abonnement Unibet Coolblue Bitvavo
  zondag 7 mei 2006 @ 16:16:57 #184
65330 Ruzbeh
Five inches but its thick
pi_37630394
Uhh, nee. Twilight Rockstar zei wel op GAF dat Zelda heel erg was veranderd. Maar zeker niet dat de graphics waren opgepoetst of dat je betere graphics krijgt als je Zelda op Wii speelt.

Maar opgepoetste graphics mag je wel verwachten eigelijk. De ontwikkelingsteam heeft lekker lang de tijd om de Gamecube helemaal tot het uiterste te drijven.
De beste user. (Waar jij geen waardering voor hebt.)
pi_37630538
Hebben mensen dit al gezien?


Kwam ik net tegen op het forum van eurogamer, schijnt een screen te zijn van One Piece: Unlimited adventure voor de Wii.
Had iemand al eerder van dit spel gehoord?
  zondag 7 mei 2006 @ 16:24:46 #186
120113 Tomasso
Lopen te kijken
pi_37630633
quote:
Op zondag 7 mei 2006 16:16 schreef Ruzbeh het volgende:
Uhh, nee. Twilight Rockstar zei wel op GAF dat Zelda heel erg was veranderd. Maar zeker niet dat de graphics waren opgepoetst of dat je betere graphics krijgt als je Zelda op Wii speelt.
True, how could I forget
quote:
Maar opgepoetste graphics mag je wel verwachten eigelijk. De ontwikkelingsteam heeft lekker lang de tijd om de Gamecube helemaal tot het uiterste te drijven.
Ik denk dat ze hem helemaal hebben afgemaakt en opgepoets, en voor de rest van de tijd ook druk bezig zijn geweest met de functies inbouwen voor de Wii.
"A true, creative researcher has to have confidence in nonsense"
  zondag 7 mei 2006 @ 16:25:39 #187
38849 Notorious_Roy
Doomed since 1889
pi_37630656
Een topic terug ofzo ja, of misschien zelfs dit topic
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
pi_37631195
Gaat die Wii eigenlijk een beetje samenwerken met de DS lite? misschien zijn er spellen die je op beide kunt doen of een stukje DS en een stukje Wii ?
  zondag 7 mei 2006 @ 16:43:33 #189
120113 Tomasso
Lopen te kijken
pi_37631305
quote:
Op zondag 7 mei 2006 16:41 schreef tonks het volgende:
Gaat die Wii eigenlijk een beetje samenwerken met de DS lite? misschien zijn er spellen die je op beide kunt doen of een stukje DS en een stukje Wii ?
Waarschijnlijk komt er wel een connectivity, maar daar is nog helemaal niets over bekend. De kans is vrij groot dat Nintendo hierover dinsdag dingen over gaat zeggen.
"A true, creative researcher has to have confidence in nonsense"
pi_37631455
Spannend dinsdag . Macbooks Nintendo's Prison Break
  zondag 7 mei 2006 @ 16:48:13 #191
112068 MMaRsu
I need some paprika
pi_37631493
2 apple lovers onder elkaar, wat schattig
welcome to my submarine lair. It's long, hard and full of seamen!
  zondag 7 mei 2006 @ 16:51:05 #192
17283 Cheiron
Ho ho ho...
pi_37631597
Even die drie hype-filmpjes aan het kijken, maar ik krijg er toch wel zin in hoor! Zelda ook..
Too lazy to be an evil genius..
PSN ID: Cheironnl
  zondag 7 mei 2006 @ 16:52:41 #193
120113 Tomasso
Lopen te kijken
pi_37631660
quote:
Op zondag 7 mei 2006 16:47 schreef tonks het volgende:
Spannend dinsdag . Macbooks Nintendo's Prison Break
Macbooks
"A true, creative researcher has to have confidence in nonsense"
pi_37631708
quote:
Op zondag 7 mei 2006 16:52 schreef Tomasso het volgende:

[..]

Macbooks
Niks van gehoord? Op de Apple site stond "Perongeluk" Apple > Hardware > Macbook en er zijn dozen binnen gekomen bij Apple dealers waar "Niet openen voor 9 mei" op staat en een bron heeft gemeld dat er zwarte en witte macbooks komen dunner dan de iBook g4 en net iets duurder dan de 12" iBook.
  zondag 7 mei 2006 @ 17:09:21 #195
120113 Tomasso
Lopen te kijken
pi_37632233
quote:
Op zondag 7 mei 2006 16:54 schreef tonks het volgende:

[..]

Niks van gehoord? Op de Apple site stond "Perongeluk" Apple > Hardware > Macbook en er zijn dozen binnen gekomen bij Apple dealers waar "Niet openen voor 9 mei" op staat en een bron heeft gemeld dat er zwarte en witte macbooks komen dunner dan de iBook g4 en net iets duurder dan de 12" iBook.
Ja, er is geen Apple SC meer he

Maar dat had ik inderdaad nog niet gehoord

Mijn iBook blijft toch toffer
"A true, creative researcher has to have confidence in nonsense"
  zondag 7 mei 2006 @ 18:00:05 #196
112068 MMaRsu
I need some paprika
pi_37633733
Nog 3 dagen tot E3 ( precies dan he ).
welcome to my submarine lair. It's long, hard and full of seamen!
  zondag 7 mei 2006 @ 18:01:51 #197
38571 BMH
Brute Force 360!!
pi_37633788
quote:
Op zondag 7 mei 2006 18:00 schreef MMaRsu het volgende:
Nog 3 dagen tot E3 ( precies dan he ).
2 drol

Nintendo presentatie = E3. Alles wat erna gebeurd is niet interessant.
Gamertag: BMHLive
PSN: BMHLive
  zondag 7 mei 2006 @ 18:02:53 #198
112068 MMaRsu
I need some paprika
pi_37633824
Waarom geeft http://www.sega.com/e3/2006/ dan 3 aan . Kutsite

-edit-

Oke 2 dagen en 23 uur en 56 minuten

Maar toen ik dat poste was het dus precies 3 dagen
welcome to my submarine lair. It's long, hard and full of seamen!
  zondag 7 mei 2006 @ 18:10:13 #199
44906 merino
World of Sleepers
pi_37634007
nog 2 dagen 00 uur en 19 minuten tot Nintendo E3

en nog 1 dag 19 uur en 49 minuten tot mijn essay af moet zijn
I have pondered and sought to find an intrinsically existing self, but have consistently found only a flow of bits and pieces of inorganic, biological, social and intellectual value patterns.
  zondag 7 mei 2006 @ 18:29:25 #200
65330 Ruzbeh
Five inches but its thick
pi_37634431
Precies 48 uur te gaan.
De beste user. (Waar jij geen waardering voor hebt.)
pi_37635048
quote:
Op zondag 7 mei 2006 18:02 schreef MMaRsu het volgende:
Waarom geeft http://www.sega.com/e3/2006/ dan 3 aan . Kutsite

-edit-

Oke 2 dagen en 23 uur en 56 minuten

Maar toen ik dat poste was het dus precies 3 dagen
Dan begint de E3 beurs
pi_37635420
http://www.n-sider.com/newsview.php?type=story&storyid=1999

Eerste indrukken van de E3, de omgeving eromheen dan. Vooral het einde is wel grappig, geheime locatie van Nintendo Wii Showcase gevonden??
  zondag 7 mei 2006 @ 19:09:15 #203
58560 Oksel
Gezellig.
pi_37635565
Coole avatar ___aram!
  zondag 7 mei 2006 @ 19:10:32 #204
8369 speknek
Another day another slay
pi_37635614
Leuk geschreven .
They told me all of my cages were mental, so I got wasted like all my potential.
  zondag 7 mei 2006 @ 19:10:42 #205
65330 Ruzbeh
Five inches but its thick
pi_37635622
quote:
Op zondag 7 mei 2006 18:52 schreef Dj_Day-V het volgende:

[..]

Dan begint de E3 beurs
Nee, dat is van 10 mei tot 12 mei.
De beste user. (Waar jij geen waardering voor hebt.)
  zondag 7 mei 2006 @ 19:22:24 #206
120113 Tomasso
Lopen te kijken
pi_37636046
quote:
Op zondag 7 mei 2006 19:10 schreef Ruzbeh het volgende:

[..]

Nee, dat is van 10 mei tot 12 mei.
Ja, dat zegt hij toch?

Over 3 dagen. (2 dagen en zoveel uur)
"A true, creative researcher has to have confidence in nonsense"
  zondag 7 mei 2006 @ 19:23:22 #207
65330 Ruzbeh
Five inches but its thick
pi_37636075
Ohja.
De beste user. (Waar jij geen waardering voor hebt.)
  zondag 7 mei 2006 @ 19:24:52 #208
38571 BMH
Brute Force 360!!
pi_37636126
E3 is niet belangrijk...! Over 1 dag en 23 uur begint de pret.
Gamertag: BMHLive
PSN: BMHLive
pi_37636340
quote:
Op zondag 7 mei 2006 19:24 schreef BMH het volgende:
E3 is niet belangrijk...! Over 1 dag en 23 uur begint de pret.
Zeker wel. Dan gaan we alle 3th party Wii titels zien (Filmpjes op gamespot.com enzo)
  zondag 7 mei 2006 @ 19:30:39 #210
120113 Tomasso
Lopen te kijken
pi_37636376
quote:
Op zondag 7 mei 2006 19:24 schreef BMH het volgende:
E3 is niet belangrijk...! Over 1 dag en 23 uur begint de pret.
Jawel, ervaringen van andere mensen van de Wii.
"A true, creative researcher has to have confidence in nonsense"
  zondag 7 mei 2006 @ 19:32:31 #211
8369 speknek
Another day another slay
pi_37636476
quote:
Op zondag 7 mei 2006 19:29 schreef Dj_Day-V het volgende:
3th
.
They told me all of my cages were mental, so I got wasted like all my potential.
pi_37636563
quote:
Op zondag 7 mei 2006 19:32 schreef speknek het volgende:

[..]

.
  zondag 7 mei 2006 @ 19:35:23 #213
65330 Ruzbeh
Five inches but its thick
pi_37636643
quote:
Op zondag 7 mei 2006 19:30 schreef Tomasso het volgende:

[..]

Jawel, ervaringen van andere mensen van de Wii.
Ja.

Fliepke.
De beste user. (Waar jij geen waardering voor hebt.)
  zondag 7 mei 2006 @ 19:35:26 #214
120113 Tomasso
Lopen te kijken
pi_37636648
quote:
Op zondag 7 mei 2006 19:32 schreef speknek het volgende:

[..]

.
Treeth party.
"A true, creative researcher has to have confidence in nonsense"
  zondag 7 mei 2006 @ 19:38:17 #215
65330 Ruzbeh
Five inches but its thick
pi_37636806
quote:
Op zondag 7 mei 2006 19:35 schreef Tomasso het volgende:

[..]

Treeth party.
Thirtieth party.
De beste user. (Waar jij geen waardering voor hebt.)
  zondag 7 mei 2006 @ 19:53:25 #216
73546 RaymanNL
Muwhahaa
pi_37637480
quote:
Op zondag 7 mei 2006 19:24 schreef BMH het volgende:
E3 is niet belangrijk...! Over 1 dag en 23 uur begint de pret.
Jawel, dan komen de eerste beelden van Rayman 4 pas
14.gif RaymanNL vindt dit leuk
  zondag 7 mei 2006 @ 20:56:12 #217
65330 Ruzbeh
Five inches but its thick
pi_37640148
Eindelijk hebben we een stukie uit de TIME:
quote:
Nintendo gave TIME the first look at its new controller--but before I pick it up, Miyamoto suggests that I remove my jacket. That turns out to be a good idea. The first game I try--Miyamoto walks me through it, which to a gamer is the rough equivalent of getting to trade bons mots with Jerry Seinfeld--is a Warioware title (Wario being Mario's shorter, fatter evil twin). It consists of dozens of manic five-second mini games in a row. They're geared to the Japanese gaming sensibility, which has a zany, cartoonish, game-show bent. In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weight lifter, turn a key in a lock, catch a fish, drive a car, sauté some vegetables, balance a broom on my outstretched hand, color in a circle and fence with a foil. And yes, dance the hula. Since very few people outside Nintendo have seen the new hardware, the room is watching me closely.

It's a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It's almost like theater: the fourth wall between game and player dissolves. The sense of immersion--the illusion that you, personally, are projected into the game world--is powerful. And there's an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you're jumping around and shaking your hulamaker, everybody's having a good time.

After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo's Disneyesque standards) fantasy adventure. Now I'm Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and I'm smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I don't so much put the controller down as have it pried from my hands.

John Schappert, a senior vice president at Electronic Arts, is overseeing a version of the venerable Madden football series for Nintendo's new hardware. He sees the controller from the auteur's perspective, as an opportunity but also a huge challenge. "Our engineers now have to decipher what the user is doing," he says. "'Is that a throw gesture? Is it a juke? A stiff arm?' Everyone knows how to make a throwing motion, but we all have our own unique way of throwing." But consider the upside: you're basically playing football in your living room. "To snap the ball, you 'snap' the remote back toward your body, which hikes the ball," Schappert says. "No buttons to press, just gesture a hiking motion, and the ball's in the hands of the QB. To pass the ball, you gesture a throwing motion. Hard, fast gestures result in bullet passes. Slower, less forceful, gestures result in loftier, slower lob passes. It truly plays like nothing you've ever experienced."
De beste user. (Waar jij geen waardering voor hebt.)
  zondag 7 mei 2006 @ 20:58:54 #218
11923 I.R.Baboon
Schaterlachend langs ravijnen.
pi_37640256
quote:
Op zondag 7 mei 2006 20:56 schreef Ruzbeh het volgende:
Eindelijk hebben we een stukie uit de TIME:
[..]
Ik wist een lange tijd niet echt wat ik er mee aan moest, maar nu ik dit soort stukken lees begin ik toch al meer in de Wii te geloven.
Het gaat slecht, verder gaat het goed.
  zondag 7 mei 2006 @ 21:00:04 #219
120113 Tomasso
Lopen te kijken
pi_37640302
quote:
Op zondag 7 mei 2006 20:56 schreef Ruzbeh het volgende:
Eindelijk hebben we een stukie uit de TIME:
[..]
Beaten.

Wilde het net posten
"A true, creative researcher has to have confidence in nonsense"
  zondag 7 mei 2006 @ 21:03:53 #220
65330 Ruzbeh
Five inches but its thick
pi_37640478
quote:
Op zondag 7 mei 2006 20:58 schreef I.R.Baboon het volgende:

[..]

Ik wist een lange tijd niet echt wat ik er mee aan moest, maar nu ik dit soort stukken lees begin ik toch al meer in de Wii te geloven.
Nou ja, het is wel erg positief geschreven zo. Maar je kan net zo goed gewoon een paar dagen wachten tot normale mensen de Wii uitproberen.
De beste user. (Waar jij geen waardering voor hebt.)
  zondag 7 mei 2006 @ 21:04:45 #221
61587 Retuobak
My oh my!
pi_37640511
quote:
Op zondag 7 mei 2006 20:56 schreef Ruzbeh het volgende:
Eindelijk hebben we een stukie uit de TIME:
[..]
Dat Wario klinkt echt te kut, de rest klinkt al stukken beter.
  zondag 7 mei 2006 @ 21:08:02 #222
8369 speknek
Another day another slay
pi_37640639
quote:
Op zondag 7 mei 2006 21:04 schreef Retuobak het volgende:
Dat Wario klinkt echt te kut, de rest klinkt al stukken beter.
Nooit WarioWare op een feestje gespeeld?
They told me all of my cages were mental, so I got wasted like all my potential.
  zondag 7 mei 2006 @ 21:09:22 #223
140365 Keileweg-ethicus
Groot en zelfbenoemd denker
pi_37640698
Wii is echt een kutnaam, als ik zo vrij mag zijn.
Een sinaasappel is een heel slecht fallussymbool.
  zondag 7 mei 2006 @ 21:09:51 #224
65330 Ruzbeh
Five inches but its thick
pi_37640719
quote:
Op zondag 7 mei 2006 21:09 schreef Keileweg-ethicus het volgende:
Wii is echt een kutnaam, als ik zo vrij mag zijn.
Whatever.
De beste user. (Waar jij geen waardering voor hebt.)
  zondag 7 mei 2006 @ 21:10:50 #225
140365 Keileweg-ethicus
Groot en zelfbenoemd denker
pi_37640754
quote:
Op zondag 7 mei 2006 21:09 schreef Ruzbeh het volgende:

[..]

Whatever.
Het is echt waar!
Een sinaasappel is een heel slecht fallussymbool.
  zondag 7 mei 2006 @ 21:11:27 #226
8369 speknek
Another day another slay
pi_37640774
quote:
Op zondag 7 mei 2006 21:09 schreef Keileweg-ethicus het volgende:
Wii is echt een kutnaam, als ik zo vrij mag zijn.
Nee.
Sterf.
They told me all of my cages were mental, so I got wasted like all my potential.
pi_37640783
Jammer dat ie niet zoveel verteld over zelda
Wel vet stukje iig
#winning
  zondag 7 mei 2006 @ 21:12:07 #228
65330 Ruzbeh
Five inches but its thick
pi_37640807
quote:
Op zondag 7 mei 2006 21:11 schreef Tware het volgende:
Jammer dat ie niet zoveel verteld over zelda
Wel vet stukje iig
Het mocht waarschijnlijk niet van Nintendo.
De beste user. (Waar jij geen waardering voor hebt.)
pi_37640821
Ik vind het Zelda stukje nogal opvallend. Hij zegt dat hij in Twilight Princess zwaardvecht met de controller. Zou dat betekenen dat je dus in zelda ook met de controller de bewegingen moet maken? Vraag me af hoe dat samenwerkt met de 'normale' zelda gameplay
pi_37640881
quote:
we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo's Disneyesque standards) fantasy adventure. Now I'm Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun,
  zondag 7 mei 2006 @ 21:15:04 #231
8369 speknek
Another day another slay
pi_37640900
Ja, aanvankelijk zou de Revolution functionaliteit gewoon een soort gadget worden, althans, zo kwam het over. Nu lijkt het meer dat ze het hele spel om aan het gooien zijn naar de revolution als standaard. Misschien dat die NOM gast dat ook bedoelde met "ze hebben het flink omgegooid, je ziet het wel". Misschien toch gewoon puur een revo game?
They told me all of my cages were mental, so I got wasted like all my potential.
  zondag 7 mei 2006 @ 21:16:57 #232
112068 MMaRsu
I need some paprika
pi_37640956
quote:
Op zondag 7 mei 2006 21:09 schreef Keileweg-ethicus het volgende:
Wii is echt een kutnaam, als ik zo vrij mag zijn.
Na een tijdje wen je er wel aan. Net alsof Google een toffe naam is ofzo
welcome to my submarine lair. It's long, hard and full of seamen!
pi_37641008
quote:
Op zondag 7 mei 2006 21:16 schreef MMaRsu het volgende:

[..]

Na een tijdje wen je er wel aan. Net alsof Google een toffe naam is ofzo
Jep. Eigenlijk vind ik de XBox nog een veel slechtere naam. Afgezaagder kan niet.
  zondag 7 mei 2006 @ 21:18:42 #234
65330 Ruzbeh
Five inches but its thick
pi_37641016
quote:
Op zondag 7 mei 2006 21:15 schreef speknek het volgende:
Ja, aanvankelijk zou de Revolution functionaliteit gewoon een soort gadget worden, althans, zo kwam het over. Nu lijkt het meer dat ze het hele spel om aan het gooien zijn naar de revolution als standaard. Misschien dat die NOM gast dat ook bedoelde met "ze hebben het flink omgegooid, je ziet het wel". Misschien toch gewoon puur een revo game?
Nee, het blijft een Gamecube game. Ik denk dat Twilight Rockstar bedoelde dat het spel is veranderd in de zin van dat allerlei nieuwe dingen bijzitten enzo. De wolf gedeeltes bijvoorbeeld.

Ik weet het niet. Nog 2 dagen te gaan.
De beste user. (Waar jij geen waardering voor hebt.)
  zondag 7 mei 2006 @ 21:19:42 #235
44906 merino
World of Sleepers
pi_37641049
quote:
Op zondag 7 mei 2006 21:18 schreef kipknots het volgende:

[..]

Jep. Eigenlijk vind ik de XBox nog een veel slechtere naam. Afgezaagder kan niet.
nog erger; Xbox 360
I have pondered and sought to find an intrinsically existing self, but have consistently found only a flow of bits and pieces of inorganic, biological, social and intellectual value patterns.
  zondag 7 mei 2006 @ 21:19:51 #236
8369 speknek
Another day another slay
pi_37641055
Google is wel een veel toffere naam dan Wii. Ook omdat het een zelfstandig naamwoord en dus een merknaam is, in plaats van een persoonlijk voornaamwoord.
They told me all of my cages were mental, so I got wasted like all my potential.
  zondag 7 mei 2006 @ 21:19:59 #237
61587 Retuobak
My oh my!
pi_37641062
quote:
Op zondag 7 mei 2006 21:08 schreef speknek het volgende:

[..]

Nooit WarioWare op een feestje gespeeld?
Ja, vond en vind het niks
pi_37641090
quote:
Op zondag 7 mei 2006 21:19 schreef merino het volgende:

[..]

nog erger; Xbox 360
Inderaad
Maar Nintendo kan er ook wat van. Iets ergers als Nintendo Ultra 64 kan ik niet bedenken
  zondag 7 mei 2006 @ 21:20:38 #239
8369 speknek
Another day another slay
pi_37641092
quote:
Op zondag 7 mei 2006 21:19 schreef Retuobak het volgende:
Ja, vond en vind het niks
Was je dronken?
They told me all of my cages were mental, so I got wasted like all my potential.
  zondag 7 mei 2006 @ 21:21:06 #240
120113 Tomasso
Lopen te kijken
pi_37641106
Zelda voor Wii confirmed.
Wario Ware confirmed.
Pixel Tennis confirmed.
"A true, creative researcher has to have confidence in nonsense"
  zondag 7 mei 2006 @ 21:21:09 #241
61587 Retuobak
My oh my!
pi_37641108
quote:
Op zondag 7 mei 2006 21:20 schreef speknek het volgende:

[..]

Was je dronken?
nope
  zondag 7 mei 2006 @ 21:21:27 #242
8369 speknek
Another day another slay
pi_37641118
quote:
Op zondag 7 mei 2006 21:21 schreef Retuobak het volgende:
nope
aha!
They told me all of my cages were mental, so I got wasted like all my potential.
  zondag 7 mei 2006 @ 21:21:41 #243
65330 Ruzbeh
Five inches but its thick
pi_37641124
Het hele TIME artikel (met dank aan Wario64) :

-------------------------

May 15, 2006
U.S. Edition

SECTION: TECHNOLOGY; Pg. 36 Vol. 167 No. 20

LENGTH: 2246 words

HEADLINE: A Game For All Ages;
Nintendo gave TIME the first look at its new gadget, which it hopes will turn girls and even granddads into video gamers

BYLINE: Lev Grossman/Kyoto

BODY:


It is cherry-blossom time in Kyoto, Japan, and I am dancing the hula for Shigeru Miyamoto. It's not easy to get into the hula spirit in a hushed conference room in a restricted area of the gleaming white global headquarters of Nintendo, with several high-ranking, business-suited Japanese executives watching my every (undulating) move. But I'm doing my best. I'm trying out an electronic device that the Nintendo brass devoutly believes, or at least fervently hopes, is the future of entertainment. Outside, drifting pink petals remind us of the impermanence of all things.

You may not have heard of Shigeru Miyamoto, but I guarantee you, you know his work. Miyamoto is probably the most successful video-game designer of all time. Maybe you've heard of a little guy named Mario? Italian plumber, likes jumping? A big angry ape by the name of ... Donkey Kong? The Legend of Zelda? All Miyamoto. To gamers, Miyamoto is like all four Beatles rolled into one jolly, twinkly-eyed, weak-chinned Japanese man. At age 53, he still makes video games, but he also serves as general manager of Nintendo's entertainment analysis and development division. It is an honor to hula for him.

But Nintendo is no longer the global leader in games that it was during Miyamoto's salad days. Not that it has fallen on hard times exactly, but in the vastly profitable home-entertainment-console market, Nintendo's GameCube sits an ignominious third, behind both Sony's PlayStation 2 and even upstart Microsoft, which entered the market for the first time with the Xbox only five years ago. Miyamoto and Nintendo president Satoru Iwata are going to try to change that. But they're going to do it in the weirdest, riskiest way you could think of.

All three machinesPlayStation 2, Xbox and GameCube--are showing their age, and a new generation of game hardware is aborning. Microsoft launched its next-gen Xbox 360 in November of last year; Nintendo and Sony will launch their new machines this fall. Those changeovers, which happen every four or five years, are moments of opportunity in the gaming industry, when the guard changes and the underdog has its day. Nintendo--a company that is, for better or for worse, addicted to risk taking--will attempt to steal a march on its competitors with a bizarre wireless device that senses a player's movements and uses them to control video games. Even more bizarre is the fact that it might work.

Video games are an unusual medium in that they carry a heavy stigma among nongamers. Not everybody likes ballet, but most nonballet fans don't accuse ballet of leading to violent crime and mental backwardness. Video games aren't so lucky. There's a sharp divide between gamers and nongamers, and the result is a market that, while large and devoted--last year video-game software and hardware brought in $27 billion--is also deeply stagnant. Its borders are sharply defined, and they're not expanding.

And even within that core market, the industry is deeply troubled. Fewer innovative games are being published, and gamers are getting bored. Games have become so expensive to create that companies won't risk money on fresh ideas, and the result is a plague of sequels and movie spin-offs. "Take Tetris, for example," says Iwata, 46, a well-dressed man who radiates good-humored intelligence. "If someone were to take Tetris to a video-game publisher today, what would happen? The publisher would say, 'These graphics look kind of cheap. And this is a fun little mechanic, but you need more game modes in there. Maybe you can throw in some CG movies to make it a little bit flashier? And maybe we can tie it in with some kind of movie license?'" Voilà: a good game ruined.

What to do? Here's Microsoft's plan for the Xbox 360: faster chips and better online service. And here's Sony's plan for the Playstation 3: faster chips and better online service. But Iwata thinks that with a sufficiently innovative approach, Nintendo can reinvent gaming and in the process turn nongamers into gamers.

"The one topic we've considered and debated at Nintendo for a very long time is, Why do people who don't play video games not play them?" Iwata has been asking himself, and his employees, that question for the past five years. And what Iwata has noticed is something that most gamers have long ago forgotten: to nongamers, video games are really hard. Like hard as in homework. The standard video-game controller is a kind of Siamese-twin affair, two joysticks fused together and studded with buttons, two triggers and a four-way toggle switch called a d-pad. In a game like Halo, players have to manipulate both joysticks simultaneously while working both triggers and pounding half a dozen buttons at the same time. The learning curve is steep.

That presents a problem of what engineers call interface design: How do you make it easier for players to tell the machine what they want it to do? "During the past five years, we were always telling them we have to do something new, something very different," Miyamoto says (like Iwata, he speaks through an interpreter). "And the game interface has to be the key. Without changing the interface we could not attract nongamers."

So they changed it. Nintendo threw away the controller-as-we-know-it and replaced it with something that nobody in his right mind would recognize as video-game hardware at all: a short, stubby, wireless wand that resembles nothing so much as a TV remote control. Humble as it looks on the outside, it's packed full of gadgetry: it's part laser pointer and part motion sensor, so it knows where you're aiming it, when and how fast you move it and how far it is from the TV screen. There's a strong whiff of voodoo about it. If you want your character on the screen to swing a sword, you just swing the controller. If you want to aim your gun, you just aim the wand and pull the trigger.

Nintendo gave TIME the first look at its new controller--but before I pick it up, Miyamoto suggests that I remove my jacket. That turns out to be a good idea. The first game I try--Miyamoto walks me through it, which to a gamer is the rough equivalent of getting to trade bons mots with Jerry Seinfeld--is a Warioware title (Wario being Mario's shorter, fatter evil twin). It consists of dozens of manic five-second mini games in a row. They're geared to the Japanese gaming sensibility, which has a zany, cartoonish, game-show bent. In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weight lifter, turn a key in a lock, catch a fish, drive a car, sauté some vegetables, balance a broom on my outstretched hand, color in a circle and fence with a foil. And yes, dance the hula. Since very few people outside Nintendo have seen the new hardware, the room is watching me closely.

It's a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It's almost like theater: the fourth wall between game and player dissolves. The sense of immersion--the illusion that you, personally, are projected into the game world--is powerful. And there's an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you're jumping around and shaking your hulamaker, everybody's having a good time.

After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo's Disneyesque standards) fantasy adventure. Now I'm Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and I'm smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I don't so much put the controller down as have it pried from my hands.

John Schappert, a senior vice president at Electronic Arts, is overseeing a version of the venerable Madden football series for Nintendo's new hardware. He sees the controller from the auteur's perspective, as an opportunity but also a huge challenge. "Our engineers now have to decipher what the user is doing," he says. "'Is that a throw gesture? Is it a juke? A stiff arm?' Everyone knows how to make a throwing motion, but we all have our own unique way of throwing." But consider the upside: you're basically playing football in your living room. "To snap the ball, you 'snap' the remote back toward your body, which hikes the ball," Schappert says. "No buttons to press, just gesture a hiking motion, and the ball's in the hands of the QB. To pass the ball, you gesture a throwing motion. Hard, fast gestures result in bullet passes. Slower, less forceful, gestures result in loftier, slower lob passes. It truly plays like nothing you've ever experienced."

Of course, hardware is only half the picture. The other half is the games themselves. "We created a task force internally at Nintendo," Iwata says, "whose objective was to come up with games that would attract people who don't play games." Last year they set out to design a game for the elderly. Amazingly, they succeeded. Brain Age is a set of electronic puzzles (including Sudoku) that purports to keep aging minds nimble. It was released for one of Nintendo's portable platforms, the Nintendo DS, last year. So far, it has sold 2 million copies, many of them to people who had never bought a game before.

The real demographic grail for any game publisher is, of course, girls. And although females have historically been largely impervious to the charms of video gaming, Nintendo has made inroads even there, with products so offbeat that they barely qualify as games at all. In Nintendogs, the object is to raise and train a cute puppy. Electroplankton can only be described as a game about farming tiny singing microbes (surely every woman's dream?). In Animal Crossing, you take up residence in a tiny cartoon town where you plant flowers and go fishing and design shirts. You can visit other players' towns and trade shirts with them. The reaction from traditional gamers tends to be 'Fine, but who do I shoot at?' But Animal Crossing is a hit, and Nintendogs has sold 6 million copies. (Incidentally, Miyamoto points out that Animal Crossing wasn't originally designed for girls. "Many female schoolchildren are purchasing and enjoying it," he says, cracking himself up. "Also ladies in their 20s. But the fact of the matter is, this game was developed by middle-aged guys in their 30s and 40s. They just wanted to create something to play themselves.")

It has always been Nintendo's habit, maybe even its compulsion, to bet its big franchises from time to time. That's one reason it has been able to transform itself so completely over the years; it began life in the late 19th century as a playing-card manufacturer. It's also the main reason the company keeps really large reserves of cash handy, in case things go awry. Look at the disastrous Virtual Boy, a 3-D game system that was released in 1995 and retired, unmourned and largely unsold, in 1996. Look at the name they come up with for their new console. For years it was known by the predictable but perfectly serviceable code name Revolution. It has now been rechristened the Nintendo Wii, an unreadable, unintelligible (that daunting double-i!) syllable. (For the record, it's pronounced "we," and the i's are supposed to represent the new controller ... never mind.)

But the name Wii not wii-thstanding, Nintendo has grasped two important notions that have eluded its competitors. The first is, Don't listen to your customers. The hard-core gaming community is extremely vocal--they blog a lot--but if Nintendo kept listening to them, hard-core gamers would be the only audience it ever had. "[Wii] was unimaginable for them," Iwata says. "And because it was unimaginable, they could not say that they wanted it. If you are simply listening to requests from the customer, you can satisfy their needs, but you can never surprise them. Sony and Microsoft make daily-necessity kinds of things. They have to listen to the needs of the customers and try to comply with their requests. That kind of approach has been deeply ingrained in their minds."

And here's the second notion: Cutting-edge design has become more important than cutting-edge technology. There is a persistent belief among engineers that consumers want more power and more features. That is incorrect. Look at Apple's iPod, a device that didn't and doesn't do much more than the competition. It won because it's easier, and sexier, to use. In many ways, Nintendo is the Apple of the gaming world, and it's betting its future on the same wisdom. The race is not to him who hulas fastest, it's to him who looks hottest doing it.


BOX STORY:

Nintendo's New Crew Sometime before Christmas, there will be a whole slate of next-generation games for the Wii. Here's a sneak peek. Total U.S. Video Game Market In billions $10.4 billion Excludes PC Games

BOX STORY:

Consoles Sold in the U.S. Through March 2006 Sony PlayStation 2 -- 33.3 million Microsoft Xbox -- 14 million Nintendo GameCube -- 11 million Microsoft Xbox 360 -- 1.2 million Source: The NPD Group PlayStation 2 launched in '00; Xbox and GameCube, '01; Xbox 360, '05

NOTES: See also additional image(s) in Table of Contents of same issue.

GRAPHIC: TWO PHOTOS: Ramona Rosales for TIME; PHOTO MAGIC WAND: It looks like a remote, but Nintendo's new game controller senses a player's hand movement; PHOTO: FRED PROUSER--REUTERS THE LEADER: Satoru Iwata started as a game designer and rose to become Nintendo's fiercely independent president; FOUR PHOTOS ZELDA In the new installment, Twilight Princess, Link fights with sword, bow and boomerang. Aiming is a snap: just point at the enemy and fire away RAYMAN With the full (and rather odd) name of Rayman Raving Rabbids, it will feature a skewed sense of humor and lots of bloodthirsty bunnies RED STEEL Nintendo isn't known for violent game play. But in this yakuza-themed shooter, players will live (and die) by both gun and sword TENNIS The graphics aren't much, but the game play is hilarious. The controller becomes your racket ; PHOTO: FRED PROUSER--REUTERS THE LEGEND: Gaming's answer to Steven Spielberg, Shigeru Miyamoto scored with his first creation, the arcade classic Donkey Kong; PHOTO NEW DOG, NEW TRICKS In Nintendogs, for the portable Nintendo DS, players train a virtual (but very cute) puppy. It's part of Nintendo's attempt to lure female gamers

LOAD-DATE: May 7, 2006

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De beste user. (Waar jij geen waardering voor hebt.)
  zondag 7 mei 2006 @ 21:22:28 #244
120113 Tomasso
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quote:
Op zondag 7 mei 2006 21:15 schreef speknek het volgende:
Ja, aanvankelijk zou de Revolution functionaliteit gewoon een soort gadget worden, althans, zo kwam het over. Nu lijkt het meer dat ze het hele spel om aan het gooien zijn naar de revolution als standaard. Misschien dat die NOM gast dat ook bedoelde met "ze hebben het flink omgegooid, je ziet het wel". Misschien toch gewoon puur een revo game?
En dat zou me werkelijk niet verbazen.
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