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v0.17
Released 19th Sept, 2012
New:
Internal Cockpit Views: The first iteration of the IVAs (Intra-Vehicular Activities) feature set.
Multiple Player Saves: You can now have multiple ongoing game sessions, as each save is kept in its own folder (instead of all using the saves/default one).
Quick Flight Scenarios: Start flights from pre-set conditions, without interfering with your persistent sandbox save, and also save your own scenarios from your main game.
Scenario Logic Modules: Like PartModules, but for scene logic (and defined on an SFS file instead of a part.cfg).
Training Scenarios: Hands-On tutorials to teach you everything from craft construction to orbital maneuvers.
Center of mass, thrust, lift and drag visual cues on the construction scenes.
Prebuilt ships included with the game, as examples and possible starting points.
Many new planets and moons throughout the Kerbal Solar System.
Physical Timewarp Modes: An alternate time-warp mode where you can accelerate time to 2x, 3x and 4x without putting the sim on rails.
Several new parts
Added new tree and boulder meshes for Kerbin (No more paper cutout trees)
Pressing backspace will now reset the map and internal view.
Middle mouse modifies the internal camera zoom by an additional 2x.
Double clicking middle mouse will reset the internal camera zoom.
Unlit/Transparent shader added to mu reader/writer.
Added Nuclear-Thermal Engine part
Added focusable areas for internal views
Added Settings for Music and Voice Volume
Double-tapping the wheel brakes key will now set parking brakes.
Bug Fixes and Tweaks:
Fixed an issue with numerical inaccuracy at very high velocities (the "Space Kraken" bug).
Fixed several issues with the fuel flow logic.
Tweaked the atmosphere rendering for Kerbin, for improved visuals.
Ships saved by one player are private to that player. Ships on the KSP/Ships folders are common to all players and non-overwritable (from inside the game)
Added a button on game loading dialog, to delete a saved game and all its contents (prompts for confirmation).
Added a button on the ship loading dialog to delete saved ships (prompts for confirmation).
Added a button on the Tracking Station to terminate an ongong flight (prompts for confirmation).
Implemented dynamic walk cycle blending for EVA Kerbals under G levels between 0.17 and 1G
Added a floating origin system to the Scaled Space subscene, eliminating the visual jittering when viewing distant objects in the map view.
Revised part titles and descriptions for the parts added in 0.16
Fixed an issue with the terrain altitude detection, which could cause vessels (mostly debris) to fall through terrain.
Fixed an issue where flying through a Mun arch would destroy the vessel.
Fixed an issue with the G force calculation for vessels, which could prevent saving or warping.
Fixed several issues with the orbit math while on solar escape trajectories.
Fixed an issue with Krakensbane that could cause sub-optimal Kraken-banishment.
Smoke trails are now properly updated in moving reference frames.
Added smoothing to altimeter.
Fixed an issue with part initialization order which could cause a lot of trouble with physics and joints.
Fixed a bug with crossing SOIs at 1x warp.
Found and worked around a unity bug which caused several issues with parts colliding within the same vessel, and getting twitched out of place.
Fixed issues with the landing gear (will still need a rewrite, but should be better now)
Fix for advanced canard inversion of movement.
The Map Camera no longer rotates when in a rotating reference frame.
The ship cache is now properly cleared when starting a new game.
The Simulate In Background setting no longer requires a game restart to take effect.
The orbit trajectory reframing maths are all done with double-precision now, to remove jitter from the orbit splines.
Fuel tank parts no longer look into parent parts for fuel, unless connected to them by a fuel line.
Rewrote the LandingGear part as a PartModule, for a much more robust and stable implementation.
Tweaked the friction values for the landing gear wheels
Fixed an issue in Vessel that could cause a stream of nullref errors
Fixed an issue with Vessels not properly updating the positions of physicsless parts.
[ Bericht 39% gewijzigd door 1-of-6Billion op 20-09-2012 22:36:07 ]