
wiki dan
Gameplay
A playable demo of Professor Layton and the Curious Village is available on its official web site.[3] The game is essentially a collection of puzzles with adventure style exploration between minigames. The puzzles take the form of brain teasers and are only loosely tied to the plot, although the player must solve a certain number in order to progress past some points in the game. A hint system is also included which requires the use of "hint coins," found hidden in the landscape of the game and in limited quantity, in order to reveal each hint.
[edit] Basic Play
Exploring the village - (use the shoe icon to walk around town) to uncover puzzles in the village and advance the story, explore the village and tap on everything interesting. Try taking a stroll around town for starters.
Conducting your Investigation - (tap interesting objects to take a closer look) St. Mystere is brimming with hidden puzzles. Tap your surroundings to find them, inspect items and talk to people.
Solving Puzzles - (test your mental might against puzzles) you'll find puzzles around every corner and with every villager in St. Mystere. Solve these puzzles to progress through the adventure and acquire items.
[edit] Solving Puzzles
When you find a puzzle you will get a screen that will tell the number of the puzzle and its picarat value. Following this will be a puzzle explanation on the top screen and input for your answer on the touch screen. Inputting answers varies for every puzzle.
[edit] Picarats
Picarats are a unit of value that indicate the difficulty of a puzzle, and are rewarded upon puzzle completion. Successfully solving the puzzle the first time will give the player the full picarat value, whereas incorrect answers will devalue the potential picarats earned for completing it on further tries. The first two incorrect answers cause the puzzle value to drop, but subsequent wrong answers come with no further penalty.
Typically, the value of picarats drops by 10% of the puzzle's original worth each time an incorrect answer is entered, but puzzles where an answer has a finite number of options (such as choosing one of four possible choices) may suffer greater penalties.
[edit] Hint Coins
Hint coins are hidden throughout the landscape, tap at everything in a scene and one might pop up. Hint coins are used to unlock up to three hints per puzzle. There are only 200 hint coins in the entire game, making it impossible to unlock every hint for every puzzle, since there are 135 puzzles in total.
[edit] The Professor's Trunk
This contains helpful items and resources that will help push the investigation forward. The professor's journal logs any new information uncovered throughout your adventure. The professor's trunk also allows you to replay any previous puzzles that you have found. If you have solved any of those puzzles, it allows you to see all 3 hints without using up any hint coins.
[edit] Plot
Note: As the progression of the plot depends on the choices of the player, some elements may be rearranged slightly. However, the overall story remains the same.
The game's plot revolves around Professor Layton and his young assistant Luke. The pair are invited to St. Mystere by Lady Dahlia, widow of the late Baron Reinhold, to solve the mystery of the Golden Apple. The Baron stated in his last will and testament that whosoever should solve the mystery would inherit everything he possessed, but no one in the town has any idea what this Golden Apple is.
Upon arriving at the village, the drawbridge is up, and Layton must solve a puzzle to get it working. It seems every member of the village loves puzzles and frequently ask him to help them solve a puzzle they are currently stuck on.
Layton's first task at hand is to meet with Lady Dahlia. At her mansion, they meet her butler Matthew and two other gentlemen, Simon and Gordon. In the midst of their greetings, a loud noise causes Lady Dahlia's cat, Claudia, to run off. Lady Dahlia refuses to talk to Layton any more until someone retrieves her cat. While looking for said cat, Layton and Luke meet a number of the villagers of St. Mystere and discover that the crank to lower the drawbridge has also gone missing. Layton and Luke meet Agnes who, after the completion of her puzzle, gives Layton some fish bones, which allow the pair to lure Claudia back.
When the pair return to the mansion with the cat, they will discover that Simon has been murdered and that Layton is one of the suspects. The only evidence that was found was a small cog. Inspector Chelmey is already on the case, but refuses to listen to what Layton has to say. Chelmey also notices that a servant named Ramon has gone missing, so to clear their name, Layton and Luke go and search for Ramon. Eventually, night falls. After continuing the search for Ramon, the pair stumble upon an unconscious Ramon being shoved into a bag, and set off in a chase after the kidnapper, who manages to get away.
Unable to catch the kidnapper, Layton and Luke decide to turn in for the night. They head to the mansion in the morning and find that Ramon has somehow returned, alive and well, and with no recollection of what happened the night prior. Inspector Chelmey suspects the duo even more and tells them to stop trying to interfere in his murder case and that they should worry about finding the Golden Apple.
Exploring the city some more, a strange girl approaches and tells them to stay away from the tower. As she runs off, she drops a ticket for the Ferris wheel ride at the park. However, the park is closed and has always been closed since the pair have arrived at the village. Layton and Luke ask around and find out that the one in charge of the sewers is also in charge of the park. Upon entering the sewers, Layton and Luke discover the caretaker, who is pleased to open the park for them.
As no one in St. Mystere has entered the park in a long time, it’s fallen into disrepair. While examining the Ferris Wheel, it suddenly falls off its hinges and begins to chase after Layton, even turning corners inexplicably, as if being controlled by remote. After a few turns, it smashes into a hut near a pond, revealing an underground passage, which holds a key that is shaped like the tower.
Upon returning to the Inn, the innkeeper asks the duo to track down someone who skipped out on paying. Through clues the sleuths have gathered throughout the town they have come to the conclusion that Inspector Chelmey is not actually Inspector Chelmey, but none other than Layton's self-proclaimed archenemy (despite their never having actually met to Layton's knowledge), Don Paolo. With his cover blown, Don Paolo makes a dramatic exit, claiming that he will get his revenge on Layton.
The key found in the amusement park, combined with a hint found in a desk left to a friend of Baron Reinhold, reveals a path into the mysterious tower. Inside the tower, the duo are discovered by Bruno, who demands that they give Simon back. It is discovered that that everyone in the village is nothing more than elaborate robots. Don Paolo figured out that Simon was a robot and stole him to study him later, and took the disguise of Chelmey to accuse you of murder and stop you from finding the Golden Apple.
Bruno explains that the pair have to climb up the tower and solve puzzles on the way up to unlock doors in hopes of finding the Golden Apple. During this journey, Layton and Luke surmise that Bruno was probably the one that stole the crank to the drawbridge so that he could monitor Professor Layton and Don Paolo to see if either of them was worthy of finding the Golden Apple. It was also deduced that the loud sound heard that scared Claudia was most likely Bruno's complex machinery repairing townsfolk that had become damaged or worn out. Further exposition explains that Lady Dahlia was made in the image of the Baron's late wife, but the Baron's daughter Flora was scared of Lady Dahlia due to her extremely similar personality to her late mother, so the Baron asked Bruno to change Lady Dahlia's personality.
At the very top of the tower is an unexpected cottage. Inside is Flora, the Golden Apple. Shortly after meeting Flora, Don Paolo appears and attempts to steal the Golden Apple by destroying the tower in a flying contraption, which is determined to be the source of the mysterious noise heard in the Manor. Using his ingenious mind, Layton constructs a gliding machine from some of the materials in the cottage, and inadvertently destroys Don Paolo's machine in the process of escaping the collapsing tower. Upon saving Flora, her smile reveals an apple-shaped birthmark on her neck, which further leads to the actual treasure of the Baron.
Upon entering the room with the Baron's treasure, a prerecorded voice of the Baron begins to play and explains that he was looking for someone worthy of taking good care of his most precious item, Flora. He's glad someone is there for her, and he hoped the village kept her company until this person found her. However, it was also revealed that if Layton were to take any of the treasure, the town will have served its purpose and the robots of the village will stop working. When Flora hears this, she decides not to take the treasure since they are her family and she doesn't want anything bad happening to them. However, Flora decides she wants to leave St. Mystere with Professor Layton and Luke.
The village sees them off. During the credits there are photos of Flora, Luke and Professor Layton laughing and living together.
As the first part of a trilogy, the main story ends with the expected "to be continued" message.
[edit] The Hidden Door
Once the game is completed, there is an option titled "The Hidden Door" that is available in the "Top Secret" section of the Bonuses menu. In order to open this door, the player must find a code hidden in the sequel to this game, Professor Layton and Pandora's Box. It contains development art of the characters in the game. The player must also find a code hidden in Curious Village to open the door in the sequel as well.