abonnement Unibet Coolblue Bitvavo
pi_31839615
quote:
Op maandag 31 oktober 2005 15:43 schreef Erwtensoep het volgende:

[..]

Kun je er wel een ei op bakken
  maandag 31 oktober 2005 @ 15:46:26 #252
38849 Notorious_Roy
Doomed since 1889
pi_31839622
quote:
Op maandag 31 oktober 2005 15:38 schreef Ruzbeh het volgende:
Dit grafiek heb ik trouwens gedit met mijn voorspelling erbij.
Whahahaa Geniaal!
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
pi_31839666
Trouwens.

Zelda OoT en Majora's Mask op 60 fps \o/
  maandag 31 oktober 2005 @ 15:49:42 #254
120113 Tomasso
Lopen te kijken
pi_31839721
quote:
Op maandag 31 oktober 2005 15:47 schreef Xrenity het volgende:
Trouwens.

Zelda OoT en Majora's Mask op 60 fps \o/
Ah joh, dat zijn toch maar kutgames, want ze hebben slechte graphics...

© Mark Rein

Sorry Roy
"A true, creative researcher has to have confidence in nonsense"
  maandag 31 oktober 2005 @ 15:55:04 #255
65330 Ruzbeh
Five inches but its thick
pi_31839891
quote:
Op maandag 31 oktober 2005 15:46 schreef Notorious_Roy het volgende:

[..]

Whahahaa Geniaal!
...
quote:
Op maandag 31 oktober 2005 15:49 schreef Tomasso het volgende:
[sub]© Mark Rein
Kunnen we hem even vergeten?
De beste user. (Waar jij geen waardering voor hebt.)
pi_31840058
quote:
"We want to wait until everything is ready, and when we show the Revolution's titles for the first time, they will be playable with the final system."

Could it be that you don't want the games shown because of the graphical difference, to not result in being viewed as inferior to those of the Xbox 360 or the PS3?

Merrick: It's more than that. Miyamoto, for example, doesn't like to show incomplete games. We know that it's necessary to create attention with new titles, but many are still "adapting" to the controller. It's more than the graphical part, in which there will not exist a difference like many believe between the Revolution and the competition, it's simply that the idea of Nintendo is play, feel, act. Because of that, when we show the games it will be when they are playable, not only images.
pi_31840125
Nou, verwachtingen genoeg geschapen, afwachten of ze ze ook waar kunnen maken.
Ondersteunt de revolution trouwens nou definitief geen HDTV of is dat nog niet zeker?
  maandag 31 oktober 2005 @ 16:05:47 #258
120113 Tomasso
Lopen te kijken
pi_31840199
quote:
Op maandag 31 oktober 2005 16:03 schreef Retuobak het volgende:
Nou, verwachtingen genoeg geschapen, afwachten of ze ze ook waar kunnen maken.
Ondersteunt de revolution trouwens nou definitief geen HDTV of is dat nog niet zeker?
Nog niet zeker en wat boeit het verder?

Die discussie is allang geweest en was uiterst vervelend... Feit is dit HDTV in Nederland nog niet aanslaat, en dat het de komende jaren nog maar afwachten is of het wel gebeurt...
"A true, creative researcher has to have confidence in nonsense"
pi_31840229
quote:
Op maandag 31 oktober 2005 16:05 schreef Tomasso het volgende:

[..]

Nog niet zeker en wat boeit het verder?

Die discussie is allang geweest en was uiterst vervelend...
Het was gewoon een vraag?
  maandag 31 oktober 2005 @ 16:07:45 #260
120113 Tomasso
Lopen te kijken
pi_31840253
quote:
Op maandag 31 oktober 2005 16:07 schreef Retuobak het volgende:

[..]

Het was gewoon een vraag?
Het was geoon een antwoord...
"A true, creative researcher has to have confidence in nonsense"
pi_31840304
quote:
Op maandag 31 oktober 2005 16:07 schreef Tomasso het volgende:

[..]

Het was geoon een antwoord...
Wel een uitermate vriendelijk antwoord
Rocks? Check.
Laser beams? Check.
Acid? Check.
Body bag? Check.
pi_31840345
quote:
Op maandag 31 oktober 2005 15:13 schreef 2Dcube het volgende:
Het succes van Epic hangt af van het succes van de x360.
uh-hu
  maandag 31 oktober 2005 @ 16:25:01 #263
65330 Ruzbeh
Five inches but its thick
pi_31840666
Weer een post van Gaybrush (Nintendo gerelateerde insider):
quote:
The key is that on a standard TV output, the difference between Revolution and 360 and PS3 will be inconsequential. Perhaps on an HD output, the difference will be more tangible.........
De beste user. (Waar jij geen waardering voor hebt.)
pi_31840668
Interview Miyamoto, dunno of het al gepost is
quote:
Meet Mario's Papa
Legendary designer Shigeru Miyamoto talks how he aims to bring the family together around Nintendo's new console

As the brains behind the video games at Nintendo, Shigeru Miyamoto has shown a knack for inventing games that kids would get hooked on. In 1985, his Super Mario Bros. -- the world's hottest-selling game ever -- was the first with a scrolling screen, which expanded the playing space vertically, not just horizontally. The next year, he came up with the labyrinthine fantasy world called The Legend of Zelda, which could take skilled gamers hours, and sometimes weeks, to complete. And in the 1990s, his Super Mario 64 was the first console title with 3D graphics. It even forced him to tweak the standard joystick to handle more complex commands.

Miyamoto, 52, recently spoke with BusinessWeek Tokyo Correspondent Kenji Hall about video games, how they have changed, and what to expect in the future. Edited excerpts of their conversation follow:

What do you think was the biggest innovation in video games since the 1980s?
The biggest change was when 3D graphics came to Nintendo 64 and PlayStation. Before that, arcades had the edge in game technology. In the pecking order, game consoles for homes came last. 3D changed that and made home consoles the front-runner.

But I had no idea how quickly technology would change everything. Economies of scale were allowing game hardware makers to spend lots of money to develop new consoles. Suddenly, we were working with consoles that were 10 times faster than anything I had ever imagined, and the disk-storage space was vast.

What's the secret to creating a hit game?
Whether it's a new game or a sequel, we want anyone to be able to play right away. That's why I think Rubik's Cube was so brilliant. I saw it for the first time at a toy convention in Japan in the early 1980s. The moment you see a Rubik's Cube, you know you're supposed to twist the pieces. And it's beautifully designed. Even if you've never handled one, you want to pick it up and try it. And once you do that, it's hard to walk away until you've solved it.

Supercomputing power has improved game graphics to the point where characters can be made to appear almost lifelike. But the characters in your games are mostly cartoons. Why?
Nowadays, software makers want games to be so realistic, but first and foremost games should evoke emotions. When I made Pikmin, I wanted people to feel a mix of sadness and happiness. The Japanese word itoshii is used when you think fondly of someone. You wouldn't normally feel that when playing games, but that's what I was striving for.

Games aren't just about recreation and getting to the next stage. People often tell me nobody would play a game that isn't that way -- it would be too boring. But I don't agree with them (see BW Online, 10/13/05, "Indie Gamers Hit the Right Buttons").

Does Nintendo target a certain age group with its games?
We want our games to be for anyone from 5 to 95 years old (see BW Online, 10/19/05, "Attack of the Gaming Grannies").

We disagree with people who say, "Nintendo is for kids, and Sony (SNE ) is for adults." There are plenty of 60-year-olds who will play the games we make. Women in their 20s haven't been a major target for game makers. But many young women have found our games fun, especially Nintendogs.

What's the most important ingredient in your games?
The most basic element is fun. Games are interactive. They must challenge you, and reward you when you rise to the challenge. In my view, the game begins the moment a person touches a console -- everything builds from that.

When I first started creating games, I mainly wanted to make something that would surprise people. Actually, I never imagined I would be making video games. I thought I would be designing toys, like Dr. Rubik of Rubik's Cube.

Where do you get ideas for your games?
It's hard to remember. Sometimes I rely on childhood experiences. For instance, what did I find scary? Some ideas are spontaneous, some come from notes I've kept. I used write down things I saw or heard on a Post-it, which I would stick in my scheduling book. It could be a game or something funny on TV I saw, or a story I heard someone tell.

Do you remember how you came up with Super Mario Bros.?
It started with a simple idea. I thought: "I wonder what it would be like to have a character that bounces around. And the background should be a clear, blue sky." I took that idea to a programmer, and we started working on it.

Mario ended up being too big, so we shrank him. Then we thought, "What if he can grow and shrink? How would he do that? It would have to be a magic mushroom! Where would a mushroom grow? In a forest." We thought of giving Mario a girlfriend, and then we started talking about Alice in Wonderland.

How will Nintendo's next-generation platform, Revolution, differ from others?
Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't. They should belong to the entire family. I want families to play video games together. That was the concept behind the Revolution (see BW Online, 10/4/05, "Nintendo's Revolutionary Man").

I also redesigned the Revolution's controller to look more like a regular TV remote, so anyone who saw it would know instantly how to use it, and so they wouldn't think they had to always stash it away.

Do you have a favorite video game?
The only time I play is maybe the 20 minutes I spend testing rivals' new machines. I don't play video games in my free time. On the weekends, I fix things around the house, garden, or play the guitar. Or I'll exercise, go swimming, take the dog for a walk, or go for a hike.

In the future, what do you think video games will be like?
It's convenient to make games that are played on TVs. But I always wanted to have a custom-sized screen that wasn't the typical four-cornered cathode-ray-tube TV. I've always thought that games would eventually break free of the confines of a TV screen to fill an entire room. But I would rather not say anything more about that.

You've been called the Steven Spielberg of video games. Recently, some gamers have been making movies using game software. Are games and movies converging?
It's a common comparison, but I don't think it's an appropriate one because movies aren't interactive the way games are. Even so, I've learned a lot from movies. For instance, I pay attention to how movies use music to create a mood, how many camera angles there are, or how the director sets up a scary scene.
  maandag 31 oktober 2005 @ 16:25:46 #265
65330 Ruzbeh
Five inches but its thick
pi_31840687
quote:
Op maandag 31 oktober 2005 16:25 schreef Xrenity het volgende:
Interview Miyamoto, dunno of het al gepost is
[..]
Zit niks nieuws in, misschien leuker als je het in de Nintendo Slowchat post?
De beste user. (Waar jij geen waardering voor hebt.)
pi_31840726
quote:
Op maandag 31 oktober 2005 16:25 schreef Ruzbeh het volgende:
Weer een post van Gaybrush (Nintendo gerelateerde insider):
[..]

Dat verklaart veel
pi_31840741
quote:
Op maandag 31 oktober 2005 16:25 schreef Ruzbeh het volgende:

[..]

Zit niks nieuws in, misschien leuker als je het in de Nintendo Slowchat post?
vond hem hier wel ok staan tbh
pi_31840767
quote:
Op maandag 31 oktober 2005 16:25 schreef Ruzbeh het volgende:
Weer een post van Gaybrush (Nintendo gerelateerde insider):
[..]

Och wat jammer nou ik wilde speciaal een HDTV kopen voor een spelcomputer....
Houd van een lijntje.
pi_31840926
quote:
Op maandag 31 oktober 2005 16:25 schreef Ruzbeh het volgende:
Weer een post van Gaybrush (Nintendo gerelateerde insider):
[..]

Geloof er nog steeds geen zak van.
If there's anything more important than my ego around, I want it caught and shot now!
http://www.myspace.com/trakston
pi_31840966
quote:
Op maandag 31 oktober 2005 16:36 schreef peristilius het volgende:

[..]
Geloof er nog steeds geen zak van.
X360 schijnt ook maar zo-zo te zijn op een normale TV
Probleem is dat je voor een normale TV zo'n beetje op het max aantal polygonen zit. SSBM bijv. kent al echt 'ronde' karakters.
pi_31841052
quote:
Op maandag 31 oktober 2005 16:37 schreef Xrenity het volgende:

[..]

X360 schijnt ook maar zo-zo te zijn op een normale TV
Probleem is dat je voor een normale TV zo'n beetje op het max aantal polygonen zit. SSBM bijv. kent al echt 'ronde' karakters.
wat heeft resolutie met polygonen te maken?
Rocks? Check.
Laser beams? Check.
Acid? Check.
Body bag? Check.
pi_31841077
quote:
Op maandag 31 oktober 2005 16:41 schreef Tain het volgende:

wat heeft resolutie met polygonen te maken?
Resolutie?

Normale TV is niet zo scherp dat je makkelijk polygonen uit elkaar kunt opmaken.
pi_31841162
quote:
I've always thought that games would eventually break free of the confines of a TV screen to fill an entire room. But I would rather not say anything more about that.
  maandag 31 oktober 2005 @ 16:48:57 #274
65330 Ruzbeh
Five inches but its thick
pi_31841232
quote:
I've always thought that games would eventually break free of the confines of a TV screen to fill an entire room. But I would rather not say anything more about that before stupid fucking batshit insane fanboys across the internet start getting crazy ideas over 3D stereoscopic super holographic shitgoggles.
De beste user. (Waar jij geen waardering voor hebt.)
pi_31841325
quote:
Op maandag 31 oktober 2005 16:42 schreef Xrenity het volgende:

[..]

Resolutie?

Normale TV is niet zo scherp dat je makkelijk polygonen uit elkaar kunt opmaken.
Maar dat heet niet max polygonen van een tv, in een poppetje van 80.000 polygonen op een lcdtv zit niet opeens maar 30.000 polygonen op een normale tv. Overigens als je een goede normale tv hebt zie je toch nog steeds duidelijk karteltjes zitten bij SSBM
Rocks? Check.
Laser beams? Check.
Acid? Check.
Body bag? Check.
abonnement Unibet Coolblue Bitvavo
Forum Opties
Forumhop:
Hop naar:
(afkorting, bv 'KLB')