abonnement Unibet Coolblue Bitvavo
pi_68467395
Ik weet het zo net nog niet, gelukkig zijn ze zo handig geweest om ervoor te zorgen dat er de 21e een demo van verschijnt
pi_68467472
quote:
Op dinsdag 28 april 2009 17:43 schreef Kremers het volgende:
Ik weet het zo net nog niet, gelukkig zijn ze zo handig geweest om ervoor te zorgen dat er de 21e een demo van verschijnt
Same, niet mijn spel, maar wellicht kan de demo mij overtuigen
pi_68468704
quote:
At its heart, Uncharted 2's multiplayer plays quite like one would expect. The same platforming-meets-cover-based gameplay is omnipresent in the online arena, and it serves as the one distinguishing characteristic that may separate Uncharted 2 from the other multiplayer games on the market. The developers really have embraced verticality; offering plenty of opportunities to take the fight to higher ground, while keeping sightlines open across sections of each battlefield. And thanks to it, awesome moments like watching a teammate jump across a gap between two buildings while your stuck in a shootout in the alley below come aplenty in Uncharted 2's multiplayer.
quote:
And believe me, if the stage I had the opportunity to demo is any measure of the difficulty, this mode will keep players hard-pressed to stay alive.
quote:
I stepped in for a couple rounds of action set in the same war-torn city that we witnessed at the previous Among Thieves event and I was surprised to find that it felt like a mash-up of Left 4 Dead and Gears of War 2's Horde mode.
quote:
Currently, it looks like Uncharted 2's online modes are coming together quite nicely, but it remains to be seen whether Naughty Dog's fledgling effort will sound with the same thunder as other games out there that are sought after for their multiplayer components.
http://gamesblog.ugo.com/(...)co-op-modes-revealed
  Redactie Games dinsdag 28 april 2009 @ 18:41:41 #129
140137 Wessiej
A.F.C.A.
pi_68469417
quote:
Op dinsdag 28 april 2009 12:34 schreef SocialDisorder het volgende:
[ afbeelding ]

YESH!
GIMME A HELLLLLLLLLLLL YEAH
.....Kennedy
  dinsdag 28 april 2009 @ 18:51:54 #130
61209 marcek
Nufonia Must Fall
pi_68469780
quote:
Op dinsdag 28 april 2009 12:34 schreef SocialDisorder het volgende:
[ afbeelding ]

YESH!
Vet
Echter speelt de bc ps3 ook de ps2 versie gewoon, ga geen 12 euro uitgeven aan een hd poort


En infamous
  dinsdag 28 april 2009 @ 21:27:32 #131
134803 Deacon_Tigra
Final Fantasy Fanboy
pi_68476351
quote:
Op dinsdag 28 april 2009 17:38 schreef Notorious_Roy het volgende:

[..]

嫌いな人
Psn online ID Tec-Deacon
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オランダ語男狂った人の日本のゲームがプレイ
  woensdag 29 april 2009 @ 10:06:32 #132
3415 Webby
1 omhoog!
pi_68489026
En de site is geupdate 5 minuten geleden: http://pixeljunk.jp/namingcontest/
Game Over :: Anoniem torrents downloaden @ Seedr :: Lees hier waarom
pi_68489271
Heb er al 2 submitted en ze zijn geniaal al zeg ik t zelf
  woensdag 29 april 2009 @ 12:21:09 #134
6789 Strolie75
De reisGijs
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"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
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pi_68496021
waarom link je altijd naar quicktime
pi_68496151
Sinds de site van GT een lichte metamorfose heeft ondergaan haperen de videos in Quicktime. Tenminste bij mij is dat zo. Meer mensen die hier last van hebben?
pi_68499108
Killzone2 online championship
quote:
Up for grabs are some amazing PlayStation items, including the authentic Helghast Suits , each valued at more than $8,000. Other prizes include StA52 assault rifle replicas, Helghast collectable busts, downloadable content, and collectible Killzone 2 T-shirts.
Nice! Niet dat ik kans zou maken maar wel vet!
Een dag niet geleefd, is een dag niet gelachen
pi_68515575
inFamous: Monstrous Machine Gameplay HD

inFamous: Developer Interview HD



quote:
Although it's finished and so close to release, it's still hard to get a feel for inFamous, because it's hard to satisfactorily demo any open-world game; the missions played well but felt out-of-context because, well, they were. Context is everything, and inFamous will stand or fall on the character and atmosphere of Empire City and its troubled inhabitants.

That being the case, it can only be encouraging that Fox and Sucker Punch are so keenly aware of context, so plugged in to the city on their monitors and the city outside their windows. If they get it right, inFamous will be an awesome riot.
http://www.eurogamer.net/articles/infamous-final-hands-on?page=1
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Riddick
Op zondag 9 augustus 2009 00:52 schreef yvonne het volgende:
@remake zet je jezelf er even bij op je banlijstje?
Op zondag 9 augustus 2009 00:53 schreef Remake het volgende:
Nee.
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MAG Trailer

MAG Feature Video Interview

















quote:
MAG is fun. In fact, it's massive fun. It's fast and loose, free-flowing, improvisational, spectacular, structured without being too rigid; it accommodates lone wolves, team players and power-trippers alike, and makes it easy for players themselves to direct the action. You'd expect it to be intimidating, but it actually feels like the FPS for everybody. Even after just one 20-minute, 128-player match, it's hard to shake the feeling that, one day, all multiplayer shooters will be made in its image.
quote:
It's nice of Byrne to defer credit to his publishing, platform-holding paymasters. But there's plenty in MAG Sony can't take credit for. The superb tuning and tactile punch of the weapons; the expert finesse of the map design; the relentless pace of the battles; the perfectly-balanced tightrope-walk between order and chaos, between tactical primacy and player freedom. With alpha coming to a close, news of a public beta expected soon and release towards the end of the year, MAG looks fighting-fit already, and PS3 could soon have a multiplayer shooter that will be the envy of all.
http://www.eurogamer.net/articles/mag-hands-on
  woensdag 29 april 2009 @ 23:28:51 #142
134803 Deacon_Tigra
Final Fantasy Fanboy
pi_68516266
Cool heb net 2 items gewonnen omdat ik 1e ben geworden met F1 en poker in de EA space van Home

Zou nog toffer zijn als ik ergens terug kan vinden wat ik gewonnen heb

#edit

Ik heb een Formula 1 + I love poker shirt gewonnen
*trots rondloopt in Home

[ Bericht 16% gewijzigd door Deacon_Tigra op 29-04-2009 23:59:18 ]
Psn online ID Tec-Deacon
---------------------------------
オランダ語男狂った人の日本のゲームがプレイ
  donderdag 30 april 2009 @ 00:07:27 #143
165912 Moe_Szyslak
Respect my authoritah!!!
pi_68517615
MAG ziet er best wel vet uit
PS3 Fat 320GB | PSN ID: Moe_Szyslak1987
Xbox 360 Elite | Gamertag: Moe Szyslak1987
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quote:
Eurogamer: These environments are drawn in remarkable detail, considering the immense technical demands of running a 256-player battler at a solid 30 frames per second. MAG isn't quite Call of Duty 4 or Killzone 2 in the beauty-pageant stakes, and it has an understated look. But it's sharp, the level of detail is convincing, and abundant use of light-scattering fog and smoke engenders an impressively gritty, war-zone feel. Zipper's coding achievement is quietly immense.
quote:
1UP: Shockingly -- almost suspiciously -- this vast scale doesn't appear to be hurting the game's performance. Sure, the engine may sacrifice some graphical detail to support all these players; but even so, it's astonishing how smoothly the game runs with 128 human-controlled players racing through these huge environments.
quote:
While our “test” game was made up of grizzled game journalists playing against Zipper employees and playtesters, in practice, match-making will be an important part of MAG. You will be able to enter battle with your friends or clan, but if you just log on to a random game, MAG’s matchmaking system will try to hook you up with the “right” teammates and opponents. The match-making system’s primary goal is to get you into a match fast, but secondarily to that, MAG will take your experience level and play style into account when it teams you up. Experienced players will be teamed with (and pitted against, presumably) other experienced players, but not to the extent that no newbs will be allowed. MAG also takes your play-style into account and matches you into viable groups, so you shouldn’t end up in a team of all medics or all snipers.
quote:
The game spawns you with the rest of your squad-- in our case we dropped in on parachutes. Immediately upon “entering” the game, the player is immersed in battle. Sights familiar to anyone who has ever played a war game were there in abundance: The distance smoke of far off fires, the sounds of gunfire, a far-away air attack. But the difference between MAG and many games is that, according to Zipper, all of the events in-game are triggered by players. They don’t “cheat” by adding atmospherics: If you hear a mortar round land elsewhere on the battlefield, it means a player actually ordered that strike. Knowing that the battle was all “real” is pretty awesome and definitely adds to the gameplay experience.
quote:
I’ve never been a super-hardcore realistic wargame player, so I didn’t go into this preview of MAG with incredibly high expectations, but playing it completely changed my mind. If the final game lives up to the promise set by the preview when it releases commercially, PlayStation 3 owners will be very, very happy, and I’ll be building my stats and working my way up the chain-of-command from release day on.
http://g4tv.com/thefeed/blog/post/695097/Hands-On-MAG-.html

Hyped.
pi_68519948
Ik heb nu ook een PS3
Metal Gear Solid 4 is erg vet en grappig, die akibo
Morgen maar eens aan Killzone 2 beginnen
  donderdag 30 april 2009 @ 10:34:57 #146
108228 RedemptioN
genieten & genieten
pi_68522637
quote:
Op woensdag 29 april 2009 23:28 schreef Deacon_Tigra het volgende:
Cool heb net 2 items gewonnen omdat ik 1e ben geworden met F1 en poker in de EA space van Home

Zou nog toffer zijn als ik ergens terug kan vinden wat ik gewonnen heb

#edit

Ik heb een Formula 1 + I love poker shirt gewonnen
*trots rondloopt in Home
je e-penis is zojuist gegroeid

MAG klinkt toch redelijk veel goed zo =]
PSN: diTani
pi_68541431
Even een noob vraag , heeft het echt veel zin om een PS3 met 160 GB geheugen te kopen of redden jullie het ook allemaal prima met 80 GB
pi_68541767
Ik heb er 1 van 60 en nog nooit ruimtegebrek gehad iig!
  donderdag 30 april 2009 @ 22:46:12 #149
134803 Deacon_Tigra
Final Fantasy Fanboy
pi_68543010
Integrated into all of this,there's a unique system of online play, the game's most forward-thinking feature - though like everything in Demon's Souls, it's a double-edged sword. Assuming you have your body, which is an achievement in itself, you can call upon other players to help you, and they can join your game as blue phantoms to fight alongside you.

It's a way to even out the odds a little, or progress if you're completely stuck, though you often find yourself running after more experienced players as they rush through a section of the game they've seen 40 times. Players can also leave helpful messages for each other on the ground (“WATCH OUT FOR THE GIANT FALLING BOULDER”).

The downside? Playing the game online opens you up to invasion from Black Phantoms, other players who force their way into your game in order to assassinate you for your souls. You've no control over when this happens.


The best you can hope for, as an invaded player, is that your opponent isn't smart enough to stalk you, manipulating the level to make things harder for you before appearing at the most unwelcome possible moment to dispatch you, and instead rushes straight up to you in search of a quick kill. Then, at least, you have a chance of outmanoeuvring them in a face-to-face fight instead of panicking that every shadow behind every wall is your would-be assassin, armed to the teeth and with an enchanted arrow notched and aimed at your chest.

Demon's Souls is absolutely compelling; dark, detailed, unforgiving, creatively cruel. It gets under your skin and becomes a personal obsession, daring you to probe further into its worlds, fall for more of its traps and overcome more of its impossible challenges; it slaps you in the face with your own incompetence and dares you to overcome it.

Vette online assasin shit
Demon Souls



[ Bericht 2% gewijzigd door Deacon_Tigra op 30-04-2009 22:54:32 ]
Psn online ID Tec-Deacon
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オランダ語男狂った人の日本のゲームがプレイ
pi_68543684
quote:
Op donderdag 30 april 2009 22:46 schreef Deacon_Tigra het volgende:
Demon Souls

[ afbeelding ]
Ik kreeg net een mail: verkoper heeft hem al verzonden, trackingnummer erbij
Een dag niet geleefd, is een dag niet gelachen
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