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Deze week zijn er 3 backstory's uitgekomen. Elk een verhaal van de NC,TR, en VS.

PlanetSide 2 Backstory Part 1 – Jake Duffy, Terran Republic Quartermaster

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JAKE duffy, Terran Republic Quartermaster, AMP Station Gamma. June 21, 2845.

Duffy’s voice could be heard through the walls of his Plexi-enclosed office. “What the freakin’ hell are you standing there for, Jones? You playing with yourself? I told you to get those !%$#$@ weapons to the loading dock-A…now.”

He glanced at the manifest, then glared at Private Genny Jones, quaking in fear, a tiny, little thing, no more than five feet one, if even that, with shoulder length flaming red hair and a temper to match. She had been assigned to weapons’ supply only two weeks ago when they were still at relative peace with the New Conglomerate and they thought she’d have time to learn her job while the two sides tried to reach some tentative compromise. Nobody expected those idiots to start shooting at each other before dawn the very next morning.

“115 Mini chain guns. We need two crates of bolt drivers. They’re also going to need cyclers and repeater pistols. And don’t forget the dome blasters. You got all that, Jones?”

“Yessir,” she shouted back. “I gathered them soon as I saw the manifest this ayem, sir. And they’re already loaded onto the Galaxys. I was just waiting for coordinates to dispatch them, sir.”

Duffy looked her over. Two weeks on the job and she nailed it. Damn. “Good work, Private. Punching them in now. And one other thing, Jones.”

“Yessir?”

“I’m the Quartermaster, not an officer. Call me that, or Q, or Duffy. Not sir.”

“Sorry, won’t happen again…Duffy.”

“Make sure it doesn’t private. Now get on board. You’re with Booth and Erickson.”

She was already on the move.

The troops took their places in the Galaxy and braced for lift-off. Two minutes later Duffy’s voice crackled over her head-armor earphones. “The brass just told me to relay your mission. So, listen up, soldiers, I’m not repeating it. Two platoons of T.R. soldiers are trapped on the volcanic island of Searhus, under fire by ^&%# New Conglomerate dirtbags. Appears they took control of Mount Lavastorm on the mistaken belief we’re gonna let ‘em free their captured forces from the Kane Prison Compound. If they succeed, the N.C. armies would be equal to T.R. forces. Our job’s to make certain that will never happen. You got that?”

Genny Jones joined the chorus with a loud, “Understood, Quartermaster Duffy. Understood.”

As the Galaxy sped across Auraxis toward Searhus, Jones mentally catalogued what she had been taught about the enemy. The New Conglomerate were originally from three very different groups who came together for their mutual benefit. First and foremost there were the businessmen. They may not have been the highest of the muckety-mucks, but they ran the most powerful companies back on Earth and the Terran colonies and were sent to establish a foothold on the other side of the universe to exponentially increase company profits. They were the VPs and managers of the original conglomerates and now they were going to control the new businesses. Of course, Jones realized the bosses weren’t expecting to do any of the hard labor by themselves, so they brought along the civilian workforce, men and women paid to join the mission to build the new cities, factories and more. Once done they would return to Earth to collect their creds. Finally, because the businessmen never went anywhere without protection, they brought along the third group that made up the N.C.’s: the highly paid and highly dangerous mercenaries.

Unlike the bulk of Connery’s crew who intended to colonize and live on the new worlds they discovered, these groups were in it for creds only. They planned to return home as soon as they could. They had no loyalty to Connery or the mission. All they cared about was what they could get out of it. The New Conglomerate, as they came to call themselves, were always willing to work with them. But, Genny remembered reading that once they found themselves on the other side of the wormhole with no way to return home, meaning no way to get their creds, they slowly moved apart from the others.

Genny remembered her Sergeant’s words, drilled into her squad of new recruits. “You wanna know the difference between us an’ them,” he shouted. “Once those N.C. bastards landed on Auraxis, they came to the high ‘n’ mighty conclusion that the Terran Republic’s laws, which they had followed ‘til then, were suddenly incompatible with their own selfish needs. They could never accept that the laws were enacted to protect all the people, seein’ we were so many lightyears from home. Like always, those N.C. buttholes only thought about themselves an’ nobody else.”

She took out her tab and flipped through the vids of her family back on Cyssor and hopefully safe. Her mom smiled at her and blew her a kiss. Her Dad looked at her like he always did. To him she was still nine years old and in pigtails. Her sister, Lea, mouthed the words, “Be safe, sis,” which made Genny grin. Sandy, her older brother, just waved solemnly. He was the one who fought the most with her not to join the T.R. army. Sandy, a theoretical physicist, was caught up with the Vanu cultists and was against some of T.R. laws but those Vanu nuts were nothing compared to the N.C. traitors. They argued endlessly over who was right and who was wrong, and she recognized that he made some good points, but ultimately she had to fight for the cause she most believed in. Still, she loved him and knew he loved her, and they both prayed that war would not divide their family as it was doing to Auraxis.

Back in his office, Quartermaster Duffy watched the Galaxys take off for Searhus. Before they took off he had done his traditional one last walk through. He saw the shock of red hair in the back. Genny Jones was talking with Billy Pelz, a recent recruit no older that eighteen unless he had lied about his age. A lot of the kids did these days. They talked excitedly about going off to war. Idiots. They got no idea what war is all about, Duffy thought before giving a silent prayer that they all came home again.

He turned away and scanned the news vids looking for any word whether the group that was now calling themselves the Vanu Sovereignty was remaining neutral, taking sides or launching their own offensive. So far nothing. He prayed they would stay out of it. Life on Auraxis had suddenly gone to hell and Duffy didn’t need another conflict to make it worse.

He shook his head wondering how it had come to this. By the time they found Auraxis and landed, the people had joined together for mutual protection. They tamed the savage planet, terraformed it, grew food enough for everyone, built cities and fortifications, and worked together so they could survive together.

So much changed in 175 years.

He sighed, breathed in a deep breath, then called in Ben Davids, yet another new kid who joined up only this past week. “What the freakin’ hell are you standing there for, Davids?” Duffy shouted. “ You playing with yourself? I told you to get those !%$#$@ weapons to the loading dock-B… now.”
PlanetSide 2 Backstory Part 2 – Sandy Jones, Vanu Sovereignty Chief of Research and Development

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SANDY JONES, Vanu Sovereignty, Chief of Research and Development.

Jones looked up from his computers to the bank of monitors lining the wall above where he sat. He had been warned that morning by his sister, Genny, a Private in the Terran Republic military, that something big was going down on the volcanic island of Searhus.

“Why are you doing this, G?” he asked her. “There’s no reason you have to join the military. There’s no reason you have to take sides. They’re both insane, you know, the Terran Republic and New Conglomerate alike. They’re going to kill each other and take down a lot of innocent bystanders.”

Genny laughed. “Unlike you Vanu lunatics? You believe in the magic powers of some alien God…”

“Not a God. Just an alien. We know they existed. We’ve excavated their cities. We’ve analyzed their artifacts. And ever since what happened to Briggs we’ve gotten sporadic telepathic feedback. Vanu and his people were real.”

“Operative word, Sandy, is ‘were.’” They died off a zillion years ago. And don’t dare correct me. Five hundred years or a zillion don’t make a hell of a difference when they’re dead. Look, I get it, brother. You scientists don’t take sides. You analyze. You poke. You rip the atoms out of whatever the hell you’re researching just to see what happens. Then you do it again and again to see if the results are the same.”

“The scientific method. It’s worked since the dawn of science.”

“I know. And I love you for your dedication. But those of us who don’t hide our emotions behind test tubes and equations get excited about things. We’ve only been on this world two hundred years. That’s not enough time for mankind to want to wipe everyone out again. We need peace. I believe in that so much I want to be part of the process.”

Sandy gave her that look he knew she hated that said, I’m now going to speak sense into you, kid, so you’d better listen. “Which is why I’m telling you that you should stand aside and let both sides blast each other until the idiots are dead and stay dead. Then this planet will belong to the rest of us who believe in peaceful research. Besides, you do know your Terran Republic friends aren’t all sweet innocence and light. They’re dictators of the worst kind.”

He saw her face flush red with anger. “And the New Conglomerate are any better? They’ve worked against the colonies since day one. They refused to do their jobs unless they were paid and when there was no way they’d go back home and get their creds, they took off. The T.R. wants us to work together…”

Sandy leaned in and interrupted. “Under their rules and draconian laws. And if you disagree, you are either arrested or executed.”

Genny talked over her brother as if he hadn’t said a word. “…while the N.C. went off and built their damn underground cities and let the rest of us rot.”

“Exactly. For them it’s all or nothing, my way or the highway” Sandy said. “Which is why I stay neutral. It’s why I and the rest of us refuse to get involved with that insanity. Sis, all I want is for you to be safe. Look, why don’t you let me take you to our camp. See what I see. Understand what we’re about. When you’re shown the truth of Vanu, I know you’ll want to join us.”

“Sandy, come on, be serious. I love you. Really. And because I do I read about Vanu. I understand him. And that’s why I am not going AWOL to watch your friends talk their mystic gibberish.”

“Gibberish? Genny, you’ve only read T.R. and N.C. propaganda. You have no idea what Vanu is about. Please. Let me show you.”

Genny gave her brother a dismissive kiss on the cheek. “I’m sorry, but no. I can’t and I won’t. Besides, you and I both know it won’t come down to war. They’re talking. They’ll find some compromise. They always do. We’re all stuck on Auraxis so ultimately we’ll have to work together whether we want to or not,” she said as she gave her brother a kiss, and promised she’d be back in time for Wednesday’s family dinner. It was Genny’s birthday and Sandy’s wife, Elayne, was preparing Genny’s favorite, Turkey faux.

She gave one parting grin, flicked her brother’s earlobe as she always did, then left. Tomorrow was going to be one helluva day.

Sandy looked up at the live news feed that scrolled across the monitors. The reporter, Richard Morgannis, named for his great, great, great grandfather, Richmond, and the great grandson of the still beloved Jessicana Morgannis, looked serious as he spoke, his voice barely above a whisper.

“Representatives of both the Terran Republic and the New Conglomerate report that all peace treaty meetings have been cancelled.”

“There’s no way we can reason with those traitors,” said George Harris, the T.R. spokesman.

New Conglomerate spokesman Diane Draper responded by saying, “We didn’t walk from the peace table, George. Your side did.”

Harris’ face filled the screen again. “We left because your people ordered your mercenaries to attack T.R. settlements in the Kaorr desert region.”

“No, you marched in and slaughtered dozens of settlers.” Draper responded.

“Settlers? They were building weapons of war out there, Diane, and don’t act like you didn’t know it! You terrorists were intending to use them against innocent citizens of the Terran Republic!” Harris yelled.

Morgannis’s face replaced the two feuding representatives. “T.R. officials say they deny all N.C.claims and that unless the N.C. leadership is willing to…” Morgannis touched his earpod; he was receiving new information.

“We are now getting reports that a large scale battle is taking place on the island of Searhus, in the vicinity of the Kane Prison Compound. Both sides have sworn that the battle will not stop until their opposite numbers are all dead. Our reporters on the scene are replaying information indicating that weapons of mass destruction are being used and that the death toll on both sides is quickly rising. They say… wait… I’m no longer connected with our people on Searhus. All I’m getting is static. It appears communications are...”

Sandy Jones stared at the monitor screens alive only with static. Genny was somewhere in that warzone. He had to know what was happening.

“Sandy,” a voice coming from behind him called his name. He turned to see Chairman Willis Scott enter the room. “Those fools did it. This planet is now at war.”

“We’re staying neutral, sir. Aren’t we?” Sandy asked.

Scott shook his head. “We’re not siding with either of them, if that’s what you mean. But we also can’t stay on the side any longer. It is only a matter of time before all the nuances of Rebirthing is made public; it’s a secret we won’t be able to keep for much longer. Vanu himself has spoken to me. To save the world he once ruled, in order for humanity to reach its full potential, we must take up arms and destroy them both. We must eradicate all that stands against us. Today we have declared our Sovereignty, a Vanu Sovereignty. Only one force can live on Auraxis, and it must be us.”
PlanetSide 2 Backstory Part 3 - Joe Walsh, New Conglomerate Master Sergeant, Searhus

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JOE WALSH, New Conglomerate Master Sergeant, Searhus. June 21, 2845.

Walsh watched helplessly as Privates Ken Edmund, Jr. and Adira Sullivan, both doing their best to hold Lavastorm’s south ridge, fell dead to the ground, Terran Republic bullets penetrating their chest armor then exploding inside them. Although he didn’t know Sullivan, Walsh had been friends with Ben’s father from their Academy days. These kids were good. Walsh would make certain the T.R. murderers paid.

“Miller. Cohen. Move into their positions. You see any T.R. scum, take them out.” The two scrambled over the crusted lava field and filled the empty spaces. “In place, Sarge,” Miller shouted, “and ready.”

The Terran Republic had been the single political force on Earth since the Armistice and the formation of the new Government. They had set up an open and transparent Government that kept the peace for nearly two hundred years. Walsh had no problem with them, but he certainly did with the current crazies who used their name to rule over Auraxis, not as a democracy but as a harsh and cruel dictatorship. Strict curfews, which had been put into place during their travels when discipline needed to be maintained, were not rescinded after they landed on Auraxis. In fact, they were made more harsh.

“Don’t worry,” the T.R. council told the people, “we have a planet to reshape, cities to build, and we don’t know what the hell might be out there. As soon as we can, all restrictions will be lifted, but for the safety of our 60 thousand citizens, we have to keep all rules and laws in place."

But what really clawed Walsh’s ass was that the people voted with the T.R.; they voted down their own freedoms.

In a move directly planned to keep the New Conglomerate from resisting Terran Republic control, all political gatherings were banned. Groups of more than three, unless they were a family, were not permitted the right of assembly. Refusal to follow T.R. laws were punishable by imprisonment, and in some cases death. N.C. officers were rounded up and imprisoned without proof of wrongdoing or even a trial. The N.C. pleaded for the return of all personal freedoms, but then T.R. refused. They were trying to work a compromise when both sides walked from the table and war broke out.

So much for Thomas Connery’s belief that men could work together in peace.

Walsh and his unit grabbed their heavy gauss rifles, tri-barreled “jackhammer” shotguns and carbines and carefully moved down Lavastorm. Duffy knew the T.R.’s tactics. They hid behind realistic 3D holo-boulders, lying in wait until N.C. soldiers passed. Walsh held his jackhammer close and fired it in a wide arc as they passed all possible hiding places. But when he heard gunfire erupt just behind him he knew he screwed up. The T.R. were hiding in a real crevice, large enough for a half dozen men. When Walsh’s unit moved past they leaped from their spots and opened fire. Nine of his boys died. Three were wounded and captured. Return fire only killed four of their ambushers.

Walsh and his men scrambled for safety behind an outgrowth of rock. They had high ground; they’d be safe, if only for a few minutes. He gave the signal and Miller, Cohen and the Dorsey twins revealed the seven Phoenix missile launchers they had hidden along the volcano’s rim.

“Now!” Walsh screamed. Jimmy Dorsey fired launcher one. His brother set off Launcher two. Walsh and the others set off the rest. Rockets careened down alongside Lavastorm’s wall and exploded. Four T.R.s, broken and lifeless, were thrown from cubby holes. Through his binocs Walsh could see two of the T.R. bastards. One, a kid, probably 19. “Screw you, moron for picking the wrong side,” Walsh shouted. The other looked like a girl, a little older, with flaming red hair.
Het verhaal van Planetside 2 wordt geschreven door Marv Wolfman.

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SOE Taps Legendary Comic Book Writer, Marv Wolfman to Create PlanetSide® 2 Backstory

Sony Online Entertainment LLC (SOE) announced that award-winning author Marv Wolfman has joined the SOE team to write the historic fiction for the upcoming massively multiplayer online first person shooter (MMOFPS), PlanetSide ® 2. This will be the first time the PlanetSide franchise narrative has been detailed.
  vrijdag 14 oktober 2011 @ 21:52:02 #32
285613 Verbodsbord
Verwijderd door Admin
pi_103093959
Ziet er tof uit, klinkt tof, tijd om dit te volgen. Gek dat ik er nog niet eerder wat over heb gehoord.
pi_103600417
DAMN


(http://p.twimg.com/AcsrMvkCQAAdBTW.jpg:large voor grotere versie)

En dan nog niet vergeten dat dat maar een klein stukje van de map is :D


PlanetSide 2 Empire Debrief – The Terran Republic



Hey PlanetSiders!

In PlanetSide 2, the team you’re on means a lot more than just what color armor you’re wearing. Each of our three iconic empires has access to unique weapons and weapon attachments, vehicles, abilities and more. You’re really choosing a play-style that will mold your character throughout their entire life time. This week we will reveal some exciting details about one of these empires, the Terran Republic.

The Terran Republic brought an end to wars on Earth and ushered in an era of unprecedented peace and prosperity that lasted for hundreds of years. It was under the banner of the Terran Republic that humans reached for the stars and eventually landed on Auraxis. Their Republic is built around order and the rule of law, with the central tenant that no individual is above the rules. Loyalty and fealty are core to the Terran Republic ethos and from that grows a spirit of total camaraderie and brotherhood amongst its proud and mighty warriors.

More so than any other empire, the TR are a professional military, they are the most synergistic of the teams and benefit the most from numbers and coordination. Their weapons and vehicles are top of the line, shining and new, but conventional. They eschew experimental ordinances and energy weapons, preferring to stick with what has worked for hundreds of years – accurate, high velocity bullets, and lots of them. Terran Republic weapons have the fastest firing rates, largest ammo capacities, and are generally designed to allow for maximum sustainable damage. A well drilled squad of Terran Republic troops is one of the most fearsome and deadly forces you’ll ever meet on the battlefields of Auraxis.

On the vehicles side, the Terran Republic has two unique empire vehicles, the Mosquito fighter jet and the Prowler battle tank. The Mosquito is an extremely agile attack aircraft, which can be outfitted with a variety of weapon systems to suit the needs of the republic, and has the fastest top speed of any air vehicle allowing it to quickly disengage from a sticky situation and regroup. The Prowler is a medium tank that is not only the fastest empire specific tank on the field but it can be armed to the teeth with extra weapon systems beyond the other empires medium tanks, making it one of the deadliest vehicles in the game.

Over the next few days we will be releasing some really exciting stuff including new screenshots, 360 degree turn-arounds of some of the Terran Republic armor and more details about the Terran Republic and their military machine. We’ll also be continuing to release some new backstory and as always will be answering your TR related questions on twitter, facebook and the forums.

So, until next time, remember: “Loyalty until Death, Strength in Unity!”

-

Matthew Higby (@mhigby)
Creative Director – PlanetSide 2 (@PlanetSide2)











Vergeet BF en CoD maar ja :D Deze game wordt echt véél awesomer :D

IK WIL DE BETA SPELEN. NU.
  woensdag 26 oktober 2011 @ 21:34:52 #34
159199 Rickocum
LOLZ! BACKWARD PWNAGE V3
pi_103600915
Tering kon ik die pc maar winnen
pi_103632835
Nieuwe ''screenshots'': (de eerste 2 zijn de full resolution van de gene die ik hierboven heb gepost)





pi_103637672
Klinkt interessant dit
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En een nieuw filmpje:

360 turnaround van de verchillende Terran Republic armors:
Ziet er érg goed uit!

Ook wat nieuwe screenshots:



  Moderator / Redactie FP zaterdag 29 oktober 2011 @ 14:27:35 #38
90910 crew  Drizzt_DoUrden
Rawr
pi_103706285
Gaaf idee, massale legers en enorme gebieden om te knokken :D
[b]Dingen doen met dingen, da's machtig mooi
Twitch: <a href="https://www.twitch.tv/drizzt_dourden" target="_blank" rel="nofollow norererer noopener" >https://www.twitch.tv/drizzt_dourden</a>[/b]
pi_104282724

Nieuwe screenshots:












Ziet er goed uit! :D

quote:
[size=18]PlanetSide 2 Empire Brief – New Conglomerate [/size]
Traitors. Rebels. Terrorists.

These are words often associated with the New Conglomerate, one of the three major powers fighting for supremacy on the battlefields of Auraxis in Planetside 2.

However, to many the New Conglomerate are something else entirely: Heroes. Freedom Fighters. Protectors.

The New Conglomerate value freedom above all else and see anything that encroaches upon freedom as an affront to their fundamental rights. Originally founded by some of the most powerful corporations on Earth as a political entity working against some of the restrictive policies of the Terran Republic the New Conglomerate’s “spirit of opposition” has only increased in the intervening centuries. Now an empire in their own right they are in total open war with both the Terran Republic and the Vanu Sovereignty, seeking to free humanity from the tyrannical grip of the former, and defend them from the fanatical alien influence of the later.

Since the start of hostilities, the unpredictable and ruthless tactics employed by the insurgent N.C. have allowed them to gain significant ground against the seemingly overwhelming T.R. military. Their methodology is to achieve victory by any means necessary and they are not afraid to use experimental weaponry, guerilla tactics or unconventional warfare if the need arises.

While they’re not blessed with the infinite resources of the Terran Republic, the N.C. have managed to build up enormous reserves of weapons, armor and vehicles which they keep well maintained. Their equipment might not be the prettiest on the battlefield, but the N.C. philosophy is that as long as it shoots straight or can take a pounding that’s what really counts. This gives them access to an incredibly diverse range of weapons and gadgets to help get the job done.

From a gameplay perspective, the Blue and Gold are built around hitting first, hitting hardest and taking a beating. Although their weapons might not have the most finesse (often having strong kick, long reload times, and slower firing rates) they do pack a hell of a punch. The empire specific vehicles, the Reaver attack fighter and Vanguard medium battle tank pack on more armaments and armor as well as abilities that allow them to stay in battle longer than the other empires equivalents. While the N.C. vehicles excel in durability and sheer firepower, their trade off is in mobility and speed.

Check back over the next couple weeks as we release new info about the New Conglomerate, their weapons, vehicles and more. As always, we’ll be answering your N.C. questions on Facebook and Twitter, so log on and hit us up, we can’t wait to hear from you!

Freedom from Tyranny!

And, as a personal note, I’d just like to say: NC 4 LIFE!!

-

Matthew Higby (@mhigby)

Creative Director – Planetside 2 (@Planetside2)
http://www.planetside2.com/news/nov08empirebriefNC.html

Massively Exclusive: PlanetSide 2's New Conglomerate Q&A

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With the cold war in PlanetSide 2 quickly turning hot, potential players have to ask themselves: Which side will they join? Today SOE is making a bid on behalf of the New Conglomerate, painting them as the scrappy underdogs of the war with plenty of attitude to go around. We sat down with Creative Director Matt Higby to see if we could figure out what makes this faction tick.

Massively: As an introduction for new players, what's the philosophy behind the New Conglomerate?

Matt Higby: The New Conglomerate are an insurgent guerrilla force fighting against pretty stacked odds: an enormous military machine in the TR on one side and the vast technological superiority of the VS on the other. This forces the New Conglomerate to be adaptive, use creative tactics and take advantage of every possible opportunity they can to accomplish their goals. Their weapons run the gamut from conventional to experimental, and they're not willing to say no to anything that might give them an edge.

Has the NC changed from what we've seen in the original PlanetSide?

From a story perspective, the NC are probably the faction that's remained the most unchanged, although we're fleshing a lot of their motivations out in our weekly backstory releases. NC gameplay still revolves around quick strikes, burst damage and durability.

What type of player do you imagine being attracted to the NC as a faction?

Shooter players who really excel at fast twitch based gameplay will get a lot out of their bursty weapons. But anyone who wants a little bit more rough-and-tumble vibe to his gameplay will love the NC; their position as the "rebel/freedom fighter" is a lot of fun.

Do you see enough of a distinction among all factions to keep a balance of player-types? Or is this a concern?

Within each faction there are roles for any kind of shooter player, so it comes down to a stylistic difference at the end of the day -- which weapons do you like the feel of the most.

Do the NC have any unique tech available to them? Unique skills?

Each of the faction has a full range of completely unique weapons with their own feel and two unique vehicles. For the NC, the vehicles are the Vanguard medium tank, the most beastly of the tanks in the game, and the Reaver, a heavily armed and armored fighter jet, which makes up for its lack of mobility with sheer firepower.

Are there any cross-faction chat restrictions?

We're still working out details on that. We'd like to allow smacktalk.

Is character customization different for each faction? Will the NC have options specific to them?

Each faction will have piles of exclusive customization options to earn and unlock in the game for its armor, vehicles and weapons.

Thank you for talking with us!
http://massively.joystiq.(...)-conglomerate-qanda/

En 2 nieuwe backstory's:

quote:
Backstory: Historical Archive - Thomas Connery Holovid - 14.07.2638

From the holovid diary of THOMAS CONNERY, Commander, Terran Republic, Discovery-1. July 14th, 2638


Two months out of twenty-eight have passed in our long journey to the wormhole and ultimately to the future of mankind. Despite the never ending list of things to do, extended space travel has a way of offering plenty opportunities for introspection. Lately my thoughts have turned to war, odd that they should, as it is something that no living human has ever experienced.

War had always defined human existence, and has many times taken us to the brink of no existence at all. Before the formation of the Terran Republic, Earth had known no years without the blemish of war, no time of worldwide peace, nothing but strife and anguish.

Our final and most perilous war began hundreds of years ago, on January 18th 2368, the day the world died.

One hour past dawn, responding to intel indicating imminent and simultaneous attacks, Earth’s six greatest countries declared war on each other. As we know now, nobody in command of any of the countries who survived the initial firefight could remember issuing the codes that launched their missiles, nor did they know who sent out the initial warnings. But they all knew the war that began that cold winter morning had been long expected. Perhaps even desired?

Despite the fact that this was the so-called “war to end all wars”, Nukes, ion warheads and even anti-matter explosives were never used, though nobody was certain why. But in the very first year of world-wide conflict, half the human population died, either in the war or because of it. Starvation and disease killed as many as lasers and explosives.

But then, seventy-seven years later, on December 19, 2444, our final war ended. Not because we learned the folly of our ways, but because scientists announced the existence of the wormhole, and a new threat from beyond. All past truths were eradicated in the single instant the universe opened wide, and they were replaced by a single new truth: If mankind wanted to survive, all nations and all people would have to work together.

On May 13, 2445, an armistice was signed by all the nations which codified the end of war. Amazingly, in less than twenty years, borders fell and Governments merged. Where there had been nearly two hundred separate countries, now there would only be one united planet under the banner of the Terran Republic.

Representatives from all the former nations would sit on its council. Because those in charge understood that Earth either moved forward together or perished together, they lay down laws that would be strictly and evenly enforced. It was vital to the Terran Republic that no individual would ever again be permitted to slow down the safe progress of all peoples.

For first time in her history there was peace on Earth, and this time that peace was embraced by everyone.

At the end of its ten-year term, the Terran Republic constitution mandated free and open elections. The people, freed from worry, didn’t want anything to change and voted the Terran Republic back into power. Ten years later they did the same. At the end of the first century, on the date the wormhole was to open one more time, the people once again voted the Terran Republic into office. And so they did for another hundred years.

There were some who fought against such mandated peace. There were always those who wanted more. But when they struck, the Terran Republic struck back, harder. To ensure the continuation of peace, the T.R. enacted strict laws and harsh penalties. But the people, enjoying the most prosperous moment in humanity’s history, encouraged them on. As T.R. President Harrikan proclaimed in 2598: “All citizens must display loyalty and fealty to the Republic, above all. Strict retribution is sometimes required, and if minor freedoms must be compromised to ensure the continued security and prosperity of all, then so be it.”

Loyalty and fealty to the Republic, above all. These became the words the Terran Republic lived by and the words the people embraced.

And they are the words I spoke on the day I took office, however, I have always disagreed with Harrikan about the second part. One should never give up their freedoms for security. A man far greater than Harrikan said that 600 years earlier.

Today, under the banner of the Terran Republic, I lead a bright and hopeful fleet toward a new frontier and a new future. But though the ships are at peace as we speed toward the wormhole, I sense a frightening undercurrent. I believe there may be some who don’t want this trip to succeed and I fear others whose doubt could blossom into something more. And, I am also sensing, as we speed closer to the wormhole, something else; that same imperceptible, subliminal dread I felt on my first voyage to the Moon Belt, that warned me not to continue, yet still forced me onward. Something is out there and I am being told to turn away from it, but something inside me tells me I cannot.

So why, you who are watching this must ask, do I still lead us on? The answer is simple and it has fired mankind’s imagination since we lived in the darkest caves. No matter the warnings or the doubts, no matter how inflammatory words become or how many fists are raised in resistance, mankind has never, and can never, turn from our future.

Whatever must, will occur today, but there will always be a tomorrow.
http://www.planetside2.com/news/nov03backstory.html

quote:
Backstory: Memo: For Your Eyes Only - 28.06.2630

MEMO: FOR YOUR EYES ONLY

Date: June 28, 2630

From: Terrance Mattherson, CEO Genudine Multiplanetary

To: (list undisclosed)

As voted on at our February 14th summit, and championed by Jonathan Woodman, CEO Woodman Alliance, we immediately began monitoring the activities of former T.R. President Connery. I’m reporting on the follow-up.

Jon’s suspicions that Connery may have found conclusive evidence of extraterrestrial life on his initial trip to the Moon Belt appear to be correct. Since retiring from the Presidency, Connery has begun to assemble the scientific expertise necessary in order to mount a deep-space interstellar expedition. We’ve known that Connery has long intended to return to exploring, his first and perhaps only true love, but his preparation indicates something far more serious and long-range than standard exploration.

If Connery is indeed planning to return to the Moon Belt, our analysis indicates it is because of whatever he might have discovered on his early expedition. It is further believed that whatever that evidence might have been, his then inability to retrieve it prompted his acceptance of the Terran Republic Vice Presidency and his later pursuit of multiple terms as President. Analysis has concluded that he accepted political office only as a means of acquiring whatever was necessary to later complete whatever he began in the Moon Belt. For those of us who wondered why he would abandon his oft-stated love of exploration for a glorified desk job, we now have the answer.

If that is proof of extraterrestrial existence, and we all are aware of its possible business implications, then it behooves us as co-founders of Business Forward, to continue full observation and to make available to Connery our manpower and technologies in order to reap the financial and other benefits such discoveries will no doubt incur.

Your thoughts, as always, are appreciated.

TM/jp

-------------------------------------------- End of Message --------------------------------------------------------------

MEMO: FOR YOUR EYES ONLY

Date: July 1, 2630

From: Sasha Dawn, CEO Nanite Systems

To: (list undisclosed)

Terry, you know, perhaps more than any of us, how intractable Connery is. If he’s been secretly assembling his finances and his team, don’t you think it’s because he doesn’t want to come to us for help? Since he knows we would make money available—with all the expected conditions—it’s obvious to me he doesn’t want us as partners. Besides, we all know what he thinks of corporations taking a lead role in “civilian affairs”. I think we should continue to watch him and then find a way to insinuate our companies into whatever he’s doing later on. If we go to him now when he thinks he’s still operating in secret, he’ll never accept us later.

SD/nw

-------------------------------------------- End of Message --------------------------------------------------------------

MEMO: FOR YOUR EYES ONLY

Date: July 9, 2630

From: Geraldo Pérez, Founder Freeman Institute

To: (list undisclosed)

Sasha, this isn’t just about whether business or the military controls civilian life, and you know it. You’re aware I was the one who originally broached the subject with Jon W. about forming this alliance because of the underlying direction the Terran Republic’s been taking all of us these past few years. In the beginning, we needed a firm hand on world politics in order for all parties to be able to work together in something resembling harmony. But we’re all working together now and way past needing the military to control every aspect of our lives.

Most in the T.R. are good people. They truly think they’re doing the right thing. They really believe there’s a danger of sliding back into the chaos and wars of old, but I disagree. I think over the last two centuries we’ve moved beyond those days. I believe it’s time we take our group and move into politics as an alternative to T.R. policies. We’ll be a party of business but also championing individual freedoms for the people. We need to get the government out of our business and out of our lives.

-------------------------------------------- End of Message --------------------------------------------------------------

MEMO: FOR YOUR EYES ONLY

Date: July 10, 2630

From: Terrance Mattherson, CEO Genudine Multiplanetary

To: (list undisclosed)

I agree with Geraldo and I also agree with Sasha, at least to an extent. This isn’t just about profits, but I believe profit can help us politically as well. If we want more freedoms, and we need more freedom for the people, we’ll need financial support to fight for them. We all know Connery’s a hardass and nobody can push him…which is why I don’t intend to. But we can push everyone else he has to deal with. Example: He needs financing. Hank Witherspoon, Ben Tolliver, Sarah James and Calvin Fitzgerald run the top nine banks in the T.R. federation and they have all applied for membership in Business Forward. So now we control his access to money.

Connery will need to construct ships as well as pretty much everything else. JoAnn and Mike Conway head up Construction Union 437. You can’t build anything on the thirteen planets without them. If we loosen up our corporate money belts on a few Union issues, I believe we can get them to play ball with us. Here we’re helping the people while at the same time helping business.

Finally, we know Connery has already taken bids from various Guardian service orgs. It could just be typical prudence, but I’m guessing that he expects to need protection from something out there. Well, as you all know, those Guardian orgs are run by multi-billion dollar conglomerates. In fact, I own two myself. Gary owns at least one. By now, I’m sure you can see where I’m going with all of this…

I’m not sure if becoming a political party in opposition to the T.R. is the best way to go, but I am proposing bringing business, unions and, well, yes, even the mercenaries together in sort of a new conglomerate. Without engaging our services, Connery won’t be able to get to his rooftop penthouse, let alone the Moon Belt.

Your thoughts, as always, are appreciated.

TM/jp

-------------------------------------------- End of Message --------------------------------------------------------------

MEMO: FOR YOUR EYES ONLY

Date: July 28, 2630

From: Geraldo Pérez, Founder Freeman Institute

To: (list undisclosed)

Terry, as long as we don’t lose focus on our needs and goals, which are to get the TR policies of strict controls and draconian laws off the backs of the people and business, I can agree with you.

-------------------------------------------- End of Message --------------------------------------------------------------

MEMO: FOR YOUR EYES ONLY

Date: July 30, 2630

From: Jonathan Woodman, CEO Woodman Alliance

To: (list undisclosed)

A new conglomerate, Terry? You had this all figured out even before your first memo. You’re a crafty old bastard, but that’s why we love you.

If this works and we get access to that first blush of alien tech, I can see adding more than just a few zeroes to our bottom line. I’m in if we’re taking votes now.

New Conglomerate? I like the sound of that, if you don’t mind I’ll have Mr. Kobashikawa work up a logo.

Jon W

-------------------------------------------- End of Message --------------------------------------------------------------
http://www.planetside2.com/news/nov092011backstory.html
pi_104441932
Zo, nog nooit van gehoord :@ , maar zo te zien zeker iets om in de gaten te houden :Y
..non est vivere sed valere vita est ..
pi_104557725
Heel raar dat ze de aircraft nu aan het verdelen zijn onder de factions. Welke zouden de Vanu krijgen, liberator? Galaxy?
pi_104588022
quote:
0s.gif Op zaterdag 19 november 2011 18:06 schreef Satex het volgende:
Heel raar dat ze de aircraft nu aan het verdelen zijn onder de factions. Welke zouden de Vanu krijgen, liberator? Galaxy?
De VS krijgt de Scythe, een nieuw vliegtuig. Hier is een sneak peak ervan:

Waarschijnlijk volgende week meer omdat het dan waarschijnlijk VS week is.

De Liberator en Galaxy zijn commonpool vehicles. Oftewel ze kunnen door elke factie gebruikt worden. De Liberator ziet er zo uit:



De galaxy:



Eerste ingame footage! :D Het is gefilmd met een iPad camera dus verwacht geen goede kwaliteit. Maar die day-night cycle _O_ _O_ Skip naar 1:24:25 voor de footage, en naar 1:30:10 voor wat meer.

http://nl.twitch.tv/agntv/b/300452152

Nieuwe screenshots:

In de eerste kan je goed zien hoe de vehicle customization gaat werken:













En de eerste screenshots van een gedeelte van de map! Ter vergelijking, een basis is ongeveer zo groot als 2 gemiddelde CoD maps. En dan heb ik het nog niet eens over het interieur van de basis!




[ Bericht 7% gewijzigd door bjorntju op 20-11-2011 15:46:25 ]
pi_104697028
Deze week is het VS(Vanu Sovereignty) week!

quote:
PlanetSide 2 Empire Brief Vanu Sovereignty
2011-11-22 11:17:00


November 22, 2011

They have been called Religious nut jobs, Techno-evangelist, and a Tran-humanist Cult. The Vanu Sovereignty would find those terms to be dismissive and born of ignorance. They are what we would call true believers. The V.S. firmly believes that technology and knowledge hold the answers to all of mankinds problems. It has been said that The Ancients (the ones that actually created the tech that the V.S. use) have shown them the way. They believe that they have been blessed with the gift of technology and power to smite those that stand against the pursuit of knowledge and power. The V.S. also believes that everyone should have the freedom to believe in the ancients just as they do.

The founders of the V.S. were and to some extent still are scientists. They are of the belief that humans are still evolving and are capable of being so much more than just soldiers or miners. It was the Terran Republic that insisted that everyone trust that man was wise enough to solve all the problems that plagued humanity. The V.S. thought them to be fools and stated How can they possibly believe that they can achieve that goal without embracing the technology of the Ancients? The Ancients gave the Vanu Sovereignty a gift according to their leaders. The V.S. leaders even quoted great men from the past to further fuel their ideology. Men of science and literature were cited for their cause. Quotes predicting the coming of the inevitable ascension of mankind were found in V.S. scripture. Einstein, one of their best and brightest once said, It has become appallingly obvious that our technology has exceeded our humanity. Another was cited, Progress is the activity of today and the assurance of tomorrow, said Ralph Waldo Emerson. These were wise men of their time that were forward thinking enough to embrace knowledge. Progression is inevitable why does the Terran Republic want to try to stifle it?

The Vanu Sovereignty took advantage of the alien tech, embraced evolution and change and has received the offering of knowledge and power from the ancients. The phrase Technology equals Might can be seen in action and demonstrated in the Vanu Sovereigntys medium battle tank, The Magrider. This awesome specimen of supreme technology levitates over all terrain types with ease. The Magrider can be equipped with a wide variety of powerful energy weapons. The basic Magrider weaponry starts with the Heavy Rail beam as the primary weapon. The HRB creates a focused blast of pure energy that penetrates even the heaviest of armor. The secondary that can be equipped on the Magrider is Pulsed Particle Accelerator. The PPA rapidly launches orbs of plasma that are capable of melting armor and of course, flesh. The use of the ancients technology has given them the ability to create some powerful weapons for use on the battlefield. The Heavy Rail beam and Pulsed Particle Accelerator are a testament to the wonders of the Ancient tech.

We have only begun to see what astounding array of applications this power can yield. Ancient tech has also been used to create more personal weaponry. The sidearm of choice for most V.S. soldiers is the Beamer. The V.S. has developed self charging cells that power this light weight firearm. The Beamer is extremely accurate and produces little to no recoil. All V.S. weapons benefit from the lack of a concussive round. The draw back to having this high accuracy is the degradation of potency over distance. While conventional weapons have bullet drop, V.S. weapons suffer from a reduction in power over distance traveled.

The Vanu Sovereignty manned flight vehicle, the Scythe rules the sky with maneuverability and agility. It uses the magnetic field of the planet Auraxis to move in ways other conventional aircraft can not. The Terran Republic has their Mosquito, the New Conglomerate has the Reaver and the V.S. has the Scythe. The Ancients technology will be pitted against the humans inventions on the battlefield and it is yet to be seen which side will emerge victorious.


And as a Vanu Soldier myself Id like to leave you with this

A war rages on the planet Auraxis
We roll up on you like April 15th and taxes
The fact is you lack this one essential thing
You need skill so get practice
Yes practice, Practice?! PRACTICE?!
We talkin bout practice
V.S. got this,
Warfare is rough like Indar cactus
You cant see me, you better mini-map this
Cloaker style, force blade I will attack with
When I roll up with a pair of V.S. maxes
You know its Kick, Mags, and T to kick to your asses

#auraxispoetryslam

Join in on the fun everyday on twitter

Tramell T.Ray Isaac
Senior Art Director
@PS_Tray
@Planetside2







pi_104811652
PlanetSide 2: Vanu Sovereignty Design Video




Volledige map:

  vrijdag 25 november 2011 @ 18:31:23 #45
100593 Catch_me
Donateur Asielactie 2009
pi_104811729
Laten we hopen dat dit geen COD/BF kloon wordt, daar zit niemand denk ik op te wachten een mix van die 2 faal spellen.
Op elke fokker past een bril.
pi_104813185
quote:
0s.gif Op maandag 5 september 2011 13:37 schreef bjorntju het volgende:
Het is officieel, in PS2 kan je gevechten hebben van: 500 vs 500 vs 500! :D
Ik neem aan de de player visual limit wel lager ligt?
When I get sad, I stop being sad and just be awesome instead.
pi_104814428
quote:
0s.gif Op vrijdag 25 november 2011 18:31 schreef Catch_me het volgende:
Laten we hopen dat dit geen COD/BF kloon wordt, daar zit niemand denk ik op te wachten een mix van die 2 faal spellen.
Ze hebben gezegd dat het slomer dan CoD/BF3/BF:BC2 gaat worden. Er zitten wel dingen in zoals ironsights enzo, maar het wordt wel een héél stuk uitgebreider dan BF/CoD. Ik hoop het in ieder geval van niet want BF3 ben ik nu al beu en CoD was ik vanaf MW2 al beu. Maar als ik zo alles hoor en zie kan ik deze game wel eens héél erg veel gaan spelen :D Het stijltje spreekt mij ook erg aan. Niet van die saaie grauwe kleuren enzo. Lekker kleurrijk maar dan ook niet dat het kinderachtig wordt.
quote:
0s.gif Op vrijdag 25 november 2011 19:07 schreef MouzurX het volgende:

[..]

Ik neem aan de de player visual limit wel lager ligt?
Nee, in theorie zal je al die spelers op 1 m2 kunnen zetten en ze allemaal zien. Nu is het natuurlijk wel zo dat de map heel erg groot is dus je zult ze bijna nooit allemaal bij elkaar zien. Maar gevechten van een paar honderd man vs een paar honderd zullen zeker weten niet zeldzaam zijn. Nu ben ik zelf ook erg benieuwd hoe PC's de game kunnen renderen met zo veel spelers. Maar telkens als dat aan de devs wordt gevraagd wordt gezegd dat wij ons niet zorgen hoeven te maken. Schijnbaar is de engine (Forgelight) daar heel erg geoptimaliseerd voor. Er is ook al gezegd dat ze de game ook speelbaar willen hebben voor PC's die al een jaar of 3/4 oud zijn.
pi_104821917
quote:
0s.gif Op vrijdag 25 november 2011 19:28 schreef bjorntju het volgende:

[..]

Ze hebben gezegd dat het slomer dan CoD/BF3/BF:BC2 gaat worden. Er zitten wel dingen in zoals ironsights enzo, maar het wordt wel een héél stuk uitgebreider dan BF/CoD. Ik hoop het in ieder geval van niet want BF3 ben ik nu al beu en CoD was ik vanaf MW2 al beu. Maar als ik zo alles hoor en zie kan ik deze game wel eens héél erg veel gaan spelen :D Het stijltje spreekt mij ook erg aan. Niet van die saaie grauwe kleuren enzo. Lekker kleurrijk maar dan ook niet dat het kinderachtig wordt.

[..]

Nee, in theorie zal je al die spelers op 1 m2 kunnen zetten en ze allemaal zien. Nu is het natuurlijk wel zo dat de map heel erg groot is dus je zult ze bijna nooit allemaal bij elkaar zien. Maar gevechten van een paar honderd man vs een paar honderd zullen zeker weten niet zeldzaam zijn. Nu ben ik zelf ook erg benieuwd hoe PC's de game kunnen renderen met zo veel spelers. Maar telkens als dat aan de devs wordt gevraagd wordt gezegd dat wij ons niet zorgen hoeven te maken. Schijnbaar is de engine (Forgelight) daar heel erg geoptimaliseerd voor. Er is ook al gezegd dat ze de game ook speelbaar willen hebben voor PC's die al een jaar of 3/4 oud zijn.
Lijkt me nog steeds extreem sterk, maar niet dat een visual limit van 128 oid erg is.
When I get sad, I stop being sad and just be awesome instead.
pi_104823061
Ik denk niet dat dat gaat gebeuren. Op een map passen bijvoorbeeld 1500 man. Als er 500 man een basis aan gaan vallen, dan zal dat betekenen dat je iets minder dan 4/5 van de mensen ziet. Denk niet dat dat nou echt gaat werken :P Ik heb er in ieder geval wel een goed gevoel over dat alles gaat lukken. Anders zullen ze de game niet gaan maken, vooral omdat ze volgens mij wel in een aardig vergevorderd stadium zitten. Maar Planetside 1 kon het in 2003 al met iets van 500 spelers(weet niet precies het exacte aantal) Dus ik geloof er wel in! :)

En een nieuw screenshot:



[ Bericht 31% gewijzigd door bjorntju op 25-11-2011 21:57:11 ]
pi_105169975
Gameplay footage!: (let niet op de slechte kwaliteit)

Nieuwe screenshots:






Van twitter:







[ Bericht 6% gewijzigd door bjorntju op 04-12-2011 16:44:48 ]
pi_105171095
PC Gamer Planetside 2 preview

quote:
Planetside 2 preview[/b]
Martin Davies at 10:00am December 4 2011
PlanetSide 2 has really nice clouds. As they bubble up over the rust red mesas of the Indra continent they occlude the sun, casting undulating shadows in realtime and leaking ghostly, shimmering rays. If you care to hop into an aircraft and point your nose up, you can lose yourself in the fogbank – which may be a hazard or a blessing depending on who’s chasing you.

All this may seem like a minor frill for a game that otherwise sells itself on big gun battles, but it goes to the core of PlanetSide 2’s remit, and spells out its vital difference from other claimants to the MMOFPS title, such as Dust 514. As creative director Matt Higby puts it, “We’re not just building a shooter, we’re building a world.”

This would sound like puff if it weren’t true. Like the original game, PlanetSide 2 is set on an open world of sprawling, diverse continents. This is the planet Auraxis, contested by the game’s three violently opposed factions. And that planet is there for more than just scene-setting – it’s as much a weapon as any sidearm. The terrain may look fresh from Mother Nature’s oven, but it’s been attentively tweaked to break lines of sight, to allow for cover and clever tactics.

'Ha, they'll never find me down here.'
“One of our largest development efforts on this project has been hand crafting every single area of those eight-by-eight kilometre continents,” Matt tells me. “To make sure that everywhere you’re playing, from a wilderness area to a really dense facility area, all feel like they’re custom created to support gameplay. And different types of gameplay: if I’m out in that wilderness area, depending on the availability of cover, the type of terrain, then it might be a field day for air vehicles, somewhere air vehicles can shine. But if there’s a lot of cover, a lot of places where infantry can pop out and fire a rocket, then suddenly it becomes a little bit more balanced.”

With a full day-night cycle, new strategies emerge: as the Terran Republic mass to deliver a 200-man hammerblow to a Vanu Sovereignty facility, they might scale an escarpment under cover of dark, flashlights off to give as little sign of their presence as possible. Then, as the rosy fingers of dawn stretch over the hillside to their backs, the soldiers follow the light washing down upon dazzled Vanu guards. Nor is this some canned Call of Duty skirmish, exactingly recycled with every victory – the target has been selected as part of a global strategy, hundreds upon hundreds of players self-organising to determine the time and angle of attack. Squad leaders pinpoint immediate objectives, focusing fire on a troublesome turret or rushing the barrier shield generator to allow aerial bombardment, while dedicated tank guilds roll in to breach the Vanu strongpoint’s courtyard. A spec’d up Galaxy dropship acts as a mobile spawn point, spewing out reinforcements as allied Mosquitoes zip and weave in the skies, dogfighting with the defenders’ Scythes.

The Vanu commanders will be hurriedly reacting to the assault, too, highlighting the battlezone as a high priority mission for all of their factionmates to see, manoeuvring and plotting, interpreting the repercussions of their loss or victory in the context of an ever-changing frontline. Since capture-time on an objective is based on the amount of peripheral real-estate that is claimed by your faction, real battlefield strategy emerges: pincer movements and encirclements become important ways to shore up a major assault and deny the enemy an easy recapture. The choice of targets may be influenced by the resources they contain. A plentiful supply of metal, nanites, or auraxium enables factions to deploy upgrades, their function varying for each of the three empires.

Vehicles are also highly customisable.
Denial is as important as acquisition, Matt tells me. “If the Vanu is attacking you and they have railguns on their mag riders, and they are fucking you up, then you know you need to capture auraxium and deplete their reserves.”

But as a mere grunt, that high-level strategy is another’s concern – on the ground you are one gun among hundreds, crashing against the walls of a vast facility whose three courtyards are themselves each the size of a Modern Warfare multiplayer level. Energy beams lance out from the defenders and rocketry spirals after targets through the still-dark sky, leaving a trail of smoke that sears bright in the HDR glow of the rising sun.

PlanetSide 2 does big and it does beautiful. To some extent it has to in order to overcome the dual stigma of being both an MMO and a free-to-play game, neither of which are famed for their glitzy production qualities.

“For me it’s all about seeing the game as an FPS – and that’s it,” says senior art director Tramell ‘T.Ray’ Isaac. “When we were working on [cancelled SOE game] The Agency, one of the comments we got a lot was, ‘It looks pretty good for an MMO.’ And that ‘for an MMO’ should not even be in the equation for me. People should look at it and see that it’s got the same level of quality as every other FPS on the market.”

PlanetSide 2 succeeds on that account, and then some – but does it play like an FPS, too? The old PlanetSide’s combat was muddied by unseen dice-rolls, not to mention creaking on 2003’s hardware specs and squeaking awkwardly through the internet’s tiny, tiny pipes. Not so now, says Matt. Not only has technology caught up with the original game’s forward-thinking vision, but the devs have a keener idea of what makes a satisfying run-and-gun experience. Bullets go pretty much where you fire them and the guns are not only lethal but feel it, too.

“The impact of weapons needs to be felt not just by the guy getting shot but also by the guy who’s doing the firing,” Matt says. “I think that gets missed a lot. There’s a lot that goes into it – audio, animation, ambient effects on the screen. In MMOs you don’t usually spend a lot of time trying to think about what it feels to cast a spell in first-person – you look at the effect of the spell on the person who’s getting hit. But we’re an FPS first, and we’re always striving to be the best possible FPS we can be.”

There’s another hurdle: the game has to feel fair, despite the MMO-style character advancement and the customisation system for its six classes, along with their many weapons and vehicles. Not to mention the distinct tactical and strategic difference enforced by your choice of faction. It’s one hell of a balancing act, but Matt’s keen that new or non-paying players never feel they are outclassed in battle by the equipment of their veteran foes. You don’t pay for power in PlanetSide 2. Mictrotransaction upgrades simply re-specialise your class, or unlock different combat options, all of which are available through playing the game and queuing up skills to be trained passively over time: much as players already do in EVE Online.

“You can really spec out in different ways,” Matt says. “You can spec out the Infiltrator class to be a really sneaky gadgety, sabotage-focused guy, and bring a bunch of C4 and motion detectors and sneak behind enemy lines, stab people and blow up their tanks. Or you could spec him to be a dedicated wilderness sniper character.

Not everyone's cut out for command, so you can 'unfollow' twits like Twitter accounts.
“We have six different infantry classes,” Matt continues, as he uses a debug command to unlock the camera, swooping in on character models to show the astonishing, and quite possibly needless, level of detail.

“Light assault is basically the ‘glass cannon’ character. He can do the most damage the quickest. He’s very agile, but it’s also very vulnerable. Because he can get to places very quickly, he can overextend himself very easily and if he doesn’t have support backing him up he can get crushed.” Matt moves the camera along. “This is our engineer. He can place barriers and gun turrets, and repair vehicles. But he can do a lot of offensive stuff on top of that. Our gun turrets aren’t automated, they require a player to actually man them. And then the engineer can go throw mines down and destroy vehicles

“Our heavy assault character again has a dualistic role: he can either be very much an anti-infantry character or very much an anti-vehicle character. You can go play a medic and not really focus on being a combatant, but medics can be very much an in-your-face infantry fighter, too. MAX [mechsuited soldiers] are definitely making a comeback. Unlike PlanetSide 1 where there was a specific MAX for each role, our MAX is configurable, so that you can put an anti-infantry weapon on one arm and an anti-vehicle weapon on another arm. Like everything else we’re allowing for a really wide range of customisation with each one of these classes.”

You’re never class-locked in PlanetSide 2, either. Equipment terminals let you leap instantly into another class’s skin, and then there are the vehicles too, which the devs essentially treat as extra classes. They’re just as customisable: a Mosquito can be loaded-out for aerial combat, or air-to-ground as the situation demands.

Every shot looks like a classic '70s SF paperback.
Some of this customisation comes from the equipment and weaponry – guns are modular and nearly every bit can be swapped out and replaced, altering the weapon’s range, rate of fire, sound, scope, capacity, or even the shape of its muzzle flash, while rebalancing other variables to ensure no all-round advantage. But a lot of a player’s abilities also come from skills they can train or buy – certificates to use vehicles and aircraft are an obvious one, but there are also more subtle boons: an ability to allow players to spawn on you as squad leader, or inside your dropship. Every compartment of the game has its own skill-tree, it seems, from pilots to squad leaders, commanders and the factions themselves.

The scale of the world, and the battles in it, is breathtaking enough. But the challenge of balancing the complex weave of variables, and fitting it all into a robust MMO social framework, is as colossal a task as you are likely to see in game development. This could be why there aren’t that many open-world MMOFPS knocking about. The reason that SOE have done it, and no one else, comes down to the gradual accumulation of tech and expertise over the eight years since PlanetSide 1. During that time they’ve developed and iterated upon Forge Light – a suite of backend magic that not only spits out PlanetSide 2’s dizzying landscapes and player numbers, but also holds together the servers and communication infrastructure of the game.

Despite this technology on hand, PlanetSide 2 remains a huge undertaking, but one that SOE hope will be pay off over many years – after all, PlanetSide 1’s servers still ring to the sound of gunfire today, nearly a decade after release. The developers have a huge number of features they plan to add to the game, post-release, from the ability for players to drop and construct their own bases, to the addition of AI wildlife, or possibly an AI faction. All of which will be decided with a good deal of consultation with the players themselves. For all its stunning draw distances and vast landscapes swarming with legion after legion of soldiers, PlanetSide 2 isn’t just about a being a big game, it’s all about the long game too.
http://www.pcgamer.com/2011/12/04/planetside-2-preview-2/
pi_105906587
Je kan nu inschrijven voor de beta op de vernieuwde site!

http://www.planetside2.com/

Als je ooit planetside 1 hebt gespeeld kom je er als eerste in. (ik dus jeuj )
pi_105908525
quote:
10s.gif Op donderdag 22 december 2011 09:20 schreef bjorntju het volgende:
Je kan nu inschrijven voor de beta op de vernieuwde site!

http://www.planetside2.com/

Als je ooit planetside 1 hebt gespeeld kom je er als eerste in. (ik dus jeuj )
Ingeschreven. :)
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MMORPG.com interview:

quote:
MMORPG.com:
While I'm sure it's too early to make any definitive estimates, what is the ideal battle size you're hoping to accomplish in PS2? Are we looking at 100 v 100, 500 v 500... or even 1000 v 1000? Will there be incentives for fighting in bigger fights as opposed to smaller fights? If so, what will be the driving motivation to start up new skirmishes?

Matt Higby:

Our goal right now is to support combat with thousands of players. The incentive to fight in larger fights is more targets and more mayhem, which is always fun.
http://www.mmorpg.com/gam(...)Higby-Interview.html

Nieuwe screenshots:












  Moderator / Redactie FP maandag 26 december 2011 @ 17:43:36 #55
90910 crew  Drizzt_DoUrden
Rawr
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quote:
0s.gif Op donderdag 22 december 2011 10:35 schreef Solique het volgende:

[..]

Ingeschreven. :)
Ik ook :9
[b]Dingen doen met dingen, da's machtig mooi
Twitch: <a href="https://www.twitch.tv/drizzt_dourden" target="_blank" rel="nofollow norererer noopener" >https://www.twitch.tv/drizzt_dourden</a>[/b]
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PC gamer:
Games of 2012 – Planetside 2

quote:
I feel like I know Matt Higby. PlanetSide 2’s creative director lives half a planet away from me in San Diego, where he’s currently helming development on SOE’s second shot at the MMOFPS. But he once flew Reavers for the New Conglomerate in PlanetSide. He piloted a gunship, screaming through the sky over hundred-man battles. He rained rockets down on enemy tanks, he lanced snipers with his chaingun. He’s me, in a suntan and a nicer suit.

The Reaver, PlanetSide’s air-to-ground dominator, remains in PlanetSide 2. Most of the original vehicles and weapons are returning in spruced-up form. But where I once had to survive hours of combat before I’d earned a battle rank sufficient to be handed the keys to my very own Reaver, PlanetSide 2 will let me jump into any of my faction’s vehicle seats from my first minute in the game.

At least, that’s Matt’s plan: the eventual beta launch may change that. “We may say, ‘Hey, you know what? you have to have a certain amount of time in the Lightning before you’re able to use a Vanguard.’” The Lightning is PlanetSide 2’s light tank; the Vanguard the New Conglomerate’s trundling behemoth, armed with a 10ft-long cannon. This progression handily illustrates PlanetSide 2’s new skill tree system.

Learn how to attach a massive cannon to your tank while you wash up.
“The Vanguard has a ton of unlocks: different side-graded weapons that allow me to do things situationally. I might want a flak cannon on top because there’s a lot of aircraft in my area of combat. A new Vanguard driver won’t necessarily have access to all the different kinds of armour and countermeasures – all the different kinds of telemetry and radar systems that someone who’s been playing a Vanguard for a really long time has unlocked.”

I ask Matt how much time it would take before I felt totally comfortable strapped back into my Reaver. He counted it out as 10 hours, that time giving me a wide range of unlocks – enough to be dangerous in most situations in my one chosen steed.

But upgrades don’t have to be earned with timeclock stamping: players who don’t check in every day will be able to climb the same ability ladders as their more diligent friends. Pick one of PlanetSide 2’s skills and it’ll be queued to learn. Log off, and you’ll continue studying how to attach longer range scopes to your Bolt-Driver sniper rifle, get better at hacking enemy vehicles, or another one of the game’s multitude of skills.

'Be vewy, vewy quiet, we're hunting Weavers!'
Players who are online during their skill studies will see them unlock faster, but there are more immediate rewards for those keen to invigorate their learning process, as Matt confirms: “You’re able to shortcut your skills by burning resources.”

Resources themselves are earned by engaging in battle against the two oppositional empires: capture an area on one of the game’s continents and you’ll gain resources. Matt explains further: “You’ll also gain resources while your empire holds that territory. So if you are a member of an empire and own 50% of a continent, you will gain resources just for playing on that continent all the time, even if you’re not capturing anything new. You can use those resources for doing things like upgrading your weapons, getting new weapons from an equipment terminal, or buying things from the store.”

PlanetSide 2 will be free-to-play, and the store will offer items for Sony’s magical pixie version of real money: Station Cash. But Matt is adamant the game’s model won’t be ‘pay to win’. Items that are only purchasable with Station Cash – not resources – will just be cosmetic.[/b] Core to this approach is the idea of side-grades: things players can unlock that don’t conclusively better their lot on the battlefield, but specialise their abilities.

We really, really want a Reaver for Christmas.
Choice is built into the game at all levels, meaning players can quickly swap their focus on the battlefield without extracurricular menu tinkering. [b]“Maybe I want to have a scope on my Cycler: I can go up to an equipment terminal and swap out my old weapon for the new one. That might incur some resource cost with it
– we’re still balancing exactly where we want the resource drain to be in the game. Similarly, if I want my Magrider tank to have an AA flak gun on the top of it, I can bolt it on when I’m dead on the respawn screen.”

SOE plans to include a subscription model for those who fancy access to what Matt calls ‘premium features’, but I’m already sold on the idea of sticking with my chosen vehicle for the long haul. I relied on my Reaver in PlanetSide, and grew into the cockpit until it became a part of me. I was unhappy with my feet on the ground in Auraxis. The idea of plugging months’ worth of advancement into my Reaver, earning cannons and rockets and countermeasures and targeting systems (and all the things I wished I could tinker with back in 2003), is a prospect that thrills me like little else in gaming. Having known PlanetSide, Matt understands me. Now I know PlanetSide 2, I think you’ll understand my excitement too.
http://www.pcgamer.com/previews/planetside-2-preview-3/

Game wordt dus F2P met een optionele subscription. Het is niet mogelijk om betere wapens te kopen met echt geld. Met de resources die je verdient in het spel kan je andere wapens krijgen en sidegrades voor kopen.
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Gisteren was op de officiele chinese site een nieuwe video verschenen waar nieuwe gameplay footage op te zien was. Had hem eraf gehaald en hier geuploaded op youtube


Ziet er echt AWESOME uit!
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NANITE SYSTEMS COMMON POOL VEHICLES - QUAD:

quote:
Nanite Systems was once a small company with a singular focus on Nanotechnology. With advances in technology allowing their nanites to do everything from mining to manufacturing Nanite Systems has become the single largest of Auraxis’ civilian corporations. Rather than siding with any one of the three empires battling for control of the planet, Nanite Systems provides services, weapons and vehicles to each equally. Well built and utilitarian, the Nanite Systems common pool vehicles are utilized in a variety of battlefield situations: the Sunderer and Galaxy are the primary supply and transport vehicles used by each empire, dedicated combat vehicles like the Lightning and Liberator gunship help round out the empire’s military forces and the Quad provides a fast transport and strike craft.



Quad

For soldiers looking to get from point A to point B rapidly, the Quad fits the bill. It has the highest top speed of any ground vehicle and is easy to acquire. The only downside is that it is not very tough, relying on its amazing speed and agility as its defense. In a battlefield where men cannot permanently die, military commanders have seen value in the quad as a flanking vehicle and have created options for several front mounted weapons.


http://www.planetside2.com/news/jan112012vehicle
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De gameplay footage nu in HD!:
[edit]

De Liberator:

NANITE SYSTEMS COMMON POOL VEHICLES - LIBERATOR

quote:
Liberator

The Liberator is an armored gunship capable of wreaking havoc on ground forces. The primary weapon on the Liberator is a downward facing gun emplacement operated by a passenger. This emplacement has several different options such as an armor devastating 150mm cannon or a shredding 30mm Gatling gun. The pilot also operates a fixed forward nose cannon. While less effective than the primary weapon, the pilots weapon can engage from a farther distance and both weapons used in conjunction can be even more devastating. While it has medium armor the Liberator is slow and particularly vulnerable to enemy air superiority fighters.

http://www.planetside2.com/news/jan132012vehicle

[ Bericht 45% gewijzigd door bjorntju op 13-01-2012 23:31:46 ]
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NANITE SYSTEMS COMMON POOL VEHICLES - SUNDERER

quote:
Sunderer

The Sunderer is a massive 12 man armored truck designed to break through or "sunder" an enemy’s defensive line and deliver troops safely to a strategic location behind enemy lines. Its heavy armor allows the Sunderer to withstand large amounts of focused enemy fire giving it a much longer life expectancy. Its powerful engine and heavy mass also allows it to push almost any other vehicle out of its way, including tanks. Finally, the Sunderer has several support capabilities supplying medical supplies to troops and ammo to troops and vehicles.

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