abonnement Unibet Coolblue Bitvavo
pi_92343944
Planetside next is een MMOFPS in ontwikkeling bij Sony Online Entertainment. Dit is niet je standaard 8 vs 8 shooter. Maar echt gigantische veldslagen met misschien wel 300 vs 300 man. Hoeveel spelers is nog niet aangekondigt. Maar in de oude versie was dat in de begindagen wel mogelijk. Wat SOE wel gezegt heeft is dit:
quote:
"Massive battles on a scale no other FPS will touch. None of this 64 player stuff. REALLY MASSIVE. With much better organisation, and a tight focus on making sure the action is always going on, with awesome graphics."
Geen exacte nummers, maar ik verwacht wel grote getallen! Hier is een fan-made trailer van deel 1. Kan je wel goed zien hoe het eruit zag:
Helaas spelen niet heel veel mensen dit spel meer dus de gevechten zijn kleiner geworden. Dus ik was heel erg blij toen de nieuwe screenshots kwamen (hoewel het wel renders zijn is het beter dan niets natuurlijk) En ik had ook gelezen dat mensen die nu subscriben als eerste in de Beta komen. Dus ik heb mij zelf ook maar weer laten subscriben, en hoewel het niet meer veel mensen spelen. Zijn er toch nog genoeg mensen die het nu spelen voor wat kleinere gevechten. (welke dan nog steeds groter zijn dan in zowat elke MP FPS)





Als ze niet werken, hier zijn de links:
http://a.yfrog.com/img616/9540/l78x.jpg
http://yfrog.com/f/gzc2dtyj
http://a.yfrog.com/img616/2402/w7ajo.jpg

Die laatste lijkt wel in game zo te zien. Maar het is wel alleen voor het model. Het is geen Killzone 3 of Crysis. Maar met 300 vs 300(?) man maakt dat toch niet uit! En zo slecht vind ik het er niet uit zien. Vooral die laatste niet.

Hier nog een FAQ met een paar antwoorden (wel in het engels)
When will PlanetSide Next Release?

The latest information we have is that PlanetSie Next will release late 1st quarter or early 2nd quarter 2011.

quote:
"And we haven't announced a release date for it but you can expect it... We're looking at late first-quarter, early second-quarter [2011]."
We are unsure if this will be the release date of the game or when we can expect to hear the release date.
Source: PSU // Eurogamer

What is the Official Name of PlanetSide Next?

We do not know the official name of PlanetSide Next, John Smedley commented that is only a codename.

quote:
"We've announced publicly that the game is in development," SOE president John Smeldey tells Eurogamer, "it's a game that's codenamed PlanetSide Next.
Source: PSU // Eurogamer

What media have we seen so far?

quote:
John Smedley has tweeted two model screenshots, one of a New Conglomerate Vanguard and one of a New Conglomerate Galaxy.
Will BFR's be in PlanetSide Next?

Short answer: "No" John Smedley confirmed there would be no BFR's in PlanetSide Next in the following blog entry:

quote:
It's interesting how many comments we get about BFR's. Well you can stop sending the "please don't put BFR's in PS Next" emails. They aren't in there.
Source: PSU // Smed's Blog

What is the latest Beta information?

quote:
All we know at this time is that current PlanetSide Subscribers will get first dibs at PlanetSide Next beta.

In other news - early next year we will have announcements about Planetside Next followed by a beta. I can say this - it's coming along awesome. I can also say that the first beta testers are going to be current Planetside subscribers. I've gotten a lot of email from current players offering to help test the game and we're going to take them up on it.
Source: PSU // Smed's Blog

What do we know about the Game Mechanics?

Sadly we do not know much information regarding this. What we do know is what Smed has blogged about in the recent past.

quote:
Planetside had a lot of really great things about it, but it also had some frustrating things. The whole Sanctuary concept is something that slowed things down too much. We also didn't get people back into the action quickly enough.
Source: Smed's Blog

What devs are working on the game?

quote:
While nothing official has been announced we do know that T-Ray, one of the orginal PlanetSide Artists is working on the team. PurrfectStorm has also confirmed she is a PlanetSide Next Dev via Twitter.
FAQ: http://www.planetside-universe.com/p-planetside-next-faq-66.htm

Ik ben in ieder geval zeer benieuwd! Planetside is misschien wel mijn favoriete MP shooter dus ik hoop echt dat ik een plek in de beta krijg! Hoop ook dat hij al eind Q1/ begin Q2 uitkomt. Wat ik dus wel vreemd vind is dat hij nog niet aangekondigd is. En hoe hij het zegt wanneer de game moet worden gereleased is ook een beetje onduidelijk. (bedoelt hij dat hij dan uitkomt? Of een aankondiging voor een datum? ) Maar John Smedley heeft een ander halve maand voor dat dat artikel was geschreven nog wel dit gezegd:
quote:
"We have a very big launch coming in the month of March," Smedley said. "It's a big first person shooter franchise that we're really happy with."

I took a leap of logic and asked whether it was Planetside.

"Could be," Smedley said sheepishly. "We haven't technically announced it." He then told me that I could say that he "hinted" that the new Planetside was imminent, which translates to 99% of a confirmation. "This is the farthest I've gone [discussing it with the press] and the PR people are going to shoot me."
http://www.escapistmagazi(...)l-Coming-This-Spring

Een handige site voor alles Planetside (next): http://www.planetside-universe.com/

[ Bericht 36% gewijzigd door bjorntju op 05-02-2011 14:34:10 ]
pi_92345042
Ik zie nog geen OP :(
bzzzzzzz
pi_92345812
Nu wel :) Had perongeluk op Invoeren gedrukt i.p.v. Preview toen ik de OP aan het maken was ;)
pi_92359720
Planetside, het leukste spel wat ik ooit gespeeld heb.

Aan de andere kant heb ik mij ook doodgeërgerd aan SOE en hun achterlijke beslissingen of juist het gebrek daar aan.

De grootste irritatie was dat ze bijna niets deden om nieuwe spelers aan te trekken zo was de oneindige free trial een jaar te laat toen het spel al aan het dood gaan was.

Hetzelfde zie ik nu weer gebeuren, het spel komt over een paar maand al uit en je leest er verdorie bijna helemaal niks over. Ze zijn zelfs te lui of te stom om wat feitjes lost te laten voor gratis nieuwsberichten.
pi_92369672
quote:
1s.gif Op zaterdag 5 februari 2011 02:54 schreef captainkid het volgende:
Planetside, het leukste spel wat ik ooit gespeeld heb.

Aan de andere kant heb ik mij ook doodgeërgerd aan SOE en hun achterlijke beslissingen of juist het gebrek daar aan.

De grootste irritatie was dat ze bijna niets deden om nieuwe spelers aan te trekken zo was de oneindige free trial een jaar te laat toen het spel al aan het dood gaan was.

Hetzelfde zie ik nu weer gebeuren, het spel komt over een paar maand al uit en je leest er verdorie bijna helemaal niks over. Ze zijn zelfs te lui of te stom om wat feitjes lost te laten voor gratis nieuwsberichten.
Ja inderdaad. Ik zelf speelde tijdens de Reserves en heb nu een active account. Maar bijv die BFR hadden ze er wel uit mogen laten hoor. En je leest er inderdaad helemaal niks over. Afgezien van die 3 screenshots die nu zijn uit gegeven. Volgens mij was Planetside 1 ook heel slecht gemarket. Als ze nu eens een beetje meer hun best doen qua marketen kunnen ze een hoop meer spelers hebben. Gelukkig word PS1 nog wel redelijk gespeeld. Zeker niet zoveel als in het begin. Maar heb gisteren een paar mooie gevechten gehad :)

[ Bericht 0% gewijzigd door bjorntju op 05-02-2011 14:34:51 ]
pi_92381759
quote:
1s.gif Op zaterdag 5 februari 2011 14:23 schreef bjorntju het volgende:

[..]

Ja inderdaad. Ik zelf speelde tijdens de Reserves en heb nu een active account. Maar bijv die BFR hadden ze er wel uit mogen laten hoor. En je leest er inderdaad helemaal niks over. Afgezien van die 3 screenshots die nu zijn uit gegeven. Volgens mij was Planetside 1 ook heel slecht gemarket. Als ze nu eens een beetje meer hun best doen qua marketen kunnen ze een hoop meer spelers hebben. Gelukkig word PS1 nog wel redelijk gespeeld. Zeker niet zoveel als in het begin. Maar heb gisteren een paar mooie gevechten gehad :)
Ik speel Planetside nu al twee jaar neit meer, toen ik stopte was er al bijna nooit een planet lock (of hoe noem je dat als een planeet vol zit). Ik had geen zin om 50 tegen 50 te spelen daar was mijn speelstijl ook helemaal niet op berekend.

Man wat een spel was dat.
Ik was cloaker met AMS en spitfire turrets en mijnen.
En dan de vijand stalken als ze met 2X133 man op onze basis afkwamen.

Of in de tunnels eerst een groepje opwachten in 3th person dan een zootje plasma granaten op hun dak schieten en het dan afmaken met de Lasher of Pulsar.

Of een beetje van de actie af rond een basis hangen en dan 10 tegen 10 in het bos.
Met een sniperrifle en een Pulsar rifle. Al kon ik nooit wennen aan het schietgedrag van de assault rifles.

[ Bericht 9% gewijzigd door captainkid op 05-02-2011 20:08:02 ]
pi_92396845
Dat noemde ze een Pop Lock dacht ik.

Maar idd, dit is misschien wel mijn vetste spel ooit (afgezien van misschien Mass Effect 2/1) Wat waren die gevechten soms episch. Als je bijvoorbeeld met een heel platoon allemaal op de sanctuary verzameld, en dan met zijn alle naar een vijandelijke basis gaan om aan te vallen, en dan met een hoop Galaxy's allemaal tegelijk op een basis droppen vanuit de lucht, terwijl er op de grond een hoop tanks en nog meer shizzle waren. Deze vid laat zoiets wel goed zien:
pi_92655914
En er is een nieuwe screenshot!



Zie deze link voor een wat hogere resolutie: http://www.planetside-universe.com/media/viewer.php?img_id=1615

Maar dit ziet er heel erg mooi uit! Ik ben erg benieuwd hoe de volledige game er uit gaat zien.
pi_94835179
Kijk, weer een topic over PlanetSide!

Ik heb vorig jaar nog een half jaar gespeeld met mijn oude vertrouwde outfit, de Outcasters. Door drukte ben ik toch maar gestopt met spelen, maar als PlanetSide Next komt dan waag ik me er toch nog wel een keertje aan en ik hoop dat het aantal spelers weer zal aantrekken. Overigens vond ik het met spel ondanks het geringe aantal spelers toch nog zeer vermakelijk. Het niveau ligt aardig hoog omdat de meeste spelers het spel al lang spelen en dus ook ervaren zijn.
pi_94901924
Goed nieuws en slecht nieuws.

quote:
PlanetSide Next is getting More resources and will be out a little later in the year but we are pulling out all the stops to make it great.
Slechte nieuws is dus dat hij wat later uitkomt. Maar het goede nieuws is wel dat er een stuk meer mensen aan de game gaan werken! :D

quote:
We wanted to share this information with you all directly, rather than having you read about it on another site. What does this news mean for the squads of seasoned fighters in PlanetSide? There are few occasions when we see Vanu, NC and Terran all aligned in game, but we see it every day when we come to the PS forums or read about your campaigns in blogs, videos and other sites. We are listening; the communitys long-term and unflagging support of PlanetSide has ensured that it is one of the franchises that SOE will focus on going forward. I know that youve all seen a few cryptic and veiled messaged here and there regarding a new evolution of the game while most of this development is still highly classified, we hope to bring you at least a few words from the Producer next week to whet your appetite and anticipation for the future.

~Linda Brasse Carlson

Director, Global Community Relations
Volgende week misschien ook een beetje informatie :)
pi_96836733
Omdat SOE ook offline is geweest door de PSN hack. Krijgt iedereen nu 30 dagen gratis gametime. Plus 15 dagen extra. (de dagen dat SOE offline was.) In totaal dus 45 dagen. En dit geld voor iedereen die ooit planetside heeft gespeeld. Het maakt niet uit of je op dit moment gesubscribed bent of niet. Iedereen krijgt 45 dagen gratis game time! Je moet alleen ooit een keer Planetside gespeeld hebben. Als je in de reservers (toen je Planetside een jaar gratis kon spelen) hebt meegedaan telt het ook als het goed is

quote:
PC WELCOME BACK DETAILS

We want to ensure that your experience is as positive as possible as you re-enter our games. To show our gratitude for your patience and support, Sony Online Entertainment is offering a Welcome Back Program, the details of which are outlined below.

Firstly, as a Station Account holder in good standing, you will receive 45 days of game time (30 days plus 1 day for each day of the outage) added to your Station Account. This game time applies to any game you have currently or previously activated on your Station Account.

For those customers on an active paying plan, this time has been added to the end of your current billing cycle. For all other customers, your time begins upon your first login to each of the relevant games. Customers must login by 11:59 pm PST August 31, 2011 to claim the game time.


If you require the latest SOE game software, visit www.soe.com/getthegame.

In addition to game time, current Station Access subscribers (with accounts in good standing) will receive 500 Station Cash.

Lifetime subscribers/members (who are therefore not on a billing cycle) will receive in-game currency instead of game time:

Clone Wars Adventures™ - 7,500 Galactic Credits
Free Realms® - 20,000 Coin
DC Universe™ Online - 10 Marks of Distinction
Additionally, many of our PC games are offering a variety of items and special events to welcome players back, depending on which game(s) you play or have ever played. The table below covers, by game, which items are available and who is eligible to receive them.
Je 45 dagen gametime gaat dus pas in als je inlogt op je account. Als je over 2 maanden inlogt krijg je nog steeds de 45 dagen game time. Dit moet je wel voor
quote:
11:59 pm PST August 31, 2011
doen!

Over PS Next is niet heel erg veel meer bekend gemaakt. Wel is deze producer's letter een tijdje terug nog uitgebracht:

quote:
Looking back through the archives, it’s been a while since we’ve done a proper Planetside Producer letter, so let’s get rolling!

Let me start by introducing myself. My name is Andrew Sites and about a month ago I joined the Planetside Next development team as the Executive Producer. While I may be new to Planetside, I’ve been around the block a few times here at Sony Online. I’ve worked in production on several SOE projects, including EverQuest, EverQuest II, Free Realms and most recently was the EP on Clone Wars Adventures. But enough about me, let’s talk about Planetside.

While combing through the Planetside forums, I can see that you’re not just amped about the promise of a sequel being developed, but even more so, you want some details. With Planetside now approaching its 8 year anniversary, it’s still easy to look back and see just how it set the bar for Massively Multiplayer FPS games. It was fun, fast-paced and most importantly, it offered truly MASSIVE FPS combat that hasn’t been recreated since. When we started designing Planetside Next, our goal was to build upon the original foundational elements that made it unique, while focusing heavily on the large-scale combat that set it apart from the competition. We’ve got some big shoes to fill, but as we begin unveiling the details, I think you’re going to be VERY excited to see what we have planned.

As you know, Planetside Next was announced by Smed via Twitter about a year and a half ago. Since then, the development team has been pining away on a new graphics engine, building art assets and designing new content. To support our ongoing development efforts, the team has increased in size significantly over the past several weeks. We’ve also brought back several team members from the original Planetside art, design and code team, as well as a ton of other talented, experienced MMO and FPS developers – many of whom I will begin introducing to you in my next update.

To say that the team and I are excited would be an understatement. Over the coming weeks and months, you can expect to receive a lot more detail about what we have in-store for PSNext. Much of this information will be presented to the PS community exclusively, because frankly, if your passion for the original didn’t exist, I wouldn’t be typing this.

Planetside set the bar for the Massively Multiplayer FPS market 8 year ago and we look forward to setting it again.
Ik hoop dat wij op de E3 een volledige aankondiging krijgen. Ben namelijk heel erg benieuwd naar de game! :D
pi_98342005
Eindelijk!

quote:
For all you Planetside Next fans stay tuned for a big announcement at our upcoming Fan Faire in Vegas!
https://twitter.com/#!/j_smedley/status/81507206318661633

:D
  zondag 19 juni 2011 @ 11:53:13 #13
295722 Euribob
Plus 150 Basispunten
pi_98364924
Maar het is niet gratis en je moet ervoor betalen? :{w
Choking on those tossed salads and scrambled eggs
pi_98370121
Jup :) Tenminste dat neem ik aan want de originele Planetside was het ook. Ik hoop niet dat het z'n free 2 play game word met microtransactions.
pi_99097577
http://www.planetside2.com/

Nog ongeveer 2 dagen voor de officiële aankondiging! :D

Facebook pagina: https://www.facebook.com/PlanetSide2



quote:
PlanetSide 2 is the only first person shooter that delivers truly epic, massive combat on a scale never before seen in stunning, breathtaking detail. Be a part of explosive action in a futuristic world with forces ranging from tactical squads to thousand player armies all taking place in real-time on enormous open-world continents.
1000 spelers op een ''map''?! :D :D

[ Bericht 3% gewijzigd door bjorntju op 06-07-2011 01:58:22 ]
pi_99188565
En hij is nou ook echt officieel aangekondigd met een trailer!:














FAQ:

What is PlanetSide® 2?

PlanetSide 2 is a Massively Multiplayer first person shooter that delivers truly epic, massive combat on a scale never before seen in stunning, breathtaking detail. Battles take place not between dozens of troops, but thousands; with air and ground vehicles slugging it out alongside squads of troops. Whether in open fields, tightly-packed urban centers or enormous structures, winning requires strategic teamwork and a quick trigger finger.

Is PlanetSide 2 an MMO?

Yes. PlanetSide 2 is an MMO FPS set in an online persistent world where the war wages non-stop and the balance of power shifts with every base and territory captured and lost. Players will be able to unlock diverse combat roles by advancing through the deep skill trees, including several classic roles from PlanetSide. As players unlock new roles, they can switch between them at will.

What are the three factions you can choose from in PlanetSide 2?

Terran Republic - An authoritarian government that leverages military might to maintain strict control over the colonial citizens. The Terran Republic is obsessed with the preservation of law and order and are thus seen by some to be an oppressive and dictatorial force, but many view the TR as the only hope for lasting security on Auraxis.
New Conglomerate - Rebels, freedom fighters or terrorists? The New Conglomerate operates as a loosely organized band of dissidents, vehemently opposed to the stranglehold that the Terran Republic has on Auraxis. Led by an unusual quorum of outcasts, industry titans, pirates and former military leaders, the New Conglomerate is unwavering and prepared to achieve their goals by any means necessary.
Vanu Sovereignty - Vanu has taught that only through technology can humanity evolve it's next state of existence. The Vanu Sovereignty is extremely advanced, employing powerful alien technology on the battlefield. Their singular purpose is to uncover the secrets hidden away in ancient artifacts scattered over the surface of Auraxis and they will annihilate anyone who interferes.

Will there be vehicle-based combat in PlanetSide 2?

Absolutely - There are many different types of air and land based vehicles that all work together carefully.

What is the business model for Planetside 2?

We will have more information on this in the months ahead. Sign up to receive our email updates and like us on Facebook to be in the know.

When will PlanetSide 2 go live?

We will have more information on this in the months ahead. Sign up to receive our email updates and like us on Facebook to be in the know.

Will there be a Beta?

Yes. We will ensure that PlanetSide players will be among the first in. Sign up to receive our email updates and like us on Facebook to be in the know. Also, if you played awhile ago it would be a good idea to make sure that your Station Account has your most recent email address. Go to www.soe.com and click My Account.

Aah ik wil het spelen! :D

[ Bericht 1% gewijzigd door bjorntju op 08-07-2011 10:12:54 ]
  zondag 10 juli 2011 @ 14:30:03 #17
159199 Rickocum
LOLZ! BACKWARD PWNAGE V3
pi_99277146
't ziet er niet uit alsof t een grote map is.

OVERAL bergen om je heen.
pi_99708038
quote:
0s.gif Op zondag 10 juli 2011 14:30 schreef RickoKun het volgende:
't ziet er niet uit alsof t een grote map is.

OVERAL bergen om je heen.
Waar staat dan dat dat het enigste gedeelte van de map is? Dat stuk is misschien 2/100 van de map. Ze hebben al gezegd dat elk stuk van de map met de hand word gemaakt zodat ze elk stuk van de map kunnen benutten. In tegendeel tot deel 1 waar er stukken waren van de map die gewoon nutteloos waren. Urban combat zit er ook gewoon in. (zie de Q & A hieronder)

Niet te vergeten dat er meer dan 1 map continent in het spel zit. Ze willen ook nog het spel na de launch gaan uitbreiden met meerdere planeten waar ook weer verschillende continenten opzitten. En waarom zouden ze op dat klein stukje land wat ze in de trailer lieten zien duizend(den) mensen op gaan plaatsen? Als de continenten (dat zijn dus de maps) ongeveer zo groot/groter zijn dan in PS1 dan hoef je je geen zorgen te maken.

Ze hebben dus ook al gezegd dat er géén instancing in zit. Het is dus ook echt 1000(den) mensen op een map. In theorie zal het dus mogenlijk zijn om al die 1000 mensen op 1m2 te plaatsen. Niet dat dat past natuurlijk maar gewoon als een voorbeeld. Het preciese aantal spelers is nog niet bekend. Maar hun doel is ''duizenden''

2 nieuwe screenies:




quote:
Q & A:

On the Class System
The skill tree and classes go hand in hand, you can switch between roles as often as you want depending what is needed at the time. Things like weapon attachments will be based on the skill tree. Also you will be able to queue up 24 hours of skills to train so you can train your characters offline. However there will still be battle rank involved which will prevent you from training all skills unless you advance in battle rank. Skill training will also occur quicker when you are online.

On Resource Collection
On a continent you will have multiple regions that can be captured that have specific resources tied to them. Some areas may be more rich in rare resources some in common materials. Auraxium will be one of the rare resources that can be obtained. You will be able to unlock secondary weapons such as mortar cannons and AA guns on tanks. You will do this based on resources collected by your empire or outfit. Resources will make gameplay more strategic, for example denying resources to empires to gain an advantage.

On Outfit Customization
Outfits will have skill trees also that will be customizable. Outfits can spec specifically to increase certain aspects such as focusing on being an air cavalry outfit, or infiltry and max outfits.

On long term plans.
There will be a three year plan for PlanetSide 2 for all of the players to review and and provide feedback. Based on feedback the plan could be changed or moved around.

On Game Focus
It's about giving back to the players, SOE wants to make PlanetSide 2 for the players who have stuck to the game for years, and the hardcore players who participate day in and day out.

On the scale of gameplay
There will be multiple continents in the game just as with the original PlanetSide. Down the road there will even be multiple worlds.

On gameplay systems
There will be an extensive mission system in PlanetSide 2 to assist in coordinating PlanetSide 2 combat on a much larger scale than seen in PlanetSide 1.

On the Territorial Control Systems
Due to the structure of the systems there will be a large variety of heavily contested areas such as large forests. Large and open areas could be conquered entirely with vehicles, this goes for air and ground vehicles. Much of the territorial control system will be based similarly on bases where if you capture a base or structure you own the territory. There will be bonuses to capturing territories that are connected. It will also add more vertical gameplay to the game.

On the pace of Gameplay
Moment to moment pacing for PlanetSide 2 is much faster than PlanetSIde 1.

On external access to data
Most data will be accessible from outside so webapps can b built on top of the game. Services such as signature generators and statistic pages could be built around the data feeds.

On urban combat.
There will be "Urban Like" combat in PlanetSide 2.

On the Flight Model
They want skill based vehicle driving to play a much larger role in PlanetSide 2. There will be much more advanced flight mechanics with barrel roles and flips. Real skill will be required to fly vehicles so quality pilots will be in demand.

Community Q&A

Below are some of your questions direct from the Ask the Dev's question submission! Questions below were answered by Matt Higby, Creative Director for PlanetSide 2.

Part 2

When is beta?
Beta will ready when we feel the game is ready for people to play and test in. There is no solid date at this time.

What are you most excited about in Planetside 2?
I am most excited about the world system and the territorial control system, for example being able to capture a ridge or a river bend. Also the engine is capable of things volumetric clouds where vehicles could fly in and hide in the clouds.

Can you tell us if 3rd person will play a role in PlanetSide 2?
There will only be a 3rd person view for certain air vehicles, infantry will not have a third person view at all. There may be things like cameras that an infiltrator can throw on a wall to monitor who is coming up the stairs or around a corner.

Can we expect more varied base layouts?
Currently we are coming up with a way on how interiors are going to work, we are working on predictability vs randomness and we are leaning towards more standard base layouts rather than random. But this time around combat will be less centralized on bases. There will not be specific purpose built facilities such as drop ship etc (ie you won't require a dropship center to build dropships)

Are there any plans for a larger variety in towers?
Right now there are two types of towers and we hope to have more variety in towers.

Are there any plans for more in-depth character creation, like what was done from EQ to EQ2?
There will not be a large variety of character creation due to the large scale of the game.

Game Appearance - How will weapon-customization be implemented into the game?
There will be weapon customization in the game. The customization will be very sensitive to player gaining to much power. An upgrade may allow you to unlock different variants that are less accurate but do more damage. There will be a 15% to 20% maximum difference between players who are new compared to experienced.

Will base names remain similar in PlanetSide 2?
Hope to use similar base names as well as continents, there was a new continent featured in the teaser trailer and we are currently working on Searhus.

Will wreckage remain on the battlefield?
Wreckage will stay around on the battlefield for a period of time, hopefully minutes but it is still up for balance.

Are you currently planning to make an expansion pack or periodically add content?
There will be large scale content releases rather than expansion packs in PlanetSide 2.

What are your plans for the storyline? Will it be expanded upon?
The PlanetSide 2 story is the re-imaging of PlanetSide, you are still in Auraxis and allot of the story from PlanetSide will be re-examined in PlanetSide 2

Part 3

Will there be more of a detailed hitbox in PlanetSide 2? For example will we see Headshots this time around?
There will be headshots in the game as well as locational damage on Vehicles.

Can the terrain be altered (destructable terrain)?
At this stage of development this is still up in the air.

Do we still have a sanctuary? Or is it replaced with something else?
The sanctuaries and shuttle system do not exist in PlanetSide 2 since they slow down the gameplay. You will be able to spawn directly on squad mates based on skills, squad spawning can only happen outside since squad spawning actually drops a capsule from the sky. Additionally you will be able to spawn in Galaxies.

What changes will we see in the command system in Planetside 2?
There will be squad level command systems that allow tagging of targets as well as outfit based command. There will also be orbital strikes in the game, all of these abilities will be based on the skill system in the game.

What kind of new features can we expect for Outfits?
Later on down the road (likley not at release) we hope to provide a skin system to allow outfits to customize their armors so the will be more recognizable on the battlefield. This type of system would be approved by the PlanetSide Team to cut down on inappropriate submissions.

Will there be a merit system?
Yes we hope to have a merit system in PlanetSide 2
Klinkt echt heel erg interresant. Heb je ook eens een echt doel om voor te vechten. Ben echt gigantisch benieuwd naar deze game. Speel nu nog steeds af en toe planetside 1 en het blijft mijn favoriete shooter. Dus een deel 2 met betere graphics/functies/gameplay enz. klinkt mij als muziek in de oren.

[ Bericht 39% gewijzigd door bjorntju op 21-07-2011 22:41:31 ]
  woensdag 20 juli 2011 @ 15:53:09 #19
128155 Fir3fly
Goodnight everybody!
pi_99708169
Potentieel topic om te volgen.
And if you listen very hard
The tune will come to you at last
When all are one and one is all
To be a rock and not to roll
pi_99708814
Oh en de kans is er trouwens ook dat deze game Free 2 play gaat worden. Tenminste de baas van SOE heeft gezegd dat er een ''free element'' aan de game zit. Er komt ook een winkel waar je spullen kan kopen. Dit zijn gelukkig alleen maar cosmetische dingen.

quote:
Q. Can you elaborate a little bit on the free aspect that has been mentioned?

A. There will be a cash shop for the game however the goal is not to sell power. For example we would sell things like customization because we would like there to be a massive amount of ways to customize your characters. So people could recognize you or your outfit out of a group. We will not sell a more powerful gun or vehicle.
Kan een mod trouwens de titel aanpassen van Planetside Next naar Planetside 2. Omdat dat nu de officiële naam is? :)

[ Bericht 11% gewijzigd door bjorntju op 20-07-2011 17:52:11 ]
pi_100772378
quote:
John Smedley and Producer Matt Higby were part of the SoE team that presented Planetside 2 at SyndCon, the annual guild meeting of The Syndicate, a guild that has been in existence since 1996 and works together to provide professional alpha and beta testing services as well as the writing for print as well as website game guides.

Planetside 2 is built on SoEs own proprietary engine, Forgelight and we were given close up shots of the graphic possibilities with Matt accelerating the day / night cycle while the audience oohed and aahed at the light changes in an early build of the game. We were also given close-up looks of models and the level of detail possible, down to scratches on the paint of armor.

There will be a dynamic weather system that can affect warfare. Intense firefights causing a lot of smoke can affect the weather and they also spoke of volumetric clouds that can mask vehicles. That may not be in at launch, but is definitely in the long term plan.

The long term goal, said Smed, is to have environment that is destructible. If players wreck a base totally, they will have to rebuild it before it can be useful again. He also alluded to EVE Onlines outside-in approach in that they started with space and have since created on- planet game play while their plans are inside-out, with plans for space game play in the future.

We can build in extra detail where it is needed, said Matt as he pulled the camera in and out of landscapes and models. We saw the heat shimmer of super-heated air under vehicles, reflections of light off armor and the sun light striking the canyon at sunrise. There will be spotlights at night, on towers and on vehicles as well.

Imagine the old Looney Tunes prison break, Matt laughed, with the spotlight following you as you try to escape it.

Bases and outposts have attained greater variety, with some buildings built into the sides of stone walls, making the approach only, say 180 degrees, not 360.

We will start with a single planet and continent, said Smed, then add more continents, and eventually planets.

That brings up the possibility of naval and air transports between the continents as well as fighting on the high seas, refueling stations and floating bases both on water and air. Planetside 2 will retain the same three factions, the Terran Republic, the Vanu Sovereignty and the New Conglomerate, but the three factions wont be battling over territory just to hold it for the sake of holding territory. There will be outposts that control certain resources and looking at the map, players can gain control and hold them for the purpose of denying another faction the use of the resources, or use them, themselves.

The game will be able to re-allocate resources so that one strong faction wont be able to completely monopolize a single resource. They might deplete one type of ore and spawn another, or create an abundance in another non-controlled area.

Matt then spoke on skills or as they are called in Planetside and Planetside 2, certifications. Planetside 2 will be much more of a skill-based game than Planetside was as the Forgelight engine is capable of the physics. For example, headshots will be possible and snipers will have a harder time of it, as ballistic physics will be in game and they will have to account for wind shift and bullet drop. The game will play very much like an FPS, with a keyboard layout that will be familiar to FPS players, however, there are leadership certifications as well as other support roles like medics and engineers.

Certifications can be trained offline or on, with online training speedier than offline. Players can still be a Jack of all trades, and bring specific load outs into each battle, but specializing will get players higher level certifications faster. Throughout the presentation, we were told we could do this or that, provided we had the proper certifications. For example, Terran Republic players will be able put a powerful anti-vehicle weapon on top of the Prowler (a mid size tank) and swap them out as needed.

If a player has the command rank and the certifications, they can command the base to raise specific turrets such as anti-personnel or anti-aircraft. Missions are area based, the objectives popping up as you enter an area, but leaders can also pick missions for the squad / outfit as well.

Players respawn on death and if leaders have the certification, the respawned player may be able to drop-pod directly back to the group rather than making his way back from the respawn point in a camp or outpost. Friendly fire will be in game, which will make AE weapons more strategic and player sacrifices more meaningful. Each faction will have an uncontestable base and Outfit housing will also be a safe sanctuary.

At FanFaire 2011, Smed had alluded to a cash shop, and he did the same here at SyndCon, reassuring the audience that they would not be selling power. If a weapon can be bought in the cash store, he was quick to assure us that it would be attainable in the game as well. Definitely though, one of the things that will be sold would be customization.

SoE hopes to create a parallel feel for outfits thats like the US military, for players to recognize outfits for what they do, like how the 101st Airborne Division is known. To help with the identity, Outfits will be able to customize the look of their armor and vehicles. Leaders (with the right certifications) will be able to unlock abilities and customize the skill tree for the Outfit. Drilling down, an Outfit can have more than one Division, so they can have for example, a light assault Division, an Engineering Division and etc. Group play will be the same with 10 to a squad, but in addition, platoons of up to four squads can be formed.

In summation, Smed had this to say of Planetside2. Basically, we took everything that sucked out of Planetside and made all the fun things better.


http://www.fpsguru.com/ga(...)de-2-at-SyndCon.html

Dit klinkt echt als dé perfecte FPS imo! Volledige day/night cycle, dynamic wheater, in de toekomst basissen en gevechten op de zee en misschien zelf destructible bases. recources, bulletdrop die ook word beinvloed door de wind.

Je skills trainen werkt ongeveer hetzelfde als in EVE online, je kan dus een soort van ''wachtrij'' maken met skills (tot 24 uur) die dus ook getraind worden als je offline bent. (maar het gaat sneller als je ook daadwerkelijk online bent en speelt) Het staat niet in dat artikel, maar had ergens gelezen dat ze 100'den skills hebben en ze gaan misschien nog naar de 1000'den skills.

Het aanpassen van voertuigen door er andere wapens op te zetten. Voorbeeld: Je kan een Prowler (een tank) aanpassen met verschillende wapens. Bijvoorbeeld in plaats van een normaal tank kanon, kan je er Anti Air opzetten. het aanpassen van basissen door verschillende turrets erop te zetten als je daar de benodigde certifications voor hebt. Als je squad leader er de benodige skills voor heeft kan je jezelf vanuit de lucht laten droppen door een drop-pod. Oh en niet te vergeten gevechten met 1000 man!

Echt waar als ze dat allemaal waar kunnen maken _O_

En kan dan een mod nog de titel veranderen van Planetside Next naar Planetside 2? Omdat de game nu dus officieel Planetside 2 heet?

[ Bericht 0% gewijzigd door bjorntju op 15-08-2011 19:42:17 ]
pi_100905620
Nieuwe screenshots:









De game komt ook niet naar de PS3

quote:
For those that don't know, Planetside 2 is a massively-multiplayer online first-person shooter and a 're-imaginationing of the original game. As of right now the release date "it's done when it's done" and, despite some loud mouthed specualtors, it will not be coming to PS3. A fact confirmed to us today when we spoke to creative director Matt Higby.

"I think I would have been told about it by now," said Higby when asked.
http://www.incgamers.com/(...)2-screens-mmofps-ftw
pi_101589615
Het is officieel, in PS2 kan je gevechten hebben van: 500 vs 500 vs 500! :D
pi_101773111
Nogmaals: kan een mod a.u.b. de titel aanpassen van Planetside Next naar Planetside 2?


De game word waarschijnlijk F2P. Tenminste de CEO van SOE had op Planetside Universe gezegd dat het systeem ze erg aanspreekt en ze LoL een goede inspiratiebron vonden.

Nog een hele hoop nieuwe informatie (heb de belangrijke stukken hier geplaatst):

quote:
RPS: So…what’s changing with the world?

Higby: It’s the same world, but we’re doing a revisioning of the entire thing. The storyline is starting from where Planetside 1 started, we’re not following it up. We’re redefining what Auraxis is and spending a lot of time redefining the roles of the factions. Factions in PS2 are super-important, not just the red team versus the blue; they play the game in a completely different way. We’re creating very distinct motivations and lore for the factions, so they have their own reasons for doing what they’re doing and hating the other factions, and that all feeds into their gameplay types and the types of people who will enjoy playing those factions.

RPS: Flashing back, I used to always play as an anti-air max, and jump-jet my way on top of base antennae, to get the jump on aircraft. Is the Vanu’s vertical mobility still going to be one of their key features?

Higby: We have more than one ability that each class can have. You can slot different types of abilities. Right now our jumpjet class is our light assault class. Their purpose is to get behind enemy lines to do really quick strikes. They’re our anti-sniper role; if there’s one sat on top of a tower somewhere, the light assault guys can run around really fast, jump-jet up and hit quick with assault rifles.

RPS: Can people hold off spawning until their team member is in the right exit location?

Higby: When you log into the game, you can select where you’re going to spawn; at a facility, at a galaxy, or on my squad. Squad-spawning is an ability you have to have; we have a cert-tree that’s completely redesigned from the original Planetside, so squad leadership is a cert-tree, and squad-spawning can be unlocked through that, and that has different levels too. So the first level, you can only spawn on the squad-leader, the second you can spawn on anybody in the squad; there’s timers that get reduced as you increase that ability too. So there’s a huge of amount depth built into that and people want to do leadership. You said your friend was a Command Rank 5 in Planetside 1? You can be a CR5 in PS1 by leading a lot of squads; in Planetside 2, you’re going to have to dedicate your skill progression to squad leadership.

RPS: Could anyone who’s played the game a lot become a squad leader now then?

Higby: Absolutely. You don’t have to play the game a lot to do it.

RPS: Will those bigger, high-value vehicles be more difficult to access in Planetside 2?

Higby: No, they won’t. There will be use restrictions nad we have a resource system too, so putting secondary weapons and additional stuff costs resources, and resources have to be earned in gameplay…

RPS: You can customise the vehicles?

Higby: Yeah, so you might put an armour attachment and a stronger transmission, which allows you to go over hills better but you don’t have as high a top speed. It’s not necessarily upgrades, what we use is sidegrades, something that’s equivalent, but better in one area than the other. So you may have a 20mm chaingun side-armament on your prowler, or a flak cannon for anti-air, or you want a mortar on the top, for bombardments.

RPS: That sounds so WH40K. Give me a Landraider with all lascannons.

Higby: Exactly, that’s the trade-off. Do I want to have a glass cannon, which is the most powerful weapon systems or something that can just run barricades, with max armour and auto-repair nanites on it. We’re working on all of those mechanics right now, what stuff works, what’s too powerful, what the final list of attachments is going to be. Which are fun, which add to gameplay, that’s the most important thing. You can’t things in just for cool’s sake.

RPS: How much do the factions share in terms of weaponry?

Higby: We’re definitely a lot more different in terms of factions from PS1. Each faction has not only their own assault rifle, but also chaingun, sniper rifle, pistol… basically every one of the main weapons. There’s multiple variants inside the factions too though, basically sidegrade, so maybe I want a cycler that has less recoil but does less damage, so I can be more accurate, or has a larger magazine. All those variables fit into the weapon balance and allow people to customise. I’m a great shooter, so I want a higher accuracy, but don’t need a faster fire rate. Off the top of my head, 30% of what’s available in the game is shared; the majority of weapons are specific to your factions. In terms of vehicles, it’s probably the other way around; 30% are your own vehicles. But you can have Vanu-specific attachments on a common vehicle.

RPS: Apart from the maxes, I was the annoying guy who stood behind a wall firing a range of grenades from my thumper.

Higby: Maxes in Planetside 2 are really interesting too. They have multiple weapon systems; you can put an anti-air on one arm and anti-infantry on the other. Or two of each, so you can really customise them.

RPS: Any close combat stuff? I know it isn’t very Planetside.

Higby: We have a bunch of melee weapons still, and certain classes can take better advantage of those than others. Infiltrators who also used them because of the Melee boost. We have mechanics around that, locational damage for knives, so hitting someone from behind with a knife does more damage.

RPS: How does the PhysX affect things? Getting your custom Prowler caught in a ditch must be a nightmare, but flying must be even tougher. Are we going to see a lot more plane crashes?

Higby: Oh, yeah. Flying is going to be an artform in this game. Just like everything else, it requires you to dedicate time to it. If you have the best possible reaver, you’re going to have to put a lot of time into the skill tree and the flight mechanics. It’s customisable too, so if I want my reaver to go as fast as possible, I don’t care about vulnerability, or I just want the most nimble one. It’s all personal. So yeah, vehicles are going to crash a lot more than they did in PS1. Right now they’re pretty difficult, but we’re balancing. We’re trying to figure out whether we should make it more like Battlefield, where the first time you get into it you crash for 45 minutes before you figure out how it flies, or do we make it so you can fly first time; finding the middle ground is difficult.

RPS: Any other games you’ve really drawn inspiration from?

Higby: In terms of combat, we’re really closest to Battlefield: Bad Company 2. It’s a really good analogue for us, as it has large open-world spaces, with vehicular and infantry gameplay which works well together. We’re taking lots of cues in terms of pacing from that, though we’re not as fast. It’s not as slow as the original, where the time to kill was 2 seconds plus, but it’s faster. When you’re playing Battlefield, if you don’t have matched teams it’s not fun. You can have a legitimately fun time in Planetside with 10 people against 80. I mean it might not be possible to win that fight, but you could hold for a long time, hunker down, and then twenty people from another faction come sweeping in and cluster-fuck the whole thing up, and that doesn’t happen in any other game.

RPS: How do you iterate?

Higby: For example, we have a couple of designers who just work on infantry weapon balance. All day long they put numbers in a spreadsheet and figure out whether a weapon is balanced, then run around shooting at each other lots.

RPS: It’s also interesting how people will customise their kit and vehicles for different maps. If I’m landing on a plain for example, I’d pick speed and manouvrability; if it’s canyons, something smaller and better armoured.

Higby: Yeah, it’s the deepest FPS available. The amount of stuff available in PS2 dwarfs PS1.
bron: http://www.rockpapershotg(...)-beats-planetside-2/

en:

(als het plaatje niet werkt: http://www.planetside-uni(...)/pcgamer_nov2011.jpg )



De informatie die de CEO van SOE had gepost op het forum van Planetside Universe samengavat:

Er komen microtransactions in de game. Misschien kan je dan ook guns kopen, maar dit zijn dan geen guns die beter zijn dan andere. Misschien doen ze 5% meer damage, maar dan krijg je er wel weer 10% meer recoil voor terug. En de wapens die je kan kopen kan je ook gewoon ingame verkrijgen. HIj heeft dus duidelijk gezegt: ''But if I can leave you with one core thing - don't worry - we WILL NOT sell power.''

De US beta begint eind dit jaar/begin volgend jaar. Ik had nog gevraagd op het forum of dat betekent of wij ook mee kunnen doen. Dit was zijn reactie:

quote:
*When* the beta happens (i.e. when it's ready) it will most likely start with an English beta.. that doesn't mean NA only though with other languages and locales to follow. Let us get the beta ready first. We have a ways to go.
Dus als ik het goed begrijp kunnen we hem wel spelen, maar ik denk dat hij bedoelt dat andere talen later komen. (hij zegt ook ''English beta'' ) of dat wij hem iets later krijgen. We zullen zien.

Als er guns worden verkocht in de store dan worden die ook gerouleerd waarschijnlijk. Dus 2 weken staat die gun in de store, en de 2 weken daarna een andere. Als het goed is werkt de game ook met drops ala TF2. Hij heeft nog wel duidelijk gezegd dat ze nog steeds bezig zijn met hoe het gaat werken. Het kan dus altijd nog veranderen!

Maargoed, deze game wordt echt gigantisch uitgebreid. Ik ken geen andere FPS die zo diep gaat. Dit is op dit moment de game waar ik het meest naar uitkijk. Hoop dat ik snel de beta kan spelen :D

[ Bericht 0% gewijzigd door bjorntju op 10-09-2011 14:38:47 ]
pi_101781310
Ik heb het nooit zo op F2P. Van mij mogen ze de oude situatie handhaven met spelen voor een vast bedrag per maand. Van de andere kant is het wel zo dat je een breder publiek krijgt. Ik ben benieuwd naar de beta, we wachten wel eventjes af.
pi_101783869
Ja ik ben er ook niet echt een fan van. Wat ik het liefste zal hebben is dat je gewoon een box van 50 euro in de winkel koopt/download, en dat je hem dan gewoon zoveel als je wilt kan spelen. Zo krijg je geen hackers (tenminste niet veel) en als ze er zijn dan worden ze gebant. Bij F2P kunnen ze dan gewoon een gratis account aanmaken dus daar blijven ze maar terug komen. En naast de box kan je dan nog een optionele subscription kopen met wat extra's enzo.

Bedankt voor het aanpassen van de titel trouwens :)
pi_101946194
Nieuwe screenshots :D





En een ''comm-link''

quote:
Comm-Link: Matt Higby
2011-09-13 15:11:00
.................. COMM-LINK 001 ESTABLISHED....................



Greetings:



My name is Matthew Higby and I have the privilege of working as the Creative Director on PlanetSide 2™. My role on this team is to steer the game design vision and manage the design team responsible for the overall gameplay experience that players will encounter once they step foot in the game. So you know where I’m coming from, prior to PlanetSide 2 I worked on a number of SOE titles, including the original Star Wars Galaxies, EverQuest® II, Free Realms® and most recently, Star Wars: Clone Wars Adventures™. From the early days of development, original PlanetSide was a title that I respected, admired and had a hell-of-a-lot of fun playing. As an avid FPS gamer and fan of competitive online gaming and e-sports, being able to take part in the creation of the follow up to such an epic franchise is an absolute dream come true for me.






Of course, it takes an extremely talented team of artists, coders, designers, audio engineers, and production staff to build the enormous, incredible, unbelievably badass game experience that is PlanetSide 2. I’m really proud to be working with an extremely passionate and hard working team whose drive and determination inspires and amazes me daily. The PlanetSide 2 team members are some of the most talented and proven developers in the industry bringing together hundreds of years of collective experience from all over the gaming map especially the MMO and FPS genres-- and we are still growing. Together we are building the future of online gaming with PlanetSide 2.



It has been a little over two months since we officially unveiled PlanetSide 2 to the world and to say it has been a busy couple months is a huge understatement. We are really stoked at the reaction we have received from the PlanetSide community and are amped to relay our goals and aspirations for the game and inevitably create a direct back-and-forth communication with our players. This COMM-LINK will be a resource to the PlanetSide community; a place where we plan to deliver news, assets and information to keep you involved in the PlanetSide 2 development process. This is a place where we will share insight directly from the team on the game in our course to launching PlanetSide 2.






So, a bit about the team- our ridiculously talented art team is led by Senior Art Director, Tramell "T-Ray" Isaac. With an impressive resume that spans more than 15 years and includes games like Fallout, Fallout 2, Never Winter Nights 2, and the original PlanetSide, Tramell is a force to be reckoned with, often ending arguments with nothing more that his steely gaze.



With a project as technically ambitious as PlanetSide 2, we could not get anywhere without a brilliant group of engineers, technical architects and coders. We have some of the finest in the industry including our Technical Director, Ryan "Forge" Elam, who is not only one of the smartest and most dedicated teammates but he is also one of the nicest dudes around.



Heading up the whole crew is our Executive Producer, Joshua Hackney, who somehow manages to keep us all in line and at the same time keeps the energy drinks flowing, the paychecks signed and the suits and bean counters off our backs so that we can concentrate on making the best possible game.



There are a ton of reasons that we are all excited to work on PlanetSide 2 and for those of you who have not heard what we are building, allow me to lay out a few of the fundamental features so you can see why:



Our goal with PlanetSide 2 is to create a game where you will fight against and alongside thousands of players, competing simultaneously and directly against one another in massive battles featuring intense infantry action as well as incredible air and ground vehicle combat. You will be able to traverse enormous open-world maps featuring massive gameplay space and unique biospheres, punctuated by massive facilities, towers and bunkers. Persistent conquest warfare is facilitated by territory control where you will earn resources to unlock weapon add-ons, vehicle customizations, and more. No instancing here, everything is 100% PVP and 100% open world combat. And of course, a deep character customization and personalization will allow players to create your very own soldier, customize your weapons and vehicles to fit not only your own personal play style but the needs of your outfit or the entire empire.






All of these features come together to deliver what we feel will be not only the world’s best MMOFPS, but the ultimate online FPS experience. The feedback and excitement we have received from the PlanetSide community thus far has been amazing and we are just getting warmed up! Over the next few weeks and months be sure to check back here periodically as we release additional COMM-LINK articles featuring myself, Tramell, Josh, Ryan and the rest of the dev team. As I said earlier, here we will share some extensive details about the game systems, continents, vehicles, weapons, etc., through screenshots, gameplay videos, and more. PlanetSide 2 is about to go off and we are thrilled and honored to have you, our player community, along for the ride.



Until next time, please keep in touch- we would love to hear from you!



PlanetSide2.com

Facebook.com/PlanetSide2

@PlanetSide2



-


Matthew Higby
Creative Director, PlanetSide 2
@mhigby



& The PlanetSide 2 Team
pi_102560764







Terran Republic Mosquito

New Conglomerate Liberator

Vanu Sovereignty Magrider



Dammn dat ziet er awesome uit :D

Wat nuttige informatie uit onderstaand interview:
quote:
So what gets the most attention and detail? It's the two objects that you'll be seeing all the time: your character's arms and weapons. Isaac said we'll be impressed by just how much detail we'll be able to make out, including stitches, threading and surface textures.

As for the armor itself, players will have a lot of say in just how they look. Not only will they gain new pieces and insignias as they rank up, but PlanetSide 2's microtransaction-based business model means that players can purchase cosmetic armor sets from the get-go if they're not feeling as rugged and awesome as they desire. The team is also working on a neat attachment system in which you can slap on cool accessories and armor modifications to further personalize your gear.

Going from the original PlanetSide to PlanetSide 2 is like comparing the Tim Burton's 1989 Batman to Christopher Nolan's 2005 Batman Begins, Isaac said. It's all about making it more contemporary while keeping the same spirit: "I look at it like PlanetSide Awesome, not PlanetSide 2."

Araxis: An extreme Earth


Of course, armor and colors aren't the only job of the art team; the artists have to create an entire planet with multiple continents as well. The planet that will ship with the game, Araxis, is huge in scope and design. The team's made it to be a more extreme version of Earth, with superheated deserts, large grand canyon regions, frozen oceans, and the like.

While alien life forms will initially be limited to just plants, the team isn't ruling out a house call from E.T. at some point in the future. In the meantime, players will have to pay attention to their environments, which can -- in some cases -- kill. For example, a volcanic zone will be spewing lava all over the place, and lava trumps armor most every day.
http://massively.joystiq.(...)-planetside-2s-tram/


quote:
[quote]Theme of the Week - The Art of PlanetSide 2
2011-09-27 10:35:00
.................. COMM-LINK 002 ESTABLISHED.................



Whats crackin!



Its Tramell T.Ray Isaac, Senior Art Director on PlanetSide 2. In last weeks COMM LINK you met some of the core dev team leads; this week we want to switch gears and focus on the art style of PlanetSide 2. Currently, a majority of our team is comprised of artists, including concept, environment and character artists, 3D modelers, animators, tech artists and 2D graphic designers, to name a few. These artists have been diligently working on the paramount task of defining, and in some respects, re-defining the art style of PlanetSide 2. From this lens, we would like to give you a better understanding of how the overall aesthetic of the game will come to fruition throughout the course of development. But first a bit of background on me, just so you know where Im coming from



Seventeen years ago I started in the video game industry as a 2D animator. My first game was a title for Interplay, Blood and Magic. I think that sold like 7.5 copiesMy second title started out as Steve Jacksons GURPS. I believe most of you know this product by its true name, Fallout. Fallout 2 and Icewind Dale followed and a few short years later I began working on the original PlanetSide and all of its expansions. We had an awesome time working on original PlanetSide, and even though most of that team has moved on to other companies and games, we are still very close to this day. Soon after SOE released PlanetSide: Aftershock, I decided it was time for me to move on. I then went on to work on Neverwinter Nights 2 and Duke Nukem Forever. But SOE couldnt take me being gone so long, so once again I returned and joined forces on The Agency. Now its time to make history again with PlanetSide 2.



The groundwork we put into the original PlanetSide established the foundation for much of the look and feel of PlanetSide 2. The original PlanetSide started out fairly simple in its visual approach. I came onto the project after about a year of production. A few things had been loosely defined, but there wasnt a final cohesive look and feel to any of the factions, buildings, weapons, or vehicles. We started small by refining the look of the Terran Republic (TR) and the New Conglomerate (NC) characters, and then moved to the Vanu Sovereignty (VS) faction which had been designed but not created on the art side. By associating the factions with basic geometric shapes, we found a simple way to create visual opposition. We ended up with Circles (TR) v. Squares (NC) v. Triangles (VS). These shapes are simple and straight forward which works really well for player identification.



The iconic faction colors were also something that we played with, but ultimately chose Red for TR, opposing color Blue for NC, and combined them both to make the Purple of the VS. We needed colors that stood out on the screen for easy friend or foe identification. With the Vanu Sovereigntys main color being so dark, we need a color that complimented purple that was vibrant and wasnt used in the other two factions. Teal was the color we went with for these reasons. Once all the basic shapes and colors were established we took those cues and expounded upon them for the vehicles and weapons. The buildings were another story as they needed to have a nonspecific look that players could immediately recognize and not mistake for their own or as constructed by an opposing faction.



For PlanetSide 2 we took the origins of the factions, buildings and environments and re-imagined them with todays technology. The buildings and structures now have more depth and detail. We took a look at what was created in the original game and re-developed it to fit the needs and aesthetic of the current gaming landscape. You will definitely see some familiar cues from the original bases in the buildings that we have re-visualized for PlanetSide 2. Each facility will still be identifiable as it was represented in the original game but with a modern twist.

The basic style cues for each faction are still intact. The Terran Republic is the faction that started it all. Their shapes and design are formed from circles and smooth lines. The TR look is more refined and sports some wear and tear but never looks overly used or secondhand. Most of their armor, weapons, and vehicles are constructed of composite materials that require a more sophisticated manufacturing process.





In contrast, the New Conglomerate is a bit less refined than the TR. The NC base look is derived from squares, rectangles, straights and 45 degree angles. The NC are a resourceful bunch, which is important in maintaining an older set of vehicles, armor and weaponry. Although NC weapons arent the most advanced, they ARE lethal just the same. NC armor will be chipped, dented and dinged but never compromised. The weapons and vehicles are worn but well maintained, something like your dads 77 Oldsmour dads 77 Oldsmobile.

New Conglomerate Liberator

The Vanu Sovereignty is the most technologically advanced empire in the PlanetSide Universe. The VS are worshippers of the ancient technology found throughout planet Auraxis. I would say that they are more like an extremely powerful religious cult with energy weapons. As with some religious structures you would see things that are fairly ornate and somewhat extravagant. VS armor, weapons, and vehicles appear to be fairly contemporary with very little wear or damage. The VS is symbolized by triangular shapes and angles. Armor, weapons, and vehicles sport a carapace like shell layered like the plates of a lobster.

Vanu Sovereignty Magrider

New to PlanetSide 2 is the manufacturing company Nanite Systems (NS). NS created all the common pool vehicles and weapons. They are the PlanetSide equivalent to Stark Industries in Iron Man. We created NS to add an additional element and background story to the planetary war. Visually, NS is very generic Sci-fi. There is nothing particularly unique about the NS items; their colors are warm grays with off white and tan to accent. NS shape language is taken from the combined shape language of the three empires. NS weapons and vehicles can use straights, 45 degree angles, some curves, with some shallower angles incorporated into the form. Nanite Systems hardware is built to last not for flash.

SOEs ForgeLight Engine has allowed us to bring the PlanetSide universe to life in a way that could not have been realized until now. The environments for PlanetSide 2 are the star of the show. We are working hard to give the players game environments that are immersive and believable. Much like the original PlanetSide, we will offer up a wide variety of ecosystems to wage war upon. Continents like Indar will present the player with a vast desert wasteland with canyons that stretch as far as the eye can see. Dust storms will plague the landscape. As the suns set, watch the shadows stretch and fade into the night. PlanetSide 2 environments will be living worlds. The battles will not only be about battling the other empires, they will also require the player to strategize against the continent itself.

Ok, enough of this bulljive. I have to get back to making the most bad-ass MMOFPS that youve ever done seent. I hope you enjoyed my little nugget of info about the art style of PlanetSide 2. For more information on the subject, please join us this for this weeks Webcast and Twitter Chat (info below). Until next time my friends, T.Ray signing off.

Tramell T.Ray Isaac

Senior Art Director, PlanetSide 2

@PS_TRay
http://www.planetside2.com/news/article41.html

[ Bericht 21% gewijzigd door bjorntju op 30-09-2011 21:01:35 ]
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Deze week zijn er 3 backstory's uitgekomen. Elk een verhaal van de NC,TR, en VS.

PlanetSide 2 Backstory Part 1 – Jake Duffy, Terran Republic Quartermaster

quote:


JAKE duffy, Terran Republic Quartermaster, AMP Station Gamma. June 21, 2845.

Duffy’s voice could be heard through the walls of his Plexi-enclosed office. “What the freakin’ hell are you standing there for, Jones? You playing with yourself? I told you to get those !%$#$@ weapons to the loading dock-A…now.”

He glanced at the manifest, then glared at Private Genny Jones, quaking in fear, a tiny, little thing, no more than five feet one, if even that, with shoulder length flaming red hair and a temper to match. She had been assigned to weapons’ supply only two weeks ago when they were still at relative peace with the New Conglomerate and they thought she’d have time to learn her job while the two sides tried to reach some tentative compromise. Nobody expected those idiots to start shooting at each other before dawn the very next morning.

“115 Mini chain guns. We need two crates of bolt drivers. They’re also going to need cyclers and repeater pistols. And don’t forget the dome blasters. You got all that, Jones?”

“Yessir,” she shouted back. “I gathered them soon as I saw the manifest this ayem, sir. And they’re already loaded onto the Galaxys. I was just waiting for coordinates to dispatch them, sir.”

Duffy looked her over. Two weeks on the job and she nailed it. Damn. “Good work, Private. Punching them in now. And one other thing, Jones.”

“Yessir?”

“I’m the Quartermaster, not an officer. Call me that, or Q, or Duffy. Not sir.”

“Sorry, won’t happen again…Duffy.”

“Make sure it doesn’t private. Now get on board. You’re with Booth and Erickson.”

She was already on the move.

The troops took their places in the Galaxy and braced for lift-off. Two minutes later Duffy’s voice crackled over her head-armor earphones. “The brass just told me to relay your mission. So, listen up, soldiers, I’m not repeating it. Two platoons of T.R. soldiers are trapped on the volcanic island of Searhus, under fire by ^&%# New Conglomerate dirtbags. Appears they took control of Mount Lavastorm on the mistaken belief we’re gonna let ‘em free their captured forces from the Kane Prison Compound. If they succeed, the N.C. armies would be equal to T.R. forces. Our job’s to make certain that will never happen. You got that?”

Genny Jones joined the chorus with a loud, “Understood, Quartermaster Duffy. Understood.”

As the Galaxy sped across Auraxis toward Searhus, Jones mentally catalogued what she had been taught about the enemy. The New Conglomerate were originally from three very different groups who came together for their mutual benefit. First and foremost there were the businessmen. They may not have been the highest of the muckety-mucks, but they ran the most powerful companies back on Earth and the Terran colonies and were sent to establish a foothold on the other side of the universe to exponentially increase company profits. They were the VPs and managers of the original conglomerates and now they were going to control the new businesses. Of course, Jones realized the bosses weren’t expecting to do any of the hard labor by themselves, so they brought along the civilian workforce, men and women paid to join the mission to build the new cities, factories and more. Once done they would return to Earth to collect their creds. Finally, because the businessmen never went anywhere without protection, they brought along the third group that made up the N.C.’s: the highly paid and highly dangerous mercenaries.

Unlike the bulk of Connery’s crew who intended to colonize and live on the new worlds they discovered, these groups were in it for creds only. They planned to return home as soon as they could. They had no loyalty to Connery or the mission. All they cared about was what they could get out of it. The New Conglomerate, as they came to call themselves, were always willing to work with them. But, Genny remembered reading that once they found themselves on the other side of the wormhole with no way to return home, meaning no way to get their creds, they slowly moved apart from the others.

Genny remembered her Sergeant’s words, drilled into her squad of new recruits. “You wanna know the difference between us an’ them,” he shouted. “Once those N.C. bastards landed on Auraxis, they came to the high ‘n’ mighty conclusion that the Terran Republic’s laws, which they had followed ‘til then, were suddenly incompatible with their own selfish needs. They could never accept that the laws were enacted to protect all the people, seein’ we were so many lightyears from home. Like always, those N.C. buttholes only thought about themselves an’ nobody else.”

She took out her tab and flipped through the vids of her family back on Cyssor and hopefully safe. Her mom smiled at her and blew her a kiss. Her Dad looked at her like he always did. To him she was still nine years old and in pigtails. Her sister, Lea, mouthed the words, “Be safe, sis,” which made Genny grin. Sandy, her older brother, just waved solemnly. He was the one who fought the most with her not to join the T.R. army. Sandy, a theoretical physicist, was caught up with the Vanu cultists and was against some of T.R. laws but those Vanu nuts were nothing compared to the N.C. traitors. They argued endlessly over who was right and who was wrong, and she recognized that he made some good points, but ultimately she had to fight for the cause she most believed in. Still, she loved him and knew he loved her, and they both prayed that war would not divide their family as it was doing to Auraxis.

Back in his office, Quartermaster Duffy watched the Galaxys take off for Searhus. Before they took off he had done his traditional one last walk through. He saw the shock of red hair in the back. Genny Jones was talking with Billy Pelz, a recent recruit no older that eighteen unless he had lied about his age. A lot of the kids did these days. They talked excitedly about going off to war. Idiots. They got no idea what war is all about, Duffy thought before giving a silent prayer that they all came home again.

He turned away and scanned the news vids looking for any word whether the group that was now calling themselves the Vanu Sovereignty was remaining neutral, taking sides or launching their own offensive. So far nothing. He prayed they would stay out of it. Life on Auraxis had suddenly gone to hell and Duffy didn’t need another conflict to make it worse.

He shook his head wondering how it had come to this. By the time they found Auraxis and landed, the people had joined together for mutual protection. They tamed the savage planet, terraformed it, grew food enough for everyone, built cities and fortifications, and worked together so they could survive together.

So much changed in 175 years.

He sighed, breathed in a deep breath, then called in Ben Davids, yet another new kid who joined up only this past week. “What the freakin’ hell are you standing there for, Davids?” Duffy shouted. “ You playing with yourself? I told you to get those !%$#$@ weapons to the loading dock-B… now.”
PlanetSide 2 Backstory Part 2 – Sandy Jones, Vanu Sovereignty Chief of Research and Development

quote:


SANDY JONES, Vanu Sovereignty, Chief of Research and Development.

Jones looked up from his computers to the bank of monitors lining the wall above where he sat. He had been warned that morning by his sister, Genny, a Private in the Terran Republic military, that something big was going down on the volcanic island of Searhus.

“Why are you doing this, G?” he asked her. “There’s no reason you have to join the military. There’s no reason you have to take sides. They’re both insane, you know, the Terran Republic and New Conglomerate alike. They’re going to kill each other and take down a lot of innocent bystanders.”

Genny laughed. “Unlike you Vanu lunatics? You believe in the magic powers of some alien God…”

“Not a God. Just an alien. We know they existed. We’ve excavated their cities. We’ve analyzed their artifacts. And ever since what happened to Briggs we’ve gotten sporadic telepathic feedback. Vanu and his people were real.”

“Operative word, Sandy, is ‘were.’” They died off a zillion years ago. And don’t dare correct me. Five hundred years or a zillion don’t make a hell of a difference when they’re dead. Look, I get it, brother. You scientists don’t take sides. You analyze. You poke. You rip the atoms out of whatever the hell you’re researching just to see what happens. Then you do it again and again to see if the results are the same.”

“The scientific method. It’s worked since the dawn of science.”

“I know. And I love you for your dedication. But those of us who don’t hide our emotions behind test tubes and equations get excited about things. We’ve only been on this world two hundred years. That’s not enough time for mankind to want to wipe everyone out again. We need peace. I believe in that so much I want to be part of the process.”

Sandy gave her that look he knew she hated that said, I’m now going to speak sense into you, kid, so you’d better listen. “Which is why I’m telling you that you should stand aside and let both sides blast each other until the idiots are dead and stay dead. Then this planet will belong to the rest of us who believe in peaceful research. Besides, you do know your Terran Republic friends aren’t all sweet innocence and light. They’re dictators of the worst kind.”

He saw her face flush red with anger. “And the New Conglomerate are any better? They’ve worked against the colonies since day one. They refused to do their jobs unless they were paid and when there was no way they’d go back home and get their creds, they took off. The T.R. wants us to work together…”

Sandy leaned in and interrupted. “Under their rules and draconian laws. And if you disagree, you are either arrested or executed.”

Genny talked over her brother as if he hadn’t said a word. “…while the N.C. went off and built their damn underground cities and let the rest of us rot.”

“Exactly. For them it’s all or nothing, my way or the highway” Sandy said. “Which is why I stay neutral. It’s why I and the rest of us refuse to get involved with that insanity. Sis, all I want is for you to be safe. Look, why don’t you let me take you to our camp. See what I see. Understand what we’re about. When you’re shown the truth of Vanu, I know you’ll want to join us.”

“Sandy, come on, be serious. I love you. Really. And because I do I read about Vanu. I understand him. And that’s why I am not going AWOL to watch your friends talk their mystic gibberish.”

“Gibberish? Genny, you’ve only read T.R. and N.C. propaganda. You have no idea what Vanu is about. Please. Let me show you.”

Genny gave her brother a dismissive kiss on the cheek. “I’m sorry, but no. I can’t and I won’t. Besides, you and I both know it won’t come down to war. They’re talking. They’ll find some compromise. They always do. We’re all stuck on Auraxis so ultimately we’ll have to work together whether we want to or not,” she said as she gave her brother a kiss, and promised she’d be back in time for Wednesday’s family dinner. It was Genny’s birthday and Sandy’s wife, Elayne, was preparing Genny’s favorite, Turkey faux.

She gave one parting grin, flicked her brother’s earlobe as she always did, then left. Tomorrow was going to be one helluva day.

Sandy looked up at the live news feed that scrolled across the monitors. The reporter, Richard Morgannis, named for his great, great, great grandfather, Richmond, and the great grandson of the still beloved Jessicana Morgannis, looked serious as he spoke, his voice barely above a whisper.

“Representatives of both the Terran Republic and the New Conglomerate report that all peace treaty meetings have been cancelled.”

“There’s no way we can reason with those traitors,” said George Harris, the T.R. spokesman.

New Conglomerate spokesman Diane Draper responded by saying, “We didn’t walk from the peace table, George. Your side did.”

Harris’ face filled the screen again. “We left because your people ordered your mercenaries to attack T.R. settlements in the Kaorr desert region.”

“No, you marched in and slaughtered dozens of settlers.” Draper responded.

“Settlers? They were building weapons of war out there, Diane, and don’t act like you didn’t know it! You terrorists were intending to use them against innocent citizens of the Terran Republic!” Harris yelled.

Morgannis’s face replaced the two feuding representatives. “T.R. officials say they deny all N.C.claims and that unless the N.C. leadership is willing to…” Morgannis touched his earpod; he was receiving new information.

“We are now getting reports that a large scale battle is taking place on the island of Searhus, in the vicinity of the Kane Prison Compound. Both sides have sworn that the battle will not stop until their opposite numbers are all dead. Our reporters on the scene are replaying information indicating that weapons of mass destruction are being used and that the death toll on both sides is quickly rising. They say… wait… I’m no longer connected with our people on Searhus. All I’m getting is static. It appears communications are...”

Sandy Jones stared at the monitor screens alive only with static. Genny was somewhere in that warzone. He had to know what was happening.

“Sandy,” a voice coming from behind him called his name. He turned to see Chairman Willis Scott enter the room. “Those fools did it. This planet is now at war.”

“We’re staying neutral, sir. Aren’t we?” Sandy asked.

Scott shook his head. “We’re not siding with either of them, if that’s what you mean. But we also can’t stay on the side any longer. It is only a matter of time before all the nuances of Rebirthing is made public; it’s a secret we won’t be able to keep for much longer. Vanu himself has spoken to me. To save the world he once ruled, in order for humanity to reach its full potential, we must take up arms and destroy them both. We must eradicate all that stands against us. Today we have declared our Sovereignty, a Vanu Sovereignty. Only one force can live on Auraxis, and it must be us.”
PlanetSide 2 Backstory Part 3 - Joe Walsh, New Conglomerate Master Sergeant, Searhus

quote:

JOE WALSH, New Conglomerate Master Sergeant, Searhus. June 21, 2845.

Walsh watched helplessly as Privates Ken Edmund, Jr. and Adira Sullivan, both doing their best to hold Lavastorm’s south ridge, fell dead to the ground, Terran Republic bullets penetrating their chest armor then exploding inside them. Although he didn’t know Sullivan, Walsh had been friends with Ben’s father from their Academy days. These kids were good. Walsh would make certain the T.R. murderers paid.

“Miller. Cohen. Move into their positions. You see any T.R. scum, take them out.” The two scrambled over the crusted lava field and filled the empty spaces. “In place, Sarge,” Miller shouted, “and ready.”

The Terran Republic had been the single political force on Earth since the Armistice and the formation of the new Government. They had set up an open and transparent Government that kept the peace for nearly two hundred years. Walsh had no problem with them, but he certainly did with the current crazies who used their name to rule over Auraxis, not as a democracy but as a harsh and cruel dictatorship. Strict curfews, which had been put into place during their travels when discipline needed to be maintained, were not rescinded after they landed on Auraxis. In fact, they were made more harsh.

“Don’t worry,” the T.R. council told the people, “we have a planet to reshape, cities to build, and we don’t know what the hell might be out there. As soon as we can, all restrictions will be lifted, but for the safety of our 60 thousand citizens, we have to keep all rules and laws in place."

But what really clawed Walsh’s ass was that the people voted with the T.R.; they voted down their own freedoms.

In a move directly planned to keep the New Conglomerate from resisting Terran Republic control, all political gatherings were banned. Groups of more than three, unless they were a family, were not permitted the right of assembly. Refusal to follow T.R. laws were punishable by imprisonment, and in some cases death. N.C. officers were rounded up and imprisoned without proof of wrongdoing or even a trial. The N.C. pleaded for the return of all personal freedoms, but then T.R. refused. They were trying to work a compromise when both sides walked from the table and war broke out.

So much for Thomas Connery’s belief that men could work together in peace.

Walsh and his unit grabbed their heavy gauss rifles, tri-barreled “jackhammer” shotguns and carbines and carefully moved down Lavastorm. Duffy knew the T.R.’s tactics. They hid behind realistic 3D holo-boulders, lying in wait until N.C. soldiers passed. Walsh held his jackhammer close and fired it in a wide arc as they passed all possible hiding places. But when he heard gunfire erupt just behind him he knew he screwed up. The T.R. were hiding in a real crevice, large enough for a half dozen men. When Walsh’s unit moved past they leaped from their spots and opened fire. Nine of his boys died. Three were wounded and captured. Return fire only killed four of their ambushers.

Walsh and his men scrambled for safety behind an outgrowth of rock. They had high ground; they’d be safe, if only for a few minutes. He gave the signal and Miller, Cohen and the Dorsey twins revealed the seven Phoenix missile launchers they had hidden along the volcano’s rim.

“Now!” Walsh screamed. Jimmy Dorsey fired launcher one. His brother set off Launcher two. Walsh and the others set off the rest. Rockets careened down alongside Lavastorm’s wall and exploded. Four T.R.s, broken and lifeless, were thrown from cubby holes. Through his binocs Walsh could see two of the T.R. bastards. One, a kid, probably 19. “Screw you, moron for picking the wrong side,” Walsh shouted. The other looked like a girl, a little older, with flaming red hair.
Het verhaal van Planetside 2 wordt geschreven door Marv Wolfman.

quote:
SOE Taps Legendary Comic Book Writer, Marv Wolfman to Create PlanetSide® 2 Backstory

Sony Online Entertainment LLC (SOE) announced that award-winning author Marv Wolfman has joined the SOE team to write the historic fiction for the upcoming massively multiplayer online first person shooter (MMOFPS), PlanetSide ® 2. This will be the first time the PlanetSide franchise narrative has been detailed.
  vrijdag 14 oktober 2011 @ 21:52:02 #32
285613 Verbodsbord
Verwijderd door Admin
pi_103093959
Ziet er tof uit, klinkt tof, tijd om dit te volgen. Gek dat ik er nog niet eerder wat over heb gehoord.
pi_103600417
DAMN


(http://p.twimg.com/AcsrMvkCQAAdBTW.jpg:large voor grotere versie)

En dan nog niet vergeten dat dat maar een klein stukje van de map is :D


PlanetSide 2 Empire Debrief – The Terran Republic



Hey PlanetSiders!

In PlanetSide 2, the team you’re on means a lot more than just what color armor you’re wearing. Each of our three iconic empires has access to unique weapons and weapon attachments, vehicles, abilities and more. You’re really choosing a play-style that will mold your character throughout their entire life time. This week we will reveal some exciting details about one of these empires, the Terran Republic.

The Terran Republic brought an end to wars on Earth and ushered in an era of unprecedented peace and prosperity that lasted for hundreds of years. It was under the banner of the Terran Republic that humans reached for the stars and eventually landed on Auraxis. Their Republic is built around order and the rule of law, with the central tenant that no individual is above the rules. Loyalty and fealty are core to the Terran Republic ethos and from that grows a spirit of total camaraderie and brotherhood amongst its proud and mighty warriors.

More so than any other empire, the TR are a professional military, they are the most synergistic of the teams and benefit the most from numbers and coordination. Their weapons and vehicles are top of the line, shining and new, but conventional. They eschew experimental ordinances and energy weapons, preferring to stick with what has worked for hundreds of years – accurate, high velocity bullets, and lots of them. Terran Republic weapons have the fastest firing rates, largest ammo capacities, and are generally designed to allow for maximum sustainable damage. A well drilled squad of Terran Republic troops is one of the most fearsome and deadly forces you’ll ever meet on the battlefields of Auraxis.

On the vehicles side, the Terran Republic has two unique empire vehicles, the Mosquito fighter jet and the Prowler battle tank. The Mosquito is an extremely agile attack aircraft, which can be outfitted with a variety of weapon systems to suit the needs of the republic, and has the fastest top speed of any air vehicle allowing it to quickly disengage from a sticky situation and regroup. The Prowler is a medium tank that is not only the fastest empire specific tank on the field but it can be armed to the teeth with extra weapon systems beyond the other empires medium tanks, making it one of the deadliest vehicles in the game.

Over the next few days we will be releasing some really exciting stuff including new screenshots, 360 degree turn-arounds of some of the Terran Republic armor and more details about the Terran Republic and their military machine. We’ll also be continuing to release some new backstory and as always will be answering your TR related questions on twitter, facebook and the forums.

So, until next time, remember: “Loyalty until Death, Strength in Unity!”

-

Matthew Higby (@mhigby)
Creative Director – PlanetSide 2 (@PlanetSide2)











Vergeet BF en CoD maar ja :D Deze game wordt echt véél awesomer :D

IK WIL DE BETA SPELEN. NU.
  woensdag 26 oktober 2011 @ 21:34:52 #34
159199 Rickocum
LOLZ! BACKWARD PWNAGE V3
pi_103600915
Tering kon ik die pc maar winnen
pi_103632835
Nieuwe ''screenshots'': (de eerste 2 zijn de full resolution van de gene die ik hierboven heb gepost)





pi_103637672
Klinkt interessant dit
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En een nieuw filmpje:

360 turnaround van de verchillende Terran Republic armors:
Ziet er érg goed uit!

Ook wat nieuwe screenshots:



  Moderator / Redactie FP zaterdag 29 oktober 2011 @ 14:27:35 #38
90910 crew  Drizzt_DoUrden
Rawr
pi_103706285
Gaaf idee, massale legers en enorme gebieden om te knokken :D
[b]Dingen doen met dingen, da's machtig mooi
Twitch: <a href="https://www.twitch.tv/drizzt_dourden" target="_blank" rel="nofollow norererer noopener" >https://www.twitch.tv/drizzt_dourden</a>[/b]
pi_104282724

Nieuwe screenshots:












Ziet er goed uit! :D

quote:
[size=18]PlanetSide 2 Empire Brief – New Conglomerate [/size]
Traitors. Rebels. Terrorists.

These are words often associated with the New Conglomerate, one of the three major powers fighting for supremacy on the battlefields of Auraxis in Planetside 2.

However, to many the New Conglomerate are something else entirely: Heroes. Freedom Fighters. Protectors.

The New Conglomerate value freedom above all else and see anything that encroaches upon freedom as an affront to their fundamental rights. Originally founded by some of the most powerful corporations on Earth as a political entity working against some of the restrictive policies of the Terran Republic the New Conglomerate’s “spirit of opposition” has only increased in the intervening centuries. Now an empire in their own right they are in total open war with both the Terran Republic and the Vanu Sovereignty, seeking to free humanity from the tyrannical grip of the former, and defend them from the fanatical alien influence of the later.

Since the start of hostilities, the unpredictable and ruthless tactics employed by the insurgent N.C. have allowed them to gain significant ground against the seemingly overwhelming T.R. military. Their methodology is to achieve victory by any means necessary and they are not afraid to use experimental weaponry, guerilla tactics or unconventional warfare if the need arises.

While they’re not blessed with the infinite resources of the Terran Republic, the N.C. have managed to build up enormous reserves of weapons, armor and vehicles which they keep well maintained. Their equipment might not be the prettiest on the battlefield, but the N.C. philosophy is that as long as it shoots straight or can take a pounding that’s what really counts. This gives them access to an incredibly diverse range of weapons and gadgets to help get the job done.

From a gameplay perspective, the Blue and Gold are built around hitting first, hitting hardest and taking a beating. Although their weapons might not have the most finesse (often having strong kick, long reload times, and slower firing rates) they do pack a hell of a punch. The empire specific vehicles, the Reaver attack fighter and Vanguard medium battle tank pack on more armaments and armor as well as abilities that allow them to stay in battle longer than the other empires equivalents. While the N.C. vehicles excel in durability and sheer firepower, their trade off is in mobility and speed.

Check back over the next couple weeks as we release new info about the New Conglomerate, their weapons, vehicles and more. As always, we’ll be answering your N.C. questions on Facebook and Twitter, so log on and hit us up, we can’t wait to hear from you!

Freedom from Tyranny!

And, as a personal note, I’d just like to say: NC 4 LIFE!!

-

Matthew Higby (@mhigby)

Creative Director – Planetside 2 (@Planetside2)
http://www.planetside2.com/news/nov08empirebriefNC.html

Massively Exclusive: PlanetSide 2's New Conglomerate Q&A

quote:
With the cold war in PlanetSide 2 quickly turning hot, potential players have to ask themselves: Which side will they join? Today SOE is making a bid on behalf of the New Conglomerate, painting them as the scrappy underdogs of the war with plenty of attitude to go around. We sat down with Creative Director Matt Higby to see if we could figure out what makes this faction tick.

Massively: As an introduction for new players, what's the philosophy behind the New Conglomerate?

Matt Higby: The New Conglomerate are an insurgent guerrilla force fighting against pretty stacked odds: an enormous military machine in the TR on one side and the vast technological superiority of the VS on the other. This forces the New Conglomerate to be adaptive, use creative tactics and take advantage of every possible opportunity they can to accomplish their goals. Their weapons run the gamut from conventional to experimental, and they're not willing to say no to anything that might give them an edge.

Has the NC changed from what we've seen in the original PlanetSide?

From a story perspective, the NC are probably the faction that's remained the most unchanged, although we're fleshing a lot of their motivations out in our weekly backstory releases. NC gameplay still revolves around quick strikes, burst damage and durability.

What type of player do you imagine being attracted to the NC as a faction?

Shooter players who really excel at fast twitch based gameplay will get a lot out of their bursty weapons. But anyone who wants a little bit more rough-and-tumble vibe to his gameplay will love the NC; their position as the "rebel/freedom fighter" is a lot of fun.

Do you see enough of a distinction among all factions to keep a balance of player-types? Or is this a concern?

Within each faction there are roles for any kind of shooter player, so it comes down to a stylistic difference at the end of the day -- which weapons do you like the feel of the most.

Do the NC have any unique tech available to them? Unique skills?

Each of the faction has a full range of completely unique weapons with their own feel and two unique vehicles. For the NC, the vehicles are the Vanguard medium tank, the most beastly of the tanks in the game, and the Reaver, a heavily armed and armored fighter jet, which makes up for its lack of mobility with sheer firepower.

Are there any cross-faction chat restrictions?

We're still working out details on that. We'd like to allow smacktalk.

Is character customization different for each faction? Will the NC have options specific to them?

Each faction will have piles of exclusive customization options to earn and unlock in the game for its armor, vehicles and weapons.

Thank you for talking with us!
http://massively.joystiq.(...)-conglomerate-qanda/

En 2 nieuwe backstory's:

quote:
Backstory: Historical Archive - Thomas Connery Holovid - 14.07.2638

From the holovid diary of THOMAS CONNERY, Commander, Terran Republic, Discovery-1. July 14th, 2638


Two months out of twenty-eight have passed in our long journey to the wormhole and ultimately to the future of mankind. Despite the never ending list of things to do, extended space travel has a way of offering plenty opportunities for introspection. Lately my thoughts have turned to war, odd that they should, as it is something that no living human has ever experienced.

War had always defined human existence, and has many times taken us to the brink of no existence at all. Before the formation of the Terran Republic, Earth had known no years without the blemish of war, no time of worldwide peace, nothing but strife and anguish.

Our final and most perilous war began hundreds of years ago, on January 18th 2368, the day the world died.

One hour past dawn, responding to intel indicating imminent and simultaneous attacks, Earth’s six greatest countries declared war on each other. As we know now, nobody in command of any of the countries who survived the initial firefight could remember issuing the codes that launched their missiles, nor did they know who sent out the initial warnings. But they all knew the war that began that cold winter morning had been long expected. Perhaps even desired?

Despite the fact that this was the so-called “war to end all wars”, Nukes, ion warheads and even anti-matter explosives were never used, though nobody was certain why. But in the very first year of world-wide conflict, half the human population died, either in the war or because of it. Starvation and disease killed as many as lasers and explosives.

But then, seventy-seven years later, on December 19, 2444, our final war ended. Not because we learned the folly of our ways, but because scientists announced the existence of the wormhole, and a new threat from beyond. All past truths were eradicated in the single instant the universe opened wide, and they were replaced by a single new truth: If mankind wanted to survive, all nations and all people would have to work together.

On May 13, 2445, an armistice was signed by all the nations which codified the end of war. Amazingly, in less than twenty years, borders fell and Governments merged. Where there had been nearly two hundred separate countries, now there would only be one united planet under the banner of the Terran Republic.

Representatives from all the former nations would sit on its council. Because those in charge understood that Earth either moved forward together or perished together, they lay down laws that would be strictly and evenly enforced. It was vital to the Terran Republic that no individual would ever again be permitted to slow down the safe progress of all peoples.

For first time in her history there was peace on Earth, and this time that peace was embraced by everyone.

At the end of its ten-year term, the Terran Republic constitution mandated free and open elections. The people, freed from worry, didn’t want anything to change and voted the Terran Republic back into power. Ten years later they did the same. At the end of the first century, on the date the wormhole was to open one more time, the people once again voted the Terran Republic into office. And so they did for another hundred years.

There were some who fought against such mandated peace. There were always those who wanted more. But when they struck, the Terran Republic struck back, harder. To ensure the continuation of peace, the T.R. enacted strict laws and harsh penalties. But the people, enjoying the most prosperous moment in humanity’s history, encouraged them on. As T.R. President Harrikan proclaimed in 2598: “All citizens must display loyalty and fealty to the Republic, above all. Strict retribution is sometimes required, and if minor freedoms must be compromised to ensure the continued security and prosperity of all, then so be it.”

Loyalty and fealty to the Republic, above all. These became the words the Terran Republic lived by and the words the people embraced.

And they are the words I spoke on the day I took office, however, I have always disagreed with Harrikan about the second part. One should never give up their freedoms for security. A man far greater than Harrikan said that 600 years earlier.

Today, under the banner of the Terran Republic, I lead a bright and hopeful fleet toward a new frontier and a new future. But though the ships are at peace as we speed toward the wormhole, I sense a frightening undercurrent. I believe there may be some who don’t want this trip to succeed and I fear others whose doubt could blossom into something more. And, I am also sensing, as we speed closer to the wormhole, something else; that same imperceptible, subliminal dread I felt on my first voyage to the Moon Belt, that warned me not to continue, yet still forced me onward. Something is out there and I am being told to turn away from it, but something inside me tells me I cannot.

So why, you who are watching this must ask, do I still lead us on? The answer is simple and it has fired mankind’s imagination since we lived in the darkest caves. No matter the warnings or the doubts, no matter how inflammatory words become or how many fists are raised in resistance, mankind has never, and can never, turn from our future.

Whatever must, will occur today, but there will always be a tomorrow.
http://www.planetside2.com/news/nov03backstory.html

quote:
Backstory: Memo: For Your Eyes Only - 28.06.2630

MEMO: FOR YOUR EYES ONLY

Date: June 28, 2630

From: Terrance Mattherson, CEO Genudine Multiplanetary

To: (list undisclosed)

As voted on at our February 14th summit, and championed by Jonathan Woodman, CEO Woodman Alliance, we immediately began monitoring the activities of former T.R. President Connery. I’m reporting on the follow-up.

Jon’s suspicions that Connery may have found conclusive evidence of extraterrestrial life on his initial trip to the Moon Belt appear to be correct. Since retiring from the Presidency, Connery has begun to assemble the scientific expertise necessary in order to mount a deep-space interstellar expedition. We’ve known that Connery has long intended to return to exploring, his first and perhaps only true love, but his preparation indicates something far more serious and long-range than standard exploration.

If Connery is indeed planning to return to the Moon Belt, our analysis indicates it is because of whatever he might have discovered on his early expedition. It is further believed that whatever that evidence might have been, his then inability to retrieve it prompted his acceptance of the Terran Republic Vice Presidency and his later pursuit of multiple terms as President. Analysis has concluded that he accepted political office only as a means of acquiring whatever was necessary to later complete whatever he began in the Moon Belt. For those of us who wondered why he would abandon his oft-stated love of exploration for a glorified desk job, we now have the answer.

If that is proof of extraterrestrial existence, and we all are aware of its possible business implications, then it behooves us as co-founders of Business Forward, to continue full observation and to make available to Connery our manpower and technologies in order to reap the financial and other benefits such discoveries will no doubt incur.

Your thoughts, as always, are appreciated.

TM/jp

-------------------------------------------- End of Message --------------------------------------------------------------

MEMO: FOR YOUR EYES ONLY

Date: July 1, 2630

From: Sasha Dawn, CEO Nanite Systems

To: (list undisclosed)

Terry, you know, perhaps more than any of us, how intractable Connery is. If he’s been secretly assembling his finances and his team, don’t you think it’s because he doesn’t want to come to us for help? Since he knows we would make money available—with all the expected conditions—it’s obvious to me he doesn’t want us as partners. Besides, we all know what he thinks of corporations taking a lead role in “civilian affairs”. I think we should continue to watch him and then find a way to insinuate our companies into whatever he’s doing later on. If we go to him now when he thinks he’s still operating in secret, he’ll never accept us later.

SD/nw

-------------------------------------------- End of Message --------------------------------------------------------------

MEMO: FOR YOUR EYES ONLY

Date: July 9, 2630

From: Geraldo Pérez, Founder Freeman Institute

To: (list undisclosed)

Sasha, this isn’t just about whether business or the military controls civilian life, and you know it. You’re aware I was the one who originally broached the subject with Jon W. about forming this alliance because of the underlying direction the Terran Republic’s been taking all of us these past few years. In the beginning, we needed a firm hand on world politics in order for all parties to be able to work together in something resembling harmony. But we’re all working together now and way past needing the military to control every aspect of our lives.

Most in the T.R. are good people. They truly think they’re doing the right thing. They really believe there’s a danger of sliding back into the chaos and wars of old, but I disagree. I think over the last two centuries we’ve moved beyond those days. I believe it’s time we take our group and move into politics as an alternative to T.R. policies. We’ll be a party of business but also championing individual freedoms for the people. We need to get the government out of our business and out of our lives.

-------------------------------------------- End of Message --------------------------------------------------------------

MEMO: FOR YOUR EYES ONLY

Date: July 10, 2630

From: Terrance Mattherson, CEO Genudine Multiplanetary

To: (list undisclosed)

I agree with Geraldo and I also agree with Sasha, at least to an extent. This isn’t just about profits, but I believe profit can help us politically as well. If we want more freedoms, and we need more freedom for the people, we’ll need financial support to fight for them. We all know Connery’s a hardass and nobody can push him…which is why I don’t intend to. But we can push everyone else he has to deal with. Example: He needs financing. Hank Witherspoon, Ben Tolliver, Sarah James and Calvin Fitzgerald run the top nine banks in the T.R. federation and they have all applied for membership in Business Forward. So now we control his access to money.

Connery will need to construct ships as well as pretty much everything else. JoAnn and Mike Conway head up Construction Union 437. You can’t build anything on the thirteen planets without them. If we loosen up our corporate money belts on a few Union issues, I believe we can get them to play ball with us. Here we’re helping the people while at the same time helping business.

Finally, we know Connery has already taken bids from various Guardian service orgs. It could just be typical prudence, but I’m guessing that he expects to need protection from something out there. Well, as you all know, those Guardian orgs are run by multi-billion dollar conglomerates. In fact, I own two myself. Gary owns at least one. By now, I’m sure you can see where I’m going with all of this…

I’m not sure if becoming a political party in opposition to the T.R. is the best way to go, but I am proposing bringing business, unions and, well, yes, even the mercenaries together in sort of a new conglomerate. Without engaging our services, Connery won’t be able to get to his rooftop penthouse, let alone the Moon Belt.

Your thoughts, as always, are appreciated.

TM/jp

-------------------------------------------- End of Message --------------------------------------------------------------

MEMO: FOR YOUR EYES ONLY

Date: July 28, 2630

From: Geraldo Pérez, Founder Freeman Institute

To: (list undisclosed)

Terry, as long as we don’t lose focus on our needs and goals, which are to get the TR policies of strict controls and draconian laws off the backs of the people and business, I can agree with you.

-------------------------------------------- End of Message --------------------------------------------------------------

MEMO: FOR YOUR EYES ONLY

Date: July 30, 2630

From: Jonathan Woodman, CEO Woodman Alliance

To: (list undisclosed)

A new conglomerate, Terry? You had this all figured out even before your first memo. You’re a crafty old bastard, but that’s why we love you.

If this works and we get access to that first blush of alien tech, I can see adding more than just a few zeroes to our bottom line. I’m in if we’re taking votes now.

New Conglomerate? I like the sound of that, if you don’t mind I’ll have Mr. Kobashikawa work up a logo.

Jon W

-------------------------------------------- End of Message --------------------------------------------------------------
http://www.planetside2.com/news/nov092011backstory.html
pi_104441932
Zo, nog nooit van gehoord :@ , maar zo te zien zeker iets om in de gaten te houden :Y
..non est vivere sed valere vita est ..
pi_104557725
Heel raar dat ze de aircraft nu aan het verdelen zijn onder de factions. Welke zouden de Vanu krijgen, liberator? Galaxy?
pi_104588022
quote:
0s.gif Op zaterdag 19 november 2011 18:06 schreef Satex het volgende:
Heel raar dat ze de aircraft nu aan het verdelen zijn onder de factions. Welke zouden de Vanu krijgen, liberator? Galaxy?
De VS krijgt de Scythe, een nieuw vliegtuig. Hier is een sneak peak ervan:

Waarschijnlijk volgende week meer omdat het dan waarschijnlijk VS week is.

De Liberator en Galaxy zijn commonpool vehicles. Oftewel ze kunnen door elke factie gebruikt worden. De Liberator ziet er zo uit:



De galaxy:



Eerste ingame footage! :D Het is gefilmd met een iPad camera dus verwacht geen goede kwaliteit. Maar die day-night cycle _O_ _O_ Skip naar 1:24:25 voor de footage, en naar 1:30:10 voor wat meer.

http://nl.twitch.tv/agntv/b/300452152

Nieuwe screenshots:

In de eerste kan je goed zien hoe de vehicle customization gaat werken:













En de eerste screenshots van een gedeelte van de map! Ter vergelijking, een basis is ongeveer zo groot als 2 gemiddelde CoD maps. En dan heb ik het nog niet eens over het interieur van de basis!




[ Bericht 7% gewijzigd door bjorntju op 20-11-2011 15:46:25 ]
pi_104697028
Deze week is het VS(Vanu Sovereignty) week!

quote:
PlanetSide 2 Empire Brief Vanu Sovereignty
2011-11-22 11:17:00


November 22, 2011

They have been called Religious nut jobs, Techno-evangelist, and a Tran-humanist Cult. The Vanu Sovereignty would find those terms to be dismissive and born of ignorance. They are what we would call true believers. The V.S. firmly believes that technology and knowledge hold the answers to all of mankinds problems. It has been said that The Ancients (the ones that actually created the tech that the V.S. use) have shown them the way. They believe that they have been blessed with the gift of technology and power to smite those that stand against the pursuit of knowledge and power. The V.S. also believes that everyone should have the freedom to believe in the ancients just as they do.

The founders of the V.S. were and to some extent still are scientists. They are of the belief that humans are still evolving and are capable of being so much more than just soldiers or miners. It was the Terran Republic that insisted that everyone trust that man was wise enough to solve all the problems that plagued humanity. The V.S. thought them to be fools and stated How can they possibly believe that they can achieve that goal without embracing the technology of the Ancients? The Ancients gave the Vanu Sovereignty a gift according to their leaders. The V.S. leaders even quoted great men from the past to further fuel their ideology. Men of science and literature were cited for their cause. Quotes predicting the coming of the inevitable ascension of mankind were found in V.S. scripture. Einstein, one of their best and brightest once said, It has become appallingly obvious that our technology has exceeded our humanity. Another was cited, Progress is the activity of today and the assurance of tomorrow, said Ralph Waldo Emerson. These were wise men of their time that were forward thinking enough to embrace knowledge. Progression is inevitable why does the Terran Republic want to try to stifle it?

The Vanu Sovereignty took advantage of the alien tech, embraced evolution and change and has received the offering of knowledge and power from the ancients. The phrase Technology equals Might can be seen in action and demonstrated in the Vanu Sovereigntys medium battle tank, The Magrider. This awesome specimen of supreme technology levitates over all terrain types with ease. The Magrider can be equipped with a wide variety of powerful energy weapons. The basic Magrider weaponry starts with the Heavy Rail beam as the primary weapon. The HRB creates a focused blast of pure energy that penetrates even the heaviest of armor. The secondary that can be equipped on the Magrider is Pulsed Particle Accelerator. The PPA rapidly launches orbs of plasma that are capable of melting armor and of course, flesh. The use of the ancients technology has given them the ability to create some powerful weapons for use on the battlefield. The Heavy Rail beam and Pulsed Particle Accelerator are a testament to the wonders of the Ancient tech.

We have only begun to see what astounding array of applications this power can yield. Ancient tech has also been used to create more personal weaponry. The sidearm of choice for most V.S. soldiers is the Beamer. The V.S. has developed self charging cells that power this light weight firearm. The Beamer is extremely accurate and produces little to no recoil. All V.S. weapons benefit from the lack of a concussive round. The draw back to having this high accuracy is the degradation of potency over distance. While conventional weapons have bullet drop, V.S. weapons suffer from a reduction in power over distance traveled.

The Vanu Sovereignty manned flight vehicle, the Scythe rules the sky with maneuverability and agility. It uses the magnetic field of the planet Auraxis to move in ways other conventional aircraft can not. The Terran Republic has their Mosquito, the New Conglomerate has the Reaver and the V.S. has the Scythe. The Ancients technology will be pitted against the humans inventions on the battlefield and it is yet to be seen which side will emerge victorious.


And as a Vanu Soldier myself Id like to leave you with this

A war rages on the planet Auraxis
We roll up on you like April 15th and taxes
The fact is you lack this one essential thing
You need skill so get practice
Yes practice, Practice?! PRACTICE?!
We talkin bout practice
V.S. got this,
Warfare is rough like Indar cactus
You cant see me, you better mini-map this
Cloaker style, force blade I will attack with
When I roll up with a pair of V.S. maxes
You know its Kick, Mags, and T to kick to your asses

#auraxispoetryslam

Join in on the fun everyday on twitter

Tramell T.Ray Isaac
Senior Art Director
@PS_Tray
@Planetside2







pi_104811652
PlanetSide 2: Vanu Sovereignty Design Video




Volledige map:

  vrijdag 25 november 2011 @ 18:31:23 #45
100593 Catch_me
Donateur Asielactie 2009
pi_104811729
Laten we hopen dat dit geen COD/BF kloon wordt, daar zit niemand denk ik op te wachten een mix van die 2 faal spellen.
Op elke fokker past een bril.
pi_104813185
quote:
0s.gif Op maandag 5 september 2011 13:37 schreef bjorntju het volgende:
Het is officieel, in PS2 kan je gevechten hebben van: 500 vs 500 vs 500! :D
Ik neem aan de de player visual limit wel lager ligt?
When I get sad, I stop being sad and just be awesome instead.
pi_104814428
quote:
0s.gif Op vrijdag 25 november 2011 18:31 schreef Catch_me het volgende:
Laten we hopen dat dit geen COD/BF kloon wordt, daar zit niemand denk ik op te wachten een mix van die 2 faal spellen.
Ze hebben gezegd dat het slomer dan CoD/BF3/BF:BC2 gaat worden. Er zitten wel dingen in zoals ironsights enzo, maar het wordt wel een héél stuk uitgebreider dan BF/CoD. Ik hoop het in ieder geval van niet want BF3 ben ik nu al beu en CoD was ik vanaf MW2 al beu. Maar als ik zo alles hoor en zie kan ik deze game wel eens héél erg veel gaan spelen :D Het stijltje spreekt mij ook erg aan. Niet van die saaie grauwe kleuren enzo. Lekker kleurrijk maar dan ook niet dat het kinderachtig wordt.
quote:
0s.gif Op vrijdag 25 november 2011 19:07 schreef MouzurX het volgende:

[..]

Ik neem aan de de player visual limit wel lager ligt?
Nee, in theorie zal je al die spelers op 1 m2 kunnen zetten en ze allemaal zien. Nu is het natuurlijk wel zo dat de map heel erg groot is dus je zult ze bijna nooit allemaal bij elkaar zien. Maar gevechten van een paar honderd man vs een paar honderd zullen zeker weten niet zeldzaam zijn. Nu ben ik zelf ook erg benieuwd hoe PC's de game kunnen renderen met zo veel spelers. Maar telkens als dat aan de devs wordt gevraagd wordt gezegd dat wij ons niet zorgen hoeven te maken. Schijnbaar is de engine (Forgelight) daar heel erg geoptimaliseerd voor. Er is ook al gezegd dat ze de game ook speelbaar willen hebben voor PC's die al een jaar of 3/4 oud zijn.
pi_104821917
quote:
0s.gif Op vrijdag 25 november 2011 19:28 schreef bjorntju het volgende:

[..]

Ze hebben gezegd dat het slomer dan CoD/BF3/BF:BC2 gaat worden. Er zitten wel dingen in zoals ironsights enzo, maar het wordt wel een héél stuk uitgebreider dan BF/CoD. Ik hoop het in ieder geval van niet want BF3 ben ik nu al beu en CoD was ik vanaf MW2 al beu. Maar als ik zo alles hoor en zie kan ik deze game wel eens héél erg veel gaan spelen :D Het stijltje spreekt mij ook erg aan. Niet van die saaie grauwe kleuren enzo. Lekker kleurrijk maar dan ook niet dat het kinderachtig wordt.

[..]

Nee, in theorie zal je al die spelers op 1 m2 kunnen zetten en ze allemaal zien. Nu is het natuurlijk wel zo dat de map heel erg groot is dus je zult ze bijna nooit allemaal bij elkaar zien. Maar gevechten van een paar honderd man vs een paar honderd zullen zeker weten niet zeldzaam zijn. Nu ben ik zelf ook erg benieuwd hoe PC's de game kunnen renderen met zo veel spelers. Maar telkens als dat aan de devs wordt gevraagd wordt gezegd dat wij ons niet zorgen hoeven te maken. Schijnbaar is de engine (Forgelight) daar heel erg geoptimaliseerd voor. Er is ook al gezegd dat ze de game ook speelbaar willen hebben voor PC's die al een jaar of 3/4 oud zijn.
Lijkt me nog steeds extreem sterk, maar niet dat een visual limit van 128 oid erg is.
When I get sad, I stop being sad and just be awesome instead.
pi_104823061
Ik denk niet dat dat gaat gebeuren. Op een map passen bijvoorbeeld 1500 man. Als er 500 man een basis aan gaan vallen, dan zal dat betekenen dat je iets minder dan 4/5 van de mensen ziet. Denk niet dat dat nou echt gaat werken :P Ik heb er in ieder geval wel een goed gevoel over dat alles gaat lukken. Anders zullen ze de game niet gaan maken, vooral omdat ze volgens mij wel in een aardig vergevorderd stadium zitten. Maar Planetside 1 kon het in 2003 al met iets van 500 spelers(weet niet precies het exacte aantal) Dus ik geloof er wel in! :)

En een nieuw screenshot:



[ Bericht 31% gewijzigd door bjorntju op 25-11-2011 21:57:11 ]
pi_105169975
Gameplay footage!: (let niet op de slechte kwaliteit)

Nieuwe screenshots:






Van twitter:







[ Bericht 6% gewijzigd door bjorntju op 04-12-2011 16:44:48 ]
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