abonnement Unibet Coolblue
  donderdag 19 juli 2018 @ 09:09:07 #101
139693 Rolstoelvandaal
I once was a stuntman...
pi_180576740
quote:
1s.gif Op dinsdag 17 juli 2018 16:00 schreef RickoKun het volgende:

[..]

Die ps4 pro van mij schokt (qua FPS) al met die kleine poep basis van mij :') Terwijl het allemaal nou ook weer niet zó grafisch hoogstaand is.
Bij het bezoeken van een basis van andere spelers is mijn pro meerdere keren gecrashed door de grote hoeveelheid van die communicatie modules. Ik hoef sowieso NMS maar op te starten en mijn ps4 lijkt wel een opstijgend vliegtuig. Bij andere games nergens last van.
pi_180576766
quote:
0s.gif Op donderdag 19 juli 2018 09:09 schreef Rolstoelvandaal het volgende:

[..]

Bij het bezoeken van een basis van andere spelers is mijn pro meerdere keren gecrashed door de grote hoeveelheid van die communicatie modules. Ik hoef sowieso NMS maar op te starten en mijn ps4 lijkt wel een opstijgend vliegtuig. Bij andere games nergens last van.
Performancedingetje. Zal z.s.m. opgelost worden.. wat ze altijd al snel hebben gedaan.
Ô mon citoyens vous serez unis.
  donderdag 19 juli 2018 @ 09:17:49 #103
139693 Rolstoelvandaal
I once was a stuntman...
pi_180576835
Misschien ook maar eens mijn ps4 open maken en stofvrij maken. Dat kan nooit kwaad.

Ik hoop dat nu er echte multiplayer komt, ze het veel gemakkelijker maken om tot bij je vrienden te komen. Als je via een portal gaat heb je geen schip, tenzij je een basis kan claimen om zo je schip daar te krijgen. Ik zou graag een soort van 'warp to friend' optie hebben als ik in mijn schip of freighter zit.
pi_180577476
Morgenavond om 23 uur (start) het einde van de huidige ARG via Twitch.
SOONY
pi_180579741
Het leuke van deze game vond ik vooral het onmetelijke en desolate gevoel dat je er van kreeg. Alsof je overal voor het eerst kwam. Ik hoop dat dat gevoel met multi-player niet eraan gaat.
  donderdag 19 juli 2018 @ 13:55:24 #106
118585 Crutch
Filantroop || Taalzwengel
pi_180581914
quote:
0s.gif Op donderdag 19 juli 2018 12:16 schreef Dutchguy het volgende:
Het leuke van deze game vond ik vooral het onmetelijke en desolate gevoel dat je er van kreeg. Alsof je overal voor het eerst kwam. Ik hoop dat dat gevoel met multi-player niet eraan gaat.
Herkenbaar. Je bent echt in the middle of nowhere.
Maar dat gevoel zal vast erger worden wanneer je een tijdje wél multiplayer hebt gespeeld en vervolgens naar een planeet gaat in een ander stelsel waar niemand is.
Je moeder is een hamster
pi_180582314
quote:
0s.gif Op donderdag 19 juli 2018 13:55 schreef Crutch het volgende:

[..]

Herkenbaar. Je bent echt in the middle of nowhere.
Maar dat gevoel zal vast erger worden wanneer je een tijdje wél multiplayer hebt gespeeld en vervolgens naar een planeet gaat in een ander stelsel waar niemand is.
Daar heb je inderdaad een punt.
  donderdag 19 juli 2018 @ 14:31:48 #108
139693 Rolstoelvandaal
I once was a stuntman...
pi_180582790
Ik ben sinds de vorige update nog geen speler tegen gekomen als zo'n witte bol. 1 galaxy is al erg groot en er zijn er 255, de kans om zo maar iemand tegen te komen lijkt me niet al te groot.
pi_180583248
Ik heb ook nog nooit een basis van een andere speler gezien. Wel geclaimde planeten :P

Als multiplayer optioneel is, dan lijkt er weinig aan de hand te zijn.
SOONY
  vrijdag 20 juli 2018 @ 10:09:12 #110
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pi_180603094
Mensen hebben No Man’s Sky voor de Xbox One kunnen kopen inclusief de Next-update. Dus als er leaks opduiken weet je waarom.
Hij gaat vragen beantwoorden bij Cobra TV.



[ Bericht 38% gewijzigd door DKUp op 20-07-2018 11:44:23 ]
SOONY
pi_180605543
Komt die update ook voor PS4?
  vrijdag 20 juli 2018 @ 12:21:01 #112
11736 Ceased2Be
Misantroop
pi_180605579
quote:
1s.gif Op vrijdag 20 juli 2018 12:19 schreef Doublepain het volgende:
Komt die update ook voor PS4?
Ja.
"Een menschenhater, menschenschuwend mensch, die niet gaarne andere menschen ziet; een wonderlijk, ongezellig mensch, vijand van alle vrolijkheid.'
"My voice is nothing, my thoughts are nothing, in many respects I'm like you; nothing"
pi_180605646
quote:
0s.gif Op vrijdag 20 juli 2018 12:21 schreef Ceased2Be het volgende:

[..]

Ja.
Thanks

Dan geef ik dat kutspel nog 1 kans als ik het nog ergens heb
  vrijdag 20 juli 2018 @ 13:13:46 #114
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quote:
NO MAN'S SKY TO BEGIN WEEKLY UPDATES

Big game, little additions.


Following the release of the No Man's Sky NEXT update, Hello Games will introduce weekly updates to the game, with a focus on community challenges.

The updates will take the form of events or missions, with item rewards offered for those who take part in them. As creator Sean Murray described it to IGN, "this is not a loot box thing, it's not a microtransaction thing, it's 100% free". The first weekly update is currently expected to launch a week after NEXT's release on July 24.


The emphasis seems to be on getting players to somewhere in the game's galaxy, rather than complete a rote activity, a move Murray says was inspired by the community, which has been organising in-game events and meet-ups itself for some time.

Along with weekly updates, a new website, Galactic Atlas, is expected to be launched today. The website will display in-game events on the Galaxy Map, as well as include Portal Glyph addresses that will allow players to visit specific locations without having to warp there manually.

Alongside its function for challenges, the Galactic Atlas will allow players to create their own points of interest, pointing their fellow Travellers to their favourite planets, bases, or anything else they might want to show off.

Hello Games will recognise the community-created Galactic Hubs - portions of the galaxy systematically explored by large numbers of players - on the Atlas. Leaderboards will also be added for players will the most discoveries in a certain area.

Hello is keen to point out that these weekly updates will come on top of, rather than instead of, the major free content updates No Man's Sky has received since release.

But before those little weekly updates, there's the matter of a very big one. NEXT, the latest major update to the game, will add four-player multiplayer, extended base-building, a third-person viewpoint, character customisation and much more.
Bron: http://www.ign.com/articl(...)it&utm_medium=twitter

quote:
28 CHANGES COMING TO NO MAN'S SKY WITH NEXT

There are a lot of small steps behind this giant leap.


No Man's Sky is getting its first major update in a year, and it adds a lot to the cosmic exploration experience. Hello Games has already revealed the headline additions coming in the NEXT update, with a very clear focus on responding to players desires. Multiplayer, upgraded base-building, character customisation - it's essentially a wishlist drawn from comments sections internet-wide.

But after getting our hands on the upcoming version of the game and talking to creator Sean Murray, we spotted lots of little details - both part of those headline changes and beyond - that had been added, all of which add up to make NEXT an even bigger step for the game than we first thought. Here's everything we noticed:

Alone, Together

Full multiplayer is finally coming to No Man's Sky, and the first thing you'll notice is that the once-lonely galaxy is a lot sillier when playing with friends. Who would have thought walling someone into a cave with a terrain manipulator and laughing at their misfortune was the tweak this game needed?

Parties can be up to four players large, with everyone bringing their items and ships along for the ride.

There's no range limit on your party. While you'll appear in the same place as the player you join, you can then blast off into space and head halfway across the galaxy, while remaining in the same game.

While a party's set up by joining a single player's game, they aren't a host. Everyone has equal privileges, and can get the party to take part in their missions, wherever they are in the story.

The one restriction is that all players have to be using a save file in the same game mode, Normal, Creative or Survival...

... But if you don't have a compatible save, we're told you can join another player as a guest, presumably with standardised equipment.

The focus is very much on playing together, but you can attack your fellow players. It might be more trouble than it's worth - when I blew up someone's ship, they respawned halfway across the planet, which was a bit of a faff for everyone.

Starships are strictly assigned to the player that owns them, and they're still all one-seaters, so you can't pick up passengers.

But you can share almost everything else - transferring items across inventories now gives you the option to send any item to any player in your party.

A player can also activate Photo Mode while the rest of the party carries on playing, meaning you can stage some lovely shots.

If one player owns a Capital Ship they can accept new multiplayer missions.

From what we've seen, the new missions err on the side of simple, tasking the party with everything from combat challenges to scanning set numbers of creatures.

Building Bases, Going Places

Bases can now be built anywhere - and I mean anywhere. Underwater, up mountains, on floating rocks. It's worth scouting for the most impressive location.

Bases can now be built out of up to 20,000 individual pieces, meaning you can build giant, sprawling complexes - we saw one with buildings at the top and bottom of a ravine, with a staircase that took minutes to climb between them.

Base building also comes with a mission tree now, keeping you building by rewarding you with new pieces for old ones.

Whoever sets the initial base piece owns the whole building but in multiplayer, any party member can add to a base owned by another party member.

You can also base-build within a Capital Ship owned by a party member.

Incidentally, landing a whole party's starships in a freighter will seemingly be the easiest way of getting to new systems together.

If you're rich in units, you can buy a whole fleet of freighters, and a new mission list lets you send them out on various missions, which play out in real time.

Those freighters don't just disappear - they head to the specific system where the mission takes place. If you really wanted to annoy a party member, you could trick them into landing on a frigate, then send it on a mission in a distant system, blasting them into space with your laughter ringing in their ears. Just a thought.

Get the Look

The game's added a third-person viewpoint, and it wants you to know that - in our game, it became the default on-foot view.

It's easy to change, however - the contextual menu you use to recharge systems or recall your ship now also lets you switch from third to first person at any time.

With the third-person mode and multiplayer comes another addition - you actually have a customisable player model now.

You can change your look at any time from a new terminal. That terminal can be found in every space station, and can be built in your bases and freighters.

You can change your helmet, suit, even your species. Changing to a short species like the Gek will lower your first-person view appropriately.

Speaking of your view, the HUD's been tweaked a little, with a sleeker contextual menu and less intrusive pop-ups when you pick up items and materials.

Perhaps the nicest little change is the ability to repair critically damaged systems piece by piece. Instead of having to stockpile all the materials needed, you can plug in what you have and leave to find more, freeing up inventory space.

A new scanning view also helps show off a new addition - worlds can now be peppered with buried treasure, which you can uncover with the terrain manipulator and crack open for various rewards.
Bron: http://www.ign.com/articl(...)o-mans-sky-with-next


[ Bericht 43% gewijzigd door DKUp op 20-07-2018 13:22:54 ]
SOONY
  vrijdag 20 juli 2018 @ 14:08:30 #115
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quote:
No Man's Sky's NEXT update is big

All the details from next week's huge overhaul.

No Man's Sky ambitious NEXT update is out next week, coming to PC, PS4 and, for the first time, Xbox One. It's been a year in the making and is, it's fair to say, big.

Right now, I've only had around 30 minutes with the latest version, so it's impossible to fully appreciate its scope - but, as someone that's already accrued hundreds of hours with the game and it's three previous updates, it's already clear that NEXT marks a significant new chapter for No Man's Sky.

The first, most striking aspect of NEXT is, unsurprisingly, its visual overhaul - and, as the recent trailer will attest, it's genuinely remarkable just how different No Man's Sky looks. Its massively improved lighting, better atmospheric effects, and increased draw distances, alongside a gorgeous new cloud rendering systems, improved textures, better water, an optional new third-person camera, and more, combine to create a much more subtle aesthetic.

Perhaps more than anything though, it's the newfound sense of scale that impresses, with the game now sporting a more "earth-like" planetary generation system. Mountains tower above undulating valleys, populated by looming trees, larger architectural "props", and notably improved fauna. Creatures feature more nuanced animations, improved AI, and a broader range of sounds, all of which help sell the illusion of life just that little bit harder.


But Hello Games' changes go beyond mere aesthetic tinkering, and it's surprising just how much has, in the last year, been tweaked and enriched. It'll require a lot more time to properly gauge the true impact of NEXT, but here are a few early observations: the entire opening of No Man's Sky has been once again reworked to make for a more accessible introduction to the game's sometimes opaque systems - which have only grown more complex through the previous three major updates.

Your first task is still to gather resources to repair your downed ship - and, to be clear, the fundamental loops that drive the game haven't changed, even if the depth of activities around them certainly have - but even in the early moments, there's ample evidence of the sheer breadth of NEXT's additions, such as the introduction of a refinery, which enables the creation of new resources out of those mined from planets.

Crucially, No Man's Sky's structural reworking gives much faster access to some of its more interesting tools. Now, not only do you get a ship in the opening hour, you're given access to the the likes of the terraformer - enabling you shape the earth at will, useful for carving out spots for bases or escaping a planet's harsh environment - as well as access to base building. Notably too, freighters - the vast starships that essentially act as giant, portable bases - are no longer the domain of the super rich, but will arrive early on as a freebie.

That's important, as No Man's Sky places renewed emphasis on freighters; improved versions of these, with betters stats, can be found around the galaxy as play progresses, and have been redesigned so that customisable areas (now basically a large hangar, waiting to be filled with rooms) are front and centre, giving a much greater sense of ownership and personalisation.

Additionally, your freighter is where you'll encounter the new frigate system. This wasn't a feature I saw myself during my playtime, but is described as something like Monster Hunter's Palico system. You can buy frigates - up to 50 in a fleet, which will be visible around your freighter - and each can have its own specialisations. Frigates can be sent on procedurally generated missions which play out in real-time, and can be followed across the galaxy or simply left to complete their mission, reaping the rewards of a successful adventure.

Freighters are also home to the new procedurally-generated multiplayer quest system. Now, you're able to form wings and set out across the galaxy, working together to complete the likes of dogfighting missions and more. And speaking of multiplayer, it's impressive just how well integrated it is, feeing like a natural extension of the experience, rather than something awkwardly bolted onto the existing core.

Resource gathering no longer feels quite so much of a chore when you've up to three other friends in a party; creative collaboration on building projects and the likes is a joy, and simply exploring the galaxy with friends in tow makes for a much less lonely place. And there are plenty of well-considered touches too, such as being able to mark points of interest for others to see, and easily dropping resources straight into friends' inventories.

NEXT's additions go much further though: building has received a major overhaul, with a greater focus on construction using individual pieces (floors, walls ceilings, etc.) to make more elaborate, more distinct rooms and layouts - and I was especially taken with the way room pieces now automatically carve out the landscape, meaning it's easy to build cosy planetary bases underground, built straight into the rock.

And, of course, with restrictions lifted in terms of base size and placement - you can now build anywhere on a planet - there's much greater scope for creativity. And you can finally have multiple bases, meaning you don't have to undo all your previous work if you find a appealing new planet on your travels, and want to make a new home.

Even a relatively brief time with NEXT impresses, with its procession of subtle adjustments, welcome quality of life features, and bigger additions such as multiplayer - although it's hard to tell if the game's weighting has been shifted enough to move its focus away from the sometimes fiddly survival and resource gathering core loops that put off some at launch. Answers to these questions will come in time.

And speaking of things to come, Hello Games has one last surprise, in the form of its post-launch plans for NEXT. With three massive updates under its belt, the team is keen to adopt a schedule of smaller, regular updates, to ensure a consistent run of new experiences. To that end, it's implementing something akin to a live events programme, in which players can work to achieve certain community goals in order to earn a second currency that can be spent in a new in-game rewards shop. This currency - and Hello is keen to stress that this is all free, and that there will be no micro-transactions - can be used to purchase the likes of emotes, customisation parts, and eventually unique ships and vehicles.

That's still not all though; this will be joined by a new Galaxy map system, enabling players to scrutinise No Man's Sky from afar. It's a way of highlighting just how much of a living, changing space it is, thanks in large part to the tireless efforts of the game's remarkably engaged community. It will show the likes of galactic hubs and just how far afield the surroundings systems have been explored, as well as player discoveries, and even community-provided points of interest - whether these be screenshots, stories, or poems.

It certainly seems that the studio efforts over the last year have brought even more scope, scale, and depth to No Man's Sky's galaxy - and I can't wait to see and share more.
Bron: https://www.eurogamer.net(...)g-next-update-is-big
quote:
“Worlds now have buried treasures you can find with the scanner.”
PCgamer:
quote:
Speaking of cosmetics, you can also customise your player character, either taking on the form of a space traveler in the human astronaut vein, or as one of the game's NPC races, like the Gek or the Vy'keen.


[ Bericht 21% gewijzigd door DKUp op 20-07-2018 14:37:31 ]
SOONY
  vrijdag 20 juli 2018 @ 15:30:12 #116
429367 DKUp
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pi_180609074
quote:
And we're changing what we're doing. After the release of Next, we're going to start communicating directly with the community loads more, and we're going to start dropping weekly content, weekly community missions and rewards and stuff like that. Really catering to them, which is something we've always wanted to do, but it just didn't feel like we could.
Bron: https://waypoint.vice.com(...)erything-no-mans-sky
Uit een interview met Sean Murray.

Geen stiltes voorlopig meer :D _O-
SOONY
pi_180609305
Nu alleen hopen dat het smooth release word
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Don’t take my kindness for weakness and then expect me to treat you the same
  vrijdag 20 juli 2018 @ 15:57:39 #118
447963 endechaos
life is short, enjoy!
pi_180609620
Super tof. Heb het al maaaaanden niet gespeeld. Nu ga ik een nieuwe start maken en hopen dat wat vrienden het nu ook willen spelen. Al ben ik de enige in mij ps4 groep die hier van houd in genre
  vrijdag 20 juli 2018 @ 16:18:29 #119
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quote:
0s.gif Op vrijdag 20 juli 2018 15:41 schreef Nick-GizMo het volgende:
Nu alleen hopen dat het smooth release word
Universum krijgt weer een reset, multiplayer en nog veel meer toevoegingen. Klinkt als genoeg dingen om niet smooth te zijn :D
SOONY
  vrijdag 20 juli 2018 @ 22:21:31 #120
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SPOILER
Om spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.
Eerste leak
SOONY
  zaterdag 21 juli 2018 @ 00:43:35 #121
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Road Map:

Waking Titan S2 Completed

Galactic Atlas Launch (Now):
https://galacticatlas.nomanssky.com/

Next Launch

Community Season


SOONY
pi_180623717
quote:
10s.gif Op vrijdag 20 juli 2018 22:21 schreef DKUp het volgende:
SPOILER
Om spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.
Eerste leak
Er is wel meer gelekt nu :P
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Don’t take my kindness for weakness and then expect me to treat you the same
  zaterdag 21 juli 2018 @ 10:21:04 #123
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pi_180625969
quote:
0s.gif Op zaterdag 21 juli 2018 03:14 schreef Nick-GizMo het volgende:

[..]

Er is wel meer gelekt nu :P
Yep, gameplay ;) *O*
Maar helaas Xbox One-beelden op 720P :+
SOONY
pi_180626125
quote:
1s.gif Op zaterdag 21 juli 2018 10:21 schreef DKUp het volgende:

[..]

Yep, gameplay ;) *O*
Maar helaas Xbox One-beelden op 720P :+
Ah dat boeit niet :P
Nog 3 dagen _O_


Maar ff erbij zetten :

Part 1 -
Part 2 -
Part 3 -
Part 4 -
Part 5 -
Part 6 -
Wel spoilers denk ik

[ Bericht 58% gewijzigd door Nick-GizMo op 21-07-2018 12:15:03 ]
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Don’t take my kindness for weakness and then expect me to treat you the same
  zaterdag 21 juli 2018 @ 17:48:13 #125
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pi_180633917
quote:
0s.gif Op zaterdag 21 juli 2018 10:33 schreef Nick-GizMo het volgende:

[..]

Ah dat boeit niet :P
Nog 3 dagen _O_


Maar ff erbij zetten :

Part 1 -
Part 2 -
Part 3 -
Part 4 -
Part 5 -
Part 6 -
Wel spoilers denk ik
Echt tof dat we kunnen spelen als ieder ras :D _O_
Ik ga het wel weer oppakken om mijn schip flink te upgraden en mee te kunnen kopen.
Eigenlijk ook wel zin om met anderen te spelen :D
En guilds :7

[ Bericht 1% gewijzigd door DKUp op 21-07-2018 17:59:52 ]
SOONY
  zaterdag 21 juli 2018 @ 19:12:59 #126
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Leaker heeft een Xbox One X gekocht om de verschillen te zien. Alleen iser waarschijnlijk een patch nodig dinsdag voor het eindproduct van de Next-update. De disc-versie is vermoedelijk een oudere build.
SOONY
pi_180644750
quote:
1s.gif Op zaterdag 21 juli 2018 17:48 schreef DKUp het volgende:

[..]

Echt tof dat we kunnen spelen als ieder ras :D _O_
Ik ga het wel weer oppakken om mijn schip flink te upgraden en mee te kunnen kopen.
Eigenlijk ook wel zin om met anderen te spelen :D
En guilds :7
Voor mij is vrijwel alles nieuw! Heb de 1ste update niet eens meegemaakt :P
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Don’t take my kindness for weakness and then expect me to treat you the same
  zondag 22 juli 2018 @ 10:37:16 #128
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quote:
0s.gif Op zondag 22 juli 2018 01:27 schreef Nick-GizMo het volgende:

[..]

Voor mij is vrijwel alles nieuw! Heb de 1ste update niet eens meegemaakt :P
Oh, dan is het helemaal een nieuwe ervaring _O-

AI van fauna is flink verbeterd.
SOONY
pi_180648119
quote:
1s.gif Op zondag 22 juli 2018 10:37 schreef DKUp het volgende:

[..]

Oh, dan is het helemaal een nieuwe ervaring _O-

AI van fauna is flink verbeterd.
Als dit weer fake is he dan ga ik dit spel ritueel verbranden
  zondag 22 juli 2018 @ 11:04:37 #130
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quote:
1s.gif Op zondag 22 juli 2018 10:50 schreef Doublepain het volgende:

[..]

Als dit weer fake is he dan ga ik dit spel ritueel verbranden
Dit is de Xbox One (X) disc versie. Waarschijnlijk nog zonder de Day One Next patch :P

[ Bericht 0% gewijzigd door DKUp op 22-07-2018 13:30:47 ]
SOONY
  zondag 22 juli 2018 @ 13:26:28 #131
118585 Crutch
Filantroop || Taalzwengel
pi_180650722
HYPE HYPE HYPE HYPE.
Kan niet wachten man.
Je moeder is een hamster
pi_180659852
quote:
1s.gif Op zondag 22 juli 2018 10:37 schreef DKUp het volgende:

[..]

Oh, dan is het helemaal een nieuwe ervaring _O-

AI van fauna is flink verbeterd.
Teveel info ineens, kan niet handelen

quote:
1s.gif Op zondag 22 juli 2018 11:04 schreef DKUp het volgende:

[..]

Dit is de Xbox One (X) disc versie. Waarschijnlijk nog zonder de Day One Next patch :P
Als het dezelfde leaker is, dan heeft ie wel een update gehad van 4.8gb

Stond Next niet op de disc al?
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Don’t take my kindness for weakness and then expect me to treat you the same
  zondag 22 juli 2018 @ 21:09:27 #133
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quote:
0s.gif Op zondag 22 juli 2018 20:32 schreef Nick-GizMo het volgende:

[..]

Teveel info ineens, kan niet handelen

[..]

Als het dezelfde leaker is, dan heeft ie wel een update gehad van 4.8gb

Stond Next niet op de disc al?
Ja, dezelfde leaker. Next staat op de disc, maar meestal komt er op de dag zelf nog een update overheen.
Misschien is dat die 4,8GB.
SOONY
pi_180661251
quote:
10s.gif Op zondag 22 juli 2018 21:09 schreef DKUp het volgende:

[..]

Ja, dezelfde leaker. Next staat op de disc, maar meestal komt er op de dag zelf nog een update overheen.
Misschien is dat die 4,8GB.
Wel jammer dat streamen niet kan _O-
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Don’t take my kindness for weakness and then expect me to treat you the same
pi_180661506
De 3rd person view is wel erg nice, niet gedacht na de vertrouwde first person view!
  zondag 22 juli 2018 @ 22:25:04 #136
159199 Rickocum
LOLZ! BACKWARD PWNAGE V3
pi_180662348
quote:
1s.gif Op zondag 22 juli 2018 10:37 schreef DKUp het volgende:

[..]

Oh, dan is het helemaal een nieuwe ervaring _O-

AI van fauna is flink verbeterd.
Wat is er veranderd dan? Want ze lopen nog precies op dezelfde manier rond te niksen.
  zondag 22 juli 2018 @ 22:35:09 #137
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quote:
1s.gif Op zondag 22 juli 2018 22:25 schreef RickoKun het volgende:

[..]

Wat is er veranderd dan? Want ze lopen nog precies op dezelfde manier rond te niksen.
Ze bewegen anders, stampen, audio update van de dieren.
En niksen klopt.
SOONY
pi_180673181
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Don’t take my kindness for weakness and then expect me to treat you the same
  maandag 23 juli 2018 @ 14:03:11 #139
429367 DKUp
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pi_180678526
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Don’t take my kindness for weakness and then expect me to treat you the same
pi_180685121
Zag ergens voorbij komen dat het aan te raden is om opnieuw te beginnen, wat is er precies anders aan en wat zijn er de voordelen van? Al helemaal na de Next update? :P
pi_180685633
Komt die update vannacht?
  maandag 23 juli 2018 @ 23:11:04 #143
429367 DKUp
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pi_180685992
quote:
1s.gif Op maandag 23 juli 2018 22:56 schreef Doublepain het volgende:
Komt die update vannacht?
Nee :N
SOONY
pi_180690189
quote:
1s.gif Op maandag 23 juli 2018 23:11 schreef DKUp het volgende:

[..]

Nee :N
Is er een release tijd bekend eigenlijk?
  dinsdag 24 juli 2018 @ 08:18:52 #145
11736 Ceased2Be
Misantroop
pi_180690766
quote:
1s.gif Op dinsdag 24 juli 2018 07:04 schreef lord_bono het volgende:

[..]

Is er een release tijd bekend eigenlijk?
15:00 vanmiddag las ik.
"Een menschenhater, menschenschuwend mensch, die niet gaarne andere menschen ziet; een wonderlijk, ongezellig mensch, vijand van alle vrolijkheid.'
"My voice is nothing, my thoughts are nothing, in many respects I'm like you; nothing"
pi_180690939
quote:
0s.gif Op dinsdag 24 juli 2018 08:18 schreef Ceased2Be het volgende:

[..]

15:00 vanmiddag las ik.
Bedankt ^O^
  dinsdag 24 juli 2018 @ 09:05:50 #147
429367 DKUp
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pi_180691215
15:00 start het No Man’s Sky Next Launch Event, dus de update kan rond die tijd worden gedownload. Er is wel onderhoud aan PSN daarvoor.
Waarschijnlijk iets van 8GB. Kan natuurlijk altijd groter of kleiner uitvallen.
SOONY
  dinsdag 24 juli 2018 @ 09:38:16 #148
429367 DKUp
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pi_180691569
Ik zie dat er ook meer makkelijk verkregen stoffen zijn.
SPOILER
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SOONY
  dinsdag 24 juli 2018 @ 14:46:45 #149
429367 DKUp
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pi_180697265
Over 14 minuten waarschijnlijk de update.
SOONY
pi_180697712
quote:
10s.gif Op dinsdag 24 juli 2018 14:46 schreef DKUp het volgende:
Over 14 minuten waarschijnlijk de update.
ws pas over 3 uur
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