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  woensdag 7 januari 2009 @ 23:18:30 #101
38571 BMH
Brute Force 360!!
pi_64793498
quote:
Op donderdag 25 december 2008 15:22 schreef Catch_me het volgende:


Leukste filmpje over dit wanproduct tot nu toe
Je hebt echt geen idee waar je over praat.
Gamertag: BMHLive
PSN: BMHLive
pi_64794566
quote:
Op woensdag 7 januari 2009 23:18 schreef BMH het volgende:

[..]

Je hebt echt geen idee waar je over praat.
En jij wel, blijkbaar? Verlicht ons met uw wijsheid.
Bijen zoemen
De hei is paars
Er zijn dus bloemen
En touringcars
pi_64802780
quote:
Op woensdag 7 januari 2009 23:18 schreef BMH het volgende:

[..]

Je hebt echt geen idee waar je over praat.
Hij praat nergens over dat filmpje zijn de stomme feiten.
En toen werd het huilen
Xbox360 gamertag : Buffeljezus
  donderdag 8 januari 2009 @ 12:14:32 #104
44855 Rkatier
Si vis pacem, para bellum
pi_64805664
quote:
This video is no longer available due to a copyright claim by Epic Games, Inc..
Wat slecht is dit Dat filmpje is dus weg..
Xbox 360 Gamertag: Pettigrew81
last.fm
pi_65277540
Eindelijk is de Title update online.

Hey all,

I'm happy to announce that Title Update 2 for Gears of War 2 is now available. It went live this morning at 2 AM PST (5 AM EST) and as you can see from the detailed release notes below, it's a significant update. It addresses a large number of multiplayer exploits and issues as well as makes some balancing tweaks, includes a couple of new features and even adds 7 new DLC-based achievements. Four of the new achievements require the Flashback Map Pack that came free with your new copy of the game, so don't forget to redeem your code inside the box!

Once again, I want to thank our community for their patience while we finished this title update and I want to thank everyone for their ongoing support of the game. Gears 2 sales topped over 4 million copies sold in just two months and when we released the Combustible Map Pack in December, it became the number one piece of premium downloadable content for that month.

We're continuing to work hard supporting the game and you, the community, and we look forward to seeing you online.

Gears of War 2 Title Update 2 Detailed Release Notes

The following fixes and improvements are included in Title Update 2.

Exploit Fixes

Title Update 2 fixes these possible exploits, where under certain circumstances:

* A player could melee or grenade tag through certain walls.
* A player could equip a shield and a two-handed weapon simultaneously.
* A player could make their shield invisible.
* A player could become invisible.
* A player could do a "super" mantle or "kung fu flip," flying high into the air.
* A player could gain unlimited ammo with the Lancer Assault Rifle.
* A player could fire while roadie running (also known as "crabwalking").
* A player could pick up a weapon while sliding into cover.
* A player could walk forward while firing a deployed mortar.
* A player could force an opponent to be stuck in the down but not out (DBNO) position.
* A player could prevent other players from picking up a heavy weapon.
* A player could pick up a dropped meatflag without having to knock him down.
* A ragdolled player could be killed without ever going DBNO.
* A player could roadie run while firing the Scorcher Flamethrower.
* A player could get stuck while evading, though they could continue shooting in any direction.
* A player could concuss themselves under the stairs on the River map.


General Fixes

Title Update 2 fixes these other issues as well:

* An issue with client-side hit detection of the Gnasher Shotgun. The fix makes the shotgun more reliable in high-latency situations.
* An issue where players could have shotgun or Boomshot rounds fire into the ground when shooting from the hip.
* A split-screen issue where one player transitioning to the death battle camera disrupted input from the other player.
* An issue that could cause players' Look sensitivity to be changed to their Zoom sensitivity while zooming in, zooming out, and firing.
* An issue that could cause players to get stuck if they tried to pick up a heavy weapon while firing the shotgun at the same time.
* An issue where players could become stuck if they kicked over a shield while ragdolled from a smoke grenade.
* An issue where bots were unable to kick over a shield that was planted backward.
* An issue where players who quit during voting didn't show up in the end game stats, which meant other players couldn't easily provide negative feedback on them.
* An issue where players couldn't chainsaw enemy meatshields if the meatshields were already damaged.
* An issue where some players would not see the animation of a meatshield being chainsawed.
* An issue where players could not chainsaw an opposing team meatshield in a game type that doesn't allow respawns (for example, Warzone and Execution).
* An issue where a player partway through the act of raising or lowering the chainsaw did not transition into a duel when attacked from the front with a chainsaw.
* An issue where occasionally a player waiting to respawn could not respawn when repeatedly hitting the left trigger to switch cameras.
* An issue where some teammates couldn't communicate between rounds in games type that don't allow respawns, because dead team members were left in the dead radio channel until the next round started.
* An issue where a DBNO player could be seen as standing if knocked DBNO while reloading the mortar.
* An issue where a player joining a Private Xbox LIVE game in progress from another specific type of game could potentially lose HUD functionality.
* An issue on the Flood map where a player's dying from Imulsion did not trigger a death message or penalize the player as other environmental deaths did.
* An issue with Guardian games where if the leader is the last player killed on a team, the round may not end, due to the respawn timer.
* A campaign issue where the gamer picture would not be awarded when the game is completed on Insane.
* An issue where a player would continue to fire the flamethrower and damage other players if that player was knocked DBNO while firing it.
* An issue that could cause a player to get stuck while moving and quickly attempting to aim the mortar at the same time.
* An issue with Horde games where clients didn't receive the "waiting for host" message after they failed a wave.
* A Horde split-screen issue that could cause a team to get –2 billion in score, which when posted to the leaderboards looked like +2 billion.
* An issue where dead players may not show up in the metadata for multiplayer photos.
* A system link issue where if a multiplayer match and a co-op game were hosted at the same time on the same LAN, neither could be joined.
* Additional miscellaneous bug fixes.


Balancing

Title Update 2 makes these balancing changes:

* Made planted proximity grenade mines much easier to shoot off the surface they're planted on, by giving them 50 percent less health.
* Set grenades to respawn less frequently. When a player picks up grenades from a spawned location, a new set of grenades does not respawn until the previous grenades have been used.
* Increased the penalty to rank for players who quit Public Xbox LIVE matches early.
* Buffed the flamethrower to have stopping power (to slow a charging enemy) and to cause a chainsaw interrupt (to force the opponent to lower a revved chainsaw).
* Removed the ability to instantly shoot coming out of a roadie run.
* Added additional spawn protection to prevent proximity grenade mines and chainsaws from killing a player within 5 seconds after spawning.
* Balanced grenade spawn cycling on the Hail map so that both teams have equal access to both types of grenades.

We continue to test internally and monitor online gameplay to determine what else may need adjusting.

Improvements

Title Update 2 makes these new improvements:

* Changed Annex games to use execution rules, to prevent players from leaving DBNO opponents on the ground to bleed out.
* Made Horde waves count toward the "Party Like It's 1999" achievement. Each wave is counted as one round.
* Added the ability, during Submission games, to see the flag's final destination by using Tac/Com.
* Increased the frequency of most of the toasts for in-game achievement progression.
* Added achievement progression numbers to the War Journal.
* Added 7 new DLC-based achievements worth 175 points (progress toward them starts after Title Update 2 is applied):
o "Skeletons in Your Closet" (20 points): Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty).
o "Trial by, and on, Fire" (20 points): Complete waves 1 through 10 on all Combustible Map Pack maps in Horde (any difficulty).
o "More Mystery, Less History" (15 points): Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman).
o "The Roof! The Roof! The Roof…" (15 points): Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman).
o "Bound by a Shared Past" (15 points): Win a Wingman match on each of the 5 Flashback Map Pack maps.
o "Forged in the Fire" (15 points): Win a Wingman match on each of the 3 Combustible Map Pack maps.
o "Annex: Now with Execution Rules" (75 points): Win an Annex match on each of the Flashback and Combustible Map Pack maps (Public only).


Thanks,

Rod.

http://gearsforums.epicgames.com/showthread.php?t=653638
pi_65278617
quote:
* An issue with client-side hit detection of the Gnasher Shotgun. The fix makes the shotgun more reliable in high-latency situations.
it's about time.
Bijen zoemen
De hei is paars
Er zijn dus bloemen
En touringcars
  woensdag 21 januari 2009 @ 12:37:46 #107
149074 Sala-adin
Knuffelmoslim
pi_65279156
Naice dat ze gow2 hebben ge-update, hoop dat je nu wel je chainsaw moet herstarten als je geraakt wordt want dat was echt kansloos gewoon met chainsaw erin rushen en je had een kill En dat gebeuren dat wanneer je met de shottie vooruit schiet en je raakt de grond dat ze dat ook ff fixe

Vanavond maar eff lekker knalleuhh
pi_65279687
* Set grenades to respawn less frequently. When a player picks up grenades from a spawned location, a new set of grenades does not respawn until the previous grenades have been used.

EINDELIJK GEEN NOOBS MEER DIE ZICH INBUNKEREN YES!
pi_65287445
Matchmaking blijft kut. Het is leuk als je een goeie match hebt maar anders het blijft bagger.

[ Bericht 17% gewijzigd door intraxz op 21-01-2009 17:53:34 ]
XBL: Koning Stoma
PSN: Koning_Stoma
pi_65294163
Die zuigzaag zuigt nog steeds.
Bijen zoemen
De hei is paars
Er zijn dus bloemen
En touringcars
pi_65307942
En de rest?
pi_65308405
quote:
Op woensdag 21 januari 2009 19:55 schreef PP. het volgende:
Die zuigzaag zuigt nog steeds.
Mwha, als jij vind dat die zaag nog te overpowerd is dan mag je wel wat gaan doen aan je skills. Ik vind dat je ze nu vrij eenvoudig kan 'splashen' met je shotgun.

Vind de patch erg goed. Zo had Gears bij de release moeten zijn. Er zitten misschien nog wel wat foutjes in maar daar is tot de volgende patch prima mee te leven.
  donderdag 22 januari 2009 @ 10:00:23 #113
87936 Rossdale
#MaximumAttack
pi_65308546
Net nadat ik de game heb geruild brengen ze de patch uit Nouja zo bijzonder vond ik de game toch niet eigenlijk.
Please sir. When moon? When Mustang?
pi_65313173
Ow, de horde A.I is ook aangepast heb ik gemerkt, ze schoppen nu soms de schilden om ipv dat ze er als kanonnenvoer achter blijven staan.
Bijen zoemen
De hei is paars
Er zijn dus bloemen
En touringcars
  donderdag 22 januari 2009 @ 13:40:17 #115
222292 MacorgaZ
Computer says no.
pi_65315719
quote:
Op donderdag 22 januari 2009 12:28 schreef PP. het volgende:
Ow, de horde A.I is ook aangepast heb ik gemerkt, ze schoppen nu soms de schilden om ipv dat ze er als kanonnenvoer achter blijven staan.
quote:
* An issue where bots were unable to kick over a shield that was planted backward.
Inderdaad ja
Op zondag 2 augustus 2015 22:19 schreef Qwea het volgende:
Mijn kut smaakt minder zuur dan dit bier.
pi_65319667
Dit noem ik nou een patch. Een dezer dagen effe updaten en online gaan.
pi_65382824
Ik ga vanavond ook weer eens spelen. Eerst mijn xbox even aansluiten
Ik had hem met kerst meegenomen naar mijn ouders, sindsdien niet meer gegamed op mijn xbox
Wel op de xbox van mijn man, die staat standaard beneden

[ Bericht 9% gewijzigd door #ANONIEM op 25-01-2009 13:37:42 ]
pi_65411068
Gears of War 2 krijgt derde Title Update

http://www.gamed.nl/view/54372
  woensdag 28 januari 2009 @ 15:24:27 #119
128056 MrManiak
Mijn post is interessanter
pi_65494490
Iemand zin in Horde ofzo?
Beter bekend als MrM, MM., Baas M, Big M, Mr.Held, Dubbel-M of gewoon René.
Mijn (inte)r(e)views!
pi_65648483
is nu zelf wouter gestopt
En toen werd het huilen
Xbox360 gamertag : Buffeljezus
pi_65649173
quote:
Op maandag 2 februari 2009 10:31 schreef Dancin_Rhino het volgende:
is nu zelf wouter gestopt
nee hoor, gewoon ff niks nieuws te melden
pi_65651744
Wat ik nog steeds irritant vind, dan start je een game. EN dan nog moet je meer dan 10 seconden wachten tot hij begint.

Of als je met bots speelt... op local, dan moet je ook zo achterlijk lang wachten.

Dat is wat me nog irriteerd. Voor de rest zijn nieuwe nieuwe mappen wel leuk, vooral Flood vind ik leuk.
pi_65831584
Nou, 2 maps gespeeld met de patch. 2 daarvan waren laggy en je mag nu niet meer springen of rennen en dan schieten met je shotgun maar met de zaag kan dat nog wel Ook had ik nog hetzelfde probleem waarbij je door iemand die met een zaag naar je toeloopt heen lijkt te schieten
pi_65832155
Ik heb me meer vermaakt met de killzone 2 demo dan met die hele multiplayer.
XBL: Koning Stoma
PSN: Koning_Stoma
pi_65846079
Ik heb het gevoel dat sinds de HDMI patch van Microsoft de hele boel niet meer fatsoenlijk werkt in Gears 2... Heb alleen nog maar lag potjes gehad... Vind het spel erg tof om te doen maar heb het de afgelopen week niet meer aangeraakt omdat het ineens nu echt niet meer speelbaar is... Net toen de patch uit was werkte het allemaal erg goed maar nu... Meer die dat probleem constateren?
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