IGN UK is positief over Disaster:DoC. Weliswaar 'slechts' een 8, maar het lijkt toch een goede filler te zijn voor mensen die alleen een wii hebben:
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Remember fun? It's that thing we used to talk about before polygons, hype and multi-million dollar polish took precedence. There's a certain irony then that while you'd be hard pushed to find anything realistically approaching the latter in Disaster: Day of Crisis, it manages to deliver the former in huge, preposterous spades. And preposterous is just about the only accurate way to describe Disaster. From its hackneyed dialogue and B-movie story trappings to its incessant set-pieces and near nonsensical mish-mash of game mechanics, Day of Crisis really shouldn't be anything more than phenomenally rubbish. Yet, against all odds, it's one of the most entertainingly daft game's we've played this year.
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Generally though, despite its rough edges, there's an incredibly unique, hugely visceral experience to be had with Day of Crisis. In terms of blockbuster spectacle, Disaster's an absolute belter with appropriately cheesy dialogue and voice-acting, a fast-moving, preposterous plot and some truly bombastic sound design. Visually too, it's a generally impressive piece of work. Characters are well-animated with lip-synching and facial animations bringing the B-movie melodrama to life. What's more, outdoor areas are packed full of detail. Admittedly, polygons are mostly lumpy and textures aren't always crisp but you really won't care when your Wii starts firing on all cylinders. Although environments can range from the sublime to spectacularly ugly, disasters themselves are rendered with mighty aplomb. You'll genuinely feel the tension amid the roaring flames, massive explosions, heaving water and disintegrating landmarks -- it's a remarkable piece of artistry and shows exactly what can be done on the console with some technically-frugal creativity.
That said, some people will absolutely detest Disaster: Day of Crisis. It's an awkward combination of extremes -- old-school adventuring burdened with new-fangled mini-game sensibilities; abstract game mechanics wrestled into a single plot- driven narrative; sometimes lackluster visuals and pacing thoroughly at odds with that bombastic spectacle and massive ambition. It's also fundamentally shallow, remarkably inconsistent and chronically naff. Like the disaster movies it takes inspiration from though, Day of Crisis is ultimately more than the sum of its parts. When it works, it's a relentless, thrilling assault on your senses; a huge grin of game. And when it doesn't, when it starts to wobble precariously on its own flimsy parts, it's still compulsive in its creativity, inexplicable in its uniqueness and, most importantly, one thoroughly fun ride.
They told me all of my cages were mental, so I got wasted like all my potential.