Nu ga ik slapenquote:"Nintendo has long been a trailblazer, and this controller design reinforces that reputation," said Brian Farrell, president and CEO of THQ. "We enthusiastically support Nintendo's next console because we believe their approach of continual innovation is very much in line with our own strategy of creating unique and innovative games for the next generation of hardware."
"What we're seeing from this controller is the same thing we saw with Nintendo DS," said Chuck Huebner, Head of Worldwide Studios, Activision.. "It's a system that's designed with an eye on enticing new players to the video game industry, and that's something we firmly support."
"Game control is essential - it's the area where perhaps the most game-play improvement can be made," said John Schappert, Sr. Vice President and General Manager of Electronic Arts Canada. "While our portfolio represents a full array of titles across all genres, I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer."
"We were among the first publishers to see the control design in action," said Serge Hascoet, Chief Creative Officer of Ubisoft. "We're excited about the new controller and are looking forward to taking advantage of its innovative aspects."
Moet je de IGN Hands-on lezen. Die hebben demo's gezien.quote:Op vrijdag 16 september 2005 06:11 schreef febster het volgende:
Hmm, ik ben nog niet overtuigd, demo's van hoe het nu werkt willen we zien
Ja ik maar ik wil het zelf zien, want nu blijft het voor mijn gevoel een tikje té vaag. (plus dat ik gewoon beelden van Mario/Zelda die op de Revo hardware draait wil zien maar dat lijkt me duidelijk)quote:Op vrijdag 16 september 2005 06:23 schreef Tomasso het volgende:
[..]
Moet je de IGN Hands-on lezen. Die hebben demo's gezien.
En waarom is dit een gemiste kans? Al eens op gespeeld oid?
Op IGN staat ook wat voor functies hij allemaal heeft. Raad ik aan om ook ff door te lezen
Druk op play
quote:Developers Comment on Revolution Controller
Nintendo pulls back the curtain on its off-the-wall and yet oddly intriguing new controller. What do pubs and devs think?
by Matt Casamassina
September 15, 2005 - During the Tokyo Game Show 2005, Nintendo president Satoru Iwata unveiled the company's refreshingly original and slightly scary new Revolution controller, and likewise stated the philosophy behind it.
"Every gamer who plays. Every one who used to play. Even those who have yet to play. Nintendo is your bet."
The Revolution input mechanism, which is as far from a conventional controller as could be possible, more resembles a television remote with a touch of Apple style. The white, glossy device interacts with motion sensors on television to enable players unexplored full 3D freedom of movement in games. By pointing and manipulating the controller, gamers can do everything from run, jump, spin, slide, shoot and steer to accelerate, bank, dive, kick, throw and score in "… a way never experienced in the history of gaming," according to the Big N.
"The feeling is so natural and real, as soon as players use the controller, their minds will spin with the possibilities of how this will change gaming as we know it today," explains Satoru Iwata, Nintendo president. "This is an extremely exciting innovation - one that will thrill current players and entice new ones."
"Nintendo has long been a trailblazer, and this controller design reinforces that reputation," said Brian Farrell, president and CEO of THQ. "We enthusiastically support Nintendo's next console because we believe their approach of continual innovation is very much in line with our own strategy of creating unique and innovative games for the next generation of hardware."
"What we're seeing from this controller is the same thing we saw with Nintendo DS," said Chuck Huebner, Head of Worldwide Studios, Activision.. "It's a system that's designed with an eye on enticing new players to the video game industry, and that's something we firmly support."
"Game control is essential - it's the area where perhaps the most game-play improvement can be made," said John Schappert, Sr. Vice President and General Manager of Electronic Arts Canada. "While our portfolio represents a full array of titles across all genres, I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer."
"We were among the first publishers to see the control design in action," said Serge Hascoet, Chief Creative Officer of Ubisoft. "We're excited about the new controller and are looking forward to taking advantage of its innovative aspects."
Be sure to check IGNcube's front page for hands-on impressions, pics and more.
In dat filmpje doen ze ook wel overdreven, ik mag aannemen dat je dat zelf ook nog wel kunt zienquote:Op vrijdag 16 september 2005 06:43 schreef moomoo het volgende:
tja, misschien dat het nog handig werkt om een zwaard te zwaaien of met een knuppel te slaan, maar ik ben benieuwd wat ze met smash brothers revolution van plan zijn. ik voel er trouwens niet erg veel voor om als een malloot te gaan staan zwaaien met zo'n afstandsbediening zoals sommige lui in dat filmpje. over het algemeen vind ik het wel een leuk idee, maar ik heb denk ik toch liever gewoon een control stick en knoppen.
GAFquote:RPG - Not a problem.
FPS - Better than ever.
RTS - Better than ever.
Fighters - Problem, easily solved by releasing an add on with face buttons (as many as the game needs, shoulder buttons if it wants it).
Platformers - Not a problem.
Racers - Not a problem/better than ever.
Action/adventure - Better than ever.
Flight games - Better than ever.
Puzzlers - Not a problem.
God games/puppy sims - Better than ever.
Music games - Probably needs an extra peripheral but always has.
Party - Not a problem.
Sports - Well...you tell me. Don't play them much. IGN seem to think they'd work.
When I say better than ever, I mean on a console, I don't know how it'll compare to a PC set up yet.
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