And the tweaking continuous!
quote:
Problem
Stutters when opening doors, or turning corners into larger rooms.
Reason
This is due to Texture-Thrashing. This occurs when the textures that are cached in the game, don't fully fit into video memory and they are temporarily stored in your system ram until they are needed "on screen". When entering that new area, your system frantically gathers those textures from System Memory and shoved it through your AGP bus into your Video Memory.
Solutions
1) If you are using an ATI video card, download the latest betas 4.9 with optimized OPENGL for DOOM 3: DOWNLOAD HERE!!
2) In your DOOM3/BASE folder open DOOMCONFIG.CFG using notepad, find "seta image_cacheMegs" and change the number value to roughly 1/4 of your available ram (512 = 128, or 1GB = 256); you must also set “seta image_useCache” to “1”. Also “seta image_CacheMinK” needs to be set higher than the default, or the game will crash on start. I recommend a value of “20480” is a good starting value, but you can definitely go higher. This does not raise your max frame rate at all, but this will smooth out the transition phase when doors are opened or when entering a NEW area that needs to cache more textures. Through many reports this has helped a lot of people run much more smoothly on their machines.
3) Check your video card settings and make sure AA is off and other performance effecting settings are off.
4) Turn on Triple Buffering and VSync.
5) Turn down the detail one level or lower the resolution by one level.
6) Make sure your Sideband-Addressing is enabled in the Bios.
7) Make sure you are running at max AGP speed (4x, 8x, ect.).
8) Make sure you have your latest GART drivers installed. For VIA and nVidia Chipsets.
9) If you can and have no other issues, you can slightly overclock your RAM on your video card (unsupported use with caution you could fry your card)
http://www.forumplanet.co(...)fid=5733&tid=1439944Punt 2 zal ik vanavond verder uitvoeren. Kijken of het uitkomst biedt.
Punt 4 begrijp ik echter niet, ik dacht altijd dat deze uit moest staan?
PS: Ati Catalyst 4.9 drivers (OpenGL boost) zijn nu beta. Zeker voor de x800 series zullen deze een goede boost geven. Ik wacht zelf iig op de Omega versie hiervan. Dat zal nog wel fftjes duren, want eerst dienen de 4.8 nog uit te komen.