Daar staat geen naam van de revolution?quote:Op vrijdag 8 juli 2005 12:14 schreef Notorious_Roy het volgende:
[..]
De "Think outside the Box" poster
Niet proven. Ik vond de eerste zeer plausibel om eerlijk te zijnquote:Op vrijdag 8 juli 2005 12:18 schreef mordradead het volgende:
die was toch nepvoordat iedereen weer gaat speculeren enzo
quote:Op vrijdag 8 juli 2005 01:40 schreef MMaRsu het volgende:
Sorry Roy, als jij ff wat nieuwe informatie vind, ga ik gelijk ontopic.
Oke oke, ik ga het proberen.
Welke nieuwe characters zouden jullie graag zien in de nieuwe versie van Super Smash?
Oud. Kwam een dag of 2 na de E3 presentatie al uit.quote:Op zaterdag 9 juli 2005 09:50 schreef Xrenity het volgende:
Nintendo On vid 2
Best kort en al eens een stukje van gezien.
Hoe houdt dat vast danquote:
Is van Immersion, maar werken ze mee samen oidquote:Op zaterdag 9 juli 2005 17:44 schreef Tware het volgende:
Dat patent is toch helemaal niet van Nintendo? lijkt eerder op zo''n novint ding...
quote:Hey, I used to write patents for Motorola. I looked at the technical documents and the design of it is clearly a Nintendo design. Though, it's registered to IMMERSION, who specializes in force feedback technology. So, is Nintendo pairing up with them for the new controller? Also, look at the design, if that's the controller, the button layout is not the best for twitch fighting games. Looks like they're not learning a lesson. Unless using ON, you can look like a moron in your living room punching air and trying not to fall into something.
bronquote:Q: Rumors run rampant on interweb message boards about the shape the Revolution controller will take. Have you seen it? Is it composed primarily of Twinkie spongecake, as I have speculated?
Nate Bihldorff: I can't comment on this other than to confirm that it will NOT be made of anything edible.
quote:Op zaterdag 9 juli 2005 19:54 schreef Xrenity het volgende:
Breaking news! De controller is niet eetbaar!
[..]
bron
quote:Op maandag 11 juli 2005 15:20 schreef Tware het volgende:
nog een patentje gevonden: http://v3.espacenet.com/textdoc?DB=EPODOC&IDX=USD505424S&F=0. De rest van de patent is helemaal verborgen, dus erg verdacht.. Misschien dus de patent van de controller
Goed verborgen zeg!:pquote:FIG. 1 is a front, right and top perspective view of a controller for electronic game machine showing our new design;FIG. 2 is a rear, left and bottom perspective view thereof;FIG. 3 is a front elevational view thereof;FIG. 4 is a rear elevational view thereof;FIG. 5 is a top plan view thereof;FIG. 6 is a bottom plan view thereof; andFIG. 7 is a left side view thereof;FIG. 8 is a right side view thereof;FIG. 9 is a front, left and bottom perspective view thereof, showing in phantom a state that a cord is accommodated within grooves on a bottom surface; and,FIG. 10 is the bottom plan view thereof, showing in phantom the state that the cord is accommodated within the grooves on the bottom surface.The broken lines showing of cord in FIGS. 9 and 10 is for illustrative purpose only and form no part of the claimed design.
quote:Op zaterdag 9 juli 2005 10:39 schreef Tomasso het volgende:
Ben blij dat Ruzbeh er niet is, die zou wel weer zeggen dat het nep etc was
quote:Op dinsdag 12 juli 2005 02:59 schreef MMaRsu het volgende:
Omg de Revolution controller onthuld!
[afbeelding]
Nintendo maakt altijd de goedkoopste hardware, je mag er vanuit gaan dat dit hetzelfde zal zijn met de controllerquote:Op dinsdag 12 juli 2005 14:48 schreef Ruzbeh het volgende:
Nou, dat kan je op verschillende manieren interpreteren. Nintendo wil inderdaad niks duurs hebben, de kans wordt klein, maar de kans bestaat...
quote:I won’t be giving out my name as that would be a very stupid thing to do, but I will say that I work for Nintendo of Japan. I have been working at Nintendo for many years and am sorry that I cannot prove this; I fear losing my job. I very much enjoy working at Nintendo.
Although I love Nintendo, I am not happy with what they are doing. I have nothing to do with the viral marketing, and am disappointed that Nintendo have sunk so low as to use these methods. It brings a lot of unnecessary hype to the consumer and drives them mad waiting for news on the console [Nintendo Revolution].
Since E3 2005, Nintendo have been dropping clues everywhere. I have visited forums and read posts across the net and feel very sorry for Nintendo fans. You are very annoyed and I know that. Somebody says this and another says that and you don’t know who to believe anymore.
I am writing this now rather than earlier to tell you the truth bit by bit. I know it’s better to reveal information now than, say, two months ago. This is because then the Revolution had been shown only to a select few people and it would have been much easier to trace the leak.
Although I am still under NDA, the console has been shown to many more people now, including developers and publishers, so it will be near-impossible to trace the leak.
I’ll begin with the mysterious Nintendo ON. I’ll promise that whatever I say in this piece of writing is nothing but the truth.
Nintendo leaked the ON clip to produce mass hype before E3, but has kept relatively quiet about it. In an interview with Perrin Kaplan by 1up a she said: ’Who knows what comes next - virtual reality Nintendo gaming next, next generation?’ She says next, next generation, and for Nintendo the GameCube is next generation as very little has been revealed about the Revolution. This is a clue given by Nintendo: I can tell you with all honesty that it is the real deal.
A few of us at NoJ and NoA believe that after we released the ON clip, Microsoft and Sony became worried, and had to decide on a plan. We believe that one of these companies contacted Pablo Belmonte and gave him a story to tell, with the incentive that when it got out he would get paid a fair sum of money.
You may think: ‘Why Pablo?’ Well, it may have been because he made the Mario Universe clip a few years back, where he proved not only that he was skilled but also that he had a deep love for Nintendo. So either one of these companies may have thought that he was the perfect person to use for a damaging story. However, the Belmonte ‘conspiracy’ is just speculation from a few of us at Nintendo.
Another possibility is that someone deep within Nintendo may have discredited the video so that there would be a conflict within fans and people who are interested, so that Nintendo could gauge the amount of interest in the ON if it were to be released. Whatever the case, I am telling you that the ON is real.
Before we get into the big details, Nintendo ON might not be released; we only have very few prototypes and they are very costly: we might not be able to get the hardware to an affordable price. We have prototypes of another 3D display device that implements some characteristics from the ON as well as some other advanced characteristics that are less costly. Both of these prototypes are the result of years of research and work.
Both prototypes are controlled in the same way, and this is what we have been demonstrating to developers and publishers in Japan and the US. The 3D display will be toned down and less powerful for the version released as a final product if it does get released, but one of the prototypes we have costs just under US $745,000. However, this technology is for the generation of consoles after the Revolution, perhaps in five years’ time. The ON might be released in two years’ time. For the time being a smaller version of the 3D display will be released along with the Revolution system you saw at E3 in 2006. We [Nintendo] will get important feedback on the 3D display this way to improve and polish it for the generation after the Revolution.
Nintendo ON has been in development for 10 years: after the miserable failure of the Virtual Boy, there were plans to release a second version in three years time. We downplayed the notion with the press, but the plans were scrapped and it didn’t go through. However, we continued research in all fields of virtual reality. Soon, we started to see huge advancements in the military and industrial sectors in virtual and augmented reality. Nintendo decided to invest in these companies and use the technology in a successor to the Virtual Boy, then codenamed Nintendo RVIS. The system was far too costly at the time, however, so we decided to, once again, continue research and save what we had planned for release in a future system.
These ideas have been developed in the last few years as the Virtual Boy 2, codenamed Nintendo ON. The name is simple, and is meant to describe the headset being put ‘on’ you. However, the name will be changed for the final product. A tentative name is Nintendo N-side, meaning inside the game.
(pagebreak)
The system offers the following specs:
1280x1024 displays for stereoscopic 3D gaming
DVD and HD-DVD playing in high-quality 1280x720p resolution
360 degree head tracker
Microphone
Surround sound ear pricks
Motion sensor
I’ll reveal more specs at a later date.
In the Nintendo ON clip, it shows 4 ear pricks. This is because Nintendo have developed a special sound system that uses these four sound sources to produce an effect better than that of Dolby Surround. It will really make you feel inside the game, outside the box. Yes, some of those ads are real, they are clues in the ‘game’ and made to look a little fake.
I’ll share a little with you about the controller today. In the ON video, there is a scene where the user is pushing something with their hands. This is the controller working, although it is hard to explain.
You must first push your hands through a band that covers your wrists. This band is made out of metal that is covered in a rubber shielding. You then slip on a glove on each hand. I’m only going to talk about the left glove today.
The band is light and thin, and connects to an interpreter with a lot of next-generation technology before moving on to the glove. The left hand has a pad with an arrow for left and an arrow for right. On this pad is a sliding top and a trigger. There was a technician demonstrating this in a secret showing to about 200 people. He pressed the trigger and the sliding top moved. Most people were amazed, especially as other things began to happen, but I will keep those bits secret for the time being.
It may be difficult to understand this, so I’ll explain the concept to you: in Namco’s Time Crisis, the gun in the arcade recoiled as you shot. This is similar to the trigger in the Revolution, but is only one of the revolutionary features.
The buttons are flat. This is because you’re wearing a glove. The buttons look flat while your hand is extended, but when you clench your fist the controller ‘forms’. In the ON clip, at one stage the person’s hands are empty and open. This is because none of the buttons are depressed, and so they slide back into their inserts.
While wearing the glove, it will also give hot and cold sensations. I do not fully understand how this is done yet, and it was not explained. When you are hit in a game, it somehow transmits a small jolt to that area of the body and you feel heat. The jolt is so minor that it would be impossible to hurt anyone, but is enough to notice. It gives you that feeling of immersion. Gone are the days of vibration vests or Hollywood cyber suits. The controller opens up so many new possibilities in video gaming, and that is why we call is the Revolution.
I’ll reveal more details on the 3D display, the ON, Revolution system details, glove gyroscopic functions, the camera for movement tracking, webcam, games, graphics online features and AI as time progresses.
The source assured [...] that more details would be revealed as time progresses. [...] will keep you updated.
quote:Talked to him again, starting to think this might be the real thing
Basic Overview of what he claims-
Works for NOA
They know of the SN and it is used officially by Nintendo
NinRev06 stands for Nintendo Revolution 2006
There is no N-game to the extent some fans believe
Revolution is still the code name- but it is also still being considered as final name because the fan base seems to like it
Nintendo believes gameplay is more important then graphics
Miyamoto is working on Completely new game as well as overseeing MANY others
The rev will have the most first party games of any Nintendo system at launch
Nintendo On is completely fake, that type of technology will not be available to consumers for quite some time. But he believes something similar very well might become the future of video games
Controller is the revolutionary aspect
There are 3 things that make it special
1 of which is some kind of motion sensing like Kirby tilt and tumble
He claimed he was only allowed to tell me what has been finalized by NOJ
That’s about all the rev stuff
At the end he asked my age and how many Nintendo consoles I owned
He was very polite and formal throughout the entire thing
I really think this could be the one people
quote:After a very long chat (over one hour) with the person going by the name NinRev06, I've come to a conclusion... this guy is either legit, or the most polite and intelligent fake ever. I'm leaning towards legit. Some excerpts for you:
NinRev06 : NOJ was the first to experiment with more direct fan contact through things like aim, it was a success for them so now NOA is trying it on a limited scale.
--at this point I turned on my timestamp on Trillian--
[00:45] NinRev06 : As far as HD goes
: We at NOA have been getting lots of angry letters
: mainly thanks to Matt at ign cube
: But the thing the fans do not get i[s] we have no say over the matter
: NOJ decides
---
[01:06] NinRev06 : The first party stuff as far as the numbers of games go will be very good on the revolution
: as far as lack of NOA advertising
: we are at a low right now
: because in a year we will need to spend tons of money advertising the rev and its games
[01:07] gscbw5: fair enough
: I would like to think you'll start this year though... Xbox360 is going to be released, and while first to market isn't the one to win, it does present a problem for you guys I think.
[01:10] NinRev06 : Unfortunatly no
: The fall winter marketing will go mostly to DS and the GC zelda
---
[01:13] gscbw5: Mr. Fills-Aime (a.k.a. Regginator) was quoted as saying a Super Premium promotion would start for Zelda... any idea when we'll know more?
[01:13] NinRev06 : Sometime in the fall
: there will be a collecters edition
: for [$]60
: and the marketing plan will advertise that heavily
[01:14] gscbw5: so Mr. Harrison was quoted correctly... interesting. Any news on what this will be? Hopefully not just another Master Quest (while good, it's been done)
[01:16] NinRev06 : Cannot say though i do know-what i can say
: is that it will NOT be the wind waker redone in new graphics like rumored
[01:16] gscbw5: lol... stupid April Fools jokes... same thing with Sonic in SSB:M
[01:17] NinRev06 : yes
: EGM is very good at those
: The sonic one had us laughing over here
: out hotlines for tips
: kept getting called by kids wanting sonic in ssb:M
---
[01:21] gscbw5: just checking... you have to realize... I'm not desperate enough to ask if your fake... and from our conversation I have very little reason to believe you are. It's just been a crazy time for Nintendo fans as of late with all the fakes and supposed insiders.
[01:22] NinRev06 : I understand, i just got asked if i was reggie even
[01:23] gscbw5: we're all on edge from it... it didn't help you guys just dangled a carrot infront of us... but if there is even the smallest N-Game being played here, it worked... I think Nintendo fans just want to see you guys at number one again, as do many smaller developers (because you people actually care about the games)
[01:24] NinRev06 : Honestly the goal for this generation
: is not to be number one
: its it to reclaim a firm number 2 spot worldwide
: and hold onto are number one handheld spot
[01:25] gscbw5: I don't care actually, I was happy with you guys even when you were number 3 worldwide... being number 2 just means we'll get even more third party lovin'.
[01:25] NinRev06 : Exactly
: Of course i would love to see us reclaim number one
---
[01:32] gscbw5: most of my dev team loves Nintendo... they think you guys have made some poor decisions before (connectivity being one... good idea, but not the best executed), but when it comes right down to it, people on the team who love Xbox have said: "First off, after countless hours (well, I guess 24 would suffice) of playing Mario Power Tennis, Donky Konga, Zelda (a few of them), and other games in the past day and a half, I realize now that there is no substitution for the "fun-factor" of nintendo games. Yes, Halo 2 is great fun, but it is a different kind of fun. Halo 2 just makes it fun to go around and blow ppl up, while the nintendo games keep me interested in the games, and wanting to keep playing. "
[01:34] NinRev06 : I agree with everything there
: even the connectivity
: which will be executed much better on the revolution
: as long as they stick to the current plan
---
Those are the real highlights. I ask everyone to not flood this guy... and be respectful... don't go "OMG!!! Are u teh real?". Be mature and show Nintendo we're not all a bunch of kids.
Also, it was very early morning when this conversation took place, spelling errors and small grammar mistake do not point to either of us bsing (1:30 my time is 11:30 his time... he looged off at 15 to midnight. He might be back, and then I shall ask him more questions.)
Exactly my thoughtsquote:Op woensdag 13 juli 2005 19:32 schreef Ruzbeh het volgende:
Ook fake. Nintendo die contact op neemt met een klein portie van de fanbase met AIM?? Get the fuck outta here.Daarnaast is alles wat hij zegt is heel erg logisch en kan je zelf wel bedenken.
DS had ook twee schermen en is niet dubbel zo duurquote:Op dinsdag 12 juli 2005 14:52 schreef MMaRsu het volgende:
[..]
Nintendo maakt altijd de goedkoopste hardware, je mag er vanuit gaan dat dit hetzelfde zal zijn met de controller.
quote:07/13/05 4:39 pm Posted by Ryan
Fresh off our trip to New York City to the Digital Life Press Preview event, we have come back with some important news for Nintendo fans concerning Nintendo's next console currently code-named the Revolution. There has been much speculation about the console's graphics, and how "next-generation" the games will be. Satoru Iwata has promised that the game's will "wow" consumers, but we just don't know how the games are going to look.
Well, at the Digital Life Press Preview event, we spoke with ATI, the developer and producer of the Revolution's graphics chip currently known as the "Hollywood". According to the ATI representative we spoke with, the Hollywood graphics chip is more powerful that the GameCube's graphics chip, but not on par with that of the Xbox 360 or PlayStation 3. At the time of the event, the ATI representative was not able to elaborate on any specs or any other information on the Revolution. We were only told not to expect the same graphical quality that the Xbox 360 and PlayStation 3 will offer.
Knowing that however we are not sure how much of a differenece there will be between the Revolution, Xbox 360, and PlayStation 3's graphics. There has been much speculation as to how the Revolution's graphics will look, and much speculation about that Metroid Prime 3 demo shown at E3 2005, which we can tell you was built on the GameCube hardware, not that of the Revolution. At this time we would speculate that the difference in the graphic power of the Revolution and the Xbox 360 will be comparible to that of the difference between the GameCube and the Xbox. It is also to be noted that pure specs and technical power do not alone make up a console or it's performance.
We could speculate further, but we are just going to have to wait for Nintendo to come out and show us the Revolution, it's graphical power, and what sort of gameplay "revolution" the machine will offer. We have spoken with ATI and brought back what little information is available, and at this point you are just going to have to wait for more information directly from Nintendo.
Helemaal geen nieuwe info dus.quote:
Lijkt mij een kopie van een Cube-controllerquote:Op donderdag 14 juli 2005 23:20 schreef Dj_Day-V het volgende:
Check deze shit over de controller (+ paint tekeningen) :
http://www.gamercc.com/index.php?page=showarticle&id=2160
games.fok.nl plaats het niet dus post ik het ff
Dan nogquote:
Ik hoop dat het waar is, maar dit soort dingen krijgen we heel vaak hier binnen, van zogenaamde third party developers die hun mondje versprekenquote:Op donderdag 14 juli 2005 23:20 schreef Dj_Day-V het volgende:
Check deze shit over de controller (+ paint tekeningen) :
http://www.gamercc.com/index.php?page=showarticle&id=2160
games.fok.nl plaats het niet dus post ik het ff
Erg jammer. Al moet ik zeggen dat ik nu geen één EA game heb (op de cube), dus rouw er niet echt om.quote:EA heeft aangegeven dat het bedrijf zich in de volgende generatie meer zal focussen op de PlayStation 3 en Xbox 360 dan op de Revolution. Bad news err?
Electronic Arts, het bedrijf dat over het algemeen bekend staat om haar multi-platform games, heeft in een recentelijk gehouden interview met Famitsu aangegeven dat ze meer aandacht aan de Ps3 en Xbox 360 zullen besteden dan aan de N. Revolution.
Wat dit precies inhoudt is nog niet duidelijk, maar ik persoonlijk denk dat de Revolution dus zoveel verschilt van de andere next-gen' consoles dat we dus kunnen verwachten dat games als SSX Next Generation niet op de Revolution zullen komen. Laten we echter hopen dat hiermee bedoeld wordt dat EA geen games op de Revo' zal uitbrengen die gebruik maken van de speciale functies, maar normale multi-platform games wel gewoon uitbrengen op Nintendo's revolutionaire spelcomputer!
Deze generatie is de houding van EA hetzelfde hoor. Je hebt op Xbox en PS2 meer EA games dan op de Cube.quote:Op vrijdag 15 juli 2005 13:30 schreef Xrenity het volgende:
[..]
Erg jammer. Al moet ik zeggen dat ik nu geen één EA game heb (op de cube), dus rouw er niet echt om.
Mja dat klopt ook wel, maar toch is het jammer.quote:Op vrijdag 15 juli 2005 13:41 schreef Ruzbeh het volgende:
[..]
Deze generatie is de houding van EA hetzelfde hoor. Je hebt op Xbox en PS2 meer EA games dan op de Cube.
Omg dit zou wel eens wat kunnen zijnquote:Well, remington1983 over at the Gamespot forums, has found a very, very, juicy tid-bit of information, that may reveal a portion of the Revolution "puzzle"(As Itwata stated in his E3 speech)
Everyone ready? Becuase as you know, this is a FACT based blog, and I will NEVER get into the speculation surrounding the Revolution. I just provide, what is REAL, and what is NOT.
http://depthq.com/index.html This company, has ties with Nintendo, and on thier website, in this-> http://depthq.com/faq.html FAQ, this is printed,
"Lightspeed Design Group has been a leader in stereo 3D for over a decade, developing new hardware and software technologies and presenting 3D to millions through museum theaters, corporate events, and a world exposition. Lightspeed has considerable expertise in 3D projection, software development, and electronics. Lightspeed's clients include Mercedes, U.S. Army, Continental Teves, Procter & Gamble, Nintendo, IMAX Corporation, and Disney Imagineering."
Nintendo is listed as a 'client' of this company. What does this company do?
A: Stereo 3D/VR (virtual reality) is the process of interacting with a computer simulation in a three-dimensional virtual world. These worlds can be as realistic as an aircraft interior or as abstract as a protein molecule. In principal, any true 3D computer world, for example 3D games, can be transformed into a stereoscopic 3D image.
For more info, head over to the website link provided. It is what it is folks, a CONFIRMED partner with Nintendo. It may, or may not be a clue on the Revolution, but at least we know THIS to be true.
Oftewel, HDtv is helemaal niet nodigquote:Q: I saw your display at a trade show. What did you do to make 800x600 look so good?
A: No sleight of hand was involved. Aside from the fact that DLP™ projections are gorgeous in and of themselves, the real answer is that you instinctively viewed our display from within the appropriate viewing range (which actually begins much closer to the image than you might think). So as much as we would like to take all the credit for it, it's really Nature who has provided the magic. It’s called acuity – the level of detail perceptible at a distance.
Based on the size and density of cones in the fovea centralis (the highest resolution area of the retina), the smallest resolvable detail humans with 20/20 vision can generally see under optimal conditions is contained within approximately 1 arc-minute of angle, or 1/60th of one degree. Any details smaller than that simply blend together. Think of it as biological anti-aliasing.
In other words, picture quality is not determined by resolution alone, for when viewed from the appropriate distance, no individual pixels will be perceived at all.
From this data, a little trigonometry provides us with a simple rule of thumb: The viewing distance at which we maximize natural blending without any perceived loss of resolution = Pixel Width / .0003. This equates to 1 meter of distance for every .3 millimeters of pixel offset (pitch); and this is true for any picture-element-based display (including printing). Beyond this distance we actually begin to throw away display resolution.
Of course, in practice human acuity varies widely from this theoretical high mark, especially in the darker environments in which we tend to watch projected images (acuity decreases as pupil diameter increases). Subsequently, at the other end of the spectrum we have observed that pixels begin to adequately blend approximately 1.5 times the screen width away from the InFocus™DepthQ™.
These two distance calculations provide us with our minimum and maximum recommended viewing distances, based on display width."
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