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pi_3561402
quote:
Say what you will about the Tomb Raider franchise, but the fact remains that the series has sold nearly 30 million copies worldwide on nearly every imaginable PC and video game platform since Core Design conceived Lara Croft in 1996--you can't argue with numbers like that. For various reasons--some more obvious than others--Tomb Raider is easily one of the most successful, popular, and instantly recognizable franchises that the game industry has ever had, so a new game in the series shouldn't come as a surprise to anyone. That new game, simply referred to as "The Next Generation" for the last year and a half, is Tomb Raider: The Angel of Darkness. We recently made the long, cold trek to Core Design's offices in Derby, England, to talk to Adrian Smith, the company's cofounder and operations director, about Lara's latest adventure, and we walked away impressed with the new direction that The Angel of Darkness is taking the Tomb Raider series in.

The new Lara Croft is made up of over 3,500 polygons.
Before you jump to any conclusions, you should know that this game won't simply be a high-resolution version of the same Tomb Raider after Tomb Raider that you've been playing for the last six years. While the graphics are getting a marked improvement--and it's probably the first thing you'll notice about the game--The Angel of Darkness will play like no other Tomb Raider game in the series. "It would have been so easy for us to do a better-looking Tomb Raider," admits Smith. "But in the end, we would have been massacred by our fans." And so Smith and the rest of the team at Core started conceptualizing a new type of Tomb Raider game shortly after they finished The Last Revelation. The end result is a Tomb Raider that introduces a brand-new character, incorporates elements from the role-playing and adventure genres, and has an overall mood that's significantly darker than ever before. Oh yeah, and it also stars one Lara Croft.


Some parts of The Angel of Darkness will seem instantly familiar to Tomb Raider fans.
But didn't Lara Croft die at the end of The Last Revelation? Obviously not. Still, mum's the word on how she escaped what looked like sure death at the end of the fourth Tomb Raider. "The Angel of Darkness picks up some time after the end of The Last Revelation, not directly after," explains Smith. "This period of time [between the two games] does exist in that we know what happened to Lara, but it won't be covered in this adventure, though you will see glimpses of this missing time from Lara's life throughout Angel of Darkness." And it's here that things get interesting. The Angel of Darkness will essentially be three games in one. That is, the game is split up into three distinct parts, each of which plays dramatically different from the others. Smith elaborates: "We've broken the game down into three chunks, and each one is a unique experience that involves a unique play mechanic. What we consider the traditional form of Tomb Raider gameplay is essentially the middle part of the game. It's what people have come to relate Lara with--lost cities, rich environments, and so on." It's here that Lara will travel to locations like Paris and Prague, and it's where she'll meet the game's new character, Kurtis. "A new character is actually something that we've been asked to bring into the game for a long time," says Smith. "Basically, Lara is the brain and Kurtis is the brawn. He's much more action-oriented than she is; he's the one who's always on the front lines. You know, he shoots first and asks questions later."

Kurtis isn't just someone that Lara will interact with, however. You'll actually be able to play as him during the third "chunk" of The Angel of Darkness, which is supposed to be heavy on the action. According to Smith, Kurtis will share a similar control scheme to Lara's for the execution of his basic moves, but he'll have his own unique set of skills and attributes. For instance, instead of packing two handguns, he'll carry a large, four-bladed discus. How exactly this weapon will function, and how the entire third portion of the game will be structured for that matter, is still a closely guarded secret at Core.

Core Design's reasoning for breaking the next Tomb Raider game into three distinct parts is to fundamentally change the way these games will be played. While the second portion of the game does offer some enhancements over previous Tomb Raider games--the number of moves that Lara Croft will have, for example, is a whopping 150--it's not exactly a drastic departure from the Tomb Raider canon. The first portion of The Angel of Darkness, however, will most certainly be. Adrian Smith hopes that people will find this part of the game "shocking." He explains: "Lara is being framed for a crime--it could be a murder--that maybe she has or hasn't done. She's put into this situation that's very different and alien to her. You know, everything she's used to being in the past--this famous explorer who's almost like a celebrity. All this suddenly starts to work against her. Essentially, she'll be trying to clear her name."

Smith wouldn't elaborate on the details for fear of spoiling the game's plot, but he says that this part of The Angel of Darkness will almost play like a role-playing game. It'll be decidedly slower than the last two portions of the game, and it'll involve character interaction, which is another element that'll be new to the series. "Lara will be able to talk to other characters and have her actions or inactions determine her outcome," explains Smith. "Different people will tell her different things, and how the player plays the game will affect how other characters deal with Lara. We were keen to introduce this sort of element into the game. It's almost like a traditional RPG element." Smith says that his team wanted the adventurous players, the ones willing to branch off and try the different scenarios that will be available throughout the various areas, to be rewarded somehow. That reward might be a slight increase in Lara's strength, or a small boost in speed, which might mean finally being able to reach a door that was previously inaccessible. Smith is quick to point out that the person who just wants to play the game in a straight line will be able to finish it comfortably but may see only 60 percent of the game.

Lara now has a whopping 150 new moves.
The game is coming out on the PC as well as the PlayStation 2, though Smith says that the core mechanics of both versions will be exactly the same. "We have one team working on both versions of the game, but we do focus on the two different platforms separately and try to maximize the individual strengths of the PC and PlayStation 2," says Smith. "There will be little elements that will be different, but 99 percent of the game is essentially the same. Visually, they'll be close as well, but there are certain things that each machine is better at." The PC will obviously have a higher resolution, whereas the PlayStation 2 version of The Angel of Darkness will likely benefit from more precise control.

To be sure, Tomb Raider: The Angel of Darkness is still very early in development. Smith says that Core has been working on the game for nearly a year and a half and that it won't be ready until the holiday season later this year. Interestingly enough, The Angel of Darkness will be the first of 10 chapters of a "book" that Core hopes will be covered by the next three or four Tomb Raider games, since there are still a lot of ideas brewing among the designers, so says Smith. In the meantime, Eidos and Core plan to reveal more gameplay and plot details about The Angel of Darkness at E3, so we'll have more detailed information about the game then.

Bron: www.gamespot.com


Klinkt allemaal niet verkeerd. Zou er dan toch noch toekomst in Tomb Raider zijn, ik vond er na deel 2 namelijk niet veel meer aan.
"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
pi_3562290
Je weet zelf toch ook wel waarom iedereen Tomb Raider kocht
Ali G: "Me got a A+ poonani, but failed me exams!" [br] [url=http://www.giesing.nl] giesing.nl online at last [/url]
  donderdag 21 maart 2002 @ 10:12:49 #3
20569 Robhimself
Heeere's you sign!
pi_3562325
quote:
Op donderdag 21 maart 2002 10:07 schreef dadinanduZ het volgende:
Je weet zelf toch ook wel waarom iedereen Tomb Raider kocht
Vanwege het mooie level design. Echt waar!
Get out of the way, you foolish lorry! Why are you cluttering our roads with Latvian milk!?
Jeremy Clarkson - Aston Martin DB9 vs. Eurostar train
  † In Memoriam † dinsdag 22 april 2003 @ 17:27:15 #4
47213 ArmaniMania
pi_9939562
TR AoD is alweer uitgesteld... ik denk dat ik het spel niet eens meer wil hebben. Het is inprincipe dan al weer verouderd... Goed zo Eidos, keep up the good work you fools....

pi_9939761
Je wilt toch niet zeggen dat een GAM mod een GAM topic in het verkeerde subforum opent he ?
" tonight we proved once more that the true strength of our nation comes not from our the might of our arms or the scale of our wealth, but from the enduring power of our ideals: democracy, liberty, opportunity, and unyielding hope."
  dinsdag 22 april 2003 @ 18:30:45 #6
47571 ForeverEternalFreak
Per sempre vita eterna
pi_9941028
Feit is dat het spel helemaal van het begin af aan opnieuw gemaakt is. Dat heeft dus wel wat tijd nodig ja. En ik als fan van het eerste uur heb m'n interesse echt niet verloren
It's a silly time to learn to swim when you start to drown
It's a silly time to learn to swim on the way down
pi_9956185
Zoiets komt natuurlijk niet uit op de GC of wel ?

Een vriend van me had TB 1 en ik deeltje 2 en dat was toch erg vet om te doen alleen na deel 2 heb ik er niet meer naar gekeken omdat het me een beetje veel van hetzelfde begon te lijken... dus ik hoop dat ze nu weer een geweldig deel hebben gemaakt

Dr snuggel/Strolie, wil je hem misschien even naar GAM moven ?

" tonight we proved once more that the true strength of our nation comes not from our the might of our arms or the scale of our wealth, but from the enduring power of our ideals: democracy, liberty, opportunity, and unyielding hope."
  Moderator woensdag 23 april 2003 @ 12:29:08 #8
14679 crew  sp3c
Geef me die goud!!!
pi_9957308
moet nu alles tegenwoordig dat metal gear solid stealth gesluip onzin zijn tegenwoordig???

waar gaat dat heen met de games als zelfs je zelfs in de nieuwste tombraider zonder zorgen of je wel of niet gezien/gehoord word en al schietend (en adventuringerend) door de levels kunt rennen.

Ik ben daar gewoonweg niet subtiel genoeg voor, games als Splinter Cell frustreren mij gigantisch dat gesluip in het donker en gespeur naar verborgen opgestelde camera's en shit ... doodmoe word ik ervan

Op zondag 8 december 2013 00:01 schreef Karina het volgende:
Dat gaat me te diep sp3c, daar is het te laat voor.
  † In Memoriam † donderdag 8 mei 2003 @ 20:46:36 #9
47213 ArmaniMania
pi_10306363
Dat ze het steeds weer uitstellen, heeft bij mij nu als resultaat dat ik het spel helemaal niet meer wil....
  zaterdag 17 mei 2003 @ 15:46:11 #10
41103 gijsje79
Why So Serious?
pi_10492921
Halo Stats
360 Blog
Drie maal daags en de rest naar behoefte.
  zondag 18 mei 2003 @ 16:28:33 #11
21889 Chocobo
Epische gebruiker
pi_10513370
quote:
Op zaterdag 17 mei 2003 15:46 schreef gijsje79 het volgende:
[afbeelding]
[afbeelding]
[afbeelding]
[afbeelding]
[afbeelding]
[afbeelding]

Hoop informatie.
http://www.tombraiderchronicles.com/tng/environments.html


De releasedatum is nu ineens Juni / juli Ik hoorde dat op E3.... klopt dit nou ? Dat zou wel cool zijn want ik wil dit spel hebben hebbe hebbuuuuuuh
A discovery is said to be an accident meeting a prepared mind.
pi_10514000
K zelf kijk erg uit naar deze release, k heb alle delen, alleen heb ik na TombRaider 2 niet meer echt genoten.

En k heb zelf ook gehoord dat de release rond juli 2003 is

Aap uit de mouw
  zondag 18 mei 2003 @ 22:32:12 #13
21889 Chocobo
Epische gebruiker
pi_10522462
Ik vond Tombraider II het coolste. In die stad (Venetie ) en ik vond het altijd heerlijk als die schitterende soort van nostalgische ontdek muziek / koor zo nu en dan door een level kwam.
A discovery is said to be an accident meeting a prepared mind.
  zondag 18 mei 2003 @ 22:43:59 #14
41103 gijsje79
Why So Serious?
pi_10522760
Het spel zal tegelijk met de film uit komen.
Dat is in Juni.
Halo Stats
360 Blog
Drie maal daags en de rest naar behoefte.
  zondag 18 mei 2003 @ 22:46:02 #15
21889 Chocobo
Epische gebruiker
pi_10522812
quote:
Op zondag 18 mei 2003 22:43 schreef gijsje79 het volgende:
Het spel zal tegelijk met de film uit komen.
Dat is in Juni.
A discovery is said to be an accident meeting a prepared mind.
pi_10542002
Dit spel was dus het enige waar ik aan zat te twijvelen of ik nou een ps2 of Xbox zou kopen in januari...

Tis uiteindelijk toch een Xbox geworden...geen spijt van.
Maar toch, ik ben echt een grote fan van Tomb Raider, heb ze dan ook allemaal en ik was er ook ontzettend goed in (wat toch soms wel wat jammer is...)

  † In Memoriam † vrijdag 23 mei 2003 @ 12:47:41 #17
47213 ArmaniMania
pi_10626937
TR AoD zal 17 juni 2003 gereleased worden

Dit heeft Eidos laten weten op de E3 en in de nieuwsbrieven....

Maar op www.eci.nl hebben ze um al op voorraad en kun je um bestellen

  vrijdag 23 mei 2003 @ 13:00:26 #18
37300 StarGazer
Anesthetize
pi_10627168
Ik heb zelf alle delen, waarbij Tomb Raider I mij toch het meest aansprak. Die eerste keer dat ik de T-Rex tegenkwam...echt geweldig. Tomb Raider II was ook wel cool, en The last revelation gaf mij het tomb raider I gevoel weer terug. Tomb Raider III en V waren toch duidelijk het minste.
'Wish I was old and a little sentimental'
Porcupine Tee - Normal
pi_10628444
Deel 1 heb ik veel, héél veel gedaan. Deel 2 was grafisch beter maar meer van hetzelfde, dus wel gedaan maar zéker niet zoveel als 1.

Vanaf deel 3 vind ik het niets meer. Heb zelfs gezien dat je tegen skeletjes moest vechten enzo? Lame

  zaterdag 24 mei 2003 @ 08:11:02 #20
21889 Chocobo
Epische gebruiker
pi_10644240
quote:
Op vrijdag 23 mei 2003 12:47 schreef ArmaniMania het volgende:
Maar op www.eci.nl hebben ze um al op voorraad en kun je um bestellen
PROEST
A discovery is said to be an accident meeting a prepared mind.
  zaterdag 24 mei 2003 @ 13:11:04 #21
21889 Chocobo
Epische gebruiker
pi_10646362
E3 2003: Tomb Raider: The Angel of Darkness Shots - Laura is looking sexier than ever.

A discovery is said to be an accident meeting a prepared mind.
  † In Memoriam † zaterdag 24 mei 2003 @ 13:12:30 #22
47213 ArmaniMania
pi_10646386
Damn nog een paar weekjes en dan ga ik um kopen, ik moet um hebben
  woensdag 28 mei 2003 @ 08:39:00 #23
21889 Chocobo
Epische gebruiker
pi_10726005
quote:
Op zaterdag 24 mei 2003 13:12 schreef ArmaniMania het volgende:
Damn nog een paar weekjes en dan ga ik um kopen, ik moet um hebben
Ik ook,......... ergens in Juli is het zover. Ik hoop wel echter op goede reviews
A discovery is said to be an accident meeting a prepared mind.
  woensdag 28 mei 2003 @ 12:46:31 #24
4283 nietzman
Geen zin meer.
pi_10730917
Mhoa, ziet er niet echt indrukwekkend uit...

Maar in combinatie met de film zal de verkoop wel weer gestimuleerd worden, net als met The matrix nu...

Ik ga naar huis.
  woensdag 28 mei 2003 @ 12:50:27 #25
6789 Strolie75
De reisGijs
pi_10731007
quote:
Op woensdag 28 mei 2003 12:46 schreef nietzman het volgende:
Maar in combinatie met de film zal de verkoop wel weer gestimuleerd worden, net als met The matrix nu...
Gevolg hiervan is dat Enter the Matrix ontzettend gerushed is. Zeker de PC versie had nog wel een paar maanden werk kunnen gebruiken.
"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
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