quote:
July 01, 2004
A reply to Matt Casamassina, IGN
Hi, it's Chris. I think we should talk.
What’s your full first name? Matteo? Matthew? Mattias? Doesn’t matter. I’ll just call you Matt. I read your article, Matt. You criticized Nintendo for not capitalizing on the popularity of Super Smash Bros: Melee, while Microsoft’s Halo 2 is so popular even Justin Timberlake enjoys it. In fact, Justin Timberlake is dating Cameron Diaz. You certainly don’t see Cameron Diaz getting pounded by someone that plays Cubivore.
Matt, I have to be honest. Your article comes across as someone fuming over the fact that their favorite game doesn’t have a new sequel. That’s fine. I mean, I’m not going to write a serious article about why Nintendo should make a sequel to Ice Hockey, but sometimes people get overly excited when talking about something they love. However, you made an assertion that should make everyone pause and wonder - wonder why you think Nintendo is hurting themselves by not releasing another entry in the Super Smash Bros series.
In your tagline, it says that Nintendo ignored a franchise phenomenon while Microsoft created one. Well, kudos to MS, they have one. How many does Nintendo have? Mario, Zelda, Metroid…believe me, I could go on. And I will! Fire Emblem, Custom Robo…oh, those don’t count because they’re only popular in Japan? Okay, how about the newly christened Pikmin, the pink one, Kirby, and the ever popular Pokemon…no, too cute? Well, okay, we’ll stick with Mario, Zelda, and Metroid, then. And not F-Zero, or Donkey Kong, or…ahem. Plus, I promise not to talk about any GameBoy Advance incarnations, or the planned DS incarnations, because your focus was on the Cube.
Mario, through its existence, has seen more spin-offs than anyone could ever have anticipated, plus plenty of straight sequels. This generation, when Mario wasn’t enjoying the Sunshine, he was having a Party, playing Golf or Tennis, or going Kart racing. He’s even going to star in an upcoming RPG adventure that looks good on Paper and will probably be even better in execution. Mario’s brother, Luigi, has even managed to exorcise ghosts in a Mansion.
The Zelda franchise has been healthy. Aside from the popular Wind Waker, the multiplayer puzzler Four Swords and Tetra’s Trackers (the latter seen in Japan), have been released, and Nintendo even had two different promotions which gave free versions of classic Zelda games to gamers. Plus, there’s a new Zelda in the works due out by next year.
Metroid, on the other hand, hasn’t been so hot…unless you count Metroid Prime and the upcoming sequel to Prime. Metroid Prime relaunched a franchise that hadn’t seen a game since rappers wore glittery pants and had clocks around their necks.
You might say Nintendo is neglecting a franchise in Super Smash Bros, but I’m here to tell you Nintendo’s lucky if it has time to sleep with all the attention its been giving their other franchises.
The main point in your argument was that Super Smash Bros: Melee is one of Nintendo’s best selling titles, and Nintendo/Hal should be working on a sequel to it right this very second. Well, sure, SSB:M did well, but don't forget that it was released in December 2001. I think, perhaps, that it has had a head start over other titles, wouldn’t you agree? Super Mario Sunshine, a game released in August 2002, actually outsold SSB:M for all of 2002 (according to NPD Funworld).
Of course, we’d have to look at what else Nintendo released at the same time as SSB:M. Let’s see…Luigi’s Mansion and Wave Race: Blue Storm. LucasArts released Rogue Leader and Sega released Super Monkey Ball, and that about covers it for exclusives. They’re not bad games, but they’re not blockbuster console sellers, either. In fact, some would say Nintendo’s launch titles were a bit weak. Matt, do you think SSB:M would have been the highest selling launch title if a new Mario or Zelda was released at the same time? What about Metroid?
If you want to get down to finances, and you want Nintendo to sell the most, then SSB:M isn’t your answer. A fighting game made up of other game’s mascots isn’t something to build your fortunes on. The big franchise names out of all three consoles, three years in a row, have been Grand Theft Auto and Madden (and Pokémon, but I promised not to talk about GBA games). Would you prefer it if Nintendo and its friends scrapped Samus and Link and focused on trying to top a free-roaming crime game and a football blockbuster? Somehow, that doesn’t scream Nintendo’s style.
Don’t worry, though, Nintendo is doing alright for itself. According to NPD Funworld, Nintendo’s GameCube had a 40% unit sales increase in 2003 over 2002, while the PS2 had a 25% decline and Xbox broke even. Nintendo’s corporate retail revenues increased 16% in 2003 compared to the year before. If you ignore the two Pokémon titles at the #2 and #3 slots in the best selling games list of 2003, you will see a Nintendo game at #5…which is…let me see…why, yes, it’s The Legend of Zelda: Wind Waker.
And this is just the U.S. Sure, it’s the largest market for video games in the world, but it’s not Nintendo’s sole bread and butter. Nintendo routinely has games in the top ten for weekly sales in Japan, while Microsoft is lucky to crack the top twenty. Halo sales topped at 75,000 in Japan, by the way (MSN).
Still you persist. Bungie and Microsoft, you claim, are the greatest duo since Sonny and Cher. So, what has Bungie been up to since Halo? Halo 2? Nothing else? What about other MS first party developers? Rare? Micro Forté? Excuse me if I don’t concede victory to Microsoft.
Nevertheless, you say Halo 2 has all of the hype while Nintendo has nothing. You’ll have to excuse me, Matt, if I don’t let Nintendo’s success or failure rest on the shoulders of Justin Timberlake, who is so inept with women that he opened up a can of worms during the Super Bowl. Or maybe it was a can of boob. Either way, he’s an idiot. I will give more consideration to the next fart that passes out of my ass than I will Justin Timberlake’s video game preferences. And excuse me if I’m not dying for preteen queen Justin Timberlake to be associated with Nintendo.
But back to the hype. You ask the readers, Matt, why Nintendo isn’t trying to drown out Halo 2. You were at E3. You heard every jaw drop at the sign of one game. It wasn’t Halo 2. It was the new Zelda title. It’s coming out in 2005, and the few minutes of footage have already caused a bigger stir than all of the months Halo 2 has been in development. If by “dropping the ball” you meant Nintendo is “grabbing our balls and shaking them like a madman,” then you would be correct.
All things considered, I would be willing to say the new “mature” Zelda will outsell Halo 2. It’s a mighty big claim, considering the massive mainstream appeal of the Halo “franchise” that you cling to like a wet t-shirt to a large bosom, but this new Zelda is something fans have been wanting since before the first Halo. Wind Waker was great, to be sure, and it sold tremendously, but it’s not what people desired in the bottom of their hearts.
Soul Calibur II on the Cube outsold the Xbox and PS2 versions because of the exclusive Link addition, as you pointed out. Yet somehow you come to the conclusion that this means Nintendo fans want a new fighting game, and not that they are enamored with the Zelda franchise. If you put Link in MVP Baseball on the GameCube, it would outsell the other console versions, too. It’s not the type of game, but the character. People make connections with characters. There’s only so much that can be done in the First-Person Shooter genre, especially with nameless figures that have no emotional connection with the fanbase. The Zelda universe, on the other hand, is only limited by what the imagination can conceive and how to express that through the technology. Sure, the core values are the same, but Ocarina of Time, Majora’s Mask, Wind Waker and Four Swords are diverse from each other in a way Halo’s sequels could never, ever be.
SSB:M did well because it took our favorite mascots and pitted them together. But it’s a diversion, a treat, a side attraction. It should not be the centerpiece of the system, anymore than Mario Kart. As I said, if Nintendo had launched with a main franchise title, it would have seriously outperformed SSB:M. And don’t get me wrong, Matt, I like the series. But it’s better suited for a once-in-a-console-generation release, like Mario Tennis or Paper Mario. I’d much rather have a new Zelda or Metroid or flagship Mario title than I would a new SSB:M, and I suspect many fans would concur.
I know this Halo 2 thing bothers you, Matt. Don’t worry about it. In ten years, people will still be playing Zelda. If the Halo franchise is doing half as well Zelda, and if it is not just a memory, then that will be a tremendous achievement. If you had bothered to ask which is more important, a 27 year old buying Halo or a 7 year old buying Super Mario Sunshine, I would have answered the latter. I was once a 7 year old, sitting on the floor in front of my TV, jumping and swaying with the action as I navigated a portly plumber over pipes and chasms. I’m still doing that today, although not necessarily on the floor, and in 15 years, that child will still be playing Mario at the age of 22. I somehow doubt the 42 year old will still be playing Halo.
Nintendo builds for the future while satisfying the present. It’s worked for the longest time, and it will continue to work. Trust me. Nintendo and its cohorts are focusing on the parts of its illustrious franchises that need to be released.