Je kent het wel. Een kanaal van nintendo. Die hebben ze gewoon nintendo kanaal genoemt. Ik zelf zou het zeker ook wat anders noemen, maar hé, ik ben nintendo niet.quote:
Hoe wou je het dan noemenquote:Op vrijdag 30 mei 2008 16:48 schreef disjfa het volgende:
[..]
Je kent het wel. Een kanaal van nintendo. Die hebben ze gewoon nintendo kanaal genoemt. Ik zelf zou het zeker ook wat anders noemen, maar hé, ik ben nintendo niet.
quote:Op vrijdag 30 mei 2008 21:23 schreef depax het volgende:
codemaster heeft gezegd dat er een wii versie komt van f1 2009 wat gebruik gaat maken van het stuurtje
http://gonintendo.com/?p=44786quote:
ook komt er als het goed is vandaag de nieuwe Nibris website online en is er al een screenshot gelekt.quote:Q: The first game will be released next year. Talk us briefly through the development process that will be taking place over the coming months?
RC: It depends partly on format - portables are a lot easier as they don’t have such a rich graphical experience - but on dedicated consoles and PCs the way we write stems from what we call an ‘engine’, which for us is Codemasters’ EGO Engine. This is what drives DiRT™ and GRID™, so its pedigree on next-generation systems such as PlayStation 3 and Xbox 360 is already proven. The Formula One games will have the benefit of this. It typically takes us two years to develop such a game, but a lot of the assets have already been created - we have a number of the tracks because they already exist in GRID™, and we have the basics of the car dynamics and handling.
Then there’s the issue of which format when - clearly we’ll be targeting formats where there’s been no Formula One experience for a number of years, and the Nintendo Wii, the fastest-selling hardware console in the world today, where the plan is to use the controller like a steering wheel. We’ll go through a parallel development process on that, the Xbox 360 and the PlayStation 3. The artwork involved will be intense and a lot of that will be done overseas to make sure we’re up to speed.
Maar dan is je wii geheugen toch opeens vol, zoals bij mij.... En WiiWare danquote:Op zaterdag 31 mei 2008 14:09 schreef TheStar het volgende:
kanalen moeten toch altijd op het wii-geheugen staan? SD kaart is puur voor backup, wordt niets van geladen volgens mij
en twee nieuwe screenshots ( ja geen conceptart)quote:Nibris back in 2007 seemed to be going really strong they said sadness was going well and Frontline studios seemed to back them up in every way possible then it seemed one day it all vanished why???? Well I found something rather interesting, emergent techonlogies said that Nibris' wii game sadness was using the Gamebryo engine and that the wiimote and nunchuk are to be used as the arms....but also listed in there press release article at the very end is a reason why the game has been delayed so long and that is that playtesters that have been playing the game where suffering from panic attacks as well as other psychological reactions from playing the game.
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