quote:dit kan zeker leuk worden
Op maandag 2 december 2002 23:34 schreef Notorious_Roy het volgende:[..]
Herinner je de geruchten over Rare weg bij Nintendo?
Waar rook is, is vuur...
quote:idd, wind walker klinkt veel stoerder
Op maandag 2 december 2002 23:33 schreef Notorious_Roy het volgende:
Wind Wanker...Dat had ik nog niet eens door... Ik zat zelf meer aan wind waLker te denken...
quote:Dat spel heb ik teveel gedaan, die zou ik nu nog blind kunnen doen denk ik
Op dinsdag 3 december 2002 11:34 schreef SmashBro het volgende:
The Wind Waker... Verwijzing naar Link's Awakening (wat eigenlijk de droom van de Windfish was)?
[sub]waarom ik dit weet geeeeeeen idee
[/sub]
quote:eerst zien, dan geloven
Op dinsdag 3 december 2002 16:52 schreef febster het volgende:[..]
Dat spel heb ik teveel gedaan, die zou ik nu nog blind kunnen doen denk ik
(code uit de bieb halen (bij die 2 gasten) dan naar t grote ei op de berg en dan links rechts naar voren rechts links omlaag omhoog (ofzo) lopen en dan ploef was je der
[sub]waarom ik dit weet geeeeeeen idee
[/sub]
quote:*blinddoek omdoet*
Op dinsdag 3 december 2002 17:38 schreef gieling.com het volgende:[..]
eerst zien, dan geloven
* febster Gameboy Pocket pakt en gaat proberen
quote:Ok, we geloven je
Op dinsdag 3 december 2002 17:54 schreef febster het volgende:[..]
*blinddoek omdoet*
* febster Gameboy Pocket pakt en gaat proberen
quote:Nope, nix, nada
Op dinsdag 3 december 2002 19:42 schreef Chocobo het volgende:
Wat gamed iedereen momenteel op de Cube ?
* nikanoru pakt weer ff X-files voor mein psx.
quote:ED.
Op dinsdag 3 december 2002 19:42 schreef Chocobo het volgende:
Wat gamed iedereen momenteel op de Cube ?
quote:Niks
Op dinsdag 3 december 2002 19:42 schreef Chocobo het volgende:
Wat gamed iedereen momenteel op de Cube ?
quote:Timesplitters 2 en Mario Sunshine
Op dinsdag 3 december 2002 19:42 schreef Chocobo het volgende:
Wat gamed iedereen momenteel op de Cube ?
quote:Is dit een variant op BDSM?
Op dinsdag 3 december 2002 20:23 schreef speknek het volgende:
SSBM.
quote:Ik moet bijna lachen
Op dinsdag 3 december 2002 22:51 schreef Uncle_Sam het volgende:[..]
Is dit een variant op BDSM?
quote:Als ik het tegen m'n broertje speel wel.
Op dinsdag 3 december 2002 22:51 schreef Uncle_Sam het volgende:
Is dit een variant op BDSM?
---
*disclaimer*
omdat ie zo goed in het spel is.
quote:
Op dinsdag 3 december 2002 22:51 schreef Uncle_Sam het volgende:[..]
Is dit een variant op BDSM?
November 06, 2002 - When the Game Boy Advance was announced back in 1999, one of the first features Nintendo touted for the system was interconnectivity to the then-in-development Dolphin system...now known as, of course, the Nintendo GameCube. In 2002, that plan was put in full force when the company released the GameCube Game Boy Advance Cable, a ten-dollar device that simply connects the Game Boy Advance's link port to one of the four GameCube controller ports.
With specially written software, game developers can make the Game Boy Advance and GameCube talk to each other. Some games require a specific GBA game inserted and booted in the handheld, while others utilize the GBA's ability to store programs into its internal memory. Using the GBA's 256K of system RAM, programmers can create miniature programs and games that can be executed on the handheld without the need for a cartridge in the slot.
Though this connection idea has been slow moving since the GameCube's debut in November 2001, the feature is really beginning to take off, and by 2003 players can expect to find the majority of Nintendo's first-party GameCube games to feature GBA connectivity, as well as a good handful of third-party support.
The following is a master list of current and future games that feature Game Boy Advance connectivity with the GameCube.
Released:
Animal Crossing
Developer: Nintendo
Publisher: Nintendo
Requires: Game Boy Advance, GameCube GBA cable
Utilizes: e-Reader device
Connection support: Major
Because this list is alphabetic, it's just coincidence that the game Nintendo is spotlighting as its flagship game to offer Game Boy Advance link up shows up at the top of this feature. But believe it...Nintendo went all out connecting its handheld to its life adventure, coming up with several really cool ways of integrating the GBA into the GameCube design. Players can create textures on the handheld by downloading a tiny art program, or play a library of NES games on the go. Earn tons of money or store extra furniture by visiting a remote island, only accessible by hooking up a GBA system to the GameCube. And, with the optional e-Reader peripheral, anyone can send special items, textures, or village tunes by swiping specially encoded Animal Crossing e-Cards. The connectivity support isn't a gimmick, folks...it's almost integral to the enjoyment of this excellent GameCube title.
Crash Bandicoot: Wrath of Cortex
Developer: Eurocom
Publisher: Universal Interactive
Requires: Game Boy Advance, GameCube GBA cable
Connection support: Minor
When the GameCube port of the PlayStation 2/Xbox Crash Bandicoot adventure hits shelves this holiday, players will be able to download a mini-game to the Game Boy Advance system. The game, Crash Blast is a simple target-shooting game developed by the team responsible for the first and second Crash Bandicoot adventures on the GBA: Vicarious Visions. This mini-game isn't really purchase-worthy, but it's a nice little extra for those who put in the investment for a GameCube GBA cable.
Disney's Magical Mirror
Developer: Capcom
Publisher: Nintendo
Requires: Game Boy Advance, GameCube GBA cable, Disney's Magical Quest
Connection support: Miniscule
Well, where there's one side of support from Nintendo, there's the other...where Nintendo went all out for Animal Crossing, its connectivity support for its Disney adventure was obviously an afterthought. In the game's game save menu, players can upload a mysterious file from the Game Boy Advance's Disney's Magical Quest that, somehow, adds or alters some things in the GameCube adventure. But it's so minor that we haven't been able to find what those little things are. It doesn't help that neither game is all that hot, anyway...
Madden NFL 2003
Developer: Tiburon
Publisher: Electronic Arts
Requires: Game Boy Advance, GameCube GBA cable
Connection support: Miniscule
Hey, nobody said that connection support needed a point, as proven by EA Sports' latest Madden incarnation for the GameCube. By connecting a Game Boy Advance to one of the controller ports, you can activate a silly little link feature that puts a realtime-updated scoreboard on the handheld's LCD screen during GameCube play. The screen will also light up with energetic "First Down!" animations as well as a cute cheerleader during the game. While this support is entirely useless, it does give next year's version more potential...now that the programmers have figured out how to link the GBA to GameCube, we might get, oh, I don't know, the ability to secretly select plays in Madden NFL 2004? Maybe?
Phantasy Star Online Ver. 1 & 2
Developer: Sonic Team
Publisher: Sega of America
Requires: Game Boy Advance, GameCube GBA cable
Connection support: Major
Another surprise revealed at this year's E3 was Sega's demonstration of its online RPG's connection feature: by going to the game's online lobby, players can connect their GBA and play mini-game versions of Chu Chu Rocket, Columns Crown, Puyo Pop, and, probably the most exciting, Nights into Dreams on the handheld. This one's a little hard to classify, since, honestly, the GBA connection isn't entirely necessary. But, it does give Sega the ability to post small demos of its upcoming GBA games for players to taste-test for free, simply by downloading them off the PSO server. And that should be a big deal for any GBA gamer.
Sonic Adventure 2: Battle
Developer: Sonic Team
Publisher: Sega of America
Requires: Game Boy Advance, GameCube GBA cable
Utilizes: Sonic Advance
Connection support: Minor
Believe it or not, Sega was the first company out of the gate with a game that supported the Nintendo GameCube Game Boy Advance link cable. Sonic Adventure 2: Battle is a port of a Dreamcast platformer, and in the original platformer Dreamcast owners had the ability to raise little critters (known as Chaos) outside of the game using the system's VMU memory devices. Since the GameCube doesn't have a VMU, and since Sonic Team still wanted this feature in the GameCube game, the development company rebuilt the Chao Garden for play on the Game Boy Advance. Players can opt to download the Chao Garden in an empty GBA, or they can use the Chao Garden already built into Sonic Advance...which is a lot more convenient since players can save their progress to the GBA cartridge whenever they want. The Chao Garden is just a side minigame that really has no bearing on the main GameCube adventure...but it's a welcome addition regardless.
Future Support:
Choro Q!
Developer: Takara
Publisher: Takara
Requires: Game Boy Advance, GameCube GBA cable
Connection support: Unknown
Takara hasn't yet revealed what the link-up feature between the new GBA and GameCube versions of Choro Q just yet -- we may have to wait until the Cube version is shipped this December before we can know what the case is for either version. Indications do seem to be pointing at the link-up feature being a GameCube bonus, and we would guess that the secret feature would be more unlocked parts and goodies to customize your Choro Q penny racers.
Donkey Kong Plus
Developer: Nintendo
Publisher: Nintendo
Requires: Game Boy Advance, GameCube GBA cable, Donkey Kong Plus GBA
Connection support: Major
This game was quite possibly the biggest mystery at Nintendo's booth at E3 2002. The company quietly showed off an enhanced version of the classic Game Boy platform puzzler, Donkey Kong on both the GameCube and the Game Boy Advance. The connection allowed players to build brand new levels of their own creation via the toolkit on the GameCube, and when finished players could upload those levels to the GBA and take them on the go. Nobody at Nintendo was willing to talk about how it planned on releasing the game, or whether the game would actually ship.
Final Fantasy: Crystal Chronicles
Developer: Square
Publisher: Square
Requires: Game Boy Advance, GameCube GBA cable, Final Fantasy Crystal Chronicles GBA
Connection support: Major
Square's first real major project for the GameCube will feature Game Boy Advance link, but it's a bit confusing. According to the last Square announcement, the Game Boy Advance replaces your controller in this link feature. All your character information is displayed on the GBA screen, keeping it hidden from other players (up to four can play simultaneously). The communication results from you having to now shout out things like "I'm about to die! Use a healing spell!" and "Leave it to me! I'll use magic!" But whether or not the link requires the previously announced GBA version of Crystal Cronicles, is unclear. We'll find out when the game ships next year in Japan.
Metroid Prime
Developer: Retro Studios
Publisher: Nintendo
Requires: Game Boy Advance, GameCube GBA cable, Metroid Fusion
Connection support: Unknown
So here's the deal: Nintendo revealed back in August that both Metroid Prime and Metroid Fusion will interact in some fashion using the GameCube Game Boy Advance cable. Well, it's not so big of a deal, really: Players who finish Metroid Prime can link up Metroid Fusion and unlock Samus' new suit in the First-Person Adventure. Players who finish Metroid Fusion can link up to Metroid Prime and unlock the original NES version of Metroid on the GameCube. It's too early to say whether players will be able to download Metroid to the GBA much like they can with NES games on Animal Crossing.
Legend of Zelda GameCube
Developer: Nintendo
Publisher: Nintendo
Requires: Game Boy Advance, GameCube GBA cable
Connection support: Minor
At E3 last May, Nintendo had one GameCube set aside to show off a potential feature in the cel-shaded adventure. By hooking up a Game Boy Advance, players can equip the handheld as an item in their inventory...by using the GBA, a little program gets sent to the system that allows a second player to play as Tingle...on the LCD screen, players see the familiar Legend of Zelda map, but on the GameCube version, the player is represented as a cursor that can move freely in the local area. The person playing as Tingle can help link by moving the cursor over items and blowing them up with bombs...destroying vases, enemies, or doorways while Link does his own thing. This was only one of many ideas the designers had for the GBA...it will be interesting to see what they come up with for when the game ships next year.
Rayman 3 Hoodlum Havoc
Developer: Ubi Soft
Publisher: Ubi Soft
Requires: Game Boy Advance, GameCube GBA cable, Rayman 3 GBA
Connection support: Minor
Ubi Soft revealed at the Electronic Entertainment Expo in May that the Game Boy Advance version of Rayman 3 will feature connectivity with the GameCube version of that same game. Tentative information indicates that users that connect their systems and games together will be able to download new levels and challenges to the GBA game
Roll-a-Rama
Developer: Nintendo
Publisher: Nintendo
Requires: Game Boy Advance, GameCube GBA cable
Connection support: Major
What originally was announced as Kirby's Tilt 'n Tumble Advance and Kirby's Tilt 'n Tumble 2 has now become an even more wacky rolling game. Nintendo hasn't finalized its release plans for this game, but according to representatives showing off the game at E3, the game will sell as two independent games: a GameCube game where players control their marbles via the control stick; and an original Game Boy Advance title, with a tilt-sensing chip in the cartridge. By linking the two versions together, players can activate new levels in the GameCube game that are controlled by tilting the GBA system. If the ball falls off the edge on the GameCube, players can save the falling sphere by "catching" it on the Game Boy Advance screen.
Stage Debut
Developer: Nintendo
Publisher: Nintendo
Requires: Game Boy Advance, GameCube GBA cable
Utilizes: GameEye
Connection support: Major
Another mystery product made a showing at E3 in May 2002, with Nintendo displaying this "game" where players modify and customize dance sequences by selecting and manipulating virtual "actors". When the GameEye digital camera peripheral ships for the Game Boy Advance, players can snap pictures of their buddies and map those images to the 3D models...much like how the Game Boy Camera could be used on the 64DD and the Paint Studio and Talent Studio games released in Japan. No release date has been revealed on Stage Debut...not in the US or in Japan.
quote:Alleen Zelda zou eventueel nog wat naar achteren worden gezet, omdat Nintendo met Zelda niet te dicht in de buurt van Metroid Prime wil zitten.
- Metroid Prime : 28 Maart 2003
- Phantasy Star Online Episodes 1 & 2 : 1e kwartaal 2003
- Super Monkey Ball 2 : 1e kwartaal 2003
- The Legend of Zelda : The Wind Waker : 2de kwartaal 2003
- 1080 Avalanche : 2de kwartaal 2003
- Wario World : 2de kwartaal 2003
- Final Fantasy Crystal Chronicles : 4de kwartaal 2003
- Blood Omen 2 : 1 januari 2003
- Hitman 2 : Silent Assassin : 1 maart 2003
- Skies of Arcadia : 1e kwartaal 2003
- Evolution Skateboarding : 1 januari 2003
- Tom & Jerry : maart 2003
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