 10%/20%/30%/40%/50%.
- Kindred Spirits: Now increases petfs damage by 4%/8%/12%/16%/20%.
- T.N.T: Stun chance reduced to 3%/6%/9%.
- Arcane Shot: Base damage increased slightly.
- Steady Shot: Base damage increased slightly.
- Ferocious Inspiration: Increases the damage dealt by Arcane shot by 5%/10%/15%.
- Aspect of the Dragonhawk: Dodge chance reduced to 10%, attack power bonus increased to 330.
- Aspect of the Monkey: Dodge chance reduced to 10%
- Beastial Wrath: Duration increased to 20 seconds.
- The Beast Within: Duration increased to 20 seconds.
- Cobra Strikes: Also increases the damage dealt by you and your pet by 2%/4%/6%.
- Readiness: Now works with Beastial Wrath.
- Chimera Shot: Mana cost reduced.
- Silencing Shot: Now interrupts the enemyfs spellcast, preventing any spell from that school of magic from being cast for 8 sec.
- Disengage: Mana cost removed.
- Explosive Shot: Deals a small amount of damage to targets within 5 yards.
- Pets
o Exotic pets have had their health increased slightly.
o Exotic pets can no longer be dodged or parried.
o Most boss abilities will no effect pets.

Mages
- Conjure Mana Gem (Rank 6) now restores 4200 to 4400 mana.
- Torment of the Weak: Damage bonus reduced to 3%/7%/10%.
- Student of the Mind: The amount of Spirit granted has been increased to 5%/10%/15%.
- Netherwind Presence: Spell haste bonus reduced to 1%/2%/3%. Also reduces the mana cost of all Arcane spells by 4%/7%/10%.
- Spellsteal: The maximum duration of stolen buffs increased to 3 minutes.
- Molten Fury: Damage bonus increased to 10%/20%.
- Combustion now increases the critical strike chance of all fire spells by 25%. Lasts 20 sec.
- Burnout: Removed penalty on spell critical strikes.
- Ignite: Now deals its damage over 6 seconds.
- Living Bomb: Will now explode upon the targetfs death.
- Fiery Payback: Damage reduction increased to 12%/25%.
- Shatter: Critical strike chance increased to 20%/40%/60%.
- Improved Frostbolt: Also reduces the global cooldown of your Ice Lance spell by 0.1/0.2/0.3/0.4/0.5 seconds.
- Cone of Cold: Damage for all ranks increased significantly.
- Improved Cone of Cold: Increases the radius of your Cone of Cold ability by 5/10 yards.
- Frozen Core: Spell damage reduction now requires Frost Armor to be active. Also increases all frost damage dealt by 1%/2%/3%.
- Brain Freeze: Can now trigger a free Fireball of Pyroblast.
- Empowered Frostbolt: Critical strike chance increased to 3%/6%.
- Deep Freeze: Can now be used on targets with a movement slowing effect.

Paladins
- All paladin auras are now off the global cooldown.
- Divine Plea: Now scales with spell haste, cooldown increased to 2 minutes, healing penalty removed.
- Enlightened Judgements: Chance to hit increased by 3%/6%.
- Holy Shock: Cooldown reduced to 5 seconds.
- Judgement of Light, Judgement of Wisdom, Judgement of Justice: Duration increased to 30 seconds.
- Infusion of Light: Also has a 10%/20% chance to finish the cooldown of your Holy Shock spell.
- Healing Light: Also increases the amount healed by your Judgement of Light.
- Beacon of Light: Will now transfer 100% of all healing done to the beacon, instead of just effective healing.
- Judgements of the Wise: Now grants 30% of base mana if the Judgement crits.
- Crusader Strike: Now Instantly causes 125% weapon damage as holy damage and increases all holy damage done to the target by 2% for 6 seconds, stacks up to 5 times.
- Exorcism can now be cast on any target.
- Righteous Vengeance: Now triggered by Seal of Command, Seal of the Martyr and Seal of Blood critical strikes.
- Sheath of Light: Heal over time effect reduced to 8 seconds.
- Hammer of the Righteous: Gains a small benefit from your attack power.
- Holy Shield: Whenever Holy Shield is active, all spell damage taken is reduced by 2%.
- Divine Guardian has been moved down to Tier 3.
- New Talent: Improved Divine Guardian ? Increases the damage absorbed by Divine Guardian by 10%/20%.

Priests
- Surge of Light: Also reduces the cast time of your next Greater Heal by 0.5 seconds.
- Circle of Healing: Cooldown reduced to 5 seconds.
- Divine Providence: No longer reduces the cooldown of your Prayer of Mending Spell, but now increases the amount healed by your critical heals by 10%/20%/30%/40%/50%.
- Mass Dispel: No longer has a target limit.
- Misery: Now grants melee and spell hit.
- Renew: Mana cost reduced slightly.
- Greater Heal: Mana cost reduced slightly, cast time reduced by to 2.5 seconds.
- Divine Fury: No longer reduces the cast time of Greater Heal, but increases the critical strike chance of Greater Heal, Penance and Flash Heal by 1$/2%/3%/4%/5%.
- Test of Faith: Also increases the duration of your Guardian Spirit spell by 1/2/3 seconds.
- Desperate Prayer: Instantly restores 30% of the casterfs health and reduces all damage taken by 30% for the next 5 seconds.
- Divine Aegis: The absorption effect can now stack up to 3 times.
- Penance: Channeling this spell will give the priest 3% additional chance to crit for the next 5 seconds.
- Reflective Shield: Also decreases the chance that your Power Word: Shield can be dispelled by 15%/30%/45%.
- Mental Strength: Also increases armor contribution from items by 5%/10%/15%.
- Mind Melt: Critical strike chance increased by 3%/6%.
- Blackout: Mind Sear can no longer proc this stun effect.
- Twisted Faith: Damage bonus for Mind Flay and Mind Blast now requires the target to be afflicted by Vampiric Touch.
- Improved Shadow Word: Pain: Now increases damage by 5%/10%.

Rogues
- Adrenaline Rush is now available to all Rogues at Level 30.
- New Talent: Focused Combat, 25 Energy, 3 min cooldown ? When activated, the rogue goes into a focused state of combat, increasing all damage done by 30%, changing targets will cancel this effect. Lasts 15 sec.
- Envenom: Damage for all ranks increased slightly.
- Expose Armor: Now reduces the enemyfs armor by a percent value instead of a flat value.
- Improved Expose Armor: No longer reduces the energy cost of Expose Armor. Now increases the armor reduced by 2%/4%.
- Tricks of the Trade: Duration reduced to 5 seconds.
- Prey on the Weak: Critical strike damage now increased by 5%/10%/15%/20%/25%.
- Close Quarters Combat: Increases your chance to get a critical strike with all weapons.
- Kick: Damage dealt significantly increased.
- Throwing Specialization: Also increases damage dealt by Fan of Knives by 15%/30%.
- Surprise Attacks: Damage bonus increased to 15%.
- Savage Combat: Now increases attack power by 4%/8%.
- Fan of Knives: Now causes 75% weapon damage with all weapons.
- Killing Spree: All damage dealt while this ability is active is increased by 20%.

Shaman
- The health of all totems has been increased significantly.
- A new quest is available from all Shaman trainers at level 70!
- Mana Spring Totem now affects all raid and party members, but no longer stacks.
- Ancestral Knowledge: Increases total Intellect by 3%/6%/9%/12%/15%.
- Shamanistic Focus: Mana cost reduction increased to 50%.
- Maelstrom Weapon: Cast time reduction now applies to any spell with a cast time.
- Searing Totem: Now receives a small bonus from the shamanfs total attack power.
- Mental Dexterity: Also increases critical strike chance of all shock spells by 2%/4%/6%.
- Weapon Mastery: Damage increase reduced to 2%/4%/6%.
- Healing Wave: Base cast time reduced to 2.5 seconds.
- Unleashed Rage: Also reduces the mana cost of your Lightning Bolt, Chain Lightning and Lava Burst abilities by 5%/10%/15%/20%/25%.
- Feral Sprit: The health of the Spirit Wolves summoned by this ability has been increased slightly.
- Improved Healing Wave: Now increases Healing Wavefs chance to critically strike by 1%/2%/3%/4%/5%.
- Lava Lash: Now deals 125% off-hand weapon damage, damage is no longer affected by Flametounge.
- Healing Way: Bonus healing effect reduced to 15%, now effects all shaman healing spells.
- Improved Earth Shield: Your Earth Shield can no longer be dispelled.
- Ancestral Awakening: Range increased to 100 yards.
- Riptide: Heal over time component gains a larger benefit from your spell power.
- Earthliving Weapon: Heal over time component gains a larger benefit from your spell power.
- Lesser Healing Wave: Mana cost reduced slightly.

Warlocks
- Everlasting Affliction: Drain Life, Haunt and Shadow Bolt spells now have a 25% chance to refresh the duration of Corruption and Siphon Life spells on the target.
- Chaos Bolt: Cooldown reduced to 8 seconds, base damage increased slightly. Also pierces through immunity effects such as Divine Shield and Ice Block.
- Pandemic: Now takes into account critical strike debuffs on the target.
- Fire and Brimstone: Immolate spell power bonus now increased by 4%/8%/12%/16%/20%.
- Molten Core: Shadow spells and damage over time effects now have a 10%/20%/30% chance to increase damage done by all Shadow and Fire spells by 10% for 10 sec.
- Pyroclasm: Also gives your Rain of Fire a 5%/10% additional chance to crit.
- Shadowflame: Initial effect now deals fire damage, the damage over time component now deals shadow damage.
- Haunt will now do additional damage for each of the warlockfs damage over time effects on the target.
- Improved Demonic Tactics: Increases your summoned demonfs critical strike chance by 2%/4%/6%.
- Fel Vitality: Increases maximum stamina and intellect instead of health and mana.
- Demonic Embrace: Stamina bonus reduced to 1%/2%/3%/4%.
- Demonic Resilience: Reduces all damage taken by you and your pet by 1%/2%/3%/4%/5%.
- Metamorphosis now has a 1 second cast time.
- Demonic Pact: The spell power of all party and raid members is now increased by 4%/8%/12%/16%/20% of your spell damage.
- Pandemic: Now works with Siphon Life.
- Conflagrate: Can now be cast on targets afflicted by Shadowfury.
- Searing Pain: No longer causes a high amount of threat. Damage increased for all ranks.
- Improved Searing Pain: Your damaging Searing Pain spells have a 33%/66%/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 2% and lasts 30 sec. Stacks up to 5 times.

Warriors
- Bladestorm: Rage cost reduced slightly.
- Whirlwind can now be used in any stance.
- Bloodrage: While active, all damage taken is increased by 10%.
- Sweeping Strikes: Rage cost reduced slightly.
- Death Wish: Duration reduced to 20 seconds, damage bonus increased to 25%.
- Improved Berserker Stance: Increases total Strength by 1%/2%/3%/4%/5%.
- Bloodsurge: Chance to proc decreased to 5%/10%/15%.
- Rampage: Range increased to 100 yards.
- Shield Wall: Damage reduction reduced to 50%.
- Vigilance: Now transfers 20% of target threat to the warrior, but no longer reduces damage taken.
- Sunder Armor: Now reduces the enemyfs armor by a percent value instead of a flat value.
- Intervene: No longer reduces total threat.
- Safeguard: Damage reduction reduced to 10%/20%.
- Improved Defensive Stance: Now reduces all spell damage taken by 5%/10%. Duration of enrage effect reduced to 10 seconds.
- Warbringer: Reduces the rage cost of your Charge, Intercept and Intervene abilities by 100%.
- Critical Block: Chance to block double the amount is now equal to your critical strike chance.
- Devastate: Rank 5 damage increased slightly.


Professions

- Alchemy
o Slightly reduced the materials required to make Flask of the Frost Wyrm, Flask of Stoneblood, Flask of Endless Rage and Flask of Pure Mojo.
o Runic Mana Potions now only require one Lichbloom to make.
o Runic Healing Potions now only require one Icethorn to make.
o The Alchemists of The Sunreavers and The Silver Covenant have created a new, more powerful Alchemist Stone.
o New Alchemy Daily Quests! Visit Alchemist Fendril at Windrunnerfs Overlook and Alchemist Duros at Sunreaverfs Command.
- Inscription
o Several new epic Inscription recipes are available from the Explorerfs League Quartermaster and from within Ulduar.
o Glyph of Improved Scorch: Gives your Fireball and Frostfire Bolt spells a 20% chance to refresh the duration of your Improved Scorch effect.
o Glyph of Holy Light: Range increased to 10 yards.
o Glyph of Crusdader Strike: Your Crusader Strike ability now generates 3 applications of the Crusader Strike effect.
o Glyph of Searing Pain: The Improved Searing Pain talent now generates 3 applications of the Improved Searing Pain effect each time Searing Pain is cast.
o New Glyphs may be discovered by performing Minor Inscription Research and Northrend Inscription Research.
o Added Glyph of Holy Shock, Glyph of Greater Heal, Glyph of Chaos Bolt and Glyph of Incinerate have been added to all Grand Master Inscription Trainers.
o Milling now only requires 4 herbs.
- Enchanting
o Powerful new ring enchants can be obtained from within Ulduar.
o Enchanters may now use materials placed in the trade window to enchant other playerfs equipment.
o Added a new recipe to create spheres that grant spell resistance and fit in any color gem socket.
o Enchant Weapon ? Executioner: Now grants Potency rating.
o Enchant Cloak ? Speed: Renamed Enchant Cloak ? Potency, now grants potency rating.
o Enchant Cloak ? Greater Speed: Renamed Enchant Cloak ? Greater Potency, now grants potency rating.
o Disenchanting high level epic items may now have a chance to yield an additional Abyss Crystal.
- Engineering
o Mekgineerfs Chopper and Mechano Hog no longer require an Elementium-plated Exhaust Pipe to create.
o Plans for a new and improved Scrapbot are rumored to be kept hidden by the Iron Dwarves in The Storm Peaks.
o Several new epic belt patterns have been added to all Grand Master Engineering Trainers.
o Hyperspeed Accelerators now stack with other enchants, duration increased to 15 seconds.
- Blacksmithing
o Several new epic blacksmithing plans have been added to the game, these may be found on various reputation vendors throughout Northrend.
- Mining
o Saronite Deposits will now yield more ore.
o Saronite Deposits can now contain blue quality gems.
- Herbalism
o The drop rate on Frost Lotus has been slightly increased.
o Reduced cast time on the Herbalism skill.
- Cooking
o All cooking daily quests will now give the player a choice of 5 Northern Spices or 5 Baby Spices in addition to a Dalaran Cooking Award.
o A new recipe for Pygmy Delight has been added to all Grand Master Cooking Trainers.
o Many cooking recipes requiring northern spices have had their materials reduced slightly.
- Jewelcrafting
o A new set of more powerful gems can be found by raiding Ulduar. Their stats exceed those of previous gems that could be found.
o Icy Prisms now also have a small chance to contain an epic quality Northrend gem.
o Icy Prisms no longer require a frozen orb, but now require more uncommon quality Northrend gems.
o The Explorerfs League has unlocked the secret behind many ancient titan gems. Visit Archaeologist Mezton at the Explorerfs League Base Camp to see what you can learn!
o Prospecting now only requires 4 ore.

Dungeons and Raids

- Many creatures in heroic 5 man dungeons have had their hit points increased slightly.
- Players will no longer be teleported out of a raid instance after logging back in.
- The Eye of Eternity
o The damage on Malygosf Vortex has been slightly reduced in both heroic and normal difficulty.
o Players will no longer suffer fall damage when falling from Vortex.
o Pets are no longer affected by Malygosf Arcane Breath.
- The Obsidian Sanctum
o Reduced the effect of Twilight Torment in normal difficulty.
o The duration of Twilight Residue has been increased.

User Interface
- Raid Unit frames have been redesigned and are now completely customizable via interface options.
- Player Unit frames have also been redesigned and are customizable via the interface options.
- Many parts of the default UI can now be moved to any location on your screen.
- The Auction House UI has been changed, players will now see up to 200 auctions per page, more detailed information such as purchase history and average price has been added.
- When zoning into a partially completed raid instance, a confirmation dialogue will appear asking if you want to get saved to the instance.
- The built in threat meter has been expanded upon, it will now show the threat of up to 10 other players in relation to yours.
- There is now an option to display your bank and character inventory as one large bag.
- Players can now track multiple types of resources provided they have the skills required.
- New tips of the day have been added!
- Several new types of currencies have been added to the currency tab.
- Players can now turn in Netherweave Cloth and Frostweave Cloth to increase their standing with all major cities.
- New interface options have been added that will allow you to customize combat log recording.
- For additional notes on Lua and XML changes please visit the UI & Macros Forum.

Items
- All items that granted haste, armor penetration, or spell penetration have been updated to grant potency rating instead.
- New vendors have been added to The Silver Enclave and Sunreaverfs Sanctuary, bring them your Emblems of Honor to trade for items of magnificent quality!
- You may now trade 10 Emblems of Heroism for 1 Emblem of Valor, see your factionfs Emblem of Heroism vendor!
- Several epic quality items obtained from Heroic instances have had their stats updated to reflect their intended power.
- Damnation: Stats updated to reflect its intended power.
- Greatstaff of the Nexus: Stats updated to reflect its intended power.
- Dying Curse: Now shares an internal cooldown with other similar effects.
- Soul of the Dead: Now shares an internal cooldown with other similar effects.
- Forge Ember: Now shares an internal cooldown with other similar effects.
- Sundial of the Exiled: Now shares an internal cooldown with other similar effects.
- Forethought Talisman: Passive spell power reduced, healing over time effect now gains a small benefit from the casterfs spell power.
- Frostweave Bag is now a 22 slot bag.
- Glacial Bag is now a 24 slot bag.
- Dragon Hide Bag is now a 24 slot bag, no longer considered unique.

World Environment
- Named NPCfs will now respawn at a much quicker rate.
- All beasts in Northrend now have an increased chance to drop Chilled Meat.
- The items involved in Troll Patrol: The Alchemistfs Apprentice can now be instantly looted.
- Corrected several herb spawns in Icecrown.
- Herb spawns in Borean Tundra and Howling Fjord will now respawn faster.
- NPCfs in The Storm Peaks now have a higher chance to drop a Relic of Ulduar.
- Players wishing to increase their standing with the Steamwheadle Cartel should visit Gazlowe in Ratchet.
- Southsea Pirates, Wastewander Bandits and Bloodsail Buccaneers will all now give increased reputation gains.
- Creatures in The Barrens now have an increased chance to drop the recipe for Savory Deviate Delights.

Bug Fixes
- Death Knight: The Lichborne ability will no longer return you to your normal form during the Prophet Tharonfja encounter in Drakftharon Keep.
- Death Knight: Blade Barrier will no longer count Death Runes.
- Death Knight: Shadow of Death will no longer cause the player to run back as a ghoul after releasing.
- Death Knight: Lichborne and Fear Ward no longer share a cooldown.
- Paladin: Sacred Shield will now properly gain benefit from the spell power granted by Sheath of Light.
- Paladin: Fixed a bug where Judgements sometimes dealt no damage.
- Paladin: Hammer of Wrath will no longer reset the paladinfs swing timer.
- Paladin: Righteous Vengance will no longer break Repentance.
- Mage: Focus Magic will now properly trigger from melee critical strikes.
- Mage: Mage Armor will now properly decrease the duration of magical damage over time effects.
- Warrior: Armored to the Teeth no longer considers Berserking in its armor calculation.
- Warlock: Pandemic will no longer trigger Focus Magic.
- Warlock: Corrected several typos with the Ritual of Summoning Spell.
- Priest: Devouring Plague will no longer be spread by Pestilence.
- Priest: The Surge of Light buff will no longer be consumed upon cast.
- Priest: Fixed a bug where Guardian Spirit will sometimes fail to prevent a killing blow.
- Hunter: Frost Trap now correctly triggers the 30 second cooldown on Lock and Load.
- Hunter: Wyvern Stingfs sleep effect will no longer break from area of effect spells.
- Achievements: Corrected the tooltip for gGotta Go!h
- Players will now appear properly mounted on the Amani War Bear.
- The Alliance Vanguard reputation will now properly count towards total exalted factions.
- Corrected many graphical bugs along the coast of Sholazar Basin.
- When a guild is disbanded, gold will now also be mailed to the Guild Master.
- The Thaddius encounter will no longer generate an extreme amount of latency.
- Elixir of Water Walking will now properly gain a benefit from Mixology.
- Banditfs Insignia: Damage dealt will be properly increased by the targetfs debuffs.
- Ring of the Fated: Now properly grants potency rating.
- Players will no longer fall through the well in Dalaran without getting teleported to the sewer.
- The forge in K3 will now function properly.
- Players who die during the Prophet Tharonfja encounter will still receive credit for his death.
- Fixed a typo for the Convention at the Legerdemain daily quest.
- Fixed various bugs in Naxxramas that would cause player to fall through the world.
- Multiple characters can now loot the Heart of Magic from Alexstraszafs Gift (Malygos Encounter)
- Players will no longer randomly get stuck in combat.
SPOILER
Om spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.
pi_65696036

TVP
Fear is the grease of society.
  dinsdag 3 februari 2009 @ 16:16:53 #12
227439 Murloc
Vegetarian grindcore _O_
pi_65696037
Ben blij dat die patch notes fake zijn
Endure the pain
you know my name
I am your soul insane
pi_65696076
quote:
Op dinsdag 3 februari 2009 16:13 schreef SharQueDo het volgende:
SPOILER
Om spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.
Aars
SPOILER
Om spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.
pi_65696176
quote:
Op dinsdag 3 februari 2009 16:16 schreef Murloc het volgende:
Ben blij dat die patch notes fake zijn
Ja idd.
quote:
- Shapeshifting no longer costs mana, but there is now a 3 second cooldown.
Hierom alleen al ga ik serieus overwegen om te stoppen cq mijn account te verkopen, mochten ze dit doorvoeren.
pi_65696427
ik heb em gelezen
pi_65696428
Shadowmeld is ook nogsteeds bruikbaar in instance/raid om een full wipe te voorkomen. Als je als laatste target op de threatlist overblijft en Shadowmeld gebruikt, reset de encounter nogsteeds.....

Als Nelf Priest best ideaal..... Fade + Shadowmeld is toch zo'n 60% effectief. Scheelt teruglooptijd, scheelt repair cost.
  dinsdag 3 februari 2009 @ 16:36:03 #17
227439 Murloc
Vegetarian grindcore _O_
pi_65696775
Ben trouwens eergisteren weer een alt begonnen, een druid.

Gaat wel lekker hoor; wrath spammen tot je oom bent, verder in bearform. Als je een heal nodig hebt is je mana weer vol
Ben benieuwd hoe dps is vanaf level 20 in kitty form.

Ben echt een altoholic geworden
Endure the pain
you know my name
I am your soul insane
pi_65696940
Noes mn guild is gestopt . Het was altijd al een kleine guild (6 level 80's) maar we hadden veel vrienden dus gingen altijd "puggen" met andere guilds. Maarja, nu kan ik dus weer op zoek gaan naar een nieuwe guild, of gewoon guildloos blijven en steeds puggen, maar toch liever iets onder m'n naam .
pi_65696986
quote:
Op dinsdag 3 februari 2009 16:41 schreef Sapstengel het volgende:
Noes mn guild is gestopt . Het was altijd al een kleine guild (6 level 80's) maar we hadden veel vrienden dus gingen altijd "puggen" met andere guilds. Maarja, nu kan ik dus weer op zoek gaan naar een nieuwe guild, of gewoon guildloos blijven en steeds puggen, maar toch liever iets onder m'n naam .
welke server zit je?

Overigens opvallend dat er praktisch niemand op lag'akir zit; toch nog altijd een van de oudste en helaas drukste servers die er is
pi_65697061
Turalyon horde.
pi_65697114
Damn man die patchnotes waren fijn..
-|||---ლ(╹◡╹ლ)---|||-
pi_65700252
PVP TVP
pi_65708393
Over Shadowmeld nog.

M'n Huntress - Feign Death
M'n Rogue - Vanish
M'n Warrior - Prot spec, dus tank, dus sowieso dood

Dus ja, voor mij zou deze change echt betekenen dat ik nu serieus geen goede racials meer heb. Van een race met één van de beste racials, nuja, eentje maar, naar een race met kut racials. Die eer was toch altijd aan de Trolls meende ik
Ik zou het nu serieus omruilen voor Diplomacy zelfs

Ik gebruikte Shadowmeld altijd heel vaak in PvP, hoorde bij m'n speelwijze, nu kan dat dus niet meer.
Vroeger, voor alle nerfs, gebruikte ik het nog vaker. Toen viel ik groepen aan en door met Shadowmeld te klooien (kon je nog tijdens Shadowmeld mounten en je eerste spell (in mijn geval aimed shot) casten) kon ik gewoon in leven blijven terwijl de Hordies één voor één het loodje legden. Damn, dat waren nog eens tijden.
pi_65709036
quote:
Op dinsdag 3 februari 2009 21:16 schreef Migwi het volgende:


Dus ja, voor mij zou deze change echt betekenen dat ik nu serieus geen goede racials meer heb. Van een race met één van de beste racials, nuja, eentje maar, naar een race met kut racials. Die eer was toch altijd aan de Trolls meende ik
Ik zou het nu serieus omruilen voor Diplomacy zelfs

gift of the Naaru is ook fijn hoor.
Fear is the grease of society.
pi_65711522
Shadowmelt was veeeel te overpowered voor de patch, healers die 2 of zelfs 3x een mana potion konden drinken, of zelfs eten in een bossfight. Allemaal classes met een soort bonus vanish die compleet de threat weghaalde. Het is nog steeds niet al te slecht al heb je er niet veel aan op bossfights.
pi_65711581
quote:
Op dinsdag 3 februari 2009 21:16 schreef Migwi het volgende:
Ik gebruikte Shadowmeld altijd heel vaak in PvP, hoorde bij m'n speelwijze, nu kan dat dus niet meer.
Hoezo kan dat niet meer? De cooldown is het enige wat verandert is, voor de rest is hij nogsteeds hetzelfde.
Daarnaast is hij in PvE nogsteeds enorm krachtig..... Gevecht gaat fout? Shadowmeld! Te weinig mana in 5-man? Shadowmeld en je kunt een tweede potion gebruiken! Aankomende wipe? Shadowmeld en hopen dat er geen AOE is.
Al met al is Shadowmeld oneindig veel beter dan dat hij voor 3.0 was.
quote:
Op dinsdag 3 februari 2009 22:08 schreef Robier het volgende:
Shadowmelt was veeeel te overpowered voor de patch, healers die 2 of zelfs 3x een mana potion konden drinken, of zelfs eten in een bossfight. Allemaal classes met een soort bonus vanish die compleet de threat weghaalde. Het is nog steeds niet al te slecht al heb je er niet veel aan op bossfights.
Dat werkte alleen in 5-man instances en dat werkt nogsteeds zo. In raid instance ging je ook voor de patch niet out of combat door Shadowmeld.
pi_65712703
quote:
Op dinsdag 3 februari 2009 22:09 schreef Croga het volgende:

[..]

Hoezo kan dat niet meer? De cooldown is het enige wat verandert is, voor de rest is hij nogsteeds hetzelfde.
Daarnaast is hij in PvE nogsteeds enorm krachtig..... Gevecht gaat fout? Shadowmeld! Te weinig mana in 5-man? Shadowmeld en je kunt een tweede potion gebruiken! Aankomende wipe? Shadowmeld en hopen dat er geen AOE is.
Al met al is Shadowmeld oneindig veel beter dan dat hij voor 3.0 was.
Voor jou als Priest misschien.
Voor mijn chars niet Als Warrior gebruikte ik 't toch al amper, als Rogue al helemaal niet (nuja, of Stealth moest op CD zijn), maar als Hunter echt veel hoor. Als 't uitkwam in een gevecht waar ik outnumbered was en geen dots had zeker wel 4 keer ofzo in die 2 min. CD die het nu heeft.
Neen, voor mij was Shadowmeld het beste pre-change

Wat is er trouwens nu weer in 't potion systeem verandert dat je het hebt over een tweede potion gebruiken? Mana pots kun je toch gewoon in-combat gebruiken

Laat trouwens wel zien wat de prioriteiten van Blizz zijn. Dingen die gewoon okay zijn veranderen ipv een beetje creatief zijn en bijvoorbeeld het verhaal aanpassen. Na zoveel jaar is Felwood bijvoorbeeld toch al wel gecleansed zou je denken en zouden de Gnomes toch wel weer terug naar Gnomeregan kunnen gaan. Boeiend dat die instance dan verdwijnt, die was toch al kut ( ), maar dan zijn die Gnomes tenminste weg uit IF
  dinsdag 3 februari 2009 @ 23:25:46 #28
125058 HSG-BOMBER
Give yourself some tea and me
pi_65715588
Shadowmeld in pvp was echt kut, vooral gare duids die daarmee oneindig door konden blijven gaan. Goed dat ze het gefixed hebben, alhoewel racials voor mijn part ook helemaal zouden mogen verdwijnen
Op vrijdag 21 juni 2013 19:18 schreef Pharkus het volgende:
Ik heb de fleshlight van je vader gedaan, ik blijf immer een jager.
pi_65715639
Tier Gloves en Mail Shoulders van Sarth + 2 geloot voor 1 DKP per stuk
4070 AP als BM nou. Toch best aardig.

En voor het eerst sinds de nerf boven aan Recount in een VoA25 Pug.
  dinsdag 3 februari 2009 @ 23:40:54 #30
166463 Stommie
dat zeg ik..
pi_65716233
ah, hier is ie.

tvp
.
  woensdag 4 februari 2009 @ 01:15:10 #31
117776 OFfSprngr
Meest boze Punker van Fok!
pi_65718709
Tvp.
You must learn to live with your own conscience, your own morality, your own decision, your own self. You alone can do it. There is no authority but yourself!
http://www.last.fm/user/OFfSprngr
.
.
pi_65719575


  woensdag 4 februari 2009 @ 03:11:15 #33
128155 Fir3fly
Goodnight everybody!
pi_65719625
Toch maar een tvp .
And if you listen very hard
The tune will come to you at last
When all are one and one is all
To be a rock and not to roll
pi_65721111
tvp
Iemand die zijn of haar emoties laat heersen over logisch redeneren heeft of een groot hart of een klein brein...
pi_65721605
quote:
Op dinsdag 3 februari 2009 22:27 schreef Migwi het volgende:
Wat is er trouwens nu weer in 't potion systeem verandert dat je het hebt over een tweede potion gebruiken? Mana pots kun je toch gewoon in-combat gebruiken
Sinds 3.0 begint de potion cooldown pas als je out of combat bent. Dat betekend dus dat je per bossfight maximaal 1 potion (van welk type dan ook) kunt gebruiken. Behalve als Nelf in 5-man, daar drink je je potion, clickt shadowmeld en 2 minuten later kun je weer een potion gebruiken (helaas niet in raids.... daar ga je niet OOC met shadowmeld )
pi_65721845
moet zeggen dat ik op mij mage helemaal geen mana problemen meer heb. Enigste potion die ik nu gebruik is potion of wild magic
Iemand die zijn of haar emoties laat heersen over logisch redeneren heeft of een groot hart of een klein brein...
  woensdag 4 februari 2009 @ 09:24:00 #37
94617 Ps2K
And his space hamster Skeletor
pi_65721915
Zo guild heeft Saphiron down en Kel'Tuzad dus Naxx25 op farm Op naar Malygos!

Snap nog steeds niet waarom ik deze trinket heb gekregen
Extract of Necromantic Power (Leuke trinket daar niet van...)
http://www.last.fm/user/psych02k
Yes, it is perfectly reasonable that Kirk had the know-how to make the gunpowder and put together the bazooka to defeat the Gorn. That\'s why he\'s the goddamn Captain.
  woensdag 4 februari 2009 @ 09:26:51 #38
84926 WyriHaximus
Release the hounds smithers!
pi_65721987

TVP
phluphy for president!
  woensdag 4 februari 2009 @ 09:40:15 #39
117776 OFfSprngr
Meest boze Punker van Fok!
pi_65722321
quote:
Op woensdag 4 februari 2009 02:51 schreef SharQueDo het volgende:
[ afbeelding ]

Deze week ook voor het eerst na zo'n 20 tries eindelijk gelukt.

Vreemd altijd. Een boss waar je honderd keer op wiped en dan gaat alles gewoon ineens perfect.
You must learn to live with your own conscience, your own morality, your own decision, your own self. You alone can do it. There is no authority but yourself!
http://www.last.fm/user/OFfSprngr
.
.
  woensdag 4 februari 2009 @ 09:41:54 #40
117776 OFfSprngr
Meest boze Punker van Fok!
pi_65722370
quote:
Op woensdag 4 februari 2009 09:26 schreef WyriHaximus het volgende:
[ link | afbeelding ]
TVP
Uiterst pijnlijke UI om te aan te zien.
You must learn to live with your own conscience, your own morality, your own decision, your own self. You alone can do it. There is no authority but yourself!
http://www.last.fm/user/OFfSprngr
.
.
  woensdag 4 februari 2009 @ 09:52:04 #41
199397 Windigo
Flavourtarian
pi_65722657
Terug Vind Info
pi_65723772
quote:
Op woensdag 4 februari 2009 09:41 schreef OFfSprngr het volgende:

[..]

Uiterst pijnlijke UI om te aan te zien.
Agreed.
Onwijs druk en vol.
Maar als het voor WH werkt
pi_65723861
quote:
Op woensdag 4 februari 2009 09:11 schreef Croga het volgende:

[..]

Sinds 3.0 begint de potion cooldown pas als je out of combat bent. Dat betekend dus dat je per bossfight maximaal 1 potion (van welk type dan ook) kunt gebruiken. Behalve als Nelf in 5-man, daar drink je je potion, clickt shadowmeld en 2 minuten later kun je weer een potion gebruiken (helaas niet in raids.... daar ga je niet OOC met shadowmeld )
Hm, interessante change
pi_65724151
quote:
Op woensdag 4 februari 2009 10:34 schreef Migwi het volgende:

[..]

Hm, interessante change
Temp weapon chants werken ook niet meer.

Manieren van buffen tegenwoordig:
Battle + Defence potion OF Flask
1 temp pot (mana, health en alle andere 10~15 sec durations pots)
1 food buff
class buffs (zelfde buffs stacken niet. Battle Shout en BoM bijvoorbeeld zorgt niet voor AP van beide)

Dit heeft één heel groot voordeel: de kosten blijven beperkt. Voor een raid hoef je nu alleen een stapel eten mee te nemen (of één iemand neemt een Feast mee) een Flask en 1 of 2 mana/health pots (mana zou je niet nodig moeten hebben).

Voor 150g plus wat farmen zou je klaar moeten zijn voor een avond raiden. Daar komt op een whipe night nog 150g bij aan repairs. Dus nog maar 300g per whipe night.

Gooi alle andere dingen erbij, en dat zou verdubbelen.

Guess what, de meeste mensen vinden 300g al veel. (rare lui, avond whipen op Sarth+3 koste me laatst 500g+ in totaal)
  woensdag 4 februari 2009 @ 10:54:15 #45
117776 OFfSprngr
Meest boze Punker van Fok!
pi_65724511
Ach, als warlock hoefde ik toch niet pots te gebruiken. Gebruik nu wel bv potion of speed tijdens Patch.
500 haste voor 15 sec is erg dik met drain soul execute.
You must learn to live with your own conscience, your own morality, your own decision, your own self. You alone can do it. There is no authority but yourself!
http://www.last.fm/user/OFfSprngr
.
.
  woensdag 4 februari 2009 @ 10:55:18 #46
94617 Ps2K
And his space hamster Skeletor
pi_65724541
quote:
Op woensdag 4 februari 2009 10:41 schreef stbabylon het volgende:


Guess what, de meeste mensen vinden 300g al veel. (rare lui, avond whipen op Sarth+3 koste me laatst 500g+ in totaal)
wtf... dan doe je iets niet goed. Gisteren na een keertje of 6 wipen op Saph, daarna nog 3 keer op Kel'Tuzad en ik was iets van 75g kwijt aan repair. Vreten kost me niks aangezien ik zelf vis en flasks doe ik niet aan.
http://www.last.fm/user/psych02k
Yes, it is perfectly reasonable that Kirk had the know-how to make the gunpowder and put together the bazooka to defeat the Gorn. That\'s why he\'s the goddamn Captain.
  woensdag 4 februari 2009 @ 10:56:49 #47
117776 OFfSprngr
Meest boze Punker van Fok!
pi_65724582
Ik ben overigens "maar" 2x 65g kwijt aan 2 flasks, buff food grind ik zelf en repairs voor cloth zijn gelukkig niet zo hoog. (25g voor 0% of zo).

Ben nu ook bezig met een alt die alch + herb doet, om mn flasks wat gekoper te krijgen, alleen die alt is nu lvl 7.
You must learn to live with your own conscience, your own morality, your own decision, your own self. You alone can do it. There is no authority but yourself!
http://www.last.fm/user/OFfSprngr
.
.
  woensdag 4 februari 2009 @ 11:00:30 #48
94617 Ps2K
And his space hamster Skeletor
pi_65724690
quote:
Op woensdag 4 februari 2009 10:56 schreef OFfSprngr het volgende:

Ben nu ook bezig met een alt die alch + herb doet, om mn flasks wat gekoper te krijgen, alleen die alt is nu lvl 7.
Yep ik ben op het moment herb aan het levellen, zodra ik alles heb wat ik nodig heb dan level ik alchemy er ook bij. Stukje goedkoper
Met leatherworking kan ik toch niks fatsoenlijks maken voor mezelf
http://www.last.fm/user/psych02k
Yes, it is perfectly reasonable that Kirk had the know-how to make the gunpowder and put together the bazooka to defeat the Gorn. That\'s why he\'s the goddamn Captain.
pi_65724697
50% repair kost mij zo'n 40g. Whipe night op Sarth is zo'n 15x whipen (minstens).
pi_65724834
Op welke level kun je de beste Flasks maken (of in mijn geval, Endless rage), ach laat maar, zoek het zelf wel even op

435 alchemy, dat kun je volgens mij op level 70 iig leren. Eens even kijken of dat lukt met mijn DK (van level 60)
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