M'n pc kan het niet aan, als ik het 2 minuten speel gaat MC gewoon ineens weg zonder waarschuwing of melding of wat dan ook. M'n computer is sowieso wel aan vervanging toequote:Op woensdag 12 september 2012 19:23 schreef Mender het volgende:
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Waarom kon je dat niet meer dan?
Voor wat?quote:Op woensdag 12 september 2012 23:45 schreef Jump het volgende:
Crap, 20 stacks half slabs een halve blok te laag geplaatst
Enderfarm dat ik wil maken.quote:
twitter:Dinnerbone twitterde op donderdag 13-09-2012 om 11:46:56While talking with @jeb_ about some stuff he's doing, I realized the perfect mob to add for halloween; it'd be our second ranged one too! reageer retweet
twitter:Dinnerbone twitterde op donderdag 13-09-2012 om 11:48:11Uhh. Second overworld ranged mob! reageer retweet
quote:Tweaks to the Wither.
It creates an explosion around itself once it is done regenerating from spawning.
Added "Re-Create" option to the World selection menu.
Allows you to edit a world as if you are creating a new one without changing the existing world, e.g. bonus chest, cheats, world type.
'Carrots' are now 'Carrot'.
Added Pumpkin Pie.
Tweaks to a couple of item sprites.
Bread, Raw Chicken, Cooked Chicken, Raw Beef, Steak, Raw Porkchop, Cooked Porkchop, Red Apple, and Nether Star no longer have a dark outline.
Golden Carrot now matches Carrot, and Heads are now centered.
Leather armor now has a non-dyed layer.
Time of the redstone signal of the wooden/stone button extended.
Superflat customization GUI:
Comes with 7 presets: Classic Flat, Tunnelers' Dream, Water World, Overworld, Snowy Kingdom, Bottomless Pit (Broken[2]), and Desert.
Custom starts off with Classic Flat with three options: Add Layer, Edit Layer, Remove Layer. Adding and editing are NYI.
You can customize superflat without add/edit layer option using the "seed" in the preset list.
You now get XP for fishing.
Pigs are now able to jump when players ride on them.
Added /clear command to empty the inventory.
Evil mobs are now a little bit more fearless in hard difficulty.
Various bug fixes.
twitter:Dinnerbone twitterde op dinsdag 18-09-2012 om 11:26:08Finished some behaviour code for the a new ranged mob, now the hard part; texturing it
reageer retweet
Hmm, heksentwitter:Dinnerbone twitterde op dinsdag 18-09-2012 om 11:28:00How do you even draw a witch anyway? Pointy nose? In a blocky world it'd look like Pinocchio! reageer retweet
Las het net ook op z'n twitter. Ben benieuwd.quote:Op dinsdag 18 september 2012 12:36 schreef Jump het volgende:
twitter:Dinnerbone twitterde op dinsdag 18-09-2012 om 11:26:08Finished some behaviour code for the a new ranged mob, now the hard part; texturing it
reageer retweet
Hmm, heksentwitter:Dinnerbone twitterde op dinsdag 18-09-2012 om 11:28:00How do you even draw a witch anyway? Pointy nose? In a blocky world it'd look like Pinocchio! reageer retweet
Inderdaad. Nieuwe mobs zijn altijd werl leuk. Als ze iets nuttigs toevoegen tenminste.quote:Op dinsdag 18 september 2012 17:09 schreef maurisioo het volgende:
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Las het net ook op z'n twitter. Ben benieuwd.
quote:• Nether loads faster when going through a portal
• • In creative mode, teleportation is instantaneous[2]
• The Water overlay is more saturated blue.
• Updated and added new sounds by C418
• • New footstep sounds: Sand, Gravel, Soulsand, Grass Block, Ladders, Snow and Stone
• • New block-placing sounds: Wood, Stone, Plants, Sand, Gravel, although unintended by C418 since they are just like Minecraft: pocket edition[3]
• • New block breaking sounds: Wood, Snow, Glass
• • New mob sounds: Cow, Pigs, Enderman, Zombie, and Skeleton
• • New tool sounds: Flint and Steel, Shears (when shearing sheep)
• • Lava and Flowing Water now have constant noise
• • Added level up sound, but will be changed later for a shorter one [4]
• Added a passive mob (Bat)
• • Spawns in dark caves
• • Spawns in Peaceful mode
• • Sleeps during the day
• • Hangs on the ceiling when idle, starts flying when players come near
• Added a hostile mob (Witch)
• • Their nose slowly bobs up and down when not hostile.
• • Throws splash potions of poison, slowness, weakness and instant damage at you
• • Regenerate health over time
• • Hold an empty bottle and rise their noses when attacking
• • Drink potions of instant health and fire resistance to defend themselves in combat
• • Rarely drop potions of instant health and fire resistance
• • Is immune to some splash potions
• • Does not spawn naturally (yet), but a Spawn Egg exists for it in Creative Mode
• Command block target parameters have been upgraded, check here for details: https://gist.github.com/3736487
• Beacon artwork was changed
• • The beam of light was changed
• Item Frames no longer despawn when 20 blocks away.
• Wood blocks are now rotated differently. Instead of using the player’s position, it will rotate based on the face it is placed upon, like a lever (this is mainly a test).![]()
• Stone Monster Egg blocks (which spawn Silverfish) will rarely generate underground.[5]
quote:12w38b
/say command works again.
Updated sound engine
Added Minecart sounds
Block placing uses different sounds
Changed level-up sound
Changed fall-damage sound
Changed the new block placing sounds (which were in 12w38a) back to original sounds
New cave sound
A few tweaks to the witch mob.
Can't hurt themselves now.
Texture changed slightly.
New drops
Misc potion ingredients
Sticks
Chance to drop what they're holding at the time of death
Notable bugs (Complete bug list): [Collapse]
Placing glass, glowstone, redstone lamp or ice has the same sound of breaking it.
Hoe weet je dat?quote:Op zaterdag 22 september 2012 14:33 schreef drumstickNL het volgende:
Zullen wel enorm rare zijn want zit o.a. ook een enchantment table in.
Oh die had ik ook gelezen maar blijkbaar dat niet.quote:Op zaterdag 22 september 2012 19:30 schreef Jump het volgende:
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http://www.reddit.com/r/M(...)itches_out_of_place/
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