quote:
Aeris, the main healer and
potential love interest of player-avatar Cloud, is irrevocably
killed by Sephiroth, the central antagonist, and removed
from the game in an FMV cutscene, over which the player
has absolutely no control. Recompense for this comes at the
very end of the game, just before the overarching tragedy of
the plot is revealed the player is given the chance to take
vengeance. Dropping out of FMV 'end screen' exposition,
the game returns control to the player, allowing him to
strike the final blow against Sephiroth, completing the
circle instigated by Aeris's death. In reality the player's
only choices are to kill Sephiroth with one move or face the
Game Over screen, but by making the player push the
button the key question of the narrative; the futility of
Cloud's nihilistic existence, is brought home with force. It
demands the player make Cloud's last decision for him and
exorcise his past using the standard battle screen and
options, reversing the situation of the FMV death of Aeris.
While this is the most poignant and powerful way to
complete the narrative, it is also the most sadistic
foreshadowing of the bitter aftertaste when the act which
was denied players for so long is shown to be futile in the
tragic end-sequence which follows the fight.
Games-wetenschappers

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They told me all of my cages were mental, so I got wasted like all my potential.