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de beste Fallout 3 build.
quote:
The build presented in that topic was a refined design based on an earlier draft of mine, here's the final version if you're interested:
Renegade’s Combat Perfectionist Build
This particular build I conceived after the release of Broken Steel, the primary function of which is to take advantage of the newly released Almost Perfect Perk, which raises all S.P.E.C.I.A.L attributes to 9 (excluding all attributes that already exceed this value).
Essentially it's for those who like to have the Perfect S.P.E.C.I.A.L score (straight 10's), capability to conveniently max out all Skills, and achieve Combat Efficiency in the sense that this build was designed with the intention to have its damage output maximised, and capable of utilising any Weapon in the game to it's utmost potential.
The Unarmed bonus (100+) can also be taken advantage of by raising U-Skill to 100 before reading Books and applying other Skill bonuses (Bobblehead, Endurance modifiers, etc...)
The downside? Before level 30, this Character is objectively inferior to the Classic Build (7, 4, 9, 1, 3, 8, 8) therefore progression through the game until such a point will be less convenient, but non-the less it is still a capable build, just somewhat restricting until Almost Perfect is obtained.
S.P.E.C.I.A.L
Initial Setup
Strength – 4
Perception – 5
Endurance – 9
Charisma – 1
Intelligence – 9
Agility – 7
Luck – 5
Mid-Game (Pre-Almost Perfect)
Strength – 4
Perception – 6 (Ant Sight)
Endurance – 10 (Bobblehead)
Charisma – 1
Intelligence – 10 (Bobblehead)
Agility – 7
Luck – 10 (+) (Bobblehead + Lucky 8 Ball + *Apparel)
*Apparel – Ranger Battle Armour / Tribal Power Armour + Lucky Shades + Three Dog’s Headwrap
Note: The aforementioned stat values are required to be met during Mid-game if one wishes to qualify for the relevant Perk layout.
End Result (Post-Almost Perfect)
Strength – 10 (Bobblehead)
Perception – 10 (Bobblehead)
Endurance – 10
Charisma – 10 (Bobblehead)
Intelligence – 10
Agility – 10 (Bobblehead)
Luck – 10 (Drop Lucky 8 Ball just prior to reaching level 30, then reacquire it)
Perks
Level 2 – 5/5+ Skill Perk (My Preference - Thief)
Level 3 – Lady Killer
Level 4 – Iron Fist (1)
Level 5 – Iron Fist (2)
Level 6 – Toughness
Level 7 – Iron Fist (3)
Level 8 – Commando
Level 9 – Bloody Mess
Level 10 – Finesse
Level 11 – Entomologist
Level 12 – Silent Running
Level 13 – Robotics Expert
Level 14 – Cyborg
Level 15 – Life Giver
Level 16 – Better Criticals
Level 17 – Action Boy
Level 18 – Paralyzing Palm
Level 19 – Sniper
Level 20 – Grim Reaper’s Sprint
Level 21 – Ninja
Level 22 – Quantum Chemist
Level 23 – Pyromaniac
Level 24 – Demolition Expert (1)
Level 25 – Demolition Expert (2)
Level 26 – Nerves Of Steel
Level 27 – Demolition Expert (3)
Level 28 – Concentrated Fire
Level 29 – Gunslinger
Level 30 – Almost Perfect
There are some "common sense" issues that most should grasp, for example you won't have Comprehension, therefore Books can only make up for 24-26 Skill Points in total, dependant on the Skill (some have more or less Books than others), taking Bobbleheads into account that's 34-36 Points total that can be made up for, therefore it's your job to raise your Skills accordingly, to reach roughly 64-66 Pre-Bobblehead / Skill Book additions.
Furthermore you've got bonuses from Perks and otherwise that can also be taken into account before deciding to heavily invest Skill points in particular Skills, for example:
Yew's Bear Charm + 10 Speech
Silent Running + 10 Sneak
Cyborg + 10 Energy Weapons