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  dinsdag 28 februari 2012 @ 04:30:32 #51
277031 Zhe-AnGeL
Ikke ist lievt
pi_108492162
woei de eerste game ever die mijn soul ving.............
simcity 2000
daarna was het crap natuurlijk so show me more
Snollebolt
pi_108492179
Master, ik ken het ook nog. Waterleidingen en stroom voorzienigen.
..
pi_108494858
quote:
1s.gif Op dinsdag 28 februari 2012 04:06 schreef RPG het volgende:

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Openttd met 32bpp graphics is al stap in goede richting
http://wiki.openttd.org/images/9/95/32bpp_fullzoom.jpg
Mja dan moet je weet ik veel hoeveel dingen downloaden en aanpassen of niet?
In tijden van crisis moet je niet met lastenverhogingen komen.
pi_108494902
Toch even in de gaten houden wat er gaat gebeuren

Cities 2012 was het nou ook niet echt
pi_108499766
quote:
14s.gif Op dinsdag 28 februari 2012 10:30 schreef ZwartmetSuiker het volgende:

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Mja dan moet je weet ik veel hoeveel dingen downloaden en aanpassen of niet?
OpentTTD haal je hier vandaan: http://www.openttd.org/en/download-stable
quote:
14s.gif Op zaterdag 24 December 2011 9:42 schreef Jupix op het openttdforum het volgende:
How to install & play: http://wiki.openttd.org/Playing_with_32bpp_graphics
Get Graphics: http://jupix.info/openttd/gfxdev-nightlies/
Get Individual Extra Zoom Packages: http://wiki.openttd.org/32bpp_Extra_Zoom_Levels_Files
Nog niet alle graphics zijn overgezet naar 32bpp. Maarja openttd is ook al een hele verbetering op transport tycoon. Maar dit is meer iets voor het centrale topic over openttd: Transport Tycoon / OpenTTD #37 Trains and Planes
- - = |randommusicvideos | = - - | - - = | prettyendless | = - -
pi_108500206
quote:
0s.gif Op zaterdag 18 februari 2012 20:27 schreef LoggedIn het volgende:
Simcity O+ Wie is er niet mee opgegroeid :) Er moet zeker een proper vervolg komen :Y
Sterker nog, heb het op de middelbare gehad bij informatica. Was gewoon verplicht, dat was erg! :D
  woensdag 29 februari 2012 @ 14:46:09 #57
343652 nikosthegriekos
Mellow moe nie mouwe! ouwe!
pi_108544723
quote:
0s.gif Op vrijdag 17 februari 2012 15:06 schreef Renesite het volgende:

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Doet me denken aan een gemeente medewerker 8-)
+1 LMFAO
"Without music, life would be a mistake."
Live, Laugh, Love
pi_108545300












Vertaalde info uit een Duits gamesblad:

quote:
Almost a quarter century after SimCity Will Wright, Maxis is developing a new simulator cities.

Genre: Construction of cities.
Publisher: Electronic Arts.
Developer: Maxis (Darkspore, GS06/11: 60 points).
Date: 2013.
State: 30% of development.

PROS
New graphics engine and road round.
Multiplayer mode.
Buildings updatable.
The various cities.
Send infographics.
The positioning of the camera

CONS
Do can cost scenarios.
The Sims are sometimes shown without a head.

Mayor ¿? How boring! All day at the office, holding the complaints of citizens and controlling the deficit: Who can see this as funny? For a lot of people thanks to SimCity, and for over two decades. Surprisingly, the urban series consists of five parts, from classic SimCity (1989) to the most recent SimCity Societies (2007). In addition, all games except Societies were developed by Maxis and designer Will Wright, co-founder of the study, we also have The Sims and Spore. Will Wright, is now designing TV shows and toys, but Maxis still there are plenty of experienced people for the next installment, simply called SimCity. Kip Katsarelis Producer leader, says there are enough teachers in Maxis for all stages of development. We went with him and his team.

Pride leads us up to the news Katsarelis SimCity. Most surprising: the new graphics engine Glassbox. Unlike before, we write without viewing angle, but allows any idea of our creation either float on the city or read the signs of each store. But not enough: We, the players, no tables saddest cut around the ears, says Katsarelis. Instead, have been inspired by modern computer graphics representing complex relationships attractive.

SimCity always looks attractive and bustling city and is full of life anywhere. If you look at a shopping center, police station or a factory, the Sims leave home and go to work, meet for lunch or protest against the council if there are too few jobs. There are a few buildings that change their appearance and therefore its functions: As you go through the game, you can customize your town and individual buildings, promises Katsarelis. About every ten criminals caught, the police station, or a new fire station will help firefighters to reach fires faster.

Some 20 years after the first SimCity, now winding roads are a reality. Gone are the days when all cities were like any U.S. city with orthogonal road networks. What remains is the classification for residential, commercial and industrial, which has added the graphic detail with much love. As soon as you place a new residential area, the construction workers built the homes of bottom-up, followed by the arrival of the cars of the new owners moving so diligently to begin to save their belongings in their new home. All this is accompanied by live, work, and car noises. -Smooth interface, and a new soft melody, If you decrease the zoom of the camera and build a coal power plant on the outskirts of the city. After the workers complete their work, youll see that the delivered coal on a conveyor belt travels in the building. So we can see at a glance whether a power plant and all other buildings are fine.

Too good to be true: In these pages you will find images, but are concepts of art. Why Maxis prevents Glassbox show the new engine? The reason: The current video quality does not meet the requirements of internal and there is open play as full a level of development. The graphics are polished only towards the end of a high quality development.

Reveals another click of the red color compensation, the current flowing through the generators. At dusk, the lights of the houses, and flashing neon lights of the shops. With the house, electricity and water, for now our Sims are satisfied, while we take care of creating jobs for the next morning. But not all Sims are equal, a trucker from listening to loud heavy metal music. Because it has not yet been called the police, the city also prevents arsonists, said Katsarelis. A little later a house on fire and Sims escape over the rooftops, some with their clothes on fire. These events we have reported the local newspaper SimCity Wire in the single player and multiplayer.

By the way, including SimCity 2000 Network Edition in 1996 offered a multiplayer mode to connect to the network and share materials with other mayors and cooperate in the development of cities or compete against each other. The new SimCity is based on this idea. We manage a region along with our friends, visit and share resources on land, sea or air. As in the solo mode, you can create a specialized city according to our wishes. We dream of an elegant residential, leisure and you need to find jobs and electricity? No problem, our friend might like to be the largest coal producer in the world.

The addition of the world is to be understood literally: Theres global leaderboards, where everything relates to economic production or raw material players can compete with other players, says Katsarelis. Anyone can climb in the rankings, unlock achievements. For example, visit the lobby of City Hall to the building campaign of mine. If we agree, the new industry provides more jobs. But decisions are always a downside: increased pollution produces coal mines, casinos attract crime. Interestingly, even in solo mode, the prices of commodities are determined online gaming good idea?

Speaking of raw materials: When creating games in the Middle Ages or in the distant future, cares not always the reality of raw materials and technology trees. But SimCity is set at present, there are serious discrepancies in weight. Here is the Lead Designer Stone Librande. The development of complex issues more accessible and at the same time makes anyone before, but he has invented for his children in the last 15 years 15 table games. His philosophy, explains: I have no idea what will SimCiy player, but I can give you pieces that get a lot of fun.

Librande Stone is based on SimCity game systems that fit in spite of its complexity and statistical tables. Thus we see graphs that describe the relationship between population density and land value, other tables show the flows of population, industry and commerce, and other graphic illustrating two final scenarios: a city ecologically exemplary, but one step away from bankruptcy and a metropolis corroded by factories, as the population becomes extinct due to disease. Librande Stone talks about the importance of decisions: What should be without a mayor? In his private helicopter, or some schools? Ignore the welfare of the people, to rich tourists go on holiday the night ?

Too, you should not ignore the needs of voters. The Sims unemployed may become beggars in public parks, while new empty homes attract criminals, which increases the risk of fire and reduces the value of land in the district. Only with Librandes designs, we could fill 10 full pages, which is why at this point say, SimCity has nothing to hide in terms of depth of play. Instead of deep theoretical lessons in the next visit we would like to grab the mouse and keyboard, because in the end what counts at the end of the day is practice. Even in urban planning.

Interview with Lucy Bradshaw

GameStar: Its been a while since the fourth installment of SimCity

Lucy Bradshaw: Because we were busy with The Sims and Spore, and SimCity wanted to make sure count on an excellent artificial intelligence, a decent multiplayer mode, and finally get road curves and 3D graphics with ease. So you can change the camera angle and the houses disappear automatically by reducing the zoom view.
-
GameStar: Import your own houses in The Sims, would be a stroke of genius for players of SimCity.

Lucy Bradshaw: At present we have not expected, because the game is technically very different. However, customization is: you design a house in The Sims very detailed, and SimCity are improved buildings with new modules, has its own intelligence and gameplay.
-
GameStar: With all the meetings, do you have time to play Lucy Bradshaw?

Play our own songs and sending feedback to the team. In travel, play with the iPhone and the iPad, and I usually spend my Christmas vacation in strategy games in real time.

Closing Comments by GameStar editor Roland Austinat

According to Maxis, still take approximately one year to SimCity is ready. But I like what Ive seen so far: the online modes, new graphics, smarter Sims, upgradable buildings, with individual strengths and compelling cities, world rankings, send info-graphs and dynamic music. You can feel how much heart and blood have designers to develop the first delivery in the modern era. The fact that the creator of SimCity Will Wright does not work in this part, I do not worry: The fourth installment has already been created without their help. Just a shame that our practice was very short: I like to have seen ships and aircraft, or the disasters that have announced, explosions, snow storms, meteor impacts and other disasters do simulated physically correct to turn a city into a lot of Casino debris.
Let's drop some acid and go to a titty bar.
pi_108548133
quote:
0s.gif Op woensdag 29 februari 2012 15:01 schreef PBateman1978 het volgende:
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Vertaalde info uit een Duits gamesblad:

[..]

Nice *O*
- Djehoetie / Jehuty -
pi_108548181
Vind de screens ronduit lelijk. Wat dat betreft ziet CitiesXL er nog beter uit
  † In Memoriam † woensdag 29 februari 2012 @ 16:23:13 #61
220133 De_Kardinaal
sapiens sine operibus
pi_108548325
Weer een sequel die er nog beter uitziet dan de vorige met nog meer klote dingen die je moet regelen en instellen zodat je als een Nazi-directeur vierduizend orders moet geven om één waterleidingbuis aan te leggen. :(

Alles na 2000 is kut met een hoofdletter I van irritant.
______________________________________
Hier tekenen:
.......................De_Kardinaal......................
______________________________________
  woensdag 29 februari 2012 @ 16:24:18 #62
54884 Yi-Long
Snorloze Zeiksnor
pi_108548368
quote:
0s.gif Op woensdag 29 februari 2012 16:23 schreef De_Kardinaal het volgende:
Weer een sequel die er nog beter uitziet dan de vorige met nog meer klote dingen die je moet regelen en instellen zodat je als een Nazi-directeur vierduizend orders moet geven om één waterleidingbuis aan te leggen. :(

Alles na 2000 is kut met een hoofdletter I van irritant.
Sim City 4 was geweldig.
pi_108549020
quote:
0s.gif Op woensdag 29 februari 2012 16:24 schreef Yi-Long het volgende:

[..]

Sim City 4 was geweldig.
Ben vorige week begonnen, heb nu alweer 2 miljoen inwoners! :')
  woensdag 29 februari 2012 @ 16:44:47 #64
54884 Yi-Long
Snorloze Zeiksnor
pi_108549188
quote:
0s.gif Op woensdag 29 februari 2012 16:40 schreef Computerfluisteraar het volgende:

[..]

Ben vorige week begonnen, heb nu alweer 2 miljoen inwoners! :')
Yeah, is ook niet zo moeilijk wanneer je het even doorhebt, maar ik vond het wel leuk om afwisselende steden/dorpen te maken, dus 1 stadje dat compleet schoon was en rijk, en een dorp dat heel agrarisch was, en uiteraard ook grote metropolen met grote vliegvelden en entertainment enzo. Heerlijk.
pi_108549933
Looking good :D
pi_108550242
Ik hoop echt dat EA te vertrouwen is met deze franchise, maar als ik kijk naar alle Simcity games die ze gemaakt hebben na Simcity 4 dan heb ik er een hard hoofd in.

De screens zien er geweldig uit, maar het gaat uiteindelijk om de gameplay.
No amount of money ever bought a second of time.
pi_108554004
quote:
0s.gif Op woensdag 29 februari 2012 17:17 schreef TigerXtrm het volgende:
Ik hoop echt dat EA te vertrouwen is met deze franchise, maar als ik kijk naar alle Simcity games die ze gemaakt hebben na Simcity 4 dan heb ik er een hard hoofd in.

De screens zien er geweldig uit, maar het gaat uiteindelijk om de gameplay.
Dit. Hopelijk houden ze ook goed rekening met de MOD-community. Iets wat de levensduur van SC4 fors verlengde.
pi_108569261
Modders vinden altijd wel een weg. Ik ben eerder bang dat EA een micro transaction weg inslaat. Gebouwen kopen voor 10 cent ofzo, dat soort gedoe. Om over DRM en dergelijke nog maar te zwijgen.
No amount of money ever bought a second of time.
pi_108569496
quote:
0s.gif Op woensdag 29 februari 2012 23:17 schreef TigerXtrm het volgende:
Modders vinden altijd wel een weg. Ik ben eerder bang dat EA een micro transaction weg inslaat. Gebouwen kopen voor 10 cent ofzo, dat soort gedoe. Om over DRM en dergelijke nog maar te zwijgen.
Brrr.... :{

Ik ben benieuwd, het lijkt in elk geval op de klassieke simcity-stijl, zones aanleggen, wegen aanleggen en diverse publieke gebouwen neerzetten. Me likes!

Binnenkort Simcity4 maar weer gaan spelen, en proberen stabiel te krijgen op Windows7.
pi_108573613
quote:
0s.gif Op woensdag 29 februari 2012 23:22 schreef DJKoster het volgende:

[..]

Brrr.... :{

Ik ben benieuwd, het lijkt in elk geval op de klassieke simcity-stijl, zones aanleggen, wegen aanleggen en diverse publieke gebouwen neerzetten. Me likes!

Binnenkort Simcity4 maar weer gaan spelen, en proberen stabiel te krijgen op Windows7.
De versie die ik via Steam gekocht heb werkt in ieder geval perfect op Windows 7 ^O^
No amount of money ever bought a second of time.
  donderdag 1 maart 2012 @ 01:50:09 #71
54884 Yi-Long
Snorloze Zeiksnor
pi_108573905
quote:
0s.gif Op woensdag 29 februari 2012 23:17 schreef TigerXtrm het volgende:
Modders vinden altijd wel een weg. Ik ben eerder bang dat EA een micro transaction weg inslaat. Gebouwen kopen voor 10 cent ofzo, dat soort gedoe. Om over DRM en dergelijke nog maar te zwijgen.
Daar zie ik ze wel voor aan, maar goed, dan haak ik ook meteen af. Helaas.
pi_108576236
quote:
0s.gif Op woensdag 29 februari 2012 23:17 schreef TigerXtrm het volgende:
Modders vinden altijd wel een weg. Ik ben eerder bang dat EA een micro transaction weg inslaat. Gebouwen kopen voor 10 cent ofzo, dat soort gedoe. Om over DRM en dergelijke nog maar te zwijgen.
Dat is helemaal hip natuurlijk en de ontwikkelaars zien de dollartekens al in de ogen natuurlijk.
In tijden van crisis moet je niet met lastenverhogingen komen.
pi_108689224
Rumor: Leaked pre-visualization SimCity 5 trailer purports 2013 launch window
http://www.joystiq.com/20(...)ailer-purports-2013/

This may be our first up-close and personal look at the still-rumored SimCity 5, or at least its debut trailer. Pre-visualization trailers like this serve as rendered storyboards, hence its distinct lack of actual motion, and are used by directors as a cinematic roadmap.

It also gives us a glimpse of the game's roadmap, both literally and figuratively, by showcasing the layout of a simulated city and placing SimCity 5's release date in 2013. It's worth noting that the number five is mysteriously lacking from the title's logo, which may indicate a series reboot, rather than a sequel, should this end up being legitimate.

Thankfully, we'll only have to wait a couple of days to find out if this trailer is The Real Deal with Bill McNeal, as EA and Maxis' GDC event takes place this Tuesday.

When the student is ready, the teacher will appear.
When the student is truly ready, the teacher will disappear.
  Moderator zondag 4 maart 2012 @ 10:19:47 #75
72712 crew  Rene
Dabadee dabadaa
pi_108689395
Weird?!!!
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