http://newsroom.fb.com/news/2014/03/facebook-to-acquire-oculus/quote:Acquisition positions Facebook to accelerate Oculus’ growth in gaming, communications and new social experiences
MENLO PARK, CALIF. – March 25, 2014 – Facebook today announced that it has reached a definitive agreement to acquire Oculus VR, Inc., the leader in immersive virtual reality technology, for a total of approximately $2 billion. This includes $400 million in cash and 23.1 million shares of Facebook common stock (valued at $1.6 billion based on the average closing price of the 20 trading days preceding March 21, 2014 of $69.35 per share). The agreement also provides for an additional $300 million earn-out in cash and stock based on the achievement of certain milestones.
Oculus is the leader in immersive virtual reality technology and has already built strong interest among developers, having received more than 75,000 orders for development kits for the company’s virtual reality headset, the Oculus Rift. While the applications for virtual reality technology beyond gaming are in their nascent stages, several industries are already experimenting with the technology, and Facebook plans to extend Oculus’ existing advantage in gaming to new verticals, including communications, media and entertainment, education and other areas. Given these broad potential applications, virtual reality technology is a strong candidate to emerge as the next social and communications platform.
“Mobile is the platform of today, and now we’re also getting ready for the platforms of tomorrow,” said Facebook founder and CEO, Mark Zuckerberg. “Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate.”
“We are excited to work with Mark and the Facebook team to deliver the very best virtual reality platform in the world,” said Brendan Iribe, co-founder and CEO of Oculus VR. “We believe virtual reality will be heavily defined by social experiences that connect people in magical, new ways. It is a transformative and disruptive technology, that enables the world to experience the impossible, and it’s only just the beginning.”
Oculus will maintain its headquarters in Irvine, CA, and will continue development of the Oculus Rift, its ground-breaking virtual reality platform.
The transaction is expected to close in the second quarter of 2014.
Facebook moet zn investering terugverdienen, dus dat het niets met elkaar te maken gaat hebben kan je vergeten.quote:Op dinsdag 25 maart 2014 22:51 schreef totalvamp het volgende:
Zolang Facebook zich maar niet bemoeit met de OR en het voorderest niks met elkaar te maken heeft.
Aangezien ze de OR verkopen, gaat de winst naar hun toe lijkt me.quote:Op dinsdag 25 maart 2014 23:02 schreef Crazy Harry het volgende:
Bah!
[..]
Facebook moet zn investering terugverdienen, dus dat het niets met elkaar te maken gaat hebben kan je vergeten.
Hopelijk is het een 1 april grap.
Omdat er potentieel in zit.quote:Op dinsdag 25 maart 2014 23:05 schreef Yuri_Boyka het volgende:
Ik vraag mij alleen af waarom facebook dit bedrijf zou willen hebben?
Ja, maar het is niet erg relevant met hun eigen business. Instagram en WA bijv. kan ik nog begrijpen.quote:Op dinsdag 25 maart 2014 23:09 schreef Catch22- het volgende:
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Omdat er potentieel in zit.
Hoewel ik denk dat Sony nog wel eens roet in het eten kan gaan gooien. Die hebben wel wat ervaring met VR en hebben een nieuw project opgestart en OR is overal nogal lang mee bezig
quote:I'm excited to announce that we've agreed to acquire Oculus VR, the leader in virtual reality technology.
Our mission is to make the world more open and connected. For the past few years, this has mostly meant building mobile apps that help you share with the people you care about. We have a lot more to do on mobile, but at this point we feel we're in a position where we can start focusing on what platforms will come next to enable even more useful, entertaining and personal experiences.
This is where Oculus comes in. They build virtual reality technology, like the Oculus Rift headset. When you put it on, you enter a completely immersive computer-generated environment, like a game or a movie scene or a place far away. The incredible thing about the technology is that you feel like you're actually present in another place with other people. People who try it say it's different from anything they've ever experienced in their lives.
Oculus's mission is to enable you to experience the impossible. Their technology opens up the possibility of completely new kinds of experiences.
Immersive gaming will be the first, and Oculus already has big plans here that won't be changing and we hope to accelerate. The Rift is highly anticipated by the gaming community, and there's a lot of interest from developers in building for this platform. We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.
But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.
This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.
These are just some of the potential uses. By working with developers and partners across the industry, together we can build many more. One day, we believe this kind of immersive, augmented reality will become a part of daily life for billions of people.
Virtual reality was once the dream of science fiction. But the internet was also once a dream, and so were computers and smartphones. The future is coming and we have a chance to build it together. I can't wait to start working with the whole team at Oculus to bring this future to the world, and to unlock new worlds for all of us.
De rift consumerversie staat vooralsnog voor h2 2015 geloof ik. Dus sony heeft nog even.quote:Op dinsdag 25 maart 2014 23:10 schreef Yuri_Boyka het volgende:
[..]
Ja, maar het is niet erg relevant met hun eigen business. Instagram en WA bijv. kan ik nog begrijpen.
Idd, las het vorige week. Echter had Sony nog geen directe plannen om het voor de consument uit te brengen dus Oculus moet wel opschieten.
Lol, de maker van Minecraft ook niet: http://www.theverge.com/2(...)-oculus-vr-cancelledquote:
Wow, dat is wel laat ja. Gaat sws sneller nu.quote:Op woensdag 26 maart 2014 00:20 schreef Catch22- het volgende:
[..]
De rift consumerversie staat vooralsnog voor h2 2015 geloof ik. Dus sony heeft nog even.
Hoewel de miljarden van facebook wel eea kunnen versnellen natuurlijk
Same hier man, maar het bericht van Mark klonk wel goed in mijn ogen. Hoe awesome is het eigenlijk dat je gewoon virtueel bij elkaar in de kamer kan zitten via Skype bijv.quote:Op woensdag 26 maart 2014 00:34 schreef Catch22- het volgende:
Aan de ene kant vertrouw ik facebook niet zo, maar aan de andere kant hebben ze hun vorige acquisities (instagram en whatsapp) ook gewoon hun gang laten gaan, vooralsnog. Dus gegronde twijfels over eventuele negatieve impact van de overname heb ik ook niet.
http://notch.net/2014/03/(...)to-change-the-world/quote:It’s amazing. You strap on some gear, and then you’re inside whatever world you want. It showed up in books, it showed up in movies, and everyone dreamed about it. Problem was, it kinda sucked. I tried Dactyl Nightmare at an amusement park, and it kinda sucked. Huge wires, unconvincing tracking, horrible visual fidelity. VR kept sucking for a long time, and people kinda gave up on it.
But then something happened. Or, well, it had already happened, but nobody realized. The technology was finally here to do proper virtual reality. The team behind Oculus Rift realized this, and built the first prototype of VR that was finally just good enough to be usable, and it was only going to get better and better. They set up a kickstarter to fund their enthusiasm, and a lot of people got excited. They made about ten times the money they asked for, and I was one of the top-level backers.
I got my oculus rift dev kit, and played around with it. It was convincing. It presented a lot of design problems. It made me nauseous. It was signed by the entire Oculus Rift team. I got super excited and worked on a couple of prototypes before moving on to other things. Perhaps I would pick it up again closer to the consumer version release.
A couple of weeks ago, they reminded me that I still hadn’t visited their office, one of the rewards from the kickstarter. John Carmack would be there. The combined opportunity of seeing their latest tech and getting to talk about vr (and doom) with John was overwhelming, so I took the 12+ hour flight there. What I saw was every bit as impressive as you could imagine. They had fixed all the major issues, and all that remained was huge design and software implementation challenges.
As someone who always felt like they were born five or ten years too late, I felt like we were on the cusp of a new paradigm that I might be able to play around with. I could be part of the early efforts to work out best practices, and while I have no doubt that in ten years we’ll look back at the problems with early VR applications in the same we look back at GUI problems with early PC games, it still felt exciting to me. My head started spinning with potential applications and how to deal with all the issues (how do you do gui? how do you deal with locomotion? what input do you use? what happens if the player leans far enough forward to clip into a wall? how do you prevent vr induced existential crisis?)
Of course, they wanted Minecraft. I said that it doesn’t really fit the platform, since it’s very motion based, runs on java (that has a hard time delivering rock solid 90 fps, especially since the players build their own potentially hugely complex levels), and relies a lot on GUI. But perhaps it would be cool to do a slimmed down version of Minecraft for the Oculus. Something free, similar to the Minecraft PI Edition, perhaps? So I suggested that, and our people started talking to their people to see if something could be done.
And then, not two weeks later, Facebook buys them.
Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build.
Don’t get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend’s avatar? Business meetings? Virtual cinemas where you feel like you’re actually watching the movie with your friend who is seven time zones away?
But I don’t want to work with social, I want to work with games.
Fortunately, the rise of Oculus coincided with competitors emerging. None of them are perfect, but competition is a very good thing. If this means there will be more competition, and VR keeps getting better, I am going to be a very happy boy. I definitely want to be a part of VR, but I will not work with Facebook. Their motives are too unclear and shifting, and they haven’t historically been a stable platform. There’s nothing about their history that makes me trust them, and that makes them seem creepy to me.
And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.
I have the greatest respect for the talented engineers and developers at Oculus. It’s been a long time since I met a more dedicated and talented group of people. I understand this is purely a business deal, and I’d like to congratulate both Facebook and the Oculus owners. But this is where we part ways.
If you want to experience Minecraft in VR, there’s an excellent mod that does this. It’s called Minecrift, and you can find it here.
Mwah, de Kickstarter was zover ik begreep puur voor de devkit en niet voor het eindproduct.quote:Op woensdag 26 maart 2014 11:46 schreef chancetherapper het volgende:
Dus eerst start je een kickstarter en ontvang je een paar miljoen en dan verkoop je het voordat het af is.
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