De demo is vandaag uitgekomen en ik heb 'm inmiddels uitgespeeld.
Er zit ongelooflijk veel actie in en het spel zit gewoon vol met bloed. Qua speelstijl doet het nogal arcade aan, want het is nogal flink knoppen-bashen geblazen. Naar mijn mening de moeite waard om eens te proberen. Zie deze link voor mirrors.
Veel plezier
quote:Helaas......de systemspecs zullen ietsje hoger liggen
Op vrijdag 20 december 2002 20:06 schreef nikanoru het volgende:
(...)Draait ie ook nog op een ouwe p3 500?
Echt een supervet spel man
In het begin is het nogal wennen met de camera stand (omdat je die erg met je muis beinvloed) maar dat went snel..
Echt een Cool spel..
quote:Ik heb het ook installed staan, alleen ik ben ik "niet zo dol" op spinnen in IRL, en nou zitten er ook spinachtige krengen in de eerste levels van die game
Op zaterdag 3 mei 2003 23:25 schreef Darknezz het volgende:
Ik heb sinds 3 dagen het volledige spelEcht een supervet spel man
In het begin is het nogal wennen met de camera stand (omdat je die erg met je muis beinvloed) maar dat went snel..Echt een Cool spel..
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quote:En of dat spel Roeleert...
Op zondag 4 mei 2003 00:08 schreef CoolGuy het volgende:[..]
Ik heb het ook installed staan, alleen ik ben ik "niet zo dol" op spinnen in IRL, en nou zitten er ook spinachtige krengen in de eerste levels van die game
Maar ik speel stug door want de game roelt gewoon ontzettend hard !
Ik kom nou steeds verder n het word steeds moeilijker...
De mannetje worden ontzettend snel (gellukig zit er een slomo optie in ) en ze gaan steeds moeilijker dood
blood en health?
zelfde als dat andere vampier spel?
Vampires: The Masquarade?
quote:Nee is heel anders als The Masquarade.
Op donderdag 7 augustus 2003 04:19 schreef speedfreakssj het volgende:
wat zijn die rode en blauwe lijnen?blood en health?
zelfde als dat andere vampier spel?
Vampires: The Masquarade?
Die afbeelding linksonder (met dat halve gezichtje) is je health. Die is ze op deze screen toevallig even aan het bijtanken.
Als je een boss bevecht (je hebt een lijst nazi officieren die je moet uitschakelen) heeft die ook zo'n health balkje.
Rechtsonder heb je een kompas (dat rondje met lichtje) en vier vakjes die aangeven welke "view" je gebruikt.
Rayne kan naast normaal ook soort infrarood kijken. En als je verder in het spel komt kan ze inzoomen (handig voor snipen) en een alertview. Die laatste is mooi in handgevechten, dan gaat alles in slowmo.
Dat rooie dakje boven die vier blokjes ( /\ ) is je Bloodrage. Met handgevechten loopt die langzaam vol. Dan kun je zo'n 20 seconden in bloodrage mode komen waarin Rayne er even helemaal op los hakt. Erg handig tegen taaie tegenstanders of als je geambushed wordt door een stuk of 10 soldaten., waar dan vervolgens weinig van overblijft.
Ik vind het een erg geslaagd spel en er zit ook plenty humor in.
quote:
BloodRayne 2 Q&AA short while back BloodRayne came out for the Xbox, and enjoyed quite a bit of commercial success as gamers embraced its bloodsucking Vampire je ne sais quoi. Now a sequel is on the way as well as a movie based on the franchise. We recently had the opportunity to talk with Liz Buckley, Product Manager on both BloodRayne titles, about what to expect from the upcoming game and movie. A big thank you goes out to Liz for taking the time to do this interview.
Please, tell us who you are, your role in BloodRayne as a franchise, and your experience in the gaming industry.
Liz Buckley, Product Manager on the original BloodRayne and BloodRayne 2. Ive been in advertising/marketing for 8+ years and in addition to Majesco, Ive worked at 989 Studios and Acclaim on such titles as Syphon Filter, Dave Mirra Freestyle BMX, Twisted Metal IV, Cool Boarders 4, Bust-A-Groove and many others.
Why a BloodRayne 2? Was it born out of an idea for a movie?
BloodRayne was designed as a franchise property from the very beginning so we always had the intention of expanding the story and developing the character further. She has a great deal of appeal and the original game was incredibly successful for us so following up with a sequel definitely made sense.
BloodRayne the movie is also under development by Uwe Boll and Brightlight Pictures with an anticipated late 2004/early 2005 release date.
Where will the movie be filmed?
Eastern EuropeHas anyone been cast for the lead role in the movie and will her likeness and voice be used in the next game? What is/was the process of casting her?
Not yet. Casting wont begin until later this year because the script is still under development. Since BloodRayne already has an established look, it doesnt make sense to use a likeness of the actress in game. Voice work makes more sense but the timing will likely make this difficult since we have to get started on voice work earlier given our October 2004 launch date. The movie producers have had some early interest from a few actresses but they will do a formal casting call when the script is ready.
Will the game and movie replicate one another or will they be separate entities (like the last Tomb Raider game and Tomb Raider: Cradle of Life)?
The game sequel takes place in modern day and picks up on some of the ideas introduced in the original BloodRayne story that was set in the 1930s and 1940s. The movie will actually be a prequel to the original game and explores BloodRayne within the 1800s. The producers want to make sure its differentiated from the Blade series and newer films like Underworld.
How important is a game tie-in to a movie? Can it drive interest in the movie (and vice versa)?
Its important that the movie maintain the integrity of the BloodRayne character. It will absolutely help us increase awareness for the property and introduce it to a more mass-market audience. Both the game and the movie will benefit from each other since fans of the series will want to see BloodRayne come to life on the big screen and moviegoers who like the character will want to explore the roots of where that character came from.
Will we get to see BloodRayne 2 to any extent at E3 2004?
Definitely! Xbox, PlayStation 2 and PC versions will all be playable on the floor.Is a new engine being built from scratch for BloodRayne 2? How versatile will it be?
BloodRayne 2 runs on a modified version of the Infernal Engine, Terminal Reailtys game engine from the original BloodRayne. The engine modifications are helping the team create a much more immersive game with a higher degree of detail. More dynamic and realistic glass and cloth effects, for example, easily surpass what we were able to achieve in the first game. Our in game cutscenes will also benefit from engine updates as will the layout of our levels. The versatility is also evident in how quickly the team can build levels since many of the modifications have been to the engines toolset.
How far into development is BloodRayne 2? And how large is the team working on it?
BloodRayne 2 launches in October 2004 and its been under development since the original game launched in October 2002. The team is similar in size to the original teamaround 20 people.
What is the team doing to ensure they address any criticisms of the original (like taking too long to feed)? Reading a lot of reviews!
Were definitely aware of what needs to be improved from the original game. The press and fans have been instrumental with their feedback and the team is working hard to address all major criticisms. For example, the combo system has been entirely reworked as a result so that there is much more depth and precision to her moves and none of the previous randomness to her combos. Feeding also has more variety to it with fatality moves that help the player increase the Blood Rage meter. Were also focusing on improving realism via motion capture and soft body physics on our AI and adding to replay-ability with a new experience system.
Will the basic game mechanics found in the original appear in BloodRayne 2?
One of the hallmarks of the BloodRayne series is the fast-paced acrobatic combat. All of the basics relating to this will be in the game but there will be a lot of new mechanics that add more variety and depth to that combat. Horizontal and vertical poles, railsliding, fatality moves, 35+ combosall of these additions help bring the franchise to the next level.
What are the chances well see a BloodRayne action figure series?
Im exploring these possibilities! Stay tuned for details.
(February 7, 2004)
Nog meer info:
Bron
quote:Het ziet er naar uit dat ze goed geluisterd hebben naar de kritieken op deel 1. Meer en intellegentere combo's, minder knoppengeram en nog betere graphics/physics.
The sequel to Majescos cult classic BloodRayne promises to be a contender in the vast amount of possible great games scheduled for release in 2004.Bloodrayne made a daring and bloody debut across all 3 major gaming platforms as well as the PC. Unfortunately there were more than a few flaws that distracted from the story and potential gameplay.
Bloodrayne 2 promises to correct these issues with new action-packed acrobatic moves which incorporate the use of various poles and rails to guarantee fast and furious gun and blade precision. Majesco has also wisely upgraded and remapped their melee combat engine to a more advanced combat mode allowing deeper and more precise fighting where more than 30 combos can be earned and added to your reference menu throughout the game. Sounds good so far but this package would not be complete without the addition of 12 fatality finishing moves at your disposal, finishing moves like The Cleve and Stab and behead allow you to end feeding sequences with grace and style.
Unlike the original Bloodrayne, Bloodrayne 2 uses motion-captured movements as well as a new soft body physics engine that offers more dynamic and realistic bloodbaths. The life-like movements of Bloodrayne 2 plus the revamped aura vision really improves the feeling of playing an integral role in the game. Bloodraynes harpoon has also received a vast upgrade allowing Bloodrayne to pull environmental objects down onto unsuspecting attackers as well as stab and throw aggressive attackers around like rag dolls. Filling the bloodlust meter this time around will activate both Blood Rage and Ghost Feed modes for over the top attacks. The biggest upgrade for this installment in the Bloodrayne series is the new experience system which gives you the ability to upgrade weapons and abilities based on how you play the game, for example, creative killing is largely rewarded with bonuses.
Bloodrayne 2 uses Terminal Realitys modified Infernal Engine which produces highly detailed environments with lifelike physics and a great use of real time shadows. This helps bring the world of Bloodrayne alive as well as making it believable along with the addition of all new highly destructible and interactive environments. Most of which are set in a modern day city for the utmost real effects.
The first Bloodrayne was troubled with a few flaws that took vastly away from any potential the gameplay had to offer. Fortunately Bloodrayne 2 looks like it will make up for the few shortcomings of the original with an entirely revamped engine as well as an intriguing story line that has me truly waiting with anticipation for its release sometime this year (probably in time for the launch of the BloodRayne movie).
And heres the official take on the project:
BloodRayne is a dhampir, born from the unnatural union of vampire and human. Blessed with the powers of a vampire but cursed with the unquenchable thirst for blood and a weakness to sunlight, Rayne is challenged with her most personal battle yet in BloodRayne 2.
When we last saw BloodRayne in 1935, she joined forces with the shadowy Brimstone Society to destroy a supernatural Nazi bid for dominance. Her father, Kagan, an influential Nazi collaborator, was killed in an accident at the close of the War. Cheated of killing Kagan herself, Rayne has spent the last sixty years ferreting out and destroying his many offspring, her siblings. They have banded together and formed the Cult of Kagan, pledging to carry on his legacy of creating a new era of vampire supremacy where humans are mere cattle for the bloodthirsty predators that hunt them. BloodRaynes nefarious siblings have created The Shroud, a mysterious substance which, when released, renders the suns lethal rays harmless to vampires and twists nature into a nightmarish perversion. Now only BloodRayne stands between an unsuspecting humanity and a horrifying vampire dawn.
Features:
New acrobatic action on poles and rails offers variations for fast-paced blade and gun combat.
Advanced melee combat for deeper, more precise fighting with more than 30 combos. Do the combo you want, when you want to do it. After earning a combo, its added to a reference menu accessible on the Pause screen so skilled fighters can test out all of her available moves.
12 fatality finishing moves like the cleave and stab and behead let you end feeding sequences with a flair.
Motion-captured movements and new soft body physics system for more dynamic and realistic kills.
New devastating powers include Enhanced Blood Rage and Ghost Feed.
All new highly destructible, interactive environments set in a modern day city.
Revamped aura vision serves more integral role in game play.
New Experience System lets you upgrade weapons and abilities based on how you play the game; creative killing is rewarded with bonuses.
Harpoon has new functionality: BloodRayne can pull environmental objects down on attackers and use the harpoon to stab and throw enemies.
Remapped controls make melee combat easier and more accessible.
Fill the Bloodlust meter to activate Blood Rage for damaging over-the-top attacks Terminal Realitys modified Infernal Engine produces highly detailed environments with lifelike physics and real time shadows.
Ik heb er iig heel erg veel zin in!!!
Tis wel duidelijk te merken dat het een console port is....richten is niet echt nodig, en om de één of andere manier worden dialogen in cutscenes nooit afgemaakt. Is mijn systeem te snel
Wel een eitje trouwens, dat spel
Maar hoe zit het met dialogen? Die wordenbij mij altijd afgebroken zodat ik de laatste woorden niet hoorquote:Op donderdag 18 maart 2004 01:04 schreef speedfreakssj het volgende:
moet je verder spelen.
die laatste demoon is NIET makkelijk. en dat springen in deel 2 met die "boom" in het midden is ook kut.
Ik heb hem op de Xbox omdat hij voor de PC niet te krijgen was :Squote:Op donderdag 18 maart 2004 10:09 schreef Elegy het volgende:
[..]
Maar hoe zit het met dialogen? Die wordenbij mij altijd afgebroken zodat ik de laatste woorden niet hoor
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