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  vrijdag 15 juli 2005 @ 17:30:14 #26
65330 Ruzbeh
Five inches but its thick
pi_28836496
Nieuws:

Meer info over Zelda van Zweedse gamemagazine Reset

- When a project grows continuously, you have to split it to pieces. I was the director for Wind Waker, but I let different people be responsible for different parts of the production. I had control how things we're going for them, but at the end of the production we fought against the clock and there were parts that I was forced to approve even though it didn't feel complete. I apologize that we didn't fix the triforce hunt at the end of the game. It was slow and dull.

- During the Twilight Princess development, I refuse to repeat the misstakes, it means more responsibility for me, but this time we can't let things to go wrong. ( )

- The parts you were able to play at E3 reminds you much of the precursors if you look at the control and outlay, but the new game contains much more than so. The E3 visitors has only seen a small fraction what the full adventure has to offer says Miyamoto.

- Twilight Princess circles around a long and pretty complex story says Aounuma.

- I have absorbed the criticism we got from Wind Waker that the sea was too big and the number of dungeons and caves were too few says Miyamoto. The new game will have more dungeons. Many more.


- To make the game dark is only one of our goals. This is a more serious story, but when you walk around in Toaru Village it's almost like another game. The atmosphere is not serious at all. We want Twilight Princess to contain all sides of what people think of Legend of Zelda says Aounuma
quote:
Aounuma also says that he played Resident Evil 4 a lot and he really liked it. He says that he has learned things from Shinji Mikami and Hiroyuki Kobayashi.
Wordt dit het? Gaat dit OoT overtreffen??!?!?!?!
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pi_28837685
Geil!
  vrijdag 15 juli 2005 @ 18:25:09 #28
111313 OnaNia
Per seconde bijster
pi_28837738
quote:
I have absorbed the criticism we got from Wind Waker that the sea was too big and the number of dungeons and caves were too few says Miyamoto. The new game will have more dungeons. Many more.
Excellent.
Het geloof is een stok om op te leunen, niet om anderen mee te slaan.
  vrijdag 15 juli 2005 @ 19:13:08 #29
84048 NvM
Nevermind
pi_28838835
Alsof The Wind Waker zo'n slecht spel was?!
  vrijdag 15 juli 2005 @ 19:16:44 #30
111313 OnaNia
Per seconde bijster
pi_28838910
quote:
Op vrijdag 15 juli 2005 19:13 schreef NvM het volgende:
Alsof The Wind Waker zo'n slecht spel was?!
Het geloof is een stok om op te leunen, niet om anderen mee te slaan.
pi_28838939
quote:
Op vrijdag 15 juli 2005 19:13 schreef NvM het volgende:
Alsof The Wind Waker zo'n slecht spel was?!
hij was langdradig
en naar de stukjes landkaart zoeken was gewoon saai.
  vrijdag 15 juli 2005 @ 19:18:17 #32
65330 Ruzbeh
Five inches but its thick
pi_28838965
quote:
Op vrijdag 15 juli 2005 19:16 schreef OnaNia het volgende:

[..]

Ik hoor van mensen dat Wind Waker wel goed was, vooral de graphics, maar dat de zee veels te groot was en dat je te lang moest varen enzo. En zoals Miyamoto ook zei dat er te weinig dungeons waren en het einde schijnt behoorlijk bagger te zijn.
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Voor mij nieuwe screens




/edit
en interviewtje met Eji:
quote:
Club Nintendo (CN): Good Morning, Mr. Eiji! Thanks for the interview. Before we start talking about the game, tell us: What does the Legend of Zelda, and its character Link, represent in your life?

Eiji Aonuma (EA): A lot; it is definitely very important to me. Actually, I think that I can only work on Zelda games now because everything I really want to do, I can only do and accomplish with the [Zelda] franchise. I'm really excited about working and developing games like this.

CN: What is the reason of the change of image in this new game, instead of using the style in The Legend of Zelda: The Wind Waker?

EA: Well, in Wind Waker, the story is based on a young Link -- actually a child Link -- and we used the cel-shading technique. With this game, you will now see a new Link. A more mature and detailed Link, in terms of graphics, which makes the game look very realistic. But this doesn't mean that I don't like the style we used [in Wind Waker]. In fact, I liked it a lot.

CN: So you went back to the first Zelda that was showed at Spaceworld 2000 for GameCube?

EA: Those images that were presented at the Spaceworld show were designed by one of the guys who worked with me on Majora's Mask, Mr. Kuisumi, who was in charge of making that video for the show. What we are showing now is totally different.

CN: We know you can't disclose any details of the game, but could you give us a sneak peek at the story and gameplay elements?

EA: We are focusing more on giving the game a very realistic tone, as you could see in the video we showed [at E3], and it's heavily influenced by Ocarina of Time. As development goes on, we will be adding new details that have worked in other titles, so we can come up with a very complete game. I'm sorry I can't tell you more, but be sure that it will be sensational.

CN: We have received several emails in which our readers ask: Will Zelda and Link ever be involved [romantically]? [laughs] I'm sorry, but we had to ask.

EA: [laughs] Good question. Well, as you already know, we are now dealing with a teenage Link, and as you know, teenagers are very emotional beings, so there are definitely possibilities of seeing Link showing his feelings towards the princess. But honestly, we don't know what the future holds.

CN: What are the similarities of this game, and the N64 games?

EA: Well, in terms of story elements, you can probably imagine what the story will be like, although I can't tell you any details. In terms of graphics, they will be totally different, and -- as I told you before -- heavily influenced by Ocarina of Time, but with a unique style. You'll have to be patient and wait for the end result.

CN: Any Zelda game for the DS planned?

EA: The Zelda team is already planning Four Swords for the Nintendo DS. This game will have a lot of connectivity and feature a lot of interaction between both screens. It will be interesting.

CN: Any plans for an Online Zelda in the future?

EA: We would probably have to think what to do in terms of an online Zelda game, what could we make in an online world, and how could we make it a fresh experience. But to tell you the truth, I don't have time to think about a project like that right now. I think that the new generation of gamers is the one that's interested in this kind of game because for them it's normal to play online; but I don't know, I would really have to think of something "different" to do with Zelda.

CN: We watched the Zelda video (several times, in fact) and we could see that Link has a horse again, which looks incredible. Is the attention to detail something very important for you?

EA: Definitely, that's something that Miyamoto always focuses on, and [that] encourages us to keep making better games. I mean, you could see the scenes in the N64 versions and watch the [Zelda] video, and you can see the difference. And graphics are a good way of showing innovation in new games.

CN: What's your favorite Zelda game, and why?

EA: The Legend of Zelda: A Link to the Past because it was the first Zelda game I played, and the one that got me involved with the franchise.

CN: Will this new Zelda game push the GameCube to its limits?

EA: Like I said, we are working hard to add a lot more details to the graphical engine. In fact, working with this realistic Zelda title is far easier than what we did with Wind Waker, which was harder to do. Believe it or not!

CN: How long have you worked with the Zelda franchise?

EA: Eight years.

CN: Is there a solid release date for the title?

EA: [laughs] People are already making preorders for it! But for the moment there isn't a release date because we will take all the time necessary to develop an excellent title, no doubt about it. And as soon as we have more news, we will let you know.

CN: Thanks for your time, Eiji.
/edit2
en deze vid had ik nog niet eerder gezien met dank aan hyrule.net

[ Bericht 43% gewijzigd door Xrenity op 18-07-2005 16:47:54 ]
  maandag 18 juli 2005 @ 17:22:45 #34
65330 Ruzbeh
Five inches but its thick
pi_28914882
Ja, dag. Ik hoef geen filmpjes meer te zien.

De graphics in die screens zijn echt &*(#$)(@*!#(^&#%@ supergoed zeg. Tering!
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pi_28935804
Amazon zet de game trouwens op 14 november Dan zou hij mooi tegenover de X360 launch komen te staan
  vrijdag 22 juli 2005 @ 13:02:41 #36
38571 BMH
Brute Force 360!!
pi_29037214
Vanavond om 20:00 krijgen we nieuwe Zelda beelden te zien.
Gamertag: BMHLive
PSN: BMHLive
  vrijdag 22 juli 2005 @ 13:27:08 #37
65330 Ruzbeh
Five inches but its thick
pi_29037885
Ik hoop in ieder geval dat je niet deze bedoelt want die zijn oud.
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  vrijdag 22 juli 2005 @ 13:28:35 #38
38571 BMH
Brute Force 360!!
pi_29037936
quote:
Op vrijdag 22 juli 2005 13:27 schreef Ruzbeh het volgende:
Ik hoop in ieder geval dat je niet deze bedoelt want die zijn oud.
Wat denk je zelf?
Gamertag: BMHLive
PSN: BMHLive
  vrijdag 22 juli 2005 @ 13:29:31 #39
112068 MMaRsu
I need some paprika
pi_29037972
quote:
Op vrijdag 22 juli 2005 13:02 schreef BMH het volgende:
Vanavond om 20:00 krijgen we nieuwe Zelda beelden te zien.
wat dan?

welcome to my submarine lair. It's long, hard and full of seamen!
  vrijdag 22 juli 2005 @ 13:31:08 #40
65330 Ruzbeh
Five inches but its thick
pi_29038026
quote:
Op vrijdag 22 juli 2005 13:28 schreef BMH het volgende:

[..]

Wat denk je zelf?
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  vrijdag 22 juli 2005 @ 13:33:19 #41
38571 BMH
Brute Force 360!!
pi_29038093
quote:
Op vrijdag 22 juli 2005 13:29 schreef MMaRsu het volgende:

[..]

wat dan?

Nieuwe beelden.
Gamertag: BMHLive
PSN: BMHLive
  vrijdag 22 juli 2005 @ 14:32:23 #42
112068 MMaRsu
I need some paprika
pi_29039906
Ja maar waar vandaan?
welcome to my submarine lair. It's long, hard and full of seamen!
  vrijdag 22 juli 2005 @ 14:41:48 #43
38571 BMH
Brute Force 360!!
pi_29040200
quote:
Op vrijdag 22 juli 2005 14:32 schreef MMaRsu het volgende:
Ja maar waar vandaan?
Hyrule.
Gamertag: BMHLive
PSN: BMHLive
  vrijdag 22 juli 2005 @ 14:42:56 #44
65330 Ruzbeh
Five inches but its thick
pi_29040246
quote:
Op vrijdag 22 juli 2005 14:32 schreef MMaRsu het volgende:
Ja maar waar vandaan?
Uit BMH's aars. Nou goed.

Kan mij niet schelen zolang ik maar de nieuwe beelden krijg!
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  vrijdag 22 juli 2005 @ 15:16:54 #45
112068 MMaRsu
I need some paprika
pi_29041324
welcome to my submarine lair. It's long, hard and full of seamen!
pi_29041608
quote:
Op vrijdag 22 juli 2005 15:16 schreef MMaRsu het volgende:
  vrijdag 22 juli 2005 @ 15:59:54 #47
38571 BMH
Brute Force 360!!
pi_29042653
OOT in 1024x768





Gamertag: BMHLive
PSN: BMHLive
  vrijdag 22 juli 2005 @ 16:09:35 #48
112068 MMaRsu
I need some paprika
pi_29042893
Euh ja en?

Kun je met emulator allang doen toch .
welcome to my submarine lair. It's long, hard and full of seamen!
  vrijdag 22 juli 2005 @ 16:10:45 #49
38571 BMH
Brute Force 360!!
pi_29042922
quote:
Op vrijdag 22 juli 2005 16:09 schreef MMaRsu het volgende:
Euh ja en?

Kun je met emulator allang doen toch .
En ik maar denken dat Wallpapers altijd cool waren
Gamertag: BMHLive
PSN: BMHLive
  vrijdag 22 juli 2005 @ 16:13:41 #50
17283 Cheiron
Ho ho ho...
pi_29042990
De screens zien er toch wel erg goed uit hoor. Ben vreselijk benieuwd naar deze game!
Too lazy to be an evil genius..
PSN ID: Cheironnl
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