Yeah rightquote:Op maandag 11 juni 2007 21:53 schreef AQuila360 het volgende:
Lol ik had dat plaatje van The Darkness nog niet gezien! Dacht echt dat je Overlord bedoelde![]()
Wrijf het maar in ja...quote:Op maandag 11 juni 2007 21:57 schreef AQuila360 het volgende:
Denk dat ik maar weer even Forza 2 ga spelen![]()
Van je omaquote:Op maandag 11 juni 2007 22:00 schreef Messenga het volgende:
Ik krijg em waarschijnlijk vrijdag, als examenkado.
Forza 2 gaat komen ja
Burnout Revenge krijg ik nog, blijft tof.
Messenga heeft er een nieuwe hobby bij naast het voetbalquote:Op maandag 11 juni 2007 22:00 schreef Messenga het volgende:
Ik krijg em waarschijnlijk vrijdag, als examenkado.
Forza 2 gaat komen ja
Burnout Revenge krijg ik nog, blijft tof.
SPOILEROm spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.
Ouders.quote:
Had ik al met mijn vriendinquote:Op maandag 11 juni 2007 22:01 schreef Cyberia18 het volgende:
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Messenga heeft er een nieuwe hobby bij naast het voetbal![]()
Je kon toch kiezen tussen een ps3 en een 360?quote:Op maandag 11 juni 2007 22:04 schreef Messenga het volgende:
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Ouders.
[..]
Had ik al met mijn vriendin
Klopt.quote:Op maandag 11 juni 2007 22:04 schreef Wessiej het volgende:
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Je kon toch kiezen tussen een ps3 en een 360?
Zoja, verstandige keuze.
Ben benieuwd of de reviews goed worden, mogelijk aankoop voor mijquote:
Haha, eindelijk is´t zo ver?quote:Op maandag 11 juni 2007 22:00 schreef Messenga het volgende:
Ik krijg em waarschijnlijk vrijdag, als examenkado.
Forza 2 gaat komen ja
Burnout Revenge krijg ik nog, blijft tof.
quote:Op maandag 11 juni 2007 23:26 schreef -Dries- het volgende:
Ik zou nu wel eens een demo willen van The Darkness.
Senko no Ronde schijnt zwaar tegen te vallen. Een game die versimpeld is voor de massa, geene chte hardcore shooter. Anyway hij is maar 32 euro bij playasia en region free dus je kan hem altijd proberen en voor dezelfde prijs weer verkopen aangezien hij hier tussen de 60 en de 70 euro kost.quote:Op maandag 11 juni 2007 23:41 schreef Notorious_Roy het volgende:
Ik heb ff de releaselijst bekeken en ik heb pas in sept weer een game die ik interessant vind waarschijnlijk... Burnout 5.
Enige game die ik miss nog haal is Senko no Ronde, dat lijkt me wel een toffe game, maar niet full price...
http://tothegame.com/gamebrowse.asp?sort=release&letter=all&platform=xb360&category=0&status=upcoming&territory=eu&page=1
Ach 360 bezitters hebben igg al enkele toppers om ons tot die tijd mee te vermaken.quote:Op maandag 11 juni 2007 23:46 schreef Notorious_Roy het volgende:
Kun je nagaan als ie september niet haalt... De 360 heeft net zo'n droogte als de Wii en PS3
De reviews zijn niet heel lovend, maar een aantal userindrukken op GAF zijn wel positief.quote:Op maandag 11 juni 2007 23:49 schreef piet_pelle het volgende:
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Senko no Ronde schijnt zwaar tegen te vallen. Een game die versimpeld is voor de massa, geene chte hardcore shooter. Anyway hij is maar 32 euro bij playasia en region free dus je kan hem altijd proberen en voor dezelfde prijs weer verkopen aangezien hij hier tussen de 60 en de 70 euro kost.
Op meerdere sites zie ik TBA staan, dus dat wordt eind 2007 dus.quote:Op maandag 11 juni 2007 23:46 schreef Notorious_Roy het volgende:
Kun je nagaan als ie september niet haalt... De 360 heeft net zo'n droogte als de Wii en PS3
Kreeg dat spel ook niet zo'n fantastische hoge score (een 9.0) in de PU net als Shadowrun bij Gamevillage?quote:Op maandag 11 juni 2007 23:51 schreef Notorious_Roy het volgende:
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De reviews zijn niet heel lovend, maar een aantal userindrukken op GAF zijn wel positief.
Forza 2quote:Op maandag 11 juni 2007 23:50 schreef piet_pelle het volgende:
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Ach 360 bezitters hebben igg al enkele toppers om ons tot die tijd mee te vermaken.![]()
Mass Effect ofzoquote:Op maandag 11 juni 2007 23:56 schreef Cyberia18 het volgende:
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Forza 2
The Darkness
.........
.........
.........
.........
??
Je vergeet er 1quote:Op maandag 11 juni 2007 23:56 schreef Cyberia18 het volgende:
[..]
Forza 2
The Darkness
.........
.........
.........
.........
??
Ik hou ToTheGame bij want die zijn het best qua releases naar mijn mening. Die zeggen dat ME bijna uitkomt.quote:Op maandag 11 juni 2007 23:58 schreef Cyberia18 het volgende:
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Wanneer dan? Volgens de releaselist van die ene Australische gameshop wordt het november![]()
Not gonna happen my friend:quote:Op maandag 11 juni 2007 23:58 schreef Notorious_Roy het volgende:
[..]
Ik hou ToTheGame bij want die zijn het best qua releases naar mijn mening. Die zeggen dat ME bijna uitkomt.
Bronquote:BioWare "can't commit" to Mass Effect date
Wednesday 9-May-2007 10:08 AM RPG developer still keeping quiet on Mass Effect release, after CVG revealed September deployment plans
RPG developer extraordinaire BioWare has declined to commit to a release date for its 360 sci-fi epic Mass Effect, despite CVG's exclusive report last month that the game is heading for a September release.
The word form BioWare comes from the company's latest IGN blog update, in which it attempts to answer a handful of the community's biting questions. "What's the release date?" One post asked. "Well, we're still at a stage where we can't commit, but stay tuned for future updates!"
CVG learned last month that the game has been penciled in for a September release, months after the long-speculated June/July dates.
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However despite what our sources tell us Microsoft is expectedly keeping quiet on the matter. "We have not made any official announcement regarding release timing for Mass Effect. At this time, any information about the game's release date is purely rumor and speculation," a company spokesperson said.
BioWare's latest recently picked up one of the first CVG Most Wanted awards because, well, we can't bloody wait to get our hands on it.
Kijk eens boven jequote:Op dinsdag 12 juni 2007 00:04 schreef AQuila360 het volgende:
Die minions op die schapen afsturen is wel tof.
Maar even over Mass Effect die staat toch gewoon voor september? Of is het nu al Novembe?
quote:
Deze wil ik óók wel hebbenquote:TooHuman.net Sits Down with Denis Dyack
Forget our plans for "Too Human Week," today TooHuman.net begins an exclusive series of weekly Q&A's with the directors of Silicon Knights' Too Human. In the coming weeks and months we will sit down with Denis Dyack and Henry Sterchi to give you some insight into the gameplay Too Human will be offering. But beyond that, you'll hear from Carman Dix on art direction, Steve Henifin with more on sound design, and James O'Reilly on the technical systems driving Too Human.
We begin today with the first of our discussions with Denis; this time focusing on the general RPG designs in Too Human and the comparisons to the Massive Multiplayer Online genre.
TooHuman.net: Where I want to start of is with the Role-Playing aspects of Too Human and some of the co-operative modes. That seems to be one of the areas our readers are most interested in. Tell us a little bit about what your philosophy was going into Too Human, trying to make a co-op game, and making it something that players can come back to time and again in single and multiplayer. We all know what the Silicon Knights single player experience is like, but what are you shooting for in Too Human's multiplayer?
Denis Dyack: I think the best way to describe it is this: we wanted the multiplayer in Too Human to be based around cooperative gameplay, and the classes in Too Human are made to compliment each other. There are a lot of combinations and things that you can do together during play to get certain things done. Much like these MMO’s or games like Diablo, TitanQuest, you get these combinations of classes that allow you to do things you wouldn’t be able to do in single player. So your second or third time through with friends is about getting these epic items and things. That was our focus in doing that. We really feel that cooperative gameplay with friends is much better than competitive gameplay in general. Competitive stuff is fun, but cooperative stuff is much more leisurely, and I would say much more mainstream and much more enjoyable because there is no losing. Everyone wins when you do that. That’s the kind of game we set out to make with the multiplayer, that’s sort of the goal.
With each class there will be certain specialties. I’m not going to go into too much detail, but take, say, World of Warcraft where you can be an Ice Mage or a Fire Mage… there’s different disciplines within each class. Same thing with Too Human, we thought about all of that too. For instance there will be different types of Defenders, different types of Berserkers; you may choose to be more human or more cybernetic, or you may choose to focus on your “spider.” There are all of these different ways that you can go with everything. We think it will be very interesting and we’re sure that players will create combinations that we never thought of.
TH.net: Any time you talk about creating an RPG like that there will be balance issues raised. Is there any concern going into it knowing that you have all of these classes and that players may end up wanting to choose the exact same class or is it something that won’t be as evident because it is a cooperative game where personal preference and user enjoyment might not be hampered by one class being overpowered?
Dyack: First of all, we’ll do our best to balance it. Probably eight years ago I would have said “yeah, everything is going to be balanced,” but after playing all of these MMO’s where players are saying “your class is better than my class” or “you’re getting more loot than I am” then we may run into that in the future. But the game has been structured and made in a way that we can do easy content balancing and easy class balancing. We feel pretty good about it. We know it is not insignificant; it’s probably one of the biggest tasks we face. We are going to have a really robust support mechanism in place not only for new content but also for balance patches.
TH.net: So we can look forward to new downloadable content through XBox Live, along with patches for balance issues?
Dyack: Absolutely. Actually, we have expected that even if we were not going to have downloadable content, which we are, that we would have to have some balance patches; not necessarily because anything was broken, but just to make sure things are playing as we intended for them to.
TH.net: Was there a specific mold you were looking at when creating the five classes found in Too Human? Some MMO’s have created classes that fit into specific archetypes, for instance. Or was this a situation where you said “Hey, that sounds like a cool idea for a class, let’s put that in there”?
Dyack: That’s a very good question. We wanted to do something as different as possible, but we weren’t naïve enough to say that we are going to do something completely different and create these archetypes that never would have worked. I think the MMO world has established certain archetypes that work extremely well. I kind of look at it as the mixing of the base colors. So we have a tank, we have a healer, we have a damage dealer, but there will be hybrids and it will all fit in the world we’ve created. I think you need those basic archetypes, but because we are looking at it from our perspective, you look at something like the Champion who specializes in air combat, and you’d say that’s something you wouldn’t see in a typical archetype. There are a lot of classes that we have created, but they won’t all be released right away.
The Defender, Berserker, Bio-Mechanic, Champion, and Commando – those are the basic five. But there are more, and actually I would say that my favorite class is not in the game yet. I like playing the hybrid classes, and when we looked at the ones we wanted to include first, we knew we had to cover the basics. I think you need a tank, you need a damage dealer, you need a healer. Those are the three basic ones I think you need, and then we can incorporate classes that are unique to Too Human like the Champion. The Commando is also going to be very, very interesting. We have a little bit of new stuff, but I think it would have been way too ambitious to try to recreate the wheel there. Quite frankly it would have been a huge mistake. A lot of MMO’s have tried to break the mold entirely and have eventually been sucked back into the basic archetype system. I would say we were smart enough to avoid disaster in that area.
WarTech: Senko no Ronde (Xbox 360)quote:Op maandag 11 juni 2007 23:49 schreef piet_pelle het volgende:
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Senko no Ronde schijnt zwaar tegen te vallen. Een game die versimpeld is voor de massa, geene chte hardcore shooter. Anyway hij is maar 32 euro bij playasia en region free dus je kan hem altijd proberen en voor dezelfde prijs weer verkopen aangezien hij hier tussen de 60 en de 70 euro kost.
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