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We were able to watch a short live demo of Spec Ops in action, which showed off a mission that took place one-third of the way through the game. The voice we heard at the beginning was that of Konrad, who was taunting Walker to come find him. Just after Konrad finished his speech, Walker and his squad were ambushed by a group of soldiers while scouting the desert. A rock soundtrack started playing to signal the start of battle--an interesting change from the usual orchestral fare that has scored many recent shooters. Taking cover behind a piece of concrete, Walker started blind firing at enemies and popping his head over the concrete to target them. However, his shooting was short lived because a rocket-propelled grenade missile destroyed the ground he was standing on, causing him to fall through the ground and into a concealed hotel lobby below.
Once indoors, we were treated to some great-looking interior environments, showcasing the modified Unreal engine that powers the game. Though everything had been destroyed, the lighting and reflection effects made it clear that the hotel was once a high-class establishment. We were unable to admire the scenery for too long, though, because Walker was ambushed again. This time, soldiers appeared from above, dropping in C4 charges before abseiling down to attack him. In addition to using cover, Walker commanded his squad. He was able to tell them to flank the enemies, hold back, and cover him in battle. We also caught a glimpse of a few weapons, including such shooter staples as the M16 rifle and the AA-12 auto shotgun, which laid waste to a group of enemies in seconds.
Our demo showed several of these battles taking place as Walker made his way through Dubai. One of these battles showed us how sand was used to kill enemies and change the environment. Walker entered a large room full of soldiers, as well as several civilians, and just above the soldiers was a set of large glass windows covered by sand. Walker was able to shoot out the glass windows, causing the sand to pile into the room. This killed the soldiers, but it was at the expense of civilian lives. We were told that it was possible to kill the soldiers without shooting out the glass, thus saving the civilians. Producer Cory Davis explained that there will be many situations in the game where the player has to make decisions between "what is morally justified" and the mission. It seems as though game is intending to delve into the gray area of morals, rather than the simple black and white of good versus evil.
http://www.gamespot.com/xbox360/action/specopstheline/news.html?sid=6244899&mode=previews![]()
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Developer InterviewVideo Preview