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pi_65100694
quote:
Op vrijdag 16 januari 2009 10:30 schreef Wessiej het volgende:

[..]

Precies, nog nooit zo veel gifs gezien over 1 spel.

Alle momenten zijn volgens mij al in gifs vertelt, zit je te gamen en dan denk je al bij jezelf, ah al gezien, next.

BEDANKT CYBJE.
de meest awesome momenten heeft Guerilla nog verborgen weten te houden
Are you brave enough to fear?
SpankmasterC: SocialDisorder is de Julius Caesar onder de gamers
Sigmund666: U bent synoniem voor: AWESOME!
pi_65100716
quote:
Op vrijdag 16 januari 2009 10:30 schreef Wessiej het volgende:

[..]

Precies, nog nooit zo veel gifs gezien over 1 spel.

Alle momenten zijn volgens mij al in gifs vertelt, zit je te gamen en dan denk je al bij jezelf, ah al gezien, next.

BEDANKT CYBJE.
[incoming gifs]
  vrijdag 16 januari 2009 @ 10:52:34 #78
108228 RedemptioN
genieten & genieten
pi_65101371
quote:
Op vrijdag 16 januari 2009 10:30 schreef Wessiej het volgende:

[..]

Precies, nog nooit zo veel gifs gezien over 1 spel.

Alle momenten zijn volgens mij al in gifs vertelt, zit je te gamen en dan denk je al bij jezelf, ah al gezien, next.

BEDANKT CYBJE.
cyb wil ons alleen amar informeren, alles komt vanuit zijn hart...speciaal voor ons...en dan doe jij zo !

we luv you cyb! supporters blijven altijd achter je staan!
PSN: diTani
pi_65101457
Groupie love inderdaad.
  vrijdag 16 januari 2009 @ 11:11:38 #80
47809 ikookhier
>hijdiehieris<
pi_65102011
quote:
Op vrijdag 16 januari 2009 10:20 schreef SuperFruitig het volgende:
NOG ZES EN EEN HALF UUR GOD HEBBE MIJN ZIEL
Is het zo erg
Fok vrienden top 50###Powered by Akrapovic
*Battlefield3*KZ3*NFShp*BFBC2*MoH*PSN ID:Arijanonline
GoW/Fable III 360 tag:Arijanonline
Pax & Pry Free download
pi_65102589
Hier! Heb je GIF's!



"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
pi_65102635
quote:
Op vrijdag 16 januari 2009 11:11 schreef ikookhier het volgende:

[..]

Is het zo erg
pi_65102665
quote:
American release of next Yakuza titles is questionable

The Yakuza franchise has been wildly successful in Japan, selling well over a million units across the entire series. However, in the US, it's been a bit of a different story. Perhaps in part due to a poor release schedule, that franchise has failed to make any sort of a dent commercially, despite a generally positive commercial review.

With Yakuza Kenzan! being out in Japan for almost a year and Yakuza 3 right around the bend, neither with an announced American release date, we got in touch with Sega about the future of the franchise abroad. The answer Sega gave us does not bode well, saying "We currently don't know what the future of the Yakuza franchise is for North America". The rep we talked to did say, optimistically, that he hoped the games would continue to be released in the US.

The Yakuza series is a popular Japanese franchise that plays similarly to Grand Theft Auto or Shenmue. Critically acclaimed for both excellent gameplay and for it's accuracy in depicting Japan's criminal underground, the series has spanned 3 games, with Yakuza 3 being the fourth entry to the series. Yakuza 3 is due out February 26 in Japan.

http://www.ps3center.net/(...)les-is-questionable/


[ Bericht 2% gewijzigd door Strolie75 op 16-01-2009 11:35:26 ]
"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
pi_65102682




me want

[ Bericht 15% gewijzigd door Strolie75 op 16-01-2009 11:35:05 ]
"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
pi_65102799
Best geil.
pi_65103211
OMG het valt me ineens op dat we al 3 topics geen # meer in de TT hebben
Op vrijdag 4 november 2011 09:39 schreef Blik het volgende:
"Sinds wanneer is maart de derde maand van het jaar?"
61% van alle statistieken zijn nutteloos.
Vind je dat ik een internet verdien? Klik hier!
  vrijdag 16 januari 2009 @ 11:52:09 #87
47809 ikookhier
>hijdiehieris<
pi_65103547
quote:
Op vrijdag 16 januari 2009 11:28 schreef SuperFruitig het volgende:

[..]


Het was een stuk leuker geweest als je trofies kon verdienen
Fok vrienden top 50###Powered by Akrapovic
*Battlefield3*KZ3*NFShp*BFBC2*MoH*PSN ID:Arijanonline
GoW/Fable III 360 tag:Arijanonline
Pax & Pry Free download
pi_65103665
Zeker
pi_65104135
Ik heb gehoord dat de trophypatch voor werkgevers ergens deze zomer uit zal komen, en niet backwards compatible zal zijn...
Are you brave enough to fear?
SpankmasterC: SocialDisorder is de Julius Caesar onder de gamers
Sigmund666: U bent synoniem voor: AWESOME!
  vrijdag 16 januari 2009 @ 12:10:01 #90
165912 Moe_Szyslak
Respect my authoritah!!!
pi_65104212
quote:
Op vrijdag 16 januari 2009 10:20 schreef SuperFruitig het volgende:
NOG ZES EN EEN HALF UUR GOD HEBBE MIJN ZIEL
Wat nu weer?
PS3 Fat 320GB | PSN ID: Moe_Szyslak1987
Xbox 360 Elite | Gamertag: Moe Szyslak1987
pi_65104396
quote:
Op vrijdag 16 januari 2009 12:10 schreef Moe_Szyslak het volgende:

[..]

Wat nu weer?
Euh, Half-jaar Deadline voor mn studie

OMG 5 UUR GAAAAAAWD NOG 4,75 UUR
pi_65105690


"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
pi_65106153
quote:
Alpha Protocol Preview

RPGs have done plenty of swords and sorcery. They’ve secured the future of countless dewy-eyed princesses, and they’ve even bristled with lightsabers. But what they haven’t done before is spies. Alpha Protocol wants to make you feel like 008…but first you gotta start all the way down at 001 and work your way up.

As Obsidian executive producer Chris Parker tells the story, the game’s concept was born when “we had just finished Knights of the Old Republic II and were working on Neverwinter Nights 2 — two D20 games with hardcore rules systems. As we were putting together pitches for our next game, [we wanted to make] something more action-y. We started talking ideas, and one was spies. What about letting you be Jason Bourne? You’d start out as not much of an ass-kicker, but would become one over the course of the game…while figuring out what kind of espionage agent you’d make if you had the opportunity.”

Whoever you want to be, your name is Mike Thorton, who Parker describes as a competent, well-trained field agent on his first mission. You customize how he grows as a spy, but ultimately, he’s still Thorton. We need him to be this kind of leading man,” he explains. You spy on behalf of Alpha Protocol, a secret branch of a U.S. government agency that handles deniable operations. When things go tragically wrong on Thorton’s first op, “you’re doubly screwed,” laughs Parker, because not only will the U.S. not acknowledge you as an asset, but your own agency appears to be thrusting knives in your back as well.

Striking out on your own, you have just enough leads to start piecing together the big picture, and while the game is certainly about getting to the bottom of that, it’s also about learning your motivations as the player. Do you want Thorton to operate out of love of country? Or be a purely good guy if the U.S. is up to no good? Or wreak vengeance and retribution on all who harmed him?

Those decisions are a main thread of Alpha’s gameplay. “A big thing we wanted to go for was reactivity and consequences for your choices,” Parker says. Every call you make — a dialogue selection, a life spared or extinguished — will pay off with both equally valuable in-game rewards and changes to future missions and conversations. “We’ve all had a game culminate in a different ending,” offers assistant producer Nathan Davis. “But…we have different middles. Those can be subtle, or they can be big story points.”

Primed with that setup, we grabbed a controller and headed out on the first mission, which finds Thorton awakening in a medical bay, dazed and confused. Immediately, you choose whether to rip out your IV or leave it in. Of course, much weightier matters are often yours to decide, from the fate of major NPCs to whether you want to try to sweet-talk the ladies, you superspy you.

But at first, we blasted through a horde of guards in what turned out to be a cool mini-surprise that we ain’t spoiling. Alpha Protocol felt much more like a third-person shooter than an RPG — and that’s intentional. “Our biggest concern was that when you play a low-level D&D character, you kind of suck,” Parker says. “We spent a lot of time on a rules system that allows for player skill, [while granting] a lot of advantages based on your character’s [level] over the course of the game.”

So while you will see XP earnings pop up in all the usual places, we were also able to deftly connect with headshots right from the start. And in another mission, where Obsidian bestowed a much more advanced character on us, we got to see how those skills pan out. You can level up Thorton in 10 areas — half involve combat, but there’s also stealth, hacking, gadget use, and health. Improving in each earns you special abilities that Parker freely admits “are kind of like spells. They’re well beyond what a normal human can do.”

For instance, if you focus on stealth, there’s an evasion ability that gives you an extra second to retreat back out of an enemy’s line of sight before they notice you. Or, as Davis puts it, “you can just take that time to shoot them!” With a submachine gun, though, it’s hard to not have fun hosing down a room with Bullet Storm, which grants you unlimited ammo for a brief, reckless interlude. Or you can earn a Chain Shot with a pistol, which pauses the action like Fallout 3 does with VATS so you can plan and then unleash three shots.

Thorton can also earn perks, which are little rewards “that we toss at you all the time,” explains Parker. They’re not as powerful as Fallout 3’s and are more like Achievements. If you kill a bunch of enemies with a remotely detonated mine, that slaughter might net you a +5%-damage perk for any future mining you do.

The dialogue system also lets Alpha Protocol’s RPG flag fly. Cinematic in a way that recalls Mass Effect faster than Wrex can drop a grumpy one-liner, conversations present you with three options: professional, threatening, or suave. And there’s a timer running, so you’ve got to act fast. “We felt it was important for the genre of espionage that you need to make split-second decisions,” Parker says. In our game time, the choices affected how NPCs responded to us more than they changed far-reaching story points, but there will of course be some biggies, and the cumulative effect of changing NPC reactions will have a big impact over the course of the game, Parker tells us.

We put down the controller liking the framework that Obsidian has constructed for this game. Alpha Protocol is in early enough form that we salute Sega’s decision to push it back from a March release to the summer. And if Obsidian can use that time to weave together a complex, entertaining spy thriller that doesn’t take itself too seriously, we’ll be eager to earn our license to kill.

http://www.oxmonline.com/article/previews/a-f/alpha-protocol
"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
  vrijdag 16 januari 2009 @ 13:11:22 #94
44902 R_B
OEHWEE, you are good looking!
pi_65106185
Iemand de demo van skate 2 al gedaan?
  vrijdag 16 januari 2009 @ 13:18:26 #95
21082 Paxlie
Ies best bro
pi_65106423
quote:
Op vrijdag 16 januari 2009 13:11 schreef R_B het volgende:
Iemand de demo van skate 2 al gedaan?
moet ik eerst even thuiskomen, kthnx
Wie werd waar wanneer geboren en waarom werd hij door wie hoe genoemd?
Praten over mma? Kom naar #mma
  Redactie Games vrijdag 16 januari 2009 @ 13:23:13 #96
140137 Wessiej
A.F.C.A.
pi_65106571
quote:
Op vrijdag 16 januari 2009 13:11 schreef R_B het volgende:
Iemand de demo van skate 2 al gedaan?
Aber naturlich, spel is gewoon geniaal, lopen is kut maarja daarvoor is het ook geen loop game.

Alleen loopt de demo op de 360 veel beter qua framerate, beetje sad.
.....Kennedy
pi_65107133
"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
  Redactie Games vrijdag 16 januari 2009 @ 14:10:38 #99
140137 Wessiej
A.F.C.A.
pi_65108379
Cyb je inbox zit vol, dus kan het ook hier melden.

MY GAWD, WWE gaat uitzenden in Nederland, kan je eindelijk ook kijken
.....Kennedy
pi_65108473
Godver wat doe je mee aan Wes.:r WWE Amerikaanse tyfus sporten



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