The Learning CurvePeople say this game is difficult, at the beginning I did as well. But it's not difficult. You simply suck. You're supposed to suck. Everyone sucks when they start.

The most apt comparison I suppose I can make is to Guitar Hero. When you start playing, you simply lack the ability to control the character the way he's meant to be controlled. Much like trying to jump right into expert the first time you drop GH into the disc slot.
There is absolutely no doubt that this game rewards patience and as it has been said on many websites, this game is more about your growth as a gamer than anything else. The player receives a previously unheard of amount of satisfaction as they level up as a gamer. You slowly slip into the controls and once you're in the zone, it's hard to leave.

Much like GH, you do slowly work your way up to doing things you previously thought impossible. Sure, your character levels up and you can fight through a flood of enemies that previously would've rocked your face right off, but it's not just the character levels that do this.
To put it in even simpler terms, much like in Eve, if I were to hand someone my soul level 100 character and say "have at it," they'd probably die nearly as much as I did despite being about four times as powerful as you are when you first start out. See, there's a certain amount maturity you go through as a player in a way we simply don't see much anymore. Like when you finally mastered Mario's floaty jump in Super Mario Bros. or the first time you finally beat the first area of Dr. Wiley's stages in Mega Man 2. Sure, those single platforms are a real pain in the ass, but eventually you just nail it without an issue (well, some people do).
It is not, however, artificially difficult in any way. Nor is it unfair. It is very unforgiving in ways we don't see often these days. There are mobs that lower your soul level, an obscene number of hallways that'll screw up your flow entirely, traps that will outright kill you and finally, the death penalty. Oh, so harsh. You die, drop a bloodstain with all your souls (both the currency and "experience" in the game) and have to go retrieve it. The game spawns you at the beginning of that area and nearly all the mobs respawn. If you die again trying to get your soul, well, you leave a big empty bloodstain and lose all your souls on your previous bloodstain. But as anyone who has played it will tell you, the game will never kill you if it's not your own damn fault. The player is to blame here, there is no blaming the controller.

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