Iemand meer info?
In het engels..
College football fans can tell you that one of the big games each year is the classic Army vs. Navy matchup. From the standpoint of pure athletic competition, the hubbub around the game doesn't make much sense--neither team is usually ranked highly, nor do many of them make it anywhere near the NFL. Of course, that's not the point. The game has essentially become the singular outlet for the rivalry between the different branches of the armed forces.
All of this could be yours.
We mention this only because Battlefield: 1942 is the first console game that isn't trying to separate war into tidy pieces. Usually, if you want to pilot a submarine, plane, or tank, you must buy a sub simulator, a plane simulator, or a tank simulator, respectively. Battlefield, as the name indicates, is all-inclusive. You can control any and all elements of the Army, Navy, Marines, and Air Force. Even more impressive, you can potentially play them all on the same 3D field of play--all in the same mission. This isn't some removed real-time strategy game we're talking about, either; you can jump in a tank, then take off in a plane, fire the guns on a battleship, or run through the trenches as a grunt, seeing exactly what they see, as they see it. As you've probably figured at this point, Battlefield is a tremendous undertaking. Digital Illusions Computer Entertainment (DICE) claims it's been working on the PC game for three years now and has finally confirmed the game's simultaneous development for Microsoft's Xbox.
The year 1942 has been considered the real turning point of World War II. In Africa, Rommel's Panzers were halted on the border of Egypt by a determined British defense; in Russia, the German blitzkrieg was blunted in Russia, at Stalingrad; and in the Pacific, the Americans anticipated the Japanese attack on Midway and routed their powerful fleet with a preemptive strike. Against this dramatic backdrop, Battlefield lets you participate in four of the major campaigns that proved to be the turning point of the war. DICE promises that these four campaigns in the game (each about six missions long) take place in both the Pacific theater and in Europe and are playable from both the Axis' or the Allies' perspective.
A bazooka's eye-view of the ground.
You will have the entire World War at your fingertips, and DICE is promising that it has given the game's single- and multiplayer games equal attention. In the single-player game, you begin as a noncommissioned officer, mostly performing the kind of infantry missions you may have played in the Medal of Honor games (though Battlefield's first-person shooter grunt game is a more bare-bones representation). What makes Battlefield different is what happens as you complete your missions. Sure, you can win medals and promotions for speed and accuracy, but these rewards are mere harbingers of added responsibility. One you're promoted to sergeant, you're given control of your own platoon of men. Eventually you'll control a platoon of tanks, squadrons of planes, and even a battleship. You'll turn from being a participant in the battle to being the commander of the battlefield, dictating the action as you see fit. You'll be scheduling bombing runs, coordinating assaults, and plotting artillery strikes. Furthermore, DICE claims it's made these battles fit into a larger dynamic campaign, which changes the overall situation based on your performance. The goal is to win enough major battles to swing the course of war to your side's favor.
Electronic Arts recently held a press event at its offices in Redwood City, Calif. It showcased its entire lineup of upcoming games for 2001 and early 2002 at the event...that's no less than 30 games for platforms that included the PC, the Xbox, the PlayStation 2, and the GameCube. The most surprising among all those games was arguably Digital Illusion's Battlefield 1942, a first-person shooter set during World War II that, until now, has taken a backseat to some of Electronic Arts' higher profile games. The game is being developed by the same team that worked on Codename Eagle, which was also set during the war. And unlike similarly themed shooters like Medal of Honor: Allied Assault and Return to Castle Wolfenstein, Battlefield 1942 is a decidedly lighthearted game that focuses on simply being fun rather than being realistic or historically accurate. It also has a robust multiplayer component, which, judging from our short demonstration, looked quite addictive. To learn more about the game, we sat down with its producer, Lars Gustavsson from Digital Illusions.
Battlefield 1942 will feature a host of World War II-based weapons and vehicles.
GameSpot: How long has this game been in development? Did you start work immediately after Codename Eagle?
Lars Gustavsson: The thoughts of creating the ultimate multiplayer gaming experience have been with us for a long time, even before we made Codename Eagle. After completing the Codename Eagle project, we felt that, however good Codename Eagle was, it still wasn't the ultimate experience. Therefore, while the rest of Refraction put the last touches on Codename Eagle, our designers sat down to sketch the outlines of a new game. Shortly thereafter, the rest of the team joined in and the creation of the Refractor 2 engine and Battlefield 1942 had begun. This was around Christmas 1999. Now Refraction is merged with DICE and the team is working hard to finish the game.
GS: At a recent press event, Electronics Arts was showing off Battlefield 1942's multiplayer component. Is there a single-player element to the game? How is it structured?
LG: There sure is a single-player element in the game, and it is not only there to prepare you for your multiplayer sessions, but also to give you an exciting experience even if you don't have an Internet connection.
There will be four different campaigns, which take you to North Africa, the Pacific, Western Europe, and Eastern Europe. Each of these will let you take part of some of the most famous battles during the whole war as a member of either the Axis or Allied forces. There will be more than a dozen missions for both sides. Each mission will contain one or more tasks for you to complete. Unlike many games, where your choice of actions is very limited, Battlefield gives you a goal to accomplish but doesn't tell you how to do it. Can you take the risk to close up on the village through the minefield, or would you rather try to call in the artillery and then grab a Sherman tank to go head-to-head with the well-dug-in Tiger tank?
Hier...
http://gamespot.com/gamespot/filters/products/screenindex/0,11104,466245-2,00.html
staan ook nog een paar hele leuke screenshots.
quote:ik ook...en met flashpoint...en met suddenstrike...
Op maandag 27 augustus 2001 14:30 schreef F.U.B.A.R het volgende:
Ik ben nog bezig met Max Payne!
Dit is mijn favoriete game allertijden, dit omdat ik steeds meer bij elite ga horen
quote:niet leuk?
Op woensdag 29 augustus 2001 09:25 schreef kotsmongool het volgende:
Ik heb zo'n 3 maanden op Flashpoint zitten wachten en het viel me zo bizar erg tegen. Het was gewoon niet leuk, ik blijf wel Counterstrike spelen.
tja... dat is jouw mening
ik vind het nog steeds zwaar roeleren!
quote:Hoeveel kost ut?
Op woensdag 29 augustus 2001 09:27 schreef Frutsel het volgende:
Grrr...
waarom reageert er nou niemand "on-topic"
quote:Ik wil juist meer info van iemand anders. Dat staat er toch? Ik heb verder geen info...
Op woensdag 29 augustus 2001 10:05 schreef Aneurism het volgende:[..]
Hoeveel kost ut?
en geef zelf eens een uitleg van het spel, copy en pasten kan iedereen en anders had je alleen een link hoefen neer te zette..
64 man in een multiplayer level. Echt zwaar heftig rellen.
Dit wordt misschien het eerste spel dat ik ga kopen ,
Als de hype niet te groot blijkt te zijn achteraf
P.s. de multiplayer test demo komt in de vakantie uit. Over 1.5 a 2 maanden dacht ik.
De SP demo draait erg goed trouwens. Valt niet tegen voor een pre-beta!
Binnenkort toch ook maar eens gaan checken...
Het is echt te gek.
Online op een Passwordt protected Server dus met maar 'n paar man en dat was geinig.
Op zo'n volle plublic server met 32man dan krijg je af en toe last van lag en connectie shit of wordt eruit gekijld.
Is echt meer iets voor 'n lan of je moet het wat meer in de buurt houden dus niet globaal gespreid.
quote:Ik had net zoiets, alleen dan met Ghost Recon.
Op woensdag 29 augustus 2001 09:25 schreef kotsmongool het volgende:
Ik heb zo'n 3 maanden op Flashpoint zitten wachten en het viel me zo bizar erg tegen. Het was gewoon niet leuk, ik blijf wel Counterstrike spelen.
edit: hmmmz, niet echt goed op de datum gelet
Ghost Recon is een andersoort spel niet vergelijk baar Ghost recon is meer zoiets als landwarrior Deltforce Special Ops .
OF is meer de opvolger van Hidden & dangerous kon je ook met vehicles klooien
Ghost Recon is meer de Outdoor variant van rainbowsix. en in dat opzich ook geweldig.
Maar ja je moet van die (Sub)genres houden.
quote:Bagger servers en search engine.
Klopt, komt omdat er nog geen Linux server port uit is en alle servers dus op brakke thuisverbingen en Windows draaien (niks mis met windows, maar als server nou niet echt ideaal).
quote:Nog erg veel bugs.
Zoals wat dan?
quote:Accelerated sound aanzetten op tweede tabblad van sound options.Mijn geluidskaart kraakt als een gek!
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