Iemand enig idee waar ik hierover meer info zou kunnen vinden ?quote:Today saw the regular SEGA/CA annual conference take place at which we discussed Empire's future and the future of the TW series in general.
Okay, morgen dan maarquote:I have to start this one by saying 'and this is why we don't normally put dates on things'.
The patch will now go live tomorrow (29/4/09), rather than today as there have been some last minute technical issues to do with distribution. I should stress the patch itself has been through the CA, SEGA and external Beta group test phases and has done well, so we don't expect any hitches with the code itself. That said we're unable to bring it you this evening due to a technical problem with uploading/distribution.
My apologies to those of you who have cancelled appointments/meetings/dates/operations/weddings as a result of this change, this upgrade will make a genuine difference to the way Empire plays and of course address it's stability issues.
Kind regards,
Kieran
Ik heb het ook weinig, een keer had Rusland Zweden vernietigd, en Pruisen neemt bij mij soms wel eens 3 of 4 regios in. Nederland heeft blijkbaar meer aan Oost Pruisen dan aan Sri Lankaquote:Op woensdag 29 april 2009 09:44 schreef Luctor.et.Emergo het volgende:
goed bezig Janitor
Nederland is ook lekker agressiefWaarom heb ik nooit van die landen?
quote:Hi guys,
Update 3 for Empire: Total War will be available to download later tonight. In the mean time, below is a list of all the major fixes included with the release.
Many thanks,
Mark O'Connell
(aka SenseiTW)
CRASH FIXES
- Fixed crash when disbanding generals unit.
- Fix for crash on trying to merge ships from port into ships next to port.
- Fixed rare crash relating to boarding.
- Fixed crash to do with reinforcing armies.
- Fixed crash on revolution video attempting to play.
- Fixed crash for double clicking on sinking ship on campaign map.
- Fix for crash on merging units but moving into fort before army arrives.
- Fixed several crashes related to rakes.
- Fixed crashes relating to battles when running Czech or German versions of the game.
- Fixed crash on moving army into region of faction player has military access and then cancelling military access.
- Fixed crash on trying to exchange ships between 2 fleets.
- Fixed crash on spamming move orders to puckle guns locked in melee combat.
- Fixed hard lock on inviting host to their own MP game.
- Fix to prevent loading of mod causing crash post patch.
- Various end turn crash bugs fixed.
- Fixes to crash bugs relating to completion of revolutions.
- Some fixes relating to merging and disbanding.
- Fix for several crashes in land battles.
- Several crashes relating to attacking cities fixed.
- Several load save game crashes fixed.
CAMPAIGN
- Armies now placed correctly on battlefields in relation to campaign.
- Fix for nearby ships sometimes not being included as reinforcements for battles.
- Fix for incorrect numbers sometimes showing on trade routes.
- Units with limits on how many can be recruited now show how many are available.
- Various fixes relating to rakes and infiltrating.
- Fixes relating to problems moving armies/merging into army's right next to settlements.
- Various trade bug fixes.
- Fix for moving agent from settlement moving army instead of agent.
- Fix for several bugs relating to military access and armies being in regions.
- Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired.
- Fix for sallying out armies breaking siege at times even when losing the battle.
- Fix for bugs relating to capturing ships on returning to campaign map from naval battle.
LAND BATTLE
- Improvements to path finding have been made.
- Some fixes to units not garrisoning buildings.
- Fort gate ownership made clearer with faction flags appearing at the gatehouse.
- Fix for problem relating to artillery unlimbering after being ordered to limber.
- Fix for puckle guns moving on their own in some circumstances.
- Fix for big slowdown in unit movement on some battle maps in the Road to Independence episodes.
- Fix for missile cavalry not reloading when out of combat.
- Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles.
- Quebec episodic land battle fixed ground type in deployment area
- Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen.
NAVAL BATTLE
- Several fixes for ships clipping into each other.
- Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack.
- Crew uniforms improved to make identification of the crew type and faction easier.
- Defending ship is not allowed to fire cannons anymore during boarding procedure.
- Improved naval grouping UI and group movement made.
- Improvements made to ship collisions to reduce chance of ships getting stuck.
- Fix for sail damage not being shown when volumetric effects turned on.
MULTIPLAYER
- Various fixes for joining games/game lobby issues.
- Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances.
- Long riflemen and winged hussars removed from early era battles.
- Fix for insufficient funds always showing on unit cards even when enough money is available.
- Player name is now displayed on unit tooltips.
- Team chat is now displayed in a different colour.
AI
- Basic fix for AI being unable to move army by fleet.
- Aggression of factions in campaign improved, as well as tweaks to diplomacy.
- Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies.
- Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes.
- Siege battle AI improvements made.
- Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches.
MISCELLANEOUS
- Delete save game button added to save game list.
- View replays button added to single player Play Battle menu.
- Various sound fixes and improvements.
- Various incorrect text messages fixed.
- Fixes to various graphical glitches with display of walls.
- Fixes made for stuttering videos.
- Fix for several game option settings not being saved correctly, including settings such as floating flags.
- Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the player's army.
- Armour and shield values are now added into melee defence value shown on unit cards.
- Lots of other small and minor bug fixes.
BALANCING
- Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level.
- Ship recruitment and upkeep costs have been increased in campaign.
- Various balancing and cost adjustments to improve multiplayer land battle balance.
- Ship costing improvements made for both campaign and multiplayer.
- Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign.
EXTRA NOTE:
- We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch.
- Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch.
Dat doet me ook altijd pijnquote:Op vrijdag 1 mei 2009 15:15 schreef Luctor.et.Emergo het volgende:
de verovering van Nederland en daarmee gelijk het eindje van ons kikkerlandje
[ afbeelding ]
Eigenlijk zou NL geen oorlog met jou moeten hebben.quote:
Ik heb nog weinig veranderingen ondervonden, heb wel met veel Amerikaanse stammen oorlogquote:Eigenlijk moet ik beginnen nogmaals met de Marathas en kijken waar de UP met deze AI toe in staat zijn
Dat klopt, maar soms vallen ze me ineens aan, vooral als ik Frankrijk speelquote:Op vrijdag 1 mei 2009 15:54 schreef Luctor.et.Emergo het volgende:
Eigenlijk zou NL geen oorlog met jou moeten hebben.
Irritant zijn die stammen. Ik had ze een keer afgehouden omdat ze 5 groepen cav stuurden en ik in mijn huisje ze een voor een kon afschietenquote:Ik heb nog weinig veranderingen ondervonden, heb wel met veel Amerikaanse stammen oorlogMaar geen legers om er iets aan te doen voorlopig. Maar nu NL verslagen is, kan ik me wellicht gaan richten op de verovering van Amerika
![]()
Ik heb nu met alle stammen, geloof ik oorlog en nu hebben in Europa Westphalia en Engeland ook nog eens de oorlog aan mij verklaard. En mijn inkomsten die willen ook niet van de grond komen.quote:Op vrijdag 1 mei 2009 16:06 schreef TheJanitor het volgende:
[..]
Irritant zijn die stammen. Ik had ze een keer afgehouden omdat ze 5 groepen cav stuurden en ik in mijn huisje ze een voor een kon afschietenEen andere stam pakte mijn stad af naast New France, maar die pakte ik weer terug een paar turns daarna.
Nederland roeleert! Geef je maar over voor ze echt boos worden!quote:Op vrijdag 1 mei 2009 16:51 schreef Luctor.et.Emergo het volgende:
[..]
Ik heb nu met alle stammen, geloof ik oorlog en nu hebben in Europa Westphalia en Engeland ook nog eens de oorlog aan mij verklaard. En mijn inkomsten die willen ook niet van de grond komen.
Nederland heeft zicxh nog steeds niet aan mij overgegeven, dus mijn leger kan nog niet op pad.
Heb ik intussen gedaan. Kan mijn leger wel ergens anders voor gebruiken.quote:Op zaterdag 2 mei 2009 03:13 schreef TheJanitor het volgende:
[..]
Nederland roeleert! Geef je maar over voor ze echt boos worden!
Watje!quote:Op maandag 4 mei 2009 14:33 schreef Luctor.et.Emergo het volgende:
Omdat het zo slecht ging met Frankrijk bij mij, heb ik het maar opgegeven![]()
ja, ik ben een quitter![]()
Ben nu begonnen met PruisenGaat lekker, ben al in oorlog met zowel Oostenrijk en Polen-Litouwen. Tevens zijn zij ook in oorlog met elkaar.
Ik heb ook al gezien dat Groot-Brittannië Algarije van de Barbary states had veroverd, maar zijn het intussen ook weer kwijt geraakt. Maar dat bewijst wel dat de Engelsen in ieder geval al aan naval-landingen doen.
quote:Hi guys,
There will be discussions opened up next week on the forums regarding balancing changes for the next update. Jack Lusted will keep you posted on these and we are keen for your feedback.
For those wondering, the issue where you cannot recruit the Grenzers or 18-lber Horse Guard Artillery in the Campaign just missed the update 1.2 deadline. This will be fixed for the next update.
I hope you all have a fantastic weekend. FYI - Monday 4th May is a bank holiday the UK, so we will be back in the office Tuesday with your next daily update. In the meantime, I have posted a short video of some of the outtakes during the production of Empire: Total War. Click here to check it out!
Take care,
Mark O'Connell
(aka SenseiTW)
Ach nu is het 10x leuker met de nieuwe AIquote:Op maandag 4 mei 2009 17:42 schreef Nero22 het volgende:
Heb vorige week een clean install moeten doen en ben vergeten mijn save-games op te slaan. Kan nu lekker overnieuw beginnen... En ik had zo'n groot rijk opgebouwd... Vrijwel heel Noord-Amerika en geheel West-Europa (tot aan Oostblok).![]()
Misschien wat meer uitdaging ja. Toen kon ik door vijf landen achter elkaar rollen zonder mijn legers weer aan te vullen. Was eigenlijk ook wel leuk...quote:Op maandag 4 mei 2009 18:43 schreef TheJanitor het volgende:
[..]
Ach nu is het 10x leuker met de nieuwe AIBen zelf ook opnieuw begonnen.
Forum Opties | |
---|---|
Forumhop: | |
Hop naar: |