quote:
link post: Aonuma and Miyamoto from Reset magazine
posted at 07/15/2005 05:20 PM EDT
8 Thumbs
Courtesy of the GAF comes this interesting interview with the main men behind Twilight Princess, Eiji Aonuma and Shigeru Miyamoto. (Get used to these names if you intend to follow this blog.) The original is from a Swedish publication, so I'm taking it on faith that Mr. Cruzer isn't just flim-flamming us with this stuff.
Hands down, the part that should make gamers happiest is Aonuma's apology for the Triforce quest section of Wind Waker, which everyone on earth agrees was an exercise in tedium that bogged the game down to the point of unbearability. (And that was in the U.S. version, which was significantly toned down from the Japanese release.) Well, good news, folks! According to Aonuma:
"I apologize that we didn't fix the triforce hunt at the end of the game. It was slow and dull."
Well then. Let's hope he means it.
And Miyamoto promises:
"The new game will have more dungeons [than Wind Waker]. Many more."
Which is brilliant news, unless it turns out the dungeons are all like 5 minutes long, or as painful to complete as Ocarina's Water Temple.
Mooi nieuws toch weer
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En wat zit iedereen te zeiken op de Water Temple zeg
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Ben er toevallig nu mee bezig, en zo moeilijk is hij echt niet
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