Ziet er idd toffig uitquote:Op zaterdag 8 mei 2010 18:50 schreef NutKees het volgende:
[..]
Insta-buy wat mij betreft, ik vond Heavenly Sword geweldig.
Eindelijk een spel met Shifty Shellshock in de hoofdrol.quote:Op zaterdag 8 mei 2010 16:49 schreef Notorious_Roy het volgende:
http://www.gametrailers.com/video/exclusive-debut-enslaved/100016
Ja, RDR wordt m'n game voor mei, juni, dan LA Noire, Mafia II en GT5, uhhquote:Op zaterdag 8 mei 2010 18:00 schreef -Menn0- het volgende:
Dankzij LC Episodes ben ik helemaal klaar voor RDR
Succes, dat is voor mij onmogelijk.quote:Op zaterdag 8 mei 2010 20:06 schreef rakotto het volgende:
Wipeout HD/Fusion.Dat worden lange nachten straks en alles op gold.
Ik heb tot nu toe 7 gold.quote:Op zondag 9 mei 2010 10:00 schreef PBateman1978 het volgende:
[..]
Succes, dat is voor mij onmogelijk.
Setting ziet er geweldig uit. Hopelijk speelt het ook goed.quote:
quote:EDGE: As well as in game community support there will be a website lbp.me. It will run on the same servers as the game and each player will have a dedicated page to themselves with which to share their creations.
They have shared tech with Santa Monica for better depth of field effects.
They saw levels created in the presentation were Snake, Micro Machines, Asteroids, Bionic Commando(Grappling Hook), Plok, Gradius, Choplifter, Puzzle Bubble, Shadow of the Colossus, Space Invaders and A Boy and his Blob.
Alex Evans went on to say they have streamlined creation as well as expanding it. Using the Gradius game that was created as an example of levels that he hopes more people will be able to make with ease.
Bronquote:For starters, you can now mimic just about any move your mind can envision. We tried it out with a simple side-platformer, Marios Bros. We attempted to clone the behavior of the sack jumpers from the game. We were able to replicate the physics easily with all the tons of gadgets thrown in and totally knockoff Super Mario Bros dynamics within hours. Furthermore it allowed us to integrate Playstation Move and Eye, making it the most robust level editor to date.
The AI editor wasn't troublesome to setup and the sound creator came in handy especially when developing cut scenes. Did we forget to mention you could make cut scenes now?
Next thing Monday we will give LittleBigPlanet 2 a go when it comes to developing first-person shooters and possibly a racing game. Furthermore we will be showing off some LittleBigPlanet2 scans so stay tuned.
Bronquote:And like He-Man on steroids, you have the power in LBP2 - and lots of it.
Not only is it a platform game, but it's now a platform FOR games. Because it's not just levels you'll be creating - this time you build entire games! LBP2 is massive, with an endless scope for players show off their creativity to 1 BILLION internet users.
Stream allows you to keep up with your LBP earth when away from the PS3. You can see a pal's earth, put one of their creations into your play queue, and play it when you get home.
All levels from the original are compatible with LBP2. And they even look better thanks to some up-scaling wizardry from Media Molecule. The re-mastered graphics engine also adds a flawless finish to the artwork, which has different themes from Techno Renaissance to Fluffy Hi-Tech.
The original suffered from the limited amount of non-player characters. This time round though there are Sack Bots. These cute numbers can be customised to your liking and you can also tweak their A.I (microchip adjustable fun) - make your Sack Bot follow, patrol or afraid of heights.
We were also treated to a brain-melting display of new gaming. The 6-axis Direct Control Seat sees the circuit board of your PS3 controller on screen, which you change to suit a wacky vehicle. Basically, you design your very own control mechanism.
And no game is complete without an interactive cutscene. Jump into the director's chair, set your cameras, get some actors (Sack Bots), and add a voice over.
LBP2 is more than just a game. It's a creative tool that serves MILLIONS - a 21st century canvas for 21st century artists.
With such an endless reach, it won't be long after its release in the autumn before someone, using LBP2, creates an entire new genre of gaming.
quote:All levels from the original are compatible with LBP2. And they even look better thanks to some up-scaling wizardry from Media Molecule. The re-mastered graphics engine also adds a flawless finish to the artwork, which has different themes from Techno Renaissance to Fluffy Hi-Tech."
http://ps3.nowgamer.com/n(...)t-mouse-and-keyboardquote:''But something we’ve also added is keyboard and mouse support for the PS3, so you can draw things and navigate Pop-it with a mouse and stuff."
Toffe muziektrack voor die trailerquote:Op maandag 10 mei 2010 15:18 schreef Cyberia18 het volgende:
Trailer LBP 2
![]()
![]()
![]()
Hoe vet ook die Micro Machines en Contra based mini-games.
[ afbeelding ]
[..]
http://ps3.nowgamer.com/n(...)t-mouse-and-keyboard
quote:Op maandag 10 mei 2010 09:07 schreef SToRM81 het volgende:
Misschien dat ik er overheen gelezen heb, maar zijn de controls van de Sackboys nou ook beter? Bij deel 1 zijn de controls nogal 'zweverig'.
quote:Media Molecule couldn't simply reprogram Sackboy's floaty jump, because the developer wants all levels created in the original game to still work when they're brought across. You will have the option to "fix" it for yourself, however, via the Popit menu.
quote:Now you just build the object that you want to work as your car, and then you stick on the Direct Control chair. Once Sackboy's sat down, depending on how you've reprogrammed your DualShock, you can steer it via tilt, via triggers, via thumbsticks, or even via face buttons.
See it in action, and it's clear how much this changes things. Cars are no longer wobbly to use, slow to respond, and prone to rocket-powered unpredictability. And why stop at cars? Direct control allows you to create vehicles you can use for sections that play out as racers certainly, but it also opens the door to scrolling shooters, and even RTS games (these will be aided by the fact you can now use a new neon material to create stick-on HUDs).
http://www.eurogamer.net/(...)first-preview?page=3quote:Expanding upon a game that is already as deep as LittleBigPlanet is a daring approach to take for a sequel, but it's hard not to applaud it. And while every new addition threatens to take a fiddly experience and make it even fiddlier, it's also worth remembering that Media Molecule's now done this once before, and has had two years to study what its players like and what they don't.
So for everything from the crucial question of content discovery to the not-so-little matter of how Sackboy should move - short answer, the floaty jump should no longer be a problem, as you can tweak all aspects of his movements, from his stickiness to his inertia, in the Popit menu - you should expect a sequel that comes with plenty of new ideas, but has also had a lot of thought put into how it presents them to you. For the casuals, there will be dozens of things that they can get working in a few minutes; for the rest of us, there should be more than enough stuff to tinker with for hours on end.
quote:The exciting stuff really happens when you're away from a PS3 though. We were shown a video of a web browser plug-in that will allow you to watch videos on YouTube and then add those levels to a playlist so that they're queued up to play at home. A unified website at http://lbp.me will act like URL shortening service bit.ly, giving every new level a link that can be shared on networks such as Twitter and Facebook, with every click adding to its popularity rating. You'll also be given your own space on lbp.me according to your PSN ID, such as http://lbp.me/gamespot. The site isn't live yet, but will act as your dashboard, allowing you to view photos and add levels to your favourites list, while you'll be able to go to other people's profiles to add their levels to your queue.
QFT!quote:The exciting stuff really happens when you're away from a PS3 though. <>
quote:LittleBigPlanet's users have uploaded 2.3 million levels since late 2008, and the game has gone on to sell over three million copies in that same period.
Een first person view dus. Sweet.quote:To give us some idea of what all these new features make possible, Media Molecule showed off a quick demo level. Direct-control vehicles ranged from a floating chicken that could raise its altitude with a tap of the jump button, a dragonfly that could shoot as it tore through the air and a shaggy caterpillar. These last two really showed off the true potential of the new game with the camera flipping round the dragonfly at one point, turning the whole thing into a vertical-scrolling retro shoot-'em-up, complete with pixel enemies and even a sprite skin for the dragonfly. Even more impressive, once on the caterpillar, the camera flipped to an over-the-shoulder view, giving an into-the-screen perspective as you race against two Sackbot opponents - it's all a clever illusion though, with the action still technically built on a 2D plane, but it gives you some idea of just how powerful an overhaul the game has seen.
Ik voel een keygen aankomenquote:Op dinsdag 11 mei 2010 00:18 schreef Cyberia18 het volgende:EA
http://gameinformer.com/b(...)for-online-play.aspx
Weer lekker nietszeggend zeg...quote:
OMGquote:Op dinsdag 11 mei 2010 00:18 schreef Cyberia18 het volgende:EA
http://gameinformer.com/b(...)for-online-play.aspx
Stiekem vind ik het nog geeneens zo'n slecht iets.. Je krijgt in iedere geval de mogelijkheid om een online key te kopen.. Dat hadden ze ook niet kunnen doen..quote:Op dinsdag 11 mei 2010 00:18 schreef Cyberia18 het volgende:
EA
http://gameinformer.com/b(...)for-online-play.aspx
MAAR JE ZWAARD IS MEGAGROOT ROYquote:Op dinsdag 11 mei 2010 15:21 schreef Notorious_Roy het volgende:
Eerste tempel 3D Dot Game Heroes:
http://www.eurogamer.net/(...)grass-temple?size=hd
Het is toch wel heel erg Zelda... Hype -3
That's what she said...quote:
Fuckawesome!quote:the game is constantly looking out with the PlayStation Eye for QR codes. And if you hold a QR code of a level up, it will take you to that level. Hold up the QR code of a creator, it will take you to that creator’s stuff. So the awesome thing is, you can imagine print magazines or ads for DLC. Or even blogs on your phone -- you’re going through, and it’s like, “Oh, this guy really likes this level. Here’s the QR code. I’ll just hold it up to the PlayStation Eye.” Bang, I’m in the level.
| Forum Opties | |
|---|---|
| Forumhop: | |
| Hop naar: | |