abonnement bol.com Unibet Coolblue
pi_199758321


quote:
No Man's Sky is een sciencefiction action-adventure- en survivalspel in een “oneindig” universum (procedurele generatie) ontwikkeld en uitgegeven door Hello Games. Er komen regelmatig gratis updates uit om het spel te verbeteren. Sinds update 1.5 Next is het mogelijk om met drie andere spelers te spelen. Na update 1.5 Next volgt het eerste seizoen van wekelijkse content en community events. Dit is gratis voor alle spelers. Het spel is verkrijgbaar voor de PC, PS4 (Pro) en Xbox One (S en X).
1.1 The Foundation Update:
SPOILER
Om spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.
1.2 The Path Finder Update:
SPOILER
Om spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.
1.3 The Atlas Rises Update:
SPOILER
Om spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.
1.5 Next Update:
SPOILER
Om spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.
1.7: The Abyss Update
SPOILER
Om spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.
1.75: Visions Update
SPOILER
Om spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.
2.0: Beyond

Volledige inhoud Beyond (Update)
Link nog niet beschikbaar

Handige links met meer informatie over No Man’s Sky (tips, bugs, updates, de inhoud van de patches en meer):

Officile No Man’s Sky website

Galactic Atlas

Reddit

BUGreport Reddit - good read

Steam Community

NMS-wiki
pi_199758538
“More to come…”

Nou ja, prima al die content inderdaad maar ik vind het nu wel fijn als er geen updates meer komen die eerdere playtroughs een soort van slopen.

Ze kunnen nog iets met dorpjes en steden, meer soorten flora en fauna, space update met o.a. ice giants en voor de rest is er bijna alles wel.

Benieuwd of we nog de grote jaarlijkse update krijgen :P
Prisms is meer een soort van Origins tot en met Expeditions maar dan verbeterd.
SOONY
pi_199970618
quote:
1s.gif Op zaterdag 5 juni 2021 18:58 schreef DKUp het volgende:
Nou ja, prima al die content inderdaad maar ik vind het nu wel fijn als er geen updates meer komen die eerdere playtroughs een soort van slopen.
Ik heb er vlak na launch bijna 50 uur in gestopt en zou het nu best eens weer op willen pakken, zonet nog even aangeslingerd op mijn nieuwe PC en wat ziet Prisms er mooi uit op 3440x1440 ultrawide O+
Maar verhalen over planeten die na updates opeens van een paradijs in een radioactieve bende veranderen of dat een basis of ingewikkelde productie/landbouw operatie opeens half gesloopt is etc. maakt dat ik huiverig ben om er veel tijd in te investeren. Als ik het weer ga spelen wil ik een eigen plek maken ergens wat ik mijn thuis kan noemen, en dat mijn huis er nog steeds staat als ik even weg ben geweest. Dingen ontdekken is een beetje zinloos als alles later weer wordt gereset.

Eve Online heb ik bijvoorbeeld 6 jaar zeer intensief gespeeld en daar werden dingen bij updates voornamelijk uitgebreid, en als er dan toch iets uit werd gehaald/veranderd zorgden ze wel voor een goede overgang.
  maandag 21 juni 2021 @ 09:21:08 #4
10213 Fe2O3
Ja das roest
pi_199986249
Heb het na next nog even gespeeld, maar kwam erachter dat CPU nu bottleneckte op de game ... en dan zit je met een socket 1150 :) Van Ali de beste i7 die erop paste en het draaide weer als een tiet. Op zich wel jammer dat met al die patches de game ook steeds zwaarder wordt.

En elke keer opnieuw beginnen na een update is zo meh
Dum de dum
pi_200831028
twitter




quote:
As No Man’s Sky celebrates its fifth anniversary, Hello Games reflects on the journey so far

And finally, as we push forward to 2021, our next update Frontiers is something I’m very excited about. In some ways it is just another update, but in other ways it’s a missing piece of the sci-fi fantasy that we’ve always wanted to add, and very fitting for our fifth anniversary.

There is still a lot we want to try, so much we are still excited for. The next step on that journey is not far off. We’ll have more to share on Frontiers with travellers very soon.

We want to thank everyone who has travelled with us so far, and those that have still to join this ambitious voyage.

Our journey continues.

https://blog.playstation.(...)tter_impression=true
SOONY
pi_200831069
Benieuwd naar Frontiers, wat ze er nu weer van gemaakt hebben. Ik hoop nog altijd op een vleugje realisme qua planeten en hun rotatie en een nieuw water systeem.
pi_200831822
quote:
0s.gif Op maandag 9 augustus 2021 16:13 schreef Scrummie het volgende:
Benieuwd naar Frontiers, wat ze er nu weer van gemaakt hebben. Ik hoop nog altijd op een vleugje realisme qua planeten en hun rotatie en een nieuw water systeem.
Dorpjes of steden misschien? Kleine mini-planeten en/of space update.

Voor de rest klopt veel momenteel wel eigenlijk.
SOONY
pi_200832381
quote:
1s.gif Op maandag 9 augustus 2021 17:06 schreef DKUp het volgende:

[..]

Dorpjes of steden misschien? Kleine mini-planeten en/of space update.

Voor de rest klopt veel momenteel wel eigenlijk.
Ja, voor mijn gevoel is het ook wel redelijk klaar. Merk ik ook wel in mijn speeltijd, zelfs met de PS5 upgrade nauwelijks tijd ingestoken nog.
pi_201096348
༼ つ 👀 ༽つ
  woensdag 1 september 2021 @ 16:28:28 #10
447963 endechaos
life is short, enjoy!
pi_201168209
quote:
1s.gif Op maandag 9 augustus 2021 17:06 schreef DKUp het volgende:

[..]
Dorpjes of steden misschien? Kleine mini-planeten en/of space update.

Voor de rest klopt veel momenteel wel eigenlijk.
De trailer is er en tevens direct de update online. Settlements zij. Er nu! top!
pi_201168219
quote:
1s.gif Op maandag 9 augustus 2021 17:06 schreef DKUp het volgende:

[..]
Dorpjes of steden misschien? Kleine mini-planeten en/of space update.

Voor de rest klopt veel momenteel wel eigenlijk.
Je had gelijk, Frontiers draaide om dorpjes.

Ik was heel even weer erg enthousiast, maar toen ik de update zag dacht ik 'meeeeeeh'. Ik ga vooralsnog niet opnieuw beginnen dus ;). Misschien over een half jaartje weer eens kijken.

Vind het wel oprecht jammer dat de focus zo erg op dat basebuilding en huisdiertjes is komen te liggen, terwijl dat beide onderdelen zijn die berhaupt pas later toegevoegd zijn _O-. Exploration, het oorspronkelijke doel, lijkt wat uit het oog verloren te zijn. Logisch als dat is wat de community wenst, ik vind het zelf wat jammer.
pi_201168226
twitter
pi_201174897
Hier werd al heel lang om gevraagd natuurlijk. Eigenlijk zijn alle grote functies nu wel aanwezig in het spel.

Wat gaan ze nu toevoegen?
Meer flora en fauna en een Space-update misschien.
SOONY
pi_201178821
quote:
14s.gif Op woensdag 1 september 2021 22:30 schreef DKUp het volgende:
Hier werd al heel lang om gevraagd natuurlijk. Eigenlijk zijn alle grote functies nu wel aanwezig in het spel.

Wat gaan ze nu toevoegen?
Meer flora en fauna en een Space-update misschien.
Hoezo moet je altijd dingen blijven toevoegen, kan ook gewoon klaar zijn toch?

Is dit spel ook een beetje in te komen voor een newb?
pi_201178888
quote:
4s.gif Op donderdag 2 september 2021 10:15 schreef Leonos het volgende:

[..]
Is dit spel ook een beetje in te komen voor een newb?
Ja hoor, als je gewoon normaal begint en het verhaallijntje volgt is er niets aan de hand. Veel van de content die je in de updates ziet speel je dan gewoon vrij.
pi_201178976
Ik heb er een paar keer geprobeerd in te komen maar het begin is zo enorm traag. Je kan zoveel doen, maar toch heb ik op n of andere manier niet echt een idee waar ik nou heen moet of wat ik nou moet doen.
No amount of money ever bought a second of time.
pi_203691733
twitter
SOONY
pi_203691861
Is dat nog de moeite waard om nu te kopen? :)
pi_203691893
quote:
4s.gif Op woensdag 16 februari 2022 16:56 schreef Leonos het volgende:
Is dat nog de moeite waard om nu te kopen? :)
Zeker weten.
Dit spel is van een zeer matig iets naar een zeer prima game gegaan in de loop der jaren.
Als je gewoon uren lang wilt rondklooien en oneindig veel planeten wilt bezoeken gewoon kopen!
pi_203692726
quote:
4s.gif Op woensdag 16 februari 2022 16:56 schreef Leonos het volgende:
Is dat nog de moeite waard om nu te kopen? :)
Zeker hoor, het is wel een soort van oneindig iets als Minecraft. Alleen heb je hier meer missies en veel minder kiddy. Je kan op een gegeven moment zelf kiezen om lekker te verkennen of missies volgen.
Base Building kan leuk zijn en er zit nu genoeg content in.
SOONY
  donderdag 17 februari 2022 @ 11:56:52 #21
64831 2NutZ
Non-profit paardenstylist.
pi_203701972
quote:
4s.gif Op woensdag 16 februari 2022 16:56 schreef Leonos het volgende:
Is dat nog de moeite waard om nu te kopen? :)
Echt een prachtige en goeie game met constante support en updates _O_
* Je mag wel een iets normalere toon aanslaan. Realiseer je goed dat dit slechts jouw mening is.
pi_205400998
Dit blijft ook gewoon maar door gaan he? _O_ 8)7

Op zondag 15 januari 2017 19:21 schreef Ser_Ciappelletto het volgende:
Als je geen nazi genoemd wilt worden moet je geen achterlijke discriminerende dingen zeggen als: "de islam tast anderen aan in hun rechten".
pi_205407231
twitter
twitter

https://www.nomanssky.com/endurance-update/
De space-update ;)

[ Bericht 12% gewijzigd door DKUp op 20-07-2022 23:27:49 ]
SOONY
pi_206238078


twitter


quote:
4.0 PATCH NOTES

INFORMATION PORTAL
The Guide, Catalogue and Milestones UI pages have been merged into one unified information portal and given a visual overhaul.
The catalogue has been divided into more fine-grained categories, allowing quicker access to information.
A dedicated catalogue has been added for gathering stories and information from planetary sites, such as monoliths, plaques, abandoned buildings and more.
A dedicated catalogue has been added that records the story of your own journey across the galaxy as you complete missions.
Specific catalogue pages have been added to record language information gathered from various aliens met on your journey.
Specific catalogue pages have been added to record refiner recipes learned via experimenting with the various sized refiners available.
A specific catalogue page has been added to record any cooking recipes learning from experimenting with the Nutrient Processor.
Procedurally generated technology is now listed in the catalogue.
Guide pages can now be manually scrolled.
New Guide entries are now previewed on the main information portal.
Key milestones are now previewed on the main information portal.
The milestones page has been given a visual overhaul.
The factions page has been given a visual overhaul.
The medals awarded for faction and milestone progress have been improved.
Milestones and medals can now be pinned as a mission, giving guidance on how to progress.
A new range of faction medals have been added.
The Extreme Survival journey milestone has been reworked so that it counts cumulative time spent in extreme environments, rather than the longest continual time spent in an extreme environment without dying.

NEW DIFFICULTY FRAMEWORK
All the core difficulty and other differences between the game modes have been reworked into a new framework that players can adjust as they see fit.
All existing game modes have been retained as quick and easy presets, and can be selected as before when starting a new game.
Alternatively, players can now choose to create a Custom game where all settings are fully customisable.
Expedition and Permadeath games will remain in their own pool for the purposes of matchmaking and base sharing. All other game modes have been unified so that players can explore together, whatever their difficulty preferences.
An additional game mode has been added to this list, Relaxed mode. Relaxed is the full Normal mode experience, but with significantly reduced need to manage survival systems and maintain technology and resources.
Players wishing to make their existing games more challenging, or take advantage of the new Relaxed mode settings, can customise difficulty options from the pause menu at any time. The vast majority of difficulty settings can be tweaked at any time, in any mode.
Some limited restrictions are imposed when wishing to play Permadeath.
Customisable difficulty options include:
The ability to disable life support and / or hazard protection management.
The ability to customise the speed at which life support and hazard protection are depleted.
The amount of material yielded when mining and harvested.
If sprinting is limited by life support drain and/or stamina.
How fast the scanner recharges.
How much damage players take from combat or the environment.
If technology takes damage when taking damage from combat or the environment.
What consequences there are for death, from none to permadeath.
How much fuel various pieces of technology use, including in Relaxed mode the ability to have free use of ammo, the mining laser and the terrain editor while still retaining general fueling mechanics.
If crafting items is free.
If the game is started with most recipes and blueprints already known, or if they must be earned.
How much items and upgrades cost to buy or learn.
The range of items available in shops.
How large item stack sizes can be within the inventory.
How much health hostile ships / Sentinels / creatures have.
How frequently, if at all, ground combat takes place.
How frequently, if at all, space combat takes place.
How hostile various planetary creatures are in their behaviour.
If the tutorial missions take place or not.
If other inventories (such as the ship and freighter) are always in range or not.
If specialised warp drive upgrades are required to enter specific systems.
If bases and base equipment require power.
How fast standing is gained with various factions.
If the game starts with all squadron or companion slots pre-unlocked.

SAVING
The autosave system has been reworked. Instead of saving when getting out the ship, the game now autosaves silently and automatically during regular play. A full save is still made at all times a save was made before, including getting out of the ship.
Players may now rename their saves. The option is found in the main menu once the save has been loaded.
The most recent player location is now displayed in the save summary.

VISUALS
No Man's Sky on PC now supports AMD FidelityFX™ Super Resolution 2, a cutting edge open source temporal upscaling solution, providing high image quality and improved framerates.
The visual variety of NPCs found aboard freighters has been increased.
The smoothness of third person player movement on slopes has been significantly improved.
The Fleet Command Room freighter component has been visually overhauled and given new visual effects.
New rare asteroid variations have been added to systems across the galaxy.
The freighter hangar entrance effects have been significantly improved.
The space station docking bay entrance effects have been significantly improved.
Atmospheric effects across the entire Space Anomaly have had a visual overhaul.
Visual atmospherics throughout the Atlas Station have been significantly improved.
The visual effects used when harvesting sodium, oxygen and other small plants have been improved.
The cave drip visual effects have been improved.
The landing and ground hover effects for the living ship have been improved.
The visual effects for plaques and word stones have been significantly improved.

INVENTORY
Inventory pages have been given a visual overhaul, including new backgrounds and new item slot styles and backgrounds.
Inventories such as the ship, exosuit, freighter, etc, are no longer subdivided into multiple pages. Technology and Cargo inventories are displayed together on one page.
General inventories have been removed. Items and technology are now separated into their own inventories. All existing saves have been upgraded to combine their slots accordingly, so that no items or unlocked slots have been lost.
The maximum number of slots per inventory has been significantly increased, with 120 item slots and 60 technology slots now available.
Inventory sections are now able to scroll, to accommodate these increased sizes.
Exocraft now make use of the technology inventory. Exocraft inventories have been generally expanded.
Storage Container and Ingredient Storage inventories have been significantly increased, up to 50 slots each.
The cost of purchasing new slots has been generally reduced.
Players can now choose exactly which slot to unlock when purchasing new slots.
Item inventories can now be filtered to highlight specific item types.
Players can now adjust stack sizes and manually choose slots when arranging items inside storage or ingredient containers.
When transferring items to another inventory via quick transfer, free space is now represented as the number of slots rather than item counts.
When transferring items to storage containers via quick transfer, the item will be placed in a container that already contains other items of that type, rather than into the first available slot.
Refunded items (such as fuel from refiners or frigate upgrades from cancelled expeditions) can now be refunded into inventory with space, rather than only into specific inventories.
Oxygen and Pure Ferrite have had their icons updated.
Salvaged Data has had its icon updated.
Log Encryption Keys, Factory Override Units and Salvaged Frigate Modules have had their icons updated.
Starship Storage Augmentations, Cargo Bulkheads, Multi-Tool Expansion Slots and Exosuit Expansion Units have had their icons updated.
Drop-Pod Coordinate Data has been replaced with an Exosuit Upgrade Chart that leads players directly to Drop Pods without having to use the signal booster. The charts can be found while exploring or purchased from a cartographer aboard the space station.

USER INTERFACE AND QUALITY OF LIFE
All menu and options screens have received a visual overhaul.
The mode select and save select screens have received a visual overhaul.
Players may now construct a Trade Rocket upgrade for their Exosuit. This allows the deployment of a personal rocket via the Quick Menu. Items loaded into the rocket and launched will be automatically sold.
Players may now package up any installed technology into a deployable item, which can be archived in storage or redeployed to a new location.
When crafting complex items, players can now view detailed interactive crafting steps, which will take them step-by-step through the entire tree of requirements and sub-requirements.
The number of Communication Station icons displayed is now capped in areas that are dense with many messages.
Interaction targeting has been improved, so that nearby objects are highlighted without the need to aim at them precisely.
Cursor control in menus has been improved for pad users, making it easier to select small buttons.
Crafting products and installing technologies now both use the same button.
Repairing interactions, such as clearing out substances from blocked terminals in abandoned buildings, now have more bespoke text and instructions that more closely match that specific interaction.
A number of instances where inventory animations would snap rather than flow smoothly have been fixed.
Players can now disable first-person head bob effects from the main menu.
A number of instances where the cursor was being reset to the centre of the screen during an interaction have been fixed.
Item highlighting has improved during missions and pinned instructions, making it more clear which items need to be built, repaired or installed.
Pinned technology instructions will now correctly guide players to learn the relevant blueprint if they do not already know it.
Item highlighting hints have been extended to the repair screen and craftable item lists.
Button prompts are now highlighted when a usable item (such as a chart, geode, or procedural technology package) is ready to use.
The Quicksilver Companion Robot will now give advice on how to earn quicksilver.
The signal booster now uses a fast-style interaction, making it quicker to find nearby buildings.

MISSIONS
The Base Computer Archives mission chain has been reworked to remove timers. The archives are now unlocked by decrypting its various passwords, achieved via learning new pieces of alien language.
The rewards for the Base Computer Archive mission chain have been improved.
Missions involving the player's base now respond dynamically to the construction of new bases. When moving to a new system or building a new base, the mission system will attempt to locate the mission at the nearest appropriate base, rather than whichever was closest at the time the mission began.
New Creative Mode games start with a short and non-mandatory guidance mission, to help orientate new players.
Mission details in the log page can now be manually scrolled.
A procedurally generated mission is now activated when encountering a drop pod. This mission will mark the site and allow players to easily find their way back if they need to leave to gather repair materials.
The auto-generated crashed freighter digsite mission now marks individual sites so they can be returned to with ease.
The Vile Spawn dropped from the vessels spawned at Titan Worm burrows can now be collected.
Collecting Vile Spawn may yield the secrets of the worm cult who worship them.
Vile Spawn physics have been improved so they no longer roll away at high speeds.
Vile Spawn are now highlighted by the Scanner and Analysis Visor.
Building waypoint beacons are now shown in the Analysis Visor.
Text tips when changing your active mission or when new missions become available have been improved for clarity.
The mission restart button that becomes available when mission targets are very distant has been improved for clarity.
Mission board rewards have been generally improved, so they are of higher value.
Mission board rewards now more strongly correlate to the player's standing with the commissioning faction, with higher ranks earning better rewards.
Fixed an issue that could prevent mission boards from quickly presenting the mission hand-in page on their first interaction, if the player had missions to hand-in from another system.
Fixed a number of rare blockers in the Armourer and Overseer mission chains.
Fixed a number of instances where mission markers could be lost for core story objectives.
Fixed a number of mission issues that could cause the target sweep to fail to locate a building correctly.
The mission icons for the Living Ship missions have been improved.
Fixed an icon inconsistency in the Armourer missions.
Fixed a number of text formatting inconsistencies across base NPC missions generally.
Improved the message box that appears when interacting with an NPC terminal that has no specialist working available.

BALANCE
The Analysis Visor's base scanning speed has been significantly increased, making it faster to discover creatures, plants and minerals.
Damaged objects encountered in the world (such as cargo crates in the wrecks of freighters) are now far more likely to require a repair that can be resolved in place, rather than necessitating gathering additional materials.
The amount of Quicksilver rewarded by standard Nexus missions, as well as special weekend event Nexus missions, has been increased.
In addition to nanites and portal rune knowledge, the grave sites of fallen Travellers now offer Memory Fragments, containing valuable technology.
Interactions with Travellers now generally give higher quality rewards and items.
The list of additional substances that can be gathered from planetary rocks and flora after successfully analysing them has been streamlined, to avoid polluting inventories with small numbers of a wide range of items.
The range of items awarded as scrap when salvaging a starship has been decreased, to avoid unnecessarily polluting inventories and to make the salvaging process more streamlined.
Deployable technology products of the same type now stack, reducing the inventory slots required while waiting for the right time to use them.
The amount of oxygen harvested from plants has been slightly increased.
The amount of sodium harvested from plants has been slightly decreased, but sodium plants are now distributed more densely across planets.
The sell price of storm crystals has been increased.
The sell price of various raw materials gathered on planets has been decreased, to reward the creation of more complex trade items via crafting.
The purchase price of key survival materials in space station trade terminals has been increased.
Extremely large mineral extractor arrays are now affected by diminishing returns, reducing the effectiveness of each additional unit over the cap.
The potency of the Oxygen Recycler has been increased.
The amount of time that fuel asteroids stay marked after a space scan has been adjusted.
Teleporters can no longer be used to avoid danger while smuggling illegal goods.
Creative Mode games now start with a hyperdrive pre-installed.
The time that Sentinels will continue to hunt wanted players now scales with general combat difficulty.
More challenging game modes and difficulty settings now restrict the availability of key items at trade terminals, so that key survival items must be found or crafted instead of bought.
When using higher difficulty settings, the starship is significantly more expensive to summon than it is to launch while piloted, making the decision to summon rather than walk a more complex equation.
On higher difficulty settings, technology can be broken when taking damage. The chance scales with shield strength, so that more fully shielded Travellers are largely safe.
On all but the harshest settings, the base probability of technology breaking is very low.
The damaged technology is relevant to the type of damage received, so that (for example) extreme cold damage is more likely to break thermal hazard protection.

BASE BUILDING
Power cables and other wire placement has been improved so that wires snap more easily, reducing fiddliness when building power grids.
Power cables and other wires are now more easy to highlight when using delete to remove base building objects.
Power cable visual effects have been improved.
Fixed a number of visual issues with power cable snap points.
Fixed an issue that prevented plug sockets from appearing at the end of power cables.
The build menu UI now stays stable while placing power cables and other wires.
In edit mode, the build menu now gives information about which part is currently being targeted.
Hydroponic planters can now be placed freely without the need to snap to a structure.
Fixed a snapping issue with the cuboid room frame.
Fixed an issue that prevented players from picking up or editing already placed parts that happened to be near a landed starship.

BUG FIXES
Fixed a number of crashes related to memory management.
Fixed a rare crash related to frigate expeditions.
Fixed a rare issue that could cause mission-critical objectives to become stuck inside volcanoes.
Fixed a rare blocker that could occur when saving and reloading immediately after visiting the Atlas station in key story moments.
Fixed an issue that caused the starship to judder when opening the inventory with the pulse drive active and the starship camera in third person.
Fixed an issue that could prevent teleporters on derelict freighters from working correctly.
Fixed a number of network and matchmaking issues.
Fixed a number of network synchronisation issues affecting Sentinel drones.
Fixed an issue that could cause thousands of sentinels to spawn at a settlement during the Trace of Metal mission.
Fixed an issue that could cause missions to incorrectly report their target as being in another system, when their target was in fact the Space Anomaly.
NPC navigation systems have been optimised.
Fixed an issue that could cause phantom item alerts about new upgrade modules appearing when the inventory was full.
Fixed an issue that could cause conventional mission messages and detailed mission message boxes to draw over the top of each other.
Fixed an issue that caused ground collision in the starship to be incorrectly reported as Exosuit damage.
Fixed an issue that caused the incorrect number of required slots to be listed when attempting to salvage a starship without enough inventory space.
Fixed an issue that could cause starship inventories to become corrupted when getting a ship that was in the process of being salvaged.
Fixed a rare issue that could prevent living frigates from making contact with the player.
Fixed an issue that could cause freighter base NPCs to claim to be the captain of living frigates.
Fixed an issue that caused the black market mining laser upgrades to have too few stat bonuses.
Fixed an issue that caused the substance collection boost effect of the Optical Drill to affect all item collection, not just mining.
Fixed an issue that caused substance collection across the game to be drastically reduced when the Soul Laser is installed in your current Multi-Tool.
Fixed an issue affecting the first-person camera that could cause the Exosuit backpack to become invisible in the inventory after getting in the starship.
Fixed an issue that caused the Minotaur's Icarus Fuel System to display an irrelevant fuel bar and not correctly report its upgrade stats when viewed in the inventory.
Fixed an issue that could cause the Space Anomaly interior to remain visible and floating around the system after using its teleporter to warp to the space station in your current system.
Fixed a number of instances where interactions would fail to correctly give rewards upon their successful completion.

https://www.nomanssky.com/waypoint-update/
SOONY
pi_206245007
Het houdt niet op. Niet vanzelf :'(
No amount of money ever bought a second of time.
pi_206245154
quote:
0s.gif Op zaterdag 8 oktober 2022 10:27 schreef TigerXtrm het volgende:
Het houdt niet op. Niet vanzelf :'(
The journey continues en volgend jaar in ieder geval een PSVR2-update dus nee :+
SOONY
pi_206487937
quote:
0s.gif Op zaterdag 8 oktober 2022 10:27 schreef TigerXtrm het volgende:
Het houdt niet op. Niet vanzelf :'(
Ik heb ook nooit de smaak te pakken gehad.
Maar ik heb die nieuwe 'relaxed mode' uitgeprobeerd die met die Waypoint is gekomen en op die manier vind ik de gameplay een heel stuk beter.
Niet alleen makkelijker, maar vooral een veel betere gameplay.

Na al die jaren ontwikkeling, heb ik het nu toch maar gekocht.
Met de laatste grote update vind ik het eindelijk lekker spelen.
pi_206488096
ik vond em bij release al best prima spelen, de wegvinden was een uitdaging en nooit de atlasroute gevolgd want de points waren all-over-the-place

wellicht is dat nu wat gefixt :')
pi_207580068
Ik kan geen genoeg krijgen van dit geweldige spel
pi_208668964
Op zondag 15 januari 2017 19:21 schreef Ser_Ciappelletto het volgende:
Als je geen nazi genoemd wilt worden moet je geen achterlijke discriminerende dingen zeggen als: "de islam tast anderen aan in hun rechten".
pi_209463085
Op zondag 15 januari 2017 19:21 schreef Ser_Ciappelletto het volgende:
Als je geen nazi genoemd wilt worden moet je geen achterlijke discriminerende dingen zeggen als: "de islam tast anderen aan in hun rechten".
pi_209467423
Vijf weken een expeditie blijkbaar en daarna zit er vermoedelijk iets anders in de koker.

Verschillende biomes op een planeet en meer te toen in space zou wel leuk zijn.

Wat een game en ontwikkeling trouwens c_/
SeanGOD heeft het goed opgelost.
SOONY
pi_210335401

quote:
We can't quite believe that seven years have passed since launch. What a crazy journey!

Our journey continues with ECHOES - coming soon!
Nieuwe update komt snel >:)
SOONY
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