Blahdvd.quote:Op vrijdag 7 mei 2010 17:34 schreef SToRM81 het volgende:
Afgelopen maandag Assassin's Creed 2 besteld bij Blahdvd en vandaag lag ie al op de deurmat! Echt een snelle levering hebben ze daar en het spel was erg goed verpakt
Dit klinkt te goed om waar te zijn.quote:LittleBigPlanet 2 Game Informer June 2010 Issue Information
Context about the first LittleBigPlanet
- The first LBP was never intended to be a simple platforming game
- Over 2 million levels available online
- About 56,000 new levels per week on average
LittleBigPlanet 2 Information Starts Here:
- LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
- There is a new super-important creator tool called "direct control seats"
- (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
- Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There are now movie editing options as well.
- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.
- There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
- There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
- Storyline is not country-based like last time, but is based in periods of time
- Here is a list of levels and summaries so far:
- Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level
- Steam & Cake: Steampunk-style level based on a fucked-up tea and cake party
- Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.
- Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures
- Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.
- Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.
- Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
- Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.
Niet eens een 10. Wat een faalgame.quote:
Schandalig en jammer, want het ziet er wel heel tof uit.quote:
Hmmmm.... als ik zo de Twitter van Media Molecule eens lees, dan is dit hun laatste bericht:quote:
http://twitter.com/Media_moleculequote:It's all true! We're excited to say that we are making LittleBigPlanet 2 - Full mega details on Monday![]()
Nee, een action adventure. Beetje als Prince of Persia meets Heavenly Sword.quote:
Ik had het eigenlijk over LBP2. My badquote:Op zaterdag 8 mei 2010 16:54 schreef Notorious_Roy het volgende:
[..]
Nee, een action adventure. Beetje als Prince of Persia meets Heavenly Sword.
quote:"We are making LBP 2, it's official as you've seen, and you'll get to see lots more about it on Monday!
I can't tell you more right now than you can find on the internets I'm afraid, HOWEVER! Because I see a lot of panic stricken people on here, I just wanted to let you know a few things to stop the panic!
Magic mouths are not gone, Basically nothing is gone, only improved upon or added to - how else would this game be totally backwards compatible with everything that you have already made, played and bought
I've said Enough! - See you on Monday "
Insta-buy wat mij betreft, ik vond Heavenly Sword geweldig.quote:Op zaterdag 8 mei 2010 16:49 schreef Notorious_Roy het volgende:
http://www.gametrailers.com/video/exclusive-debut-enslaved/100016
Ziet er idd toffig uitquote:Op zaterdag 8 mei 2010 18:50 schreef NutKees het volgende:
[..]
Insta-buy wat mij betreft, ik vond Heavenly Sword geweldig.
Eindelijk een spel met Shifty Shellshock in de hoofdrol.quote:Op zaterdag 8 mei 2010 16:49 schreef Notorious_Roy het volgende:
http://www.gametrailers.com/video/exclusive-debut-enslaved/100016
Ja, RDR wordt m'n game voor mei, juni, dan LA Noire, Mafia II en GT5, uhhquote:Op zaterdag 8 mei 2010 18:00 schreef -Menn0- het volgende:
Dankzij LC Episodes ben ik helemaal klaar voor RDR
Succes, dat is voor mij onmogelijk.quote:Op zaterdag 8 mei 2010 20:06 schreef rakotto het volgende:
Wipeout HD/Fusion.Dat worden lange nachten straks en alles op gold.
Ik heb tot nu toe 7 gold.quote:Op zondag 9 mei 2010 10:00 schreef PBateman1978 het volgende:
[..]
Succes, dat is voor mij onmogelijk.
Setting ziet er geweldig uit. Hopelijk speelt het ook goed.quote:
quote:EDGE: As well as in game community support there will be a website lbp.me. It will run on the same servers as the game and each player will have a dedicated page to themselves with which to share their creations.
They have shared tech with Santa Monica for better depth of field effects.
They saw levels created in the presentation were Snake, Micro Machines, Asteroids, Bionic Commando(Grappling Hook), Plok, Gradius, Choplifter, Puzzle Bubble, Shadow of the Colossus, Space Invaders and A Boy and his Blob.
Alex Evans went on to say they have streamlined creation as well as expanding it. Using the Gradius game that was created as an example of levels that he hopes more people will be able to make with ease.
Bronquote:For starters, you can now mimic just about any move your mind can envision. We tried it out with a simple side-platformer, Marios Bros. We attempted to clone the behavior of the sack jumpers from the game. We were able to replicate the physics easily with all the tons of gadgets thrown in and totally knockoff Super Mario Bros dynamics within hours. Furthermore it allowed us to integrate Playstation Move and Eye, making it the most robust level editor to date.
The AI editor wasn't troublesome to setup and the sound creator came in handy especially when developing cut scenes. Did we forget to mention you could make cut scenes now?
Next thing Monday we will give LittleBigPlanet 2 a go when it comes to developing first-person shooters and possibly a racing game. Furthermore we will be showing off some LittleBigPlanet2 scans so stay tuned.
Bronquote:And like He-Man on steroids, you have the power in LBP2 - and lots of it.
Not only is it a platform game, but it's now a platform FOR games. Because it's not just levels you'll be creating - this time you build entire games! LBP2 is massive, with an endless scope for players show off their creativity to 1 BILLION internet users.
Stream allows you to keep up with your LBP earth when away from the PS3. You can see a pal's earth, put one of their creations into your play queue, and play it when you get home.
All levels from the original are compatible with LBP2. And they even look better thanks to some up-scaling wizardry from Media Molecule. The re-mastered graphics engine also adds a flawless finish to the artwork, which has different themes from Techno Renaissance to Fluffy Hi-Tech.
The original suffered from the limited amount of non-player characters. This time round though there are Sack Bots. These cute numbers can be customised to your liking and you can also tweak their A.I (microchip adjustable fun) - make your Sack Bot follow, patrol or afraid of heights.
We were also treated to a brain-melting display of new gaming. The 6-axis Direct Control Seat sees the circuit board of your PS3 controller on screen, which you change to suit a wacky vehicle. Basically, you design your very own control mechanism.
And no game is complete without an interactive cutscene. Jump into the director's chair, set your cameras, get some actors (Sack Bots), and add a voice over.
LBP2 is more than just a game. It's a creative tool that serves MILLIONS - a 21st century canvas for 21st century artists.
With such an endless reach, it won't be long after its release in the autumn before someone, using LBP2, creates an entire new genre of gaming.
quote:All levels from the original are compatible with LBP2. And they even look better thanks to some up-scaling wizardry from Media Molecule. The re-mastered graphics engine also adds a flawless finish to the artwork, which has different themes from Techno Renaissance to Fluffy Hi-Tech."
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