The Bee, while having low shield capacity and a long recharge delay, gives extraordinary amp damage with zero shield drain per shot. This effectively provides endless amp damage until the user takes damage from an outside source. Due to having no amp drain, the Bee is best used with a weapon with a high rate of fire and large magazine size, as more amp damage can be put out in a shorter span of time. Shotguns are less desirable because the amp damage is divided among all pellets and not applied per pellet, and they cause overall less triggers of the Bee as consequence of the characteristic traits of shotguns: low rate of fire, magazine size, and reload speed.
The Sand Hawk fires eight rounds in the pattern of a bird. The projectiles do not form the bird-shaped spread until they travel a short distance from the gun, and within that distance the three projectiles may impact a single spot, potentially dealing high damage to point-blank targets. After that focus point has been passed, the spread immediately forms the bird-shaped horizontal spread.
The eight-shot spread comes at the cost of only three SMG rounds. This gives the weapon an impressive spread similar to a shotgun, but the downside is the muzzle velocity is extremely low, meaning the weapon must be used like a shotgun against any target capable of moving. The exception to this is loaders, because their upper critical hit points are lined up in a fashion which enables the bird pattern to do high amounts of damage. The hip fire rate is also cripplingly low, so it must be used in a different manner to a normal SMG, but it benefits significantly from the Dahl burst-fire effect when aiming down the sights.
they have money for war but can't feed the poor.