Je krijgt meer dan genoeg, momentquote:Op maandag 6 maart 2006 22:17 schreef peristilius het volgende:
[..]
Hey, wat moet dit voorstellen?
Waar is onze credit.
Ik zoek atm contact met jequote:Hey, Robert Ashley from EGM here. The Bob Ross Revolution game is wicked funny. Did you create it? If so, can we use it for our "Design-o-rama" section? Thanks.
Wat coolquote:Op dinsdag 7 maart 2006 14:46 schreef Xrenity het volgende:
[..]
Je krijgt meer dan genoeg, moment
EGM wil hem namelijk plaatsen:D:D:D
[..]
Ik zoek atm contact met je
quote:Op dinsdag 7 maart 2006 14:46 schreef Xrenity het volgende:
[..]
Je krijgt meer dan genoeg, moment
EGM wil hem namelijk plaatsen:D:D:D
[..]
Ik zoek atm contact met je
Even voor de duidelijkheid:quote:
Hopelijk was ik snel genoegquote:Hey Xrenity. I do the letters section for EGM, and there's a little mini-section in it called Design-O-Rama, where we publish gamer created photoshop games. I dig the Bob Ross game, and I'm wondering if you'd mind if we published it (you get credit, and you can write the description, if you'd like). We're at the end of our deadline, so I need to hear back soon. Thanks,
Robert Ashley.
Hele artikelquote:Update Regarding "Sadness", NIBRIS Publisher
Concerning the studio's newly announced title Sadness (working title), Orlowski firmly stated that the "project is confidential."
All I can say now is that it is going to be a gothic horror which will scare not with the amount of blood but sheer atmosphere. Imagine a game in which you do not use guns or knives but you will have to protect yourself with the objects you find exploring the ground – a stone, a stick, etc. Some examples of using the controller – you swing a torch with it to scare the rats off, you slit the throat (controller as a piece of glass or a knife); if you want to climb the wall you will have to hook a rope over the piece of a wall sticking out (controller serving as a lasso). And this is only the beginning. The game will be for single player and single player only. For an adult player with strong nerves. Let me mention that the scenario will have associations with narcolepsy, nyctophobia and paranoid schizophrenia.
idee isquote:
En ik ben het helemaal met hem eens!quote:As a final word, Orlowski noted, "We do not make games for money but for sheer pleasure. We create games which we would like to play but they are missing on the market. Our games are only for Nintendo – only DS and Revolution are the consoles which can realize our visions."
"We agree with Nintendo – that the market needs new ideas, not just larger amount of polygons. Of course it doesn’t mean that we will no pay attention to the graphics – definitely not! However we want the games to provide entertainment in the first place," he said. "Our aim is to make the player feel emotions and feelings We desire real smile, sadness, fear and tears. We believe we are able to achieve this."
Ik vraag me al bijna meteen af hoe de besturing van zo'n spel gaat worden. Elk object zou je vrij moeten kunnen gebruiken, dus dan lijkt het me lastig met zo'n addon ding van de controller, maar met rondlopen/kijken is het juist wel weer handig om 1 van de addons te gebruikenquote:Op woensdag 8 maart 2006 13:57 schreef peristilius het volgende:
Het idee klinkt erg leuk, maar ja, dat is eigenlijk altijd zo. Hopen dat ze niet tegen al teveel problemen aanlopen bij de uitvoering ervan.
Als je de standaard controller gebruikt om voorwerpen te gebruiken en de add-on voor rondlopen/kijken moet dat volgens mij wel te doen zijn. De add-on is ook handig als je per ongeluk je controller weggooit als je over een muurtje wilt klimmen.quote:Op woensdag 8 maart 2006 14:05 schreef Tain het volgende:
[..]
Ik vraag me al bijna meteen af hoe de besturing van zo'n spel gaat worden. Elk object zou je vrij moeten kunnen gebruiken, dus dan lijkt het me lastig met zo'n addon ding van de controller, maar met rondlopen/kijken is het juist wel weer handig om 1 van de addons te gebruiken
quote:Op woensdag 8 maart 2006 14:08 schreef peristilius het volgende:
[..]
De add-on is ook handig als je per ongeluk je controller weggooit als je over een muurtje wilt klimmen.
quote:I can't believe you guys found out about our AAA launch title for Revolution!!! In the UK it's going to be localised to Rolf Harris to maximise impact and awareness. Can you tell what it is yet?
OMG dat meeen je nietquote:Op woensdag 8 maart 2006 16:40 schreef Xrenity het volgende:
Nin UK werknemer Gaybrush Threepio over Bob Ross mock-up
[..]
Is dat serieus?quote:Op woensdag 8 maart 2006 16:40 schreef Xrenity het volgende:
Nin UK werknemer Gaybrush Threepio over Bob Ross mock-up
quote:More...
I can't believe that E3 2006 is only a couple of months away. The real debut of Nintendo's next console and it's almost here. I call it the real debut because up until now we've only seen the hardware and heard countless promises about its potential. That is, when Nintendo isn't diving head first into marketing speak. Blue ocean. Red waters. All-access gaming. This is a company whose executives need some real games to talk about just so that they can stop repeating themselves.
Luckily, that time is almost here and it's exciting. I find myself very optimistic about the big show and this is partly true because already I'm seeing active support from various third party publishers. Unexpectedly varied support. Sure, there are the kid games. THQ and Midway have them and, frankly, I expected more. But to my surprise, some third parties have really stepped up. Ubisoft's mysterious first-person shooter. Activision with a rumored version of Call of Duty that takes full advantage of the Revmote. Midway with a few "grown up" efforts of its own. And smaller studios like Atlus with Trauma Center. This is to say nothing of SEGA's sweet stuff or Capcom's sweet stuff. There's potential here. Lots.
By this time next month, I will have seen and/or played a handful of very promising Revolution games and will in turn have a much better understanding of the software on the horizon. Perhaps I'll have a vastly different opinion or more likely my current enthusiasm will be validated. Regardless, I always love these periods. You don't entirely know what to expect, but you're jazzed about the possibilities.
E3 brings about the end of an era for IGNcube and IGN Revolution. For a couple years now we've been writing about a console that doesn't really exist. We don't have a previews section on IGN Revolution because there are no detailed/shown games. Oh, we know of a couple dozen titles in development, but we don't know anything about them. Not really, anyway -- except the obvious. I mean, I can tell you that Final Fantasy Crystal Chronicles is on the way and that it'll look good and support the Nintendo Wi-Fi Connection, but beyond that we enter into the realm of speculation.
E3 changes that. There will be games. They will be playable. And hence, the transition from GameCube to Revolution will be complete. I love my GameCube and I'm looking forward to Zelda. But even so, I'm anticipating the jump.
I've been disappointed by Nintendo in the past. I believe it was E3 2004 that Shigeru Miyamoto touted a GCN demo of Pac-Man as the highlight of the Big N's media briefing. Few in attendance would disagree that Nintendo's show that year was under-whelming, to put it mildly. But I don't expect to be disappointed this year.
I think the only people who might find themselves let down are those who still haven't grasped what Nintendo is going for with Revolution. I read the boards and even now there are posters who still believe Revolution might be able to compete with Xbox 360 or PlayStation 3 from a graphic horsepower standpoint. They tell themselves that it has to because Nintendo, IBM and ATI have spent the last five years developing tech.
Revolution will be adequately powerful, but people still holding out for the miracle are setting themselves up for a smack in the face. Power is not the focus here. Revolution as a console is merely a vehicle for the new controller. Think of it this way and you're going to be happy. I'm going to be writing an editorial very soon that talks about this point.
At the same time, I don't want to undersell the system's graphical ability. Games like Resident Evil 4 and Black came about on consoles five years old. Revolution is certainly more capable and therefore the potential for some gorgeous software is there. I'm quite certain that Retro's Metroid Prime 3 will be a stunner -- and it's going to play like no console game before it.
Can't wait.
hier dus : http://video.google.com/videoplay?docid=-3523670659115894947&q=nintendo+revolutionquote:Concept artist Andrew Jones hintte in Gamez for Members Only al naar de productie van het derde deel in de Metroid Prime reeks, die stevig op gang zou zijn. Nu duiken er weer videobeelden op die tot nog toe weinig mensen hebben gezien.
Deze beelden zouden achter gesloten deuren zijn vertoond op de E3 2005, om Reggie Fils-Aime’s verhaal tegen ontwikkelaars over de graphics en de specs van de Nintendo Revolution te illustreren
quote:Van dat nieuwsbericht op gamez
Ook het logo van de next gen console van Nintendo is in het filmpje te zien.
http://www.nintendo-europ(...)rDSfZqO7tENFoEJTzEILquote:He’s the mastermind behind Mario, The Legend of Zelda and countless other unforgettable Nintendo creations. Now legendary video game designer Shigeru Miyamoto is taking part in a very special Q&A session - and you’re invited to take part!
Mr. Miyamoto will be giving fans the chance to ask him the questions they really want to ask. Maybe you have a query about Nintendo’s most recent handheld system, the Nintendo DS, or perhaps you want to know more about DS games like Nintendogs or Animal Crossing: Wild World.
On Friday March 17 at 7pm GMT (8pm CET) Mr. Miyamoto will participate in a video based web-chat located at www.webchats.tv . Visit the site now in order to submit your questions, then return to www.webchats.tv on Friday March 17 to watch Mr Miyamoto answer as many of these questions as he can.
With exciting prospects like the long-awaited New Super Mario Bros. just around the corner, plus new experiences like Dr Kawashima’s Brain Training: How Old Is Your Brain?, there’s plenty to talk about - so don’t miss out! Think of a great question and submit it today! You never know, maybe Mr. Miyamoto will be answering it next Friday…
quote:Op vrijdag 10 maart 2006 12:47 schreef Xrenity het volgende:
Was een release list van UBI gelekt, met onder andere Brothers in Arms 3 voor Revolution (en Nintendo DS)
Lijst is gepost op een grote games site, en toen heeft UBI gevraagd met spoed die lijst eraf te halen
UBI
Uit 360 topicquote:Tom Clancy's Firehawk (PS3, Xbox 360, PC) - Maart 2007
Rainbow Six: Vegas (PS3, Xbox 360, NRev, PC, PSP) - November 2006
Ghost Recon 4 (PS3, Xbox 360, PC, Xbox, PS2) - Maart 2007
Assassin (PS3, Xbox 360, NRev, PC, PSP) - Maart 2007
Lumines 2 (PS2, PSP)
Game 5 (PS3, Xbox 360, PC) - Voorjaar 2007
Alive (PS3, Xbox 360, PC) - Voorjaar 2007
Naruto (Xbox 360)
Rayman 4 (PS3, Xbox 360, NRev, PC, PS2, handhelds) - November 2006
Dark Messiah of Might & Magics (PC, PS3, Xbox 360)
Brothers in Arms 3 (PS3, Xbox 360, PC, NRev, DS) - Februari 2007
Ninja Turtles (PS3, Xbox 360, NRev, PC, handhelds) - Voorjaar 2007
Highway Battles (Xbox 360)
Enchant Arm (Xbox 360) - Juli 2006
Blazing Angels 1.5 (PS3, Xbox 360, Xbox) - November 2006
Ghost Recon: Advanced Warfighter (PS3) - November 2006
Ghost Recon: Advanced Warfighter - Mission Pack (PS3, Xbox 360, PC, PSP)
Resident Evil 4 (PC) - Mei 2006
Devil May Cry 3 (PC) - April 2006
quote:March 9, 2006 - Nintendo's vice president of sales and marketing, Reggie Fils-Aime, recently revealed that more than 1,000 Revolution controller development kits have been sent out to various software houses in order to familiarize studios with the workings of the device. IGN Revolution had the chance to go hands-on with one of these "kits," and we have new details on its basic setup, including how it looks and feels.
Readers should note that the Revolution controller-specific development kits sent out to some third parties, as described by Fils-Aime, offer little insight into the horsepower of the new generation console. These kits are very preliminary, intended only to demonstrate to potential developers how the controller may function. Most major third parties have since received updated revisions of the Revolution hardware more reflective of final systems.
One thing is crystal clear from the controller-based development kits, though: Revolution will definitely operate as an extension of the GameCube hardware. These preliminary kits include only a wired Revolution controller, a wired nunchuck attachment and a wired motion bar, which some studios have labeled the "wand." So the obvious question is, how can developers possibly hope to test any of this gear out? The answer is simple: the controller and its attachments plug into existing GameCube development hardware.
The wired Revolution controller is inserted into a control socket on the GameCube hardware. The nunchuck unit connects to the freehand-style controller via a makeshift Ethernet cable. And the so-called wand plugs into a Memory Pak slot on the GCN development hardware. A software solution undoubtedly resolves any initial compatibility issues. Studios have been told by Nintendo to experiment from there.
The freehand-style controller is small -- miniscule compared to a GCN controller.
The freehand-style remote included in the preliminary kit is neither as well produced nor as finalized as the slick hardware Nintendo has showcased in official photos. It's not wireless, for starters. But even from a visual standpoint, it's different, sporting a grayish color and a flimsy, plastic-like design. It's much lighter in the hands than we had anticipated, which makes sense given that it doesn't use batteries. The unit is powered through its wired connection to the GCN development hardware. The final, wireless controller will need batteries, which should give it some weight.
One attribute about the controller that may be difficult to ascertain from photos is its size. For as many times as we've seen it in various videos and pictures, we're surprised at how tiny the device feels in the hands. The freehand unit is much smaller than the remote that ships with the premium package of Xbox 360, by comparison. Despite how small it is, it's very natural to hold. The peripheral offers extremely intuitive access to the A button, D-Pad and underbelly B-trigger, all of which are properly labeled. Interestingly, the A and B buttons located beneath the mysterious home key are labeled twice: A and B in capital letters and again in lowercase letters. We're not sure why. The buttons themselves are clicky, not unlike those found on a Game Boy Advance SP.
Artist rendering: The motion sensory bar looks like a black baton on a stand.
The nunchuck unit is snugly held in the opposite hand and the Ethernet wire connecting it to the Revmote is obviously far from final. The two shoulder buttons on the development nunchuck unit are not labeled.
Finally, there's the motion sensory bar, which is a thin black device in the shape of a baton that sits on a tiny stand near or on a television. Nintendo has stated that this bar is a prototype and therefore the unit that ships with the basic developer kit shouldn't be considered final in any way. It is about a foot long and relatively unobtrusive, except for a wire that extends from one side and plugs into the GCN dev kit's Memory Pak slot.
We were disappointingly unable to test any software with the development controller.
Most software houses working with this kit have only a vague idea about what to expect from Revolution where horsepower is concerned. Studio sources regularly reiterate previously reported projections that the hardware will be roughly twice as powerful as GameCube. Development insiders we've spoken to seem unconcerned with power and instead focused on the gameplay possibilities that the new controller may help realize.
IGN Revolution will have more as it breaks.
Mooi, maar ze lopen toch weer een beetje achter met de support... En waar zijn de Rev exclusieve spellen??quote:
Die staan iig niet op die lijst.quote:Op vrijdag 10 maart 2006 13:55 schreef Erwtensoep het volgende:
[..]
Mooi, maar ze lopen toch weer een beetje achter met de support... En waar zijn de Rev exclusieve spellen??
Euhm het is een nieuws bericht van ign van vandaag. Ik neem niet aan dat ze het verhaaltje al 2 maanden hadden liggenquote:Op vrijdag 10 maart 2006 14:30 schreef Kill_em_all het volgende:
@ kepler: Volgens mij is dat nieuw oud nieuws. Er was eerst ook een bericht dat er al devkits nieuwer dan die uit dat verhaaltje waren verzonden.
Met Nintendo? Ja heel geloofwaardig.quote:
Waarschijnlijk om hele 'mooie' DS spellen aan te kondigen, want Nintendo kennende zou dat gerucht dat ze geen Revo spellen laten zien best wel eens waar kunnen zijn. Ze hebben sowieso niets om te laten zien waarschijnlijk.quote:Op zondag 12 maart 2006 17:25 schreef Tware het volgende:
ach, ze hebben niet voor niets het kodak theatre afgehuurd![]()
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