1) Let's start from the first Unpredictable + Pass
The data indicate how often the event occurred. For example in 71,818 games with CDs unpredictable we see the event occurs 423 times successfully (0.59%) and 313 times with a chance failed (0.44%) for a total of 1.02% of times in which the event happened.
This event is more frequent as we move forward in the field (total values grow from 0.92% in full-backs to 1 .60% of the attackers)
Wingers and central midfielder create more successful opportunities. The goal is more likely if the action is created by them.
2) Unpredictable + shot
may also be written as "unpredictable + Goal", as it is the same player that creates the opportunity trying to realize the event. It regards only to the wingers and strikers. The event is much more frequent than the previous one, occurring around in the 3% of matches.
as we've seen with quick, even for the unpredictable forwards and wingers create occasions in a quite similar numbre, but the attackers are better in scoring them (82% success for the attackers against a paltry 16.6% of wingers)
3) The third event is a variant of the first one, it can be created by all players on the field, Unpredictable + Tap in has also a total frequency very similar to the first event, with values around 1.7/1.8%. But there are more goals achieved in this type of event.
The occurring % of this event are very similar, all around 1.7/1.8 % of occurrences, but chance of success are different, here the wingers lead, the other players have lower values, while the attackers have less success as assist-men. It has also a realistic logic.
4) and finally the Negative Event. Wings and strikers are safe, while all others are at risk.
Occurrences are just below 2% for the defenders without significant changes between the central and wingbacks, with goals happening, unfortunately, in 55/60% of cases.
There's even more pain for the midfielders which, of course, are provided with less defence, and so more vulnerable to this adverse event. The total value it approaches 5%, a value that causes goals in 55% of cases.
We see that the first event causes about 0.12 goals for the advanced roles and something less for the defenders. The second type instead generates quite a few goals for the strikers and 0.05 for the wingers. The third generates in a similar way for all the players.
The bad event causes instead -0.15 goals for the defenders and -0.35 for midfielders .
The total is little more than neutral for the Defenders as a whole, the opportunities created offset negative events
good for the wingers, which have no adverse events and create 0.35 goals per season due to this specialty
negative for midfielders: positive events do not compensate the damage and the balance is negative -0.09
very good for the strikers, which, like the wingers, have no adverse events and have a good success of the second event, creating a total of 0.58 in goal per season with this specialty (a value that is still equal to 1/3 of the goals set by QUICK forwards)