abonnement Unibet Coolblue
  vrijdag 17 december 2004 @ 01:21:04 #276
6467 QyRoZ
Just Q it!
pi_24027841
Jammer, dit zou ik echt graag zien. Mooie feature!
For great justice!
pi_24028418
Dit is echt heel leuk. De beste feauture ooit. Ze hebben zo onderhand hun eigen spel gemaakt.
pi_24035964
quote:
Op vrijdag 17 december 2004 01:21 schreef QyRoZ het volgende:
Jammer, dit zou ik echt graag zien.
http://www.ttdpatch.net/src/latestw.zip
dag OV-kaart, dag studentenleven ;'(
hallo fatsoenlijk onbetaalbaar starters-appartement, hallo lease-auto (met 25% 20% bijtelling...)
  vrijdag 17 december 2004 @ 15:08:53 #279
6467 QyRoZ
Just Q it!
pi_24037234
quote:
Voor OpenTTD dus.
For great justice!
  Lieve Belg vrijdag 17 december 2004 @ 15:11:22 #280
86282 Jump
[Belg.] Jump (de ~ (m.))
pi_24037289
btw, nieuwe versie van de NL set

http://www.buzzing-bumblebee.fiberworld.nl/


Quote van tt-forums: http://www.tt-forums.net/viewtopic.php?t=11476&start=480#229251
quote:
Updated.

http://www.buzzing-bumblebee.fiberworld.nl/

This site shouldn't need mirrors, but if there are any problems downloading, PM me and I'll sort it.

What's new?
- 1500 Class Locomotive
- LINT-41 DMU-2
- PEC Mail Carriage
- 'Rongenwagen' Flatbed wagon
- Plan W Passenger Carriage

Changed:
- BR 1100 Class 'Benelux' Locomotive
- ICR 'Benelux' Passenger carriage
- ICR-BKD 'Benelux' Driving car
- 'Zelflader 2' hopperwagon
- Plan Q 'Hondenkop' EMU-2
- Plan P 'Hondenkop' EMU-4
- DE1 'Blauwe Engel' DMU-1
- DE2 'Blauwe Engel' DMU-2
- DE3 'Muizenkop' DMU-3
- Mat '36 EMU-2
- Mat '36 EMU-3
- Mat '36 EMU-4
- Mat '46 EMU-2
- Mat '46 EMU-4
- Plan U DMU-3

Unchanged:
- 'Open wagen' wagon
- TEE 'Edelweiss' DMU-4
- TGV-PBK 'Thalys' Power car
- TGV-PBKA 'Thalys' Power car
- 'Thalys' Passenger carriage
- ICK Passenger carriage
- IC+ Passenger carriage
- 'Zelflosser' Hopper wagon
- 'Koelwagen' Food wagon
- 'Boxcar' Goods wagon
- 'Ketelwagen' Tanker wagon
- 'Bollenwagen' tanker wagon
- 2200 Class Locomotive
- 2400 Class Locomotive
- 6400 Class Locomotive
- 200 Class 'Sik' Locomotor
- Plan Y 'Sprinter' EMU-3
- IRM3 'Regiorunner' EMU-3
- IRM4 'Regiorunner' EMU-4
- VIRM4 'Regiorunner' EMU-4
- VIRM6 'Regiorunner' EMU-6
- mDDM EMU-4
- DH1 'Wadloper' DMU-1
- DH2 'Wadloper' DMU-2
- SM90 'Railhopper' EMU-2
- ICRBKD Driving Car
- ICM0 'Koploper' EMU-3
- 1100 Class Locomotive
- 1200 Class Locomotive
- 1300 Class Locomotive
- 1600 Class Locomotive
- ICR Passenger Carriage
- DDM Passenger Carriage
- DDAR 7400 Driving Car
- ICM3 'Koploper' EMU-4
- Plan X DMU-2
- Plan Y 'Sprinter' EMU-2
- Plan T EMU-4
- Plan V EMU-2
- Motor Post
- Post wagon
- DM90 'Buffel' DMU-2
- Mat '24 'Blokkendoos' Power car
- Mat '24 'Blokkendoos' Passenger carriage
- ICE-3M Power car
- ICE-3ME Power car/Passenger carriage
- ICE-3MW Passenger carriage
- 1000 Class Locomotive
- 600 Class 'Hippel' Locomotive
- NS20 'Kameel' DMU-1

Work in progress:
- NL Region

Bugs & known issues:
- mDDM has some its livery reversed.

Please give feedback on bugs (etc.) in as much detail as possible.

Enjoy!
Op zondag 28 oktober 2007 01:07 schreef clumsy_clown het volgende:
Jump daarentegen, is wįy minder braaf en lief dan hij lijkt
          «shmoop|dingen» jawel, jij bent Superjump
  vrijdag 17 december 2004 @ 15:14:04 #281
6467 QyRoZ
Just Q it!
pi_24037349
Yes! Met de Lint! Meteen proberen.
For great justice!
  Lieve Belg vrijdag 24 december 2004 @ 10:50:33 #282
86282 Jump
[Belg.] Jump (de ~ (m.))
pi_24175956
* Jump ziet nu pas die die vorige post in het verkeerde topic staat, moet in locomotion staat

Maar ander goed nieuws, OpenTTD 0.3.5 is released

Offciėle Changelog:
quote:
Happy XMas all!

Oh.. and a nice present: OpenTTD 0.3.5

Some of the features introduced in this version:
- [Network] New network, very stable, a lot of new features
- [Network] Ingame Serverlist (with online game-servers to join)
- [Network] Webbased Serverlist: http://servers.openttd.org/
- [Network] Added dedicated server support
- [Network] Cheat protection in MultiPlayer
- [Network] Patch settings are also synced with the server
- [Network] Chat
- Custom currency settings
- Per-station vehicle lists
- More realistically sized catchment areas
- Sticky windows
- Even better support for newgrf-files
- Implement improved vehicle loading algorithm
- Even more advanced console
- Game compiles under BEOS_SERVER
- Game compiles under OS/2 (no network-support)
- OpenTTD runs with the grf files of the DOS version
- [Big Endian computers, which are mac and MorphOS]: are able to load savegames by TTD(Patch)
- Many more new things...


As usual you can get the files from the "SourceForge.net Project" website.
Uitgebreide changelog:
quote:
list of changes:
- Feature: [Network] New network, very stable, a lot of new features
- Feature: [Network] Ingame Serverlist (with online game-servers to join)
- Feature: [Network] Webbased Serverlist: http://servers.openttd.org/
- Feature: [Network] Added dedicated server support
- Feature: [Network] Cheat protection in MultiPlayer
- Feature: [Network] Patch settings are also synced with the server
- Feature: [Network] Chat
- Feature: Custom currency settings
- Feature: Per-station vehicle lists
- Feature: More realistically sized catchment areas
- Feature: Sticky windows
- Feature: Even better support for newgrf-files
- Feature: Implement improved vehicle loading algorithm
- Feature: Even more advanced console
- Feature: Game compiles under BEOS_SERVER
- Feature: Game compiles under OS/2 (no network-support)
- Feature: OpenTTD runs with the grf files of the DOS version
- Feature: [Big Endian computers, which are mac and MorphOS]: are able to load savegames by TTD(Patch)
- Feature: Many more new things...
- Add: 'l' openes the landscaping toolbar globally
- Add: Make the town sometimes build streets on slopes
- Add: Manpage
- Add: New checkpoint grahpics
- Add: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain)
- Add: Windows now shows revision, release information in title bar
- Add: Windows snap at each other
- Change: [OSX build] Moved data and lang folders inside OpenTTD. This got rid of the package system too, making installing/updating easier
- Fix: [OSX build] Music is now on by default again
- Fix: [OSX build] Made error opens the console
- Fix: [SDL] Added a confirmation dialog when quitting the game
- Fix: A train can leave and enter the same depot at the same time, then the trai simply got stuck
- Fix: Crash when making png screenshot with odd resolution (Tron)
- Fix: Directories in *nix are now sorted alphabetically in ascending order (Tron).
- Fix: Do not consider a road station as street when growing the town
- Fix: Engines from other climates do not appear any more when never_expire_vehicles is enabled
- Fix: Game options (like drive side) are not taken from the scenario when using 'new game' command
- Fix: Order checker now correctly detects station with invalid facilities
- Fix: Polished GUI in a lot of ways
- Fix: Saving or loading a map doesnt pauses the game anymore
- Fix: Some bridge part isn't displayed transparent in transparent mode
- Fix: Starting with -r option allows all resolutions (Tron)
- Fix: The pathfinder no longer sees rail with an other owner as a possible route.
- Fix: Unable to select other screenshot format in Game Option
- Fix: Unwanted town renaming
- Fix: Vehicles slow down under bridge if the track is on a foundation
- Fix: You can no longer change name of waypoints whom are owned by somebody else
- Fix: [ 1090313 ] Shares are now also sold when a company goes bankrupt
- Fix: [ 1087701 ] It is no longer possible to crash trains of other companies by building a depot close to a station. (even more: trains do no longer enter tiles that do not belong to his owner)
- Fix: [ 1087403 ] Crashed trains aren't reported to have too few orders any more
- Fix: [ 1086375 ] Backup-order-list was not closed with an OT_NOTHING,
- Fix: [ 1085255 ] Docks now have a button to display the catchment area
- Fix: [ 1070274 ] Invisible trains. Weird macros and MSVC optimizing don't always mix. (Tron)
- Fix: [ 1068269 ] Number of passangers and mail in exclusive test offer window is swapped
- Fix: [ 1066504 ] Pause key pauses the game
- Fix: [ 1066121 ] Resetting file name after deleting a file (dannys9)
- Fix: [ 1066114 ] Code error in win32.c Thanks Shai
- Fix: [ 1065247 ] Windows can be placed behind toolbar
- Fix: [ 1064742 ] Editor Map-Menu wrong String
- Fix: [ 1058809 ] Always report a bus/lorry station as unpassable
- Fix: [ 1053397 ] Refit train window stays open
- Fix: [ 1050993 ] Incorrect Tooltip in Road Vehicle List.
- Fix: [ 1048596 ] Monorail and Maglev sounds are swapped
- Fix: [ 1040119 ] Flooded wagons in depots don't keep constantly exploding any more
- Fix: [ 1035303 ] Bug about lowering tracks built on slopes
- Fix: [ 1035066 ] 'Allow goto depot' turned off, no checkpoints in orders
- Fix: [ 1034318 ] Place sign and blue message box
- Fix: [ 1033947 ] Wrong mapping between music titles and songs
- Fix: [ 1030393 ] Some screensizes crashes OTTD. Fix in general bug that only allows resolutions which were multiple of 8 in width and height. Also use closest possible resolution in fullscreen if window size is not a valid resolution (Tron)
- Fix: [ 1030275 ] 'Service at' orders ignored after 2090. After 2090 year is reset to 1. Jan 2090, so most of the time, last service was in the future and no service ensured.
- Fix: [ 1029064 ] Building a station acted weird in some rare situations
- Fix: [ 1022227 ] Ships could unload cargo at stations without docks
- Fix: [ 999669 ] Wrong trees (toyland's) in sub-tropical landscape style
- Fix: [ 993500 ] High bridge rendering error
- Fix: [ 991101 ] Disabled buttons flicker no more
- Fix: [ 985925 ] Start/stop flag in train depots always works, regardless of the horizontal scroll position
- Fix: [ 985439 ] Un-owned rail. Trains could cross competitor's tracks if there was a road-crossing over it.
- Fix: [ 982611 ] Pathfinding bug; train likes the roundabout. If train needs servicing it will now look 16 tiles along the track instead of 12 tiles manhattan style (blathijs)
- Fix: [ 967096 ] Fullscreen. New button 'Fullscreen' in 'Game Options' menu which lets you set fullscreen ingame.
- Fix: [ 958098 ] No longer road/rail crossing signals hang when a train is reversed at the wrong moment (Yeah, our longest open bug finally fixed Smile Smile Happy
- Fix: [ 926105 ] Ctrl + d bug. Longest outstanding bug has been fixed \o/ 2004-03-30 (Tron)
- Language: Added Spanish
- Language: Added Catalan
- Language: Added Icelandic
- Language: Updated most languages
- Fix: Many more things....
Download link: http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=111717


Veel speelplezier
Op zondag 28 oktober 2007 01:07 schreef clumsy_clown het volgende:
Jump daarentegen, is wįy minder braaf en lief dan hij lijkt
          «shmoop|dingen» jawel, jij bent Superjump
  Lieve Belg vrijdag 24 december 2004 @ 11:41:01 #283
86282 Jump
[Belg.] Jump (de ~ (m.))
pi_24177017
ahja, en wat je mag verwachten voor de volgende release: http://wiki.openttd.org/index.php/Roadmap_0.4
Een aantal dingen zitten al in de 0.3.5 release. geen idee als er ook een 0.3.6 gaat komen
Op zondag 28 oktober 2007 01:07 schreef clumsy_clown het volgende:
Jump daarentegen, is wįy minder braaf en lief dan hij lijkt
          «shmoop|dingen» jawel, jij bent Superjump
pi_24197547
Ah! Dat is tof! Ik ga 'm meteen eens uitproberen!
  Lieve Belg woensdag 26 januari 2005 @ 14:39:40 #285
86282 Jump
[Belg.] Jump (de ~ (m.))
pi_24760353
En OpenTTD 0.3.6 is uit
quote:
We proudly announce the release of version 0.3.6!

Sourceforge is back up again. Here are the final official download locations:
Grab Windows installer here: http://prdownloads.source(...)6-win32.exe?download
Grab win32 zip file here: http://prdownloads.source(...)6-win32.zip?download
Grab MacOS executable here: http://prdownloads.source(...)3.6-osx.dmg?download
Grab sourcecode here: http://prdownloads.source(...)urce.tar.gz?download
Grab Mandrakelinux RPM here: http://prdownloads.source(...)dk.i586.rpm?download
Grab other versions here: http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=111717&release_id=299584

While sourceforge is still distributing them to their mirrors, you can still get them here:
Grab Windows installer here: http://www.scherer.de/ottd/openttd-0.3.6-win32.exe
Grab win32 zip file here: http://www.scherer.de/ottd/openttd-0.3.6-win32.zip
Grab MacOS executable here: http://www.scherer.de/ottd/openttd-0.3.6-osx.dmg
Grab sourcecode here: http://www.scherer.de/ottd/openttd-0.3.6.tar.gz
Grab Mandrakelinux RPM here: http://www.scherer.de/ottd/openttd-0.3.6-1mdk.i586.rpm
Grab Debian Package here: http://www.scherer.de/ottd/openttd_0.3.6-1_i386.deb

Changelog:

0.3.6 (2005-01-24)
------------------------------------------------------------------------
- Feature: resizable windows. All useful windows are already made resizable.
- Feature: highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
- Feature: endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
- Feature: Visually enhanced autorail placing
When using the autorail tool, the rail pieces which are going to be build are highlighted.
If a piece is shown in red, this indicates that the slope/rail combination is impossible. It does not tell you if
the rail line construction might not be possible because of other obstacles, e.g. houses or water.
- Feature: Autoreplace Vehicles (accessible from the train list)
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
- Feature: A counter to tell how many engines you have of each type to the autoreplace vehicle windows
- Feature: A display for the total map population to the town display
- Feature: [network] RCon (Remote Connection).
A server can set: 'set rcon_pw <password>' to enable rcon
A client can now do: 'rcon <password> "<command>"'
!!Warning!!: do not give your rcon password to people you do not thrust!
- Feature: hotkeys for dock and airport toolbar (see http://wiki.openttd.org/index.php/Hotkeys)
- Feature: [Network] banning system (mostly tnx to guru3) A server can ban people via ClientList using 'ban', 'unban', 'banlist'.
- Feature: [Network] server can now pause and unpause a game through the console. Use 'pause' and 'unpause'
- Feature: [OS/2] OS/2 support is now finished (Fixes for networking, file selection, keyboard input, plus many other minor issues)
- Feature: [SDL] Show revision number in window title
- Feature: [Unix] Check which gcc version is present and only set availible compiler flags
- Feature: [Windows] CTRL+V (Paste) now works on all editboxes. This includes 'Add Server', chat, etc.
- Feature: [Windows] dedicated server is now functioning correctly
- Feature: Addded keyboard shortcuts for the order window
- Feature: Aircraft refit options have been restricted to "sane" values.
- Feature: allows setting the production values of the rawmaterial producing industries in the editor
- Feature: console support for loading maps. Use 'load', 'list_files' and 'goto_dir' to navigate and load games.
- Feature: Display server port in the multiplayer game info window
- Feature: dynamite in landscaping toolbar (hotkey 'D')
- Feature: Improved Network Lobby GUI with a green dot if company income is positive (else red dot) and lock icon if company is password protected
- Feature: Make ottd compile on Zeta
- Feature: MD5 hash check for TTD files (The original TTD files are now checked with a MD5 sum to determine which version of the grf files is used and to warn about possible file corruptions. Thanks to ledow for the original patch)
- Feature: New companies receive a 5-year protection period against buying-up
- Feature: norwegian townnames (Simen Graaten)
- Feature: Order Checking is only execute for ONE vehicle in an order-share system
- Feature: Passengers aircraft now ignore the amount of mail for "full load any" options
- Feature: place multiple accepting industies nearby in the editor mode if the appropriate patches are set
- Feature: population in label of the town (patch setting)
- Feature: scrolling credits list (in alphabetical order)
- Feature: Train window shows now the number of vehicles per row (mpetrov)
- Feature: [ 1039061 ] Swiss town-names (vulvulune)
- Feature: [ 1090950 ] Adding 16:10 resolutions for mainly laptops (doode)
- Feature: [ 1098254 ] (dis)Allow Shares. Add patch options to allow buying/selling of shares (Hackykid)
- Fix: [ 1031451 ] Catchment area shows when buying sign
- Fix: [ 1040119 ] Flood and wagons in depot
- Fix: [ 1050990 ] Buying trains sometimes accounted for incorrectly.
- Fix: [ 1084074 ] Delayed news messages
- Fix: [ 1090495 ] Slopes under high bridges weren't flooded
- Fix: [ 1092473 ] In scenario editor, when trees are placed randomly, they are no longer placed on farmland
- Fix: [ 1092661 ] On create, the scrollbar of the server-list was not updated
- Fix: [ 1092707 ] placing rocks in scenario editor. You can place rocks on trees and vice versa
- Fix: [ 1093200 ] Drive side in new games. Setting the driver side is possible during the game until someone buys road vehicles. In networked games only the server can change it.
- Fix: [ 1093466 ] no more glitches with many maps in the scenario list when creating server
- Fix: [ 1093485 ] Dissappearing rocks in Scenario Editor
- Fix: [ 1094092 ] Toolbars accessible via keyboard in spectator mode
- Fix: [ 1095020 ] When all stations in an aircraft's order list are demolished, the plane eventually crashes (running out of fuel)
- Fix: [ 1095143 ] Servers list now also saves the port
- Fix: [ 1098553 ] Crash when all vehicles from a vehicles per station list had been removed
- Fix: [ 1099101 ] starting year patch goes out of range. Clamped year between 1920-2090
- Fix: [ 1099225 ] Bug Fix - Vehicle Lists not updated at Acqusition (thx tamlin and mpetrov)
- Fix: [ 1099451 ] Game crashes after the click on Rename (see also Bug 10992). There was no check for non-selected engine
- Fix: [ 1100736 ] wrong tooltip for place desert button
- Fix: [ 1100767 ] fast forward in main menu
- Fix: [ 1101179 ] Crash if generating land while industry window is open. This also happened for towns and the land information window
- Fix: [ 1101906 ] Configure Patches window text overflow
- Fix: [ 1101963 ] console in dedicated server
- Fix: [ 1102275 ] Game crashed when clicking "new face" or "company color" twice
- Fix: [ 1102776 ], [ 1099535 ] Aircraft vehicle lists are now redrawn when an aircraft arrives in the depot. Station-specific vehicle lists are now redrawn daily as well (not only the master list)
- Fix: [ 1103113 ] font size changing. Dedicated server did not have code filtering, 'tab' could result in bigger fonts
- Fix: [ 1103187 ] Order Check messages are now validated before displayed
- Fix: [ 1103301 ] Railroad tracks on slopes weren't flooded
- Fix: [ 1104350 ] Crashed trains do not initiate the lost vehicle message anymore
- Fix: [ 110452 ] On horizontal/vertical tracks you are also charged for building/removing signals on the parallel track on the same tile.
- Fix: [ 1104969 ] Aircraft in hangar messages are now revalidated before display
- Fix: [ 1105112 ] Destroyed train locks crossings
- Fix: [ 1105281 ] upgrade rail fails when train under bridge
- Fix: [ 1105959 ] Trains don't think they're on a slope any more while they drive around in a tunnel
- Fix: [ 1105963 ] Buoys can now only be removed if no ship has it in their schedule. (This makes buoys more useable in multiplayer games again, as buoys can't be deleted by other players if they are used.)
- Fix: [ 1106354 ] Graph's keys get confused
- Fix: [ 1106930 ] placing signals with 2x1 drags is treated as placing a single signal
- Fix: [ 1107350 ] console ignoring return character occasionally.
- Fix: [ 1108008 ] Scenario creation bug; engines are of correct year when scenario is saved
- Fix: [ 1092474 ] little red box in scenario editor
- Fix: [ 1099197 ] scrolling through console sometimes crashed the whole game.
- Fix: [ 1099209 ] Catchment area with drag&drop stations
- Fix: [Network] 'kick 1' did crash dedicated servers
- Fix: [Network] A server no longer crashes when a client sends an invalid DoCommand, but drops the client instead.
- Fix: [Network] Added packet protection. No longer a client or server
- Fix: [Network] Bug in bind system. Advertising failed on systems with more then 1 ip, and server_bind active to one of them.
- Fix: [Network] Disabled 'money-cheat' (read: bug which could give people a lot of money)
- Fix: [SDL] now the binary never links to SDL if DEDICATED is set.
- Fix: [Windows] somehow mousewheel was disabled on windows using SDL; reenabled again
- Fix: a modified client could try to replace a vehicle to an invalid engine ID and crash the server.
- Fix: autoreplace vehicle lists are now redrawn when a new vehicle becomes available
- Fix: Buy Vehicle GUI now shows HPs bigger than 32000 correctly
- Fix: Console alias, load_game functionality and load fix
- Fix: correct error message for when trying to build a railroad station over a bus/truck/etc-station.
- Fix: Correct landscaping buttons in monorail and maglev toolbars
- Fix: dedicated server also writes to log file if active
- Fix: Desert-landscape does no longer crash
- Fix: Expand town is a bit more agressive
- Fix: finally zooming in/out always works.
- Fix: fixed chat-bug (that from a certain moment, nobody could talk)
- Fix: fixed weight for double-head trains and with that the acceleration (now maglev lvl4 can reach their top speed, and are faster than lvl3)
- Fix: Full-Loading trains no longer get "lost" after a while (Hackykid)
- Fix: Graphs were not updated correctly when one graph with a certain selection was already open and another graph window was opened
- Fix: in multiplayer clientlist can only be opened once
- Fix: Loan does not count against the company value
- Fix: nasty bug where one could build one station OVER the other
- Fix: No crash when creating a game with New English town names any more
- Fix: now helicopters will use a hangar in schedule to be replaced in, even if they are only set to service there. Since helicopters are serviced at helipads, they will only go there if they needs to be replaced or renewed.
- Fix: only a server can rename a town in a MP game
- Fix: really old maps do load again (Darkvater / TrueLight)
- Fix: Refit engine button is now disabled when cargo capacity equals zero
- Fix: server issue where some company names were wrong
- Fix: Ship Vehicle Lists are now redrawn correctly
- Fix: signal stays red if a track is removed (Darkvater / Tron / TrueLight)
- Fix: solve AI related order-problem
- Fix: starting openttd with -g <invalid_name> now acts normal
- Fix: The cost for an autorenew was not always send to the right player Wink
- Fix: the scrollbar in the network gui (server list) now updates when scrolling (HackyKid)
- Fix: Train crashes should no longer desync the game.
- Fix: When deleting an order, the next pointer was not cleared, resulting in some unusual behavoir from time to time
- Fix: You can now also delete automatically found servers by pressing "del"
- Fix: You should no longer be able to delete bridges on any type of underground when there is a vehicle on it
- Fix: your loan is now substracted from your company value
- Add: A brand new set of icons.
- Change: AutoRenew is now a client-side patch instead of a game-side patch
- Change: Removed the 'close ALL windows' from the toolbar since shift+del does this.
- Language: Updated all languages
- Fix: Many more things....
Zie ook: http://wiki.openttd.org/index.php/Roadmap

Binnenkort komen dus de bigger maps eraan
Op zondag 28 oktober 2007 01:07 schreef clumsy_clown het volgende:
Jump daarentegen, is wįy minder braaf en lief dan hij lijkt
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; «shmoop|dingen» jawel, jij bent Superjump
  donderdag 27 januari 2005 @ 21:46:19 #286
32422 engessa
Who's dirty?
pi_24786104
OpenTTD is echt super! Vannacht met een kameraad van mij, die ook verschrikkelijk verslaafd is, even online gespeeld!
  donderdag 27 januari 2005 @ 21:56:16 #287
4283 nietzman
Geen zin meer.
pi_24786310
.
Ik ga naar huis.
pi_24794689
quote:
Op donderdag 27 januari 2005 21:46 schreef engessa het volgende:
OpenTTD is echt super! Vannacht met een kameraad van mij, die ook verschrikkelijk verslaafd is, even online gespeeld!
hoe speelt het online? heb je veel lag of valt het mee? ben wel benieuwd eigenlijk want die netwerkopties van de gewone TTD gaven juist heel veel problemen.
pi_24795015
Ik heb dit spel vroeger ook veel gedaan . Zal het binnenkort weer eens proberen .
pi_24795206
Heb de TTD maar echt tempo zit er niet in .
  Lieve Belg vrijdag 28 januari 2005 @ 13:26:29 #291
86282 Jump
[Belg.] Jump (de ~ (m.))
pi_24797184
quote:
Op vrijdag 28 januari 2005 11:19 schreef Bak_Beest het volgende:

[..]

hoe speelt het online? heb je veel lag of valt het mee? ben wel benieuwd eigenlijk want die netwerkopties van de gewone TTD gaven juist heel veel problemen.
je verbruikt ongeveer constant 1kB/s upload, dus veel lag zit er niet op. Je kan server hosten en tot 10 spelers op kaart ofzo.

online spelen is tof

shift + t en dan komt boven de balk onderaan chatvenstertje. je kan wel niet veel in lijntje type

maar samengevat: die online ruled
je kan ook de servers ophalen van internet. ofwel via http://servers.openttd.org
Op zondag 28 oktober 2007 01:07 schreef clumsy_clown het volgende:
Jump daarentegen, is wįy minder braaf en lief dan hij lijkt
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; «shmoop|dingen» jawel, jij bent Superjump
  zaterdag 29 januari 2005 @ 11:53:19 #292
32422 engessa
Who's dirty?
pi_24812406
Online speelt heel erg simpel en heel erg relaxt. Je kunt heel simpel een dedicated server draaien of een van de vele servers kiezen die al draaien. Geen last van lag, alleen heel soms 'hikt' ie even. En inderdaad, up en down misschien net 1 a 2 kb p/s.

Chatten kan ook met de enter-toets maar teamspeak erbij is veel gezelliger

Wat ik ook geniaal vind is dat je ook met z'n 2'en 1 bedrijf kunt runnen. Als je een server joint krijg je een lijst met alle bedrijven die aan de gang zijn (je kunt op ieder moment een server joinen en weer verlaten, het spel loopt tot het einde van de tijd gewoon door) en dan kun je kiezen om een nieuwe bedrijf te beginnen of om een bestaand bedrijf te joinen. Heb je een gigantisch bedrijf opgebouwd maar moet je wat anders gaan doen kun je dus een vriend vragen om met je mee te doen waarna je zelf het spel verlaat! Zelfs saven en loaden is een optie!
  Lieve Belg zaterdag 29 januari 2005 @ 12:40:00 #293
86282 Jump
[Belg.] Jump (de ~ (m.))
pi_24812939
quote:
Op zaterdag 29 januari 2005 11:53 schreef engessa het volgende:
Online speelt heel erg simpel en heel erg relaxt. Je kunt heel simpel een dedicated server draaien of een van de vele servers kiezen die al draaien. Geen last van lag, alleen heel soms 'hikt' ie even. En inderdaad, up en down misschien net 1 a 2 kb p/s.

Chatten kan ook met de enter-toets maar teamspeak erbij is veel gezelliger

Wat ik ook geniaal vind is dat je ook met z'n 2'en 1 bedrijf kunt runnen. Als je een server joint krijg je een lijst met alle bedrijven die aan de gang zijn (je kunt op ieder moment een server joinen en weer verlaten, het spel loopt tot het einde van de tijd gewoon door) en dan kun je kiezen om een nieuwe bedrijf te beginnen of om een bestaand bedrijf te joinen. Heb je een gigantisch bedrijf opgebouwd maar moet je wat anders gaan doen kun je dus een vriend vragen om met je mee te doen waarna je zelf het spel verlaat! Zelfs saven en loaden is een optie!
je kan ook een paswoord op je bedrijf zetten zodat niemand anders er mee kan derver spelen

gewoon ee s op dat knopje klikken dat je info over je bedrijf krijgt. (dat waar je je HQ kan bouwen)
Op zondag 28 oktober 2007 01:07 schreef clumsy_clown het volgende:
Jump daarentegen, is wįy minder braaf en lief dan hij lijkt
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; «shmoop|dingen» jawel, jij bent Superjump
  Lieve Belg zaterdag 29 januari 2005 @ 23:09:31 #294
86282 Jump
[Belg.] Jump (de ~ (m.))
pi_24824495
BIGMAPS BIGMAPS BIGMAPS


Zie deze post: http://www.tt-forums.net/viewtopic.php?t=13107

tip: zet x en y niet op 11. Men pc deed er 1 minuut over aan map te genereren en kwam enkel met olieraffinaderijen op de proppen. 8*8 of 9*9 is aangeraden
Grootte kan aangepast worden in het "Patches" menu

nightly's te vinden op: http://nightly.openttd.org

De waarden die x en y voorstellen:
quote:
# 6 = a 64 tile long/wide map
# 7 = a 128 tile long/wide map
# 8 = a 256 tile long/wide map (normal size)
# 9 = a 512 tile long/wide map
# 10 a 1024 tile long/wide map
# 11= a 2048 tile long/wide map
Ook multistop is er in gekomen. nu kan je tot 8 bushaltjes aan elkaar koppelen. ZO kan je in theorie tot 16 bussen later wachten


Dit is een map van 9*9

Multistop:


[ Bericht 18% gewijzigd door Jump op 29-01-2005 23:34:37 ]
Op zondag 28 oktober 2007 01:07 schreef clumsy_clown het volgende:
Jump daarentegen, is wįy minder braaf en lief dan hij lijkt
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; «shmoop|dingen» jawel, jij bent Superjump
  zondag 30 januari 2005 @ 15:12:40 #295
6467 QyRoZ
Just Q it!
pi_24833415
Looking good!
For great justice!
  Lieve Belg zondag 30 januari 2005 @ 15:14:23 #296
86282 Jump
[Belg.] Jump (de ~ (m.))
pi_24833444
ik ben zojuist begonnen met een kaartje van 64*2048. 6*11 dus als x*y. En het duurt verdomd lang om van ene kant naar andere kant te gaan
Op zondag 28 oktober 2007 01:07 schreef clumsy_clown het volgende:
Jump daarentegen, is wįy minder braaf en lief dan hij lijkt
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; «shmoop|dingen» jawel, jij bent Superjump
  zondag 30 januari 2005 @ 15:15:00 #297
6467 QyRoZ
Just Q it!
pi_24833453
Ik wacht wel even tot er een fatsoenlijke release van is, ik heb het niet zo op nightlies.
For great justice!
  Lieve Belg zondag 30 januari 2005 @ 15:19:02 #298
86282 Jump
[Belg.] Jump (de ~ (m.))
pi_24833519
er zitten inderdaad nog paar grote bugs in, maar daar zijn de nightlies voor

volgende release zal dus de 0.4 zijn Zal over maandje ofzo zijn. vorige releases kwamen telkens om de 30 dagen ongeveer
Op zondag 28 oktober 2007 01:07 schreef clumsy_clown het volgende:
Jump daarentegen, is wįy minder braaf en lief dan hij lijkt
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; «shmoop|dingen» jawel, jij bent Superjump
pi_24888626
Wanneer komt de uber-3Dversie met huidige technologie van dit spel?
Lambo of Rekt
pi_24888742
quote:
Op woensdag 2 februari 2005 20:12 schreef EggsTC het volgende:
Wanneer komt de uber-3Dversie met huidige technologie van dit spel?
Nooit denk ik.
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