Het ligt er een beetje aan hoe het gedaan wordt. Fallout 3 kent onwijs veel vrijheid en dat vond ik geweldig. Het probleem van Zelda en Prime is in mijn ogen dat je verplicht wordt heen en weer te lopen. De games zijn in weze gewoon lineair, maar sturen je steeds van het kastje naar de muur; van A naar B, maar wel via C.quote:Op dinsdag 9 maart 2010 13:19 schreef __Saviour__ het volgende:
[..]
Dat soort gameplay trekt mij dan juist weer enorm aan. Ik hou niet van strakke lineaire voortgang in spellen. Ik heb het liever zo van "zoek het maar zelf uit". Eerst ergens enorm vastzitten, van alles proberen en dan ineens zie je de oplossing. Dat geeft mij meer voldoening dan simpelweg een level in een keer doorlopen in een vast pad zonder uitdagingen waarbij je echt moet nadenken.
Ik ken het, ik had precies hetzelfde toen de eerste Metroid Prime uit kwam. Ik hou van het principe van de Zelda's en de 2D-Metroids, maar toen ik deze game destijds in 2003 begon te spelen vond ik de controls in combinatie met de first-person view niet fijn werken. Ik begreep ook weinig van het scannen. Zodoende dat ik bij de release van The Wind Waker, ik geloof dat dat enkele weken later was, de hoop opgaf met Prime.quote:Op dinsdag 9 maart 2010 13:03 schreef RaymanNL het volgende:
[..]
Dat klinkt wel tof. Ik hoop alleen dat de first person view mij bevalt, want dat ben ik niet gewend.
Er staat op van wel he.quote:Op dinsdag 9 maart 2010 19:48 schreef Frenkel het volgende:
Ik heb Beatles Rockband en Guitar Hero 5.
Iemand enig idee of deze microfoon hierop zal werken.. ?
quote:It's just the director and producer talking about Ruri Island, which is the setting for the game. The director talks about how the continent is surrounded by mountain ranges and the only accessible point being that island port. As such it is heavily fortified and a major point of defense. It sounds like the ruler of the island carries certain ambitions and seeks magic as a resource to rise in power.
Somehow even though the entire empire is suffering poverty and decay, the town of Ruri remains prosperous. It's implied that the source of the town's wealth is related to magic, and there's a strange power in it which begins to attract monsters towards it, and the fate of the island is soon to be changed forever.
The world of The Last Story is supposed to be one where metal resources are scarce, and Sakaguchi is trying to limit the amount of sci-fi influence on the world setting, and he wants players to be able to enjoy a smooth experience of exploring around Ruri Island, a place bathed in the abundance of radiant sunlight.
the hut is toch gewoon een goeie site? ik heb 2 weken terug bij de hut een game besteld maar nog steeds niet binnen, 3 dagen na die bestelling had ik een game besteld bij zavvi (zelfde bedrijf heb ik begrepen) en die game heb ik nu bijna een week terug ontvangen maar die van de hut dus nog nietquote:Op dinsdag 9 maart 2010 10:14 schreef Notorious_Roy het volgende:
Silent Hill goedkoop:
http://www.thehut.com/gam(...)mories/10052869.html
Yup, kan gebeuren. Maar 3 weken is wel de grens, dan zou ik ff mailen. Zavvi en theHut zijn overigens van hetzelfde bedrijf.quote:Op vrijdag 12 maart 2010 22:56 schreef Slayage het volgende:
[..]
the hut is toch gewoon een goeie site? ik heb 2 weken terug bij de hut een game besteld maar nog steeds niet binnen, 3 dagen na die bestelling had ik een game besteld bij zavvi (zelfde bedrijf heb ik begrepen) en die game heb ik nu bijna een week terug ontvangen maar die van de hut dus nog niet
duurt het wel eens zo lang?
Ik herinner me de Playstation 1 demo, die was best leuk. De Wii versie heb ik niet gespeeld, wel goede dingen over gehoord.quote:Op donderdag 11 maart 2010 22:58 schreef Notorious_Roy het volgende:
Klonoa kost nu nog maar een tientje bij veel winkels, iemand ervaring met die game?
Vooral de laatste alinea is interessant om te lezen. Meer van het interview dus 'binnenkort':quote:Nintendo to Third Parties: We've Done Our Job
Posted March 15, 2010 by James Brightman
During our time at the Game Developers Conference last week, IndustryGamers sat down with Nintendo of America President Reggie Fils-Aime. We spent a fair amount of time discussing third-party support for the Wii and Nintendo's role in the third-party publishing ecosystem. While Nintendo continues to do phenomenally well with the Wii, it does seem that since last fall publishers have been reallocating resources towards PS3 and 360, especially when it comes to core games. We asked Reggie how Nintendo is addressing that situation, and how Nintendo might help out third parties.
"Let me answer the question two different ways. First, as a platform holder our responsibility is to create a large installed base for developers to create content, to provide them with the tools and the insight to help them create great games, and to have in place a profit model that motivates them to create the content and reap the rewards. We've done that; global installed base is over 67 million for Wii and there are 120 million in the DS family. So there's a large installed base, an easy platform to develop for and a strong set of tools out there," Reggie began.
"In addition to that, part of the reason why we come to a conference like this, and bring some of our key development talent is also to challenge the mindset of what content can be. To have someone like Sakamoto-san talk about Tomodachi Collection and [Metroid's protagonist] Samus and share his experiences really is a way that we're trying to encourage developers to open their mind to do different things."
Reggie also questioned the long-term sales curve of the so-called core games. "On the other hand, the interesting thing about this business is that developers love to create technically advanced games, and very visually stunning games, but the fact of the matter is not all of that content is selling exceptionally well either," he said. "Look at the most recent NPD results. I'm not sure how much was infested into a game like Dante's Inferno, or how much is invested into a game like BioShock 2, but if that sales level is the best that they will do in a particular month, and it'll fall off rapidly from there, then those games aren't going to pay off their investment. So to me, it's a much bigger question than 'why aren't developers creating core content for the Wii?' It's a much broader question: 'How can the development community create content that will strike a chord with consumers and be financially attractive?' "
That said, we decided to play devil's advocate with Reggie. Since the installed base is there, from a business standpoint, Nintendo is doing very well and the hardware and software from Nintendo continue to sell. The casual consumer that makes up the majority of the installed base probably only buys a few games a year and is very happy with the Nintendo games that are developed for the platform. And so, the third parties can go do whatever... why should Nintendo care?
Reggie responded, acknowledging that Nintendo absolutely has to continue courting developers for core content: "Well, luckily we don't have that mentality. For us, it is important that third parties bring their very best content to our platform. You could say 'Why?' It's because... well, let me focus in on the West. There are 28 million Wiis out there in the marketplace. We know, based on our data, that we've got consumers from 5 to 95 playing on that platform. The fact of the matter is we know we create great content for younger consumers, we know we've got great content for more casual players, and we want fantastic content for that more active player who loves Metroid or Zelda but maybe also wants something like a BioShock 2 to play as well. And we also recognize that we don't create that type of content ourselves. We're not good at it and it's not a key focus area. So we want that content on our platform, so we have to court third-party developers and encourage them to make [those games], but it also has to be financially viable for them as well."
Geen centrale hub in SMG2, maar een map als in New Mario.quote:We first speculated on it last month, but now it's confirmed: Super Mario Galaxy 2 will abandon the hub worlds featured in the plumber's other 3D adventures in favor of a traditional world map. Shigeru Miyamoto explains, "You can think of it in terms of something similar to Super Mario World or New Super Mario Bros. Wii, where you will have a rather convenient map to navigate."
He continues, "We want players to focus on the joy of the action instead of getting to each game course. We wanted to make it as accessible as possible and as easy as possible for the players. Also because we’re going to incorporate a number of different stars and conquering all the stars is going to be one of the most challenging missions for the player, we want them to understand as easy as possible where they should go next and which places they should go back to in order to get access to the remaining stars."
Het eerste uur is het ergste, daarna ben je voor je het weet 5 uur verderquote:Op dinsdag 23 maart 2010 19:26 schreef Deceit het volgende:
Ik heb Okami binnen!!
Heb m heeeel ff gespeeld en vindt het (nog) niks aan!
Eerst 18 min moeten luisteren naar een verhaal.. fuck a duck!!
Dat heb je altijd met zulke spellen he. Er zit een heel verhaal achter. Dat is weer eens wat anders dan "oh, de prinses is ontvoerd!"quote:Op dinsdag 23 maart 2010 19:26 schreef Deceit het volgende:
Ik heb Okami binnen!!
Heb m heeeel ff gespeeld en vindt het (nog) niks aan!
Eerst 18 min moeten luisteren naar een verhaal.. fuck a duck!!
| Forum Opties | |
|---|---|
| Forumhop: | |
| Hop naar: | |