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  donderdag 13 mei 2004 @ 00:11:35 #1
38849 Notorious_Roy
Doomed since 1889
pi_19089355
Nintendo Dual Screen
quote:
Dual Screens: Two LCD screens offer one of the most groundbreaking game-play advances ever developed: experiencing a game from two perspectives at once. Imagine the possibilities. In a racing game, drivers might see their own vehicle's perspective on one screen and an overall track view on the other. In a role-playing game, the action could take place on the first screen while the second provides a reference for a player's tools inventory. Game play also could use both screens at once, offering a giant boss for heroes to defeat. In the future, games could be created allowing users to play games on one screen while text messaging other DS users on the other. Each 3-inch screen can reproduce a true 3-D view and is backlit to assure comfortable play in any lighting condition.

Touch Screen: The lower screen will offer something never before provided by any game device: PDA-like touch capabilities. Players no longer have to rely on just buttons to move characters or shift perspectives. They can navigate menus or access inventory items simply by touching the screen with stylus or fingertip. A software-based keyboard might even allow the screen to be used as an input center for games and messaging. The possibilities are limited only by developers' imaginations. The screen will have a tougher film cover for durability, and will come with a stylus.

Microphone: An available microphone port means that in the future, players might need only to tell their games what to do. DS software could identify everything from voice commands to hand-clapping. Players might be able to move their characters simply by telling them which way to go. The voice capabilities also could allow gamers to chat with one another over the Internet while playing.

Wireless: DS users will be able to connect with a local wireless network of up to 16 players. Nintendo's guaranteed range is 30 feet, but will extend far beyond that depending on circumstances. It assures high response rates required for real time game play, and will make use of both IEEE 802.11 and Nintendo's proprietary communication protocol, which provides low battery consumption. Players will be able to chat and play games without any connecting cords, completely untethered. The DS technology also provides for a wireless LAN connection, which could allow a theoretically infinite number of players to connect at a hot spot and compete at a central game hub on the Internet, even if they're thousands of miles apart.

Wireless Game Sharing: If software developers desire, multiple players can compete in wireless games, even if only one person has a game card inserted. Players could also test-play games for themselves as long as they stayed connected.

3-D: With the newly developed graphics engine, DS can reproduce impressive 3-D renderings that can surpass images displayed on the Nintendo® 64. Games will run at 60 frames per second, and allow details like fog effects and cel shading.

Sound: The 16-channel sound allows for greatly expanded use of voices and music, and a richer, more immersive game experience. A plug for headphones transmits stereo sound.

Battery & Power Management: The battery is rechargeable and the unit features a low-energy-consumption design. The DS also has Power Management functions of Sleep mode and Standby mode. In Sleep mode, players can stop and resume game play whenever they like. If the user receives a message from a friend or user nearby, DS activates itself from Standby mode.

Processing: The unit will run on two processors, one ARM9 one ARM7.

New Media: For its compact cards, the unit uses newly developed semiconductor memory, which allows for lower cost, shorter manufacturing time and memory capacity of more than one gigabit of information.

Dual Slots: Nintendo DS makes a vast library of Game Boy® Advance games readily available. Developers could find ways to make new connections between GBA games and DS games. The GBA port could be used for new hardware, enormously expanding the functional expandability of the DS.


Nintendo Titels voor de Nintendo DS:

Metroid Prime: Hunters -------- PictoChat -------- Mario Kart DS



Animal Crossing DS - NEW Super Mario Bros. - Super Mario 64x4 - Wario Ware Inc. DS




Titels tot nu toe van andere developpers:

Activision -- Spiderman 2
Atari -- Project TBA
Bandai -- One Piece, other games TBA
Banpresto -- Dragon Ball Z
Capcom -- Megaman Battle Network, Viewtiful Joe DS, Gyakuten Saiban
Electronic Arts -- Need for Speed
From Software -- Project TBA
Hudson -- Bomberman, other projects TBA
Koei -- Dynasty Warriors
Konami -- Frogger 2005, Yu-Gi-Oh: Nightmare Troubadour
Majesco -- Project TBA
Namco -- Mr. Driller, TBA RPG
Sega -- Project Rub, Sonic DS
Square Enix -- Final Fantasy Crystal Chronicles, Egg Monster Hero, Dragon Quest Monsters
Tecmo -- Monster Rancher
THQ -- Spongebob Squarepants
Ubisoft -- Rayman
Vivendi -- Project TBA

OpeningsPost.txt

[ Bericht 1% gewijzigd door Notorious_Roy op 13-05-2004 00:17:22 (OP Code toegevoegd) ]
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
pi_19089381
F L O P
  donderdag 13 mei 2004 @ 00:20:25 #3
17061 mvt
blame Canada
pi_19089570
quote:
Op donderdag 13 mei 2004 00:12 schreef Hertog_Martin het volgende:
F L O P
goh, 3 letters daarvan zitten ook in FIPO

goed onderbouwd trouwens
We were to understand there would be pie and punch?
  donderdag 13 mei 2004 @ 00:24:35 #4
70867 Jackal_Omega
Boeiend.................
pi_19089665
dat wordt importeren, prijs zou toch onder de 200 dollar liggen
Het beste horlogeforum van Nederland
  donderdag 13 mei 2004 @ 00:34:00 #5
38849 Notorious_Roy
Doomed since 1889
pi_19089900
Eerste nieuwe kleur:
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
pi_19089906
Mario's
pi_19090067
quote:
Op donderdag 13 mei 2004 00:12 schreef Hertog_Martin het volgende:
F L O P
L A A G . I Q

Ik moet zeggen dat ik een beetje teleurgesteld ben in de manier waarop de aangekondigde titels met de twee schermen omgaan. Vrijwel allemaal gebruiken ze een scherm voor de actie, en het ander voor een kaart. Ook heb ik nog weinig gelezen over hoe ze het touch screen gaan gebruiken. Ik hoop toch dat toekomstige titels met iets originelers komen.
pi_19090179
quote:
Op donderdag 13 mei 2004 00:12 schreef Hertog_Martin het volgende:
F L O P
n 0 0 b
pi_19090262
Ik vraag me sterk af of ik de europese release kan afwachten, dit lijkt me echt super te gaan worden!

Is die persconferentie ergens in z'n geheel te bekijken/downloaden? ik weiger die aasgieren bij gamespot enzo te sponsoren namelijk
pi_19091479
quote:
Op donderdag 13 mei 2004 00:50 schreef PurifieR het volgende:
Ik vraag me sterk af of ik de europese release kan afwachten, dit lijkt me echt super te gaan worden!

Is die persconferentie ergens in z'n geheel te bekijken/downloaden? ik weiger die aasgieren bij gamespot enzo te sponsoren namelijk
anders word het importeren
pi_19091574
quote:
Op donderdag 13 mei 2004 02:44 schreef Hellrazor het volgende:
anders word het importeren
Dat denk ik ook..absoluut niks tegen sony of de playstation (heb zelf een ps2 en ik ga uiteindelijk ook wel een psp kopen) maar die DS trekt me zo veel meer aan dan alles wat er nou aan gaat komen
  donderdag 13 mei 2004 @ 07:06:20 #12
38571 BMH
Brute Force 360!!
pi_19091917

Lol.
Gamertag: BMHLive
PSN: BMHLive
  donderdag 13 mei 2004 @ 08:15:16 #13
69655 mordradead
Wat is een leesje?
pi_19092173
quote:
Op donderdag 13 mei 2004 07:06 schreef BMH het volgende:
[afbeelding]
Lol.
volgens mij is dat perfect dark?
Bernie en ik zijn tof.
  donderdag 13 mei 2004 @ 08:21:20 #14
12902 pmponer
One Punch is enough
pi_19092210
en idd die schermpjes zijn weer veel te klein
Drop you like an ill, bad habit
  donderdag 13 mei 2004 @ 08:25:29 #15
53268 HomerJ
Your talking to me?
pi_19092246
quote:
Op donderdag 13 mei 2004 00:12 schreef Hertog_Martin het volgende:
F L O P
wat is je leven?

Maar ik koop denk ik toch de DS. de launchtitels spreken me meer aan, dan ape escape en biljarten
Gran tourismo moet de klapper worden, maar ik vind realistische racegames (mario kart is bv wél leuk! )
"the female orgasme is a mythe, I hae had sex with 26 women in my life and not one of them had a orgasme."
pi_19092698
Ik koop ze wel allebei denk ik, kan niet kiezen namelijk :x.
pi_19092726
quote:
Op donderdag 13 mei 2004 07:06 schreef BMH het volgende:
[afbeelding]
Lol.
Waarom heeft deze DS wel een analog stick?
  donderdag 13 mei 2004 @ 09:21:58 #18
529 twi
Het lichtje is uit...
pi_19092841
quote:
Op donderdag 13 mei 2004 09:13 schreef Jed1Gam het volgende:

[..]

Waarom heeft deze DS wel een analog stick?
Omdat dit de nep-DS is. IMHO had de DS er zo uit moeten zien.

Metroid likt me erg gaaf op de DS, de rest van de first party games vallen me (vooral grafisch) erg tegen.
  donderdag 13 mei 2004 @ 09:33:04 #19
38849 Notorious_Roy
Doomed since 1889
pi_19092999
Ik vind Mario Kart er ook wel goed uitzien hoor
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
pi_19093322
quote:
Op donderdag 13 mei 2004 07:06 schreef BMH het volgende:
[afbeelding]
Lol.
Zo had ie er uit moeten zien, analoge stick en groot scherm.
Eigenlijk had hij beter een analoge stick en een r-toets moeten hebben, zoals op de consoles. Voor de vecht games de platte en de analoge voor de rest.

Ik vind wel jammer ook dat Nintendo voor de retro look gegaan is.
"What will I get for christmas santa?"
-" Well Andy, you'll get cancer."
XBL gamertag: MaskedMuchachoO
  donderdag 13 mei 2004 @ 10:02:15 #21
38849 Notorious_Roy
Doomed since 1889
pi_19093463
quote:
A Developer's View on DS
I always say the best way to see everything at E3 is staying home, reading articles and watching videos on the net. So while I was busy writing pages for the Dutch 'Official PlayStation Magazine' — yeah I do that too — a Nintendo Watch informant who's not attending the show sent me his opinion on the Dual-Screen handheld. This 'Dr. Suna' is actually a portable games developer himself, too busy with some interesting projects to fly over to LA but apparently not too busy to write in.

"At their E3 press conference yesterday Nintendo showed the Nintendo DS for the first time. Dual Screen? Developer System? Whatever you call it, all has been revealed and everyone has an opinion about it, myself included.

"Looking at the press conference via the webcast I noticed Nintendo seems truly excited about the device and has convinced a fair amount of developers and publishers as well. This actually surprised me, as with the DS I get the same feeling I got when 'connectivity' was all Nintendo talked about. And we all know how that turned out. Maybe I'm wrong this time, maybe I'm not.

"Don't get me wrong, I actually love the ideas behind the machine. The touch-screen for example has got me really excited — I lost lots of valuable sleep last night thinking of all the possibilities. Even though this type of interface has been around for ages on PDAs it has never been used for a pure bred gaming machine. A good analogy is EyeToy. Webcams have been around for over a decade but it took a bright mind at SCEE's Team London to turn it into the most accessible videogame experience yet. Expect good things from the touch-screen interface.

"The wireless capabilities are great as well. While the obvious star is the Wi-Fi compatibility, I think one little sentence from the speech Reggie gave during the press conference points to a very important factor in the success of the unit in Japan: "DS will even connect for you, springing to life from sleep mode once you're in range of someone else." Who remembers the Lovegety from the late nineties? I think we're going to see a lot of similar applications for DS.

"As for the two screens, I basically see it as a necessity to prevent you from obscuring the playing area while using the touch-screen — I don't think there is a real need for having two screens at all. I also think that this will be one of the problems Nintendo will be facing when courting developers and publishers. I imagine they'll require developers to use the two screens, while a lot of developers will just want to make a port of or sequel to an existing game. This will result in half-assed attempts like a lot of the connectivity features on GameCube, and possibly in developers flocking to the PSP.

"Another problem for Nintendo could be the 3D performance of the DS. Based off of the movies released on the internet so far I'd say that the 3D performance is comparable to that of the original PlayStation. While I think Nintendo, referring to the successor of the GameCube, is right in stating that people are not interested in just graphical enhancements, I also think it's completely different in the handheld market. There the 3D revolution has not happened yet, and the DS will be compared to the PSP because of that. Maybe they should have put the money for the second screen in a dedicated 3D processor instead.

"Ultimately I don't expect the DS to be around as long as the Game Boy has. I give it a couple of years, producing at least ten must-have titles and ending up as the Dreamcast of the portables — a misunderstood machine loved by hardcore game players and ignored by the mass market consumer."
Tja, dat kan natuurlijk ook...
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
pi_19095055
"Ultimately I don't expect the DS to be around as long as the Game Boy has. I give it a couple of years, producing at least ten must-have titles and ending up as the Dreamcast of the portables — a misunderstood machine loved by hardcore game players and ignored by the mass market consumer."

Dat is toch het mooiste ?
"What will I get for christmas santa?"
-" Well Andy, you'll get cancer."
XBL gamertag: MaskedMuchachoO
  donderdag 13 mei 2004 @ 11:18:53 #23
38849 Notorious_Roy
Doomed since 1889
pi_19095117
Ja, aan de ene kant wel, aan de andere kant niet. Tuurlijk is het cool om iets te hebben dat niet iedereen heeft. Maar het voordeel van een machine die iedereen heeft is de shitload aan goede games (naast de 10 keer zo grote baggerzooi). Kijk maar naar de GBA. ONTZETTEND veel goede games.
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
  donderdag 13 mei 2004 @ 11:21:43 #24
17061 mvt
blame Canada
pi_19095179
en die games draaien ook op de DS
We were to understand there would be pie and punch?
pi_19095300
Ja, je loopt er wel wat door mis maar het overgrote deel op comemrcieel succesvolle consoles is toch echt regelrechte bagger.
Ik noem de Ps en de gba ( die jij gek genoeg voor het tegengestelde noem )

De ''hardcore'' consoles waren tot nu toe de coolste in mijn opzicht, dreamcast, neo geo pocket color.

[ Bericht 0% gewijzigd door piet_pelle op 13-05-2004 11:30:52 (typo) ]
"What will I get for christmas santa?"
-" Well Andy, you'll get cancer."
XBL gamertag: MaskedMuchachoO
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