nog een keer de petitie om factor 5 een wii game te laten maken.
http://www.petitiononline.com/rqf5dev/petition.htmlen het gesprek
Julian van factor 5 over de wii:
quote:
the shader system inside the hardware works quite differently, you have something more right about that than the traditional AGI and the video pipelines. Because the thinking back when the basic graphics hardware structure was developed was to get very, very efficient, that hotwired a lot of things. But there're many possibilities in terms of how to use that hotwiring and actually rewire it, if you're clever about it. If you connect you can get a lot of shader effects which would've been on the 360 or the PS3.
in the photorealistic route there're certain things which the basic structure of the graphics hardware was not meant for and which you have to find really clever tricks to basically make up. And that's kind of the next... that's the big barrier on the platform. I think certain developers will grab it. Certainly, if we would do a Wii game, we would try to do that.
think about it: it's got so much more power compared to the GameCube. If even with the extremely similar shader hardware, the system clockrate is so much higher, you can do so much more advanced things
The Star Wars engine was never developed in a way that you can just sell it to somebody, because we never thought of it as something sellable. If we would do a new engine or something which is more around or current engine because with four years... it'll be the one which is basically been used as the basis for Lair. If we would do a Wii version of that, certainly that could be something which somebody could license. We don't want to take up the old engine, but having said that I would do a new engine, and certainly it'd be fun to do that on the Wii.
RG: So would you start from zero or downgrade something that you've been using on Lair?
JE: In terms of the data path and things like that, we would probably use what we're using nowadays really exactly because you can transfer that over. In terms of shaders and very specific things like physics, we would start from scratch, because you need to tail up that very much to the hardware.
the more successful the Wii platform gets, the more Epic and other engine vendors will probably think about the whole thing. But if their engine is all thought about and all built around the current generation in terms of 360 and PS3 graphics hardware, then they might have a problem actually getting for example the data sizes down to a point where they work nicely on the Wii. Outside of that this guys usually haven't work much or at all in the GameCube days on the graphics side, and that comes down to exactly what you were asking earlier and I don't know if with their high end graphics program... as they're willing to look at the hardware and do something completely new. But I can imagine that there will be several engines coming out, also for the Wii, because the more successful it gets, the more people will ask about the pros of portability. But it is a tricky issue because you can take the PC and then you say "for the PC and the PS3 and the 360, all have an arrange to kick off memory" for example. That's so much more!, so all of your data structures... certain things within the engine always assume that you have that much memory, it might be practically impossible to go over to the Wii.
They've to take a look a bit deeper and then go to the publisher and say look, just because we've done ten comic book type graphic titles, this one needs different graphics, so let's take a look a bit deeper into the hardware. You're giving us millions of dollars to find out how our assets end in the 360 GPU's work, we want to take a look a bit deeper into the Wii GPU because obviously you can do more.
My complaints were actually about the games which try to go the traditional, more photorealistic route, because there you really have to push it, and they're really not pushing it. Why not? Hmmm I don't know, the hardware is very, very easy to understand. Now the problem might be -and it just might be- is that some studios -or some publishers specially- are discarding the graphical capabilities automatically simply because it is a Wii title and they're basically telling the developers "look, we won't pay for any advanced graphics".
We're honestly at this point thinking about several titles in development and we haven't settled quite yet on which platform or which platforms if one of them is. So might be PS3, might be Wii... we're totally open to that. (laughs)
[ Bericht 2% gewijzigd door depax op 11-09-2007 09:26:47 ]
Al het goede komt van sony koeien.
Bertha zal er blij mee zijn.