quote:Op woensdag 17 mei 2006 10:27 schreef Erwtensoep het volgende:
Sjooooo Time!
lolquote:Op woensdag 17 mei 2006 10:38 schreef RaymanNL het volgende:
http://www.raymanpc.com/Img/rayman4_kidnapping.wmv
een geweldig nieuw filmpjes (teaser) van Rayman 4![]()
Geniaal...quote:Op woensdag 17 mei 2006 10:38 schreef RaymanNL het volgende:
http://www.raymanpc.com/Img/rayman4_kidnapping.wmv
een geweldig nieuw filmpjes (teaser) van Rayman 4![]()
Tof hequote:Op woensdag 17 mei 2006 10:47 schreef BroesWillems het volgende:
[afbeelding]
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Geniaal...![]()
Spel leek me niet veel aan, maar de trailer maakt me wel aan het twijfelen...
edit:lol
Wehehe, je wilt weten hoe het werkt he?quote:
Dat allerlaatstequote:Op woensdag 17 mei 2006 10:38 schreef RaymanNL het volgende:
http://www.raymanpc.com/Img/rayman4_kidnapping.wmv
een geweldig nieuw filmpjes (teaser) van Rayman 4![]()
Zo moeilijk is het toch niet?quote:Op woensdag 17 mei 2006 11:17 schreef Tomasso het volgende:
[..]
Wehehe, je wilt weten hoe het werkt he?
iddquote:Op woensdag 17 mei 2006 11:18 schreef Bot13 het volgende:
[..]
Dat allerlaatste![]()
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Beestje loopt naar camera toe >> standaard blik (omg zó grappig) >> WAAAH![]()
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Inderdaadquote:Op woensdag 17 mei 2006 11:19 schreef InsertCredit het volgende:
[afbeelding]
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Zo moeilijk is het toch niet?
Wel irri
meer interessante dingen te lezen in het interview.quote:IGN Wii: Can you change the controller sensitivity so that more minimal movements effect quicker on-screen turns?
Mark Pacini: What we want to do with the control scheme is to give players the ability to adjust it somewhat to their preference. We know that there are going to be people who want more sensitivity, like you're saying. And because of the inherent capabilities of the controller, you sometimes may go off-screen if you're trying to make very, very quick, rapid movements, so that is definitely a possibility that we can put more options in. Right now we have the normal and expert control modes. That doesn't mean that there couldn't be more detailed control setups as necessary. We definitely want to make the players happy and we want them to play the game the way they feel they should play the game. But at the same time we're going to design the game to be played in a specific way, so we may not create gameplay where we feel you need to quickly flip a 180 just because we may not feel that this plays to the strengths of the controller. So to answer your question in a very general way, we're definitely considering ways that the player can configure the control to their preferences.
Om er alvast in te komenquote:Finally, confirmation straight from Retro the creators of Metroid Prime 3: Corruption that the title is indeed a launch title. They started the pre-production phase of the game in October 2004 which suggests they have had enough time to work with the game to be ready for launch. Also tons of game info in the link below which reveals that Samus won’t be losing her abilities as was done in the previous Prime titles. Unfortunately the title won’t have any online gaming support but may support the WiiConnect24 service where gamers may be able to download possibly new levels or equipment.
Niet online?quote:Op woensdag 17 mei 2006 12:52 schreef Dj_Day-V het volgende:
Metroid launchgame:
[..]
Om er alvast in te komen20 minuten:
http://media.revolution.ign.com/media/748/748547/vids_1.html
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