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  dinsdag 18 mei 2004 @ 23:07:30 #1
63302 rockstah
New World Disorder
pi_19230215


En het vierde deel uit de dead or alive series is er al weer (vijfde als je DOAX meetelt)

Dead or alive?

Een vechtspel dat voor het eerst op de saturn verscheen. Wat later deel 2 op de ps2 en deel 3 op de xbox.

Dead or alive ultimate?

Dit spel komt met twee discs. Een bevat een poort van de orginele dead or alive, die online gespeelt kan worden. En de ander bevat een remake van dead or alive 2, hoewel het eigenlijk meer een compleet nieuw spel geworden is.

Wat is er aan veranderd dan?

  • Ten eerste hebben de graphics een flinke beurt ondergaan naar xbox kwaliteit, waardoor het het best uitziende fighter spel op wat voor console dan ook word.

  • Er zijn er nieuwe tag moves ingezet en er ligt er meer nadruk op rollen en ontwijken.
    Ook zijn er nieuwe counter-moves beschikbaar.

  • In dead or alive 3 kon je al mensen door muren en van daken af slaan, in dead or alive ultimate kan dat ook maar ze hebben nog iets toegevoegd. De zogenaamde "slope technique". zoals iemand van de trap af laten rollen. Deze kunnen uitgevoerd worden door throws maar elke character heeft nu ook een speciale "slope technique move" die wat vernederender is.
    Zo kan zack zijn tegenstander als een snowboard gebruiken om van een heuveltje af te boarden.

  • Alle omgevingen zijn interactief. Stukken kunnen uit muren geramd worden en je kan tegenstanders tegen gongs of olifanten aan gooien.

  • En verder natuurlijk costumes. Veel costumes . Meer dan er zwempakken in DOAX zaten. En de vrouwelijke characters hebben er uiteraard meer dan de mannelijke.

    Leuk... enneh... de screens dan?
    maar natuurlijk:













    E3 trailer

    dus dat word weer stoeien
  •   dinsdag 18 mei 2004 @ 23:19:01 #2
    38849 Notorious_Roy
    Doomed since 1889
    pi_19230534
    Er zitten zeker ook oude DAO screens tussen, van deel 1 ofzo? Want er zitten me lelijke screens bij
    The hardware is just a box you buy only because you want to play Mario games - Yamauchi
    Mr. Zurkon doesn't need bolts, his currency is pain
    Roy-O-Rama | Backlog | Wish-list
      dinsdag 18 mei 2004 @ 23:22:51 #3
    70701 AudiRS4
    Koop PGR2 !!
    pi_19230658
    quote:
    Op dinsdag 18 mei 2004 23:19 schreef Notorious_Roy het volgende:
    Er zitten zeker ook oude DAO screens tussen, van deel 1 ofzo? Want er zitten me lelijke screens bij
    Nope, dat zijn Ultimate screens
    Bestaat uit alle DOA games, maar dan online eigenlijk. En ja, dus ook de opgepoetste PSX versie.
      dinsdag 18 mei 2004 @ 23:23:30 #4
    63302 rockstah
    New World Disorder
    pi_19230687
    zoals ik al zij zit er een poort van de saturn versie van DOA bij

    hartstikke stoer toch?
      dinsdag 18 mei 2004 @ 23:25:06 #5
    38849 Notorious_Roy
    Doomed since 1889
    pi_19230737
    Ahaaaaaaaaaa. Ik snap
    The hardware is just a box you buy only because you want to play Mario games - Yamauchi
    Mr. Zurkon doesn't need bolts, his currency is pain
    Roy-O-Rama | Backlog | Wish-list
    pi_19231079
    quote:
    Op dinsdag 18 mei 2004 23:22 schreef AudiRS4 het volgende:

    [..]

    Nope, dat zijn Ultimate screens
    Bestaat uit alle DOA games, maar dan online eigenlijk. En ja, dus ook de opgepoetste PSX versie.
    dan mogen z wel ff doorpoetsen
    pi_19236159
    Bestaat het spel uit opgepoetste games of is er daadwerkelijk ook een nieuwe versie toegevoegd?, die screens halen me eerlijk gezegt niet echt over om enthousiast te zijn.

    En om nou oude games te spelen... als er zoveel nieuws komt.
      woensdag 19 mei 2004 @ 21:54:12 #8
    63302 rockstah
    New World Disorder
    pi_19254980
    gamespy over DOAU met wat nieuwe details over het verhaal en de online modes
    quote:
    Tecmo made a big splash with its Dead or Alive Ultimate trailer at the Microsoft press conference. Developed by Team Ninja, makers of the ridiculously outstanding Ninja Gaiden, the game takes the first two Dead or Alive titles, adds all new environments, a novel online setup, a higher degree of interactivity in its levels, new movies, new costumes, and more. The total package is looking incredibly sweet and wholeheartedly deserves the "ultimate" label.

    The first Dead or Alive game, which wasn't released in American arcades, will be a pixel-perfect recreation of the original. The second however, gets an extreme makeover. As expected from a Team Ninja project, the game is totally Zoolander. That is to say, "Gee, this game is ridiculously good looking." Every aspect of the graphics shown was stellar. Contrary to the rumors floating around, the game will run at 60 frames per second, online and offline.


    New levels were created from scratch for the ultimate version of DOA2. They're extremely intricate and have several nuances for players to discover. There are different tiers to these levels and several interactive objects in the environment. In the trailer, Tina was shown flinging her foe into a nearby elephant. Another highlight was Zak jumping on his enemy's back and riding him down a snowy hill. These types of moves are specific to each level and are a trip to watch.

    Both games will be available online. The developer's goal here was to create virtual arcade machines for online gamers to play with. Up to eight players can hop on a virtual cabinet. There are several modes to online play. The standard has the winner stay on, while the losers get in line to play. Survival Mode has a fighter take on as many opponent's as possible before dying. When the other six players are waiting their turn, they can observe the match, change the audience, and act as a peanut gallery with a headset. Competing in fighting games is fun, but it'll be even cooler with six hecklers.

    I was lucky enough to catch the new opening sequence of Dead or Alive Ultimate. As expected it was freaking gorgeous. Since Kasumi was the main character of the first two games and Ayane was the main character of the third, the narrative focused on their relationship. While I wasn't able to understand the dialogue, I inferred much of the story. The movie starts with young versions of Kasumi and Ayane playing in a stream and trying to catch fish. The two are innocently adorable and having lots of fun, when Kasumi's relatives take her away, forbidding her to play with Ayane. Originally I thought it had something to do with class, but later on it seems Ayane's origins are somewhat dishonorable. As the two characters grow up, a love triangle forms with the two and a young boy. Eventually, a villain comes to town. Ayane attacks him only to be rebuffed. The boy tries next and suffers a fatal injury. The events in the movie help explain why the two characters have a deep hatred for each other.

    All told, this game is looking phenomenal. There's tons of gameplay, a cool online mode, more background information on the characters, and all new levels. Dead or Alive Ultimate is going to be another slick Team Ninja effort.
      woensdag 19 mei 2004 @ 22:21:35 #9
    63302 rockstah
    New World Disorder
    pi_19255713
    en een interview met de director:
    quote:
    Tecmo's Tomonobu Itagaki is never at a loss for words. He's one of the most quotable developers from Japan and isn't afraid to voice his opinion on the competition -- a rarity among Japanese developers. Thankfully for him (and perhaps a bit unfortunate for the competition), Itagaki's bravado is exceeded by his talents. After heading up the Dead or Alive franchise and most recently, delivering the incredible Ninja Gaiden for Xbox, he's gearing up to release Dead or Alive Ultimate. Here are some of his thoughts on the game.

    On DOA Ultimate's levels:

    "I did not reuse anything from the previous games. Of course I kept some familiar stages from the previous version, but I totally built them again from scratch. The new stages are obviously completely new. It takes the team about six months to create a new stage. Whether it's a brand new stage or a recreation of a familiar stage, they both take six months. The reason it takes so long to recreate the old stages is that I really want to maintain the tradition, look, and feel of the original."


    On the new interactive moves:

    "In DOA Ultimate, there are a lot more element-of-surprise moves, visually I mean, like when Tina throws Leon into the elephant. This is one of the reasons I have so much fun making games -- by surprising and delivering enjoyment to the player."

    On why he chose to redo DOA:

    "A couple of days ago I had a conversation with the president of Sega. We talked about the fact that we can bring new games, new ideas, and new concepts to the market, but as a developer it's really important to maintain the tradition, maintain what we already have, and brush up on it. There aren't many ideas or concepts that we don't already have."

    On DOA Ultimate's online play:

    "Our online technology is pretty advanced and I really believe that DOA Ultimate will have the best graphics out of all the online games out there. I doubt that anyone else can surpass this quality. Latency will be no problem. We've been working on this for four years."

    On frame rate rumors:


    "I think there's a rumor out there that the online frame rate is down to 30 frames per second. That's not true. It is 60. If any DOA game ever runs at 30 frames per second, it'll be a shame. At that time I will leave the company…if that ever happens."

    On DOA 4:

    "As you know, the main character of DOA and DOA 2 is Kasumi, and the main character of DOA 3 is Ayane. The main character of DOA 4 will be someone else -- of course from the characters we already know."
    goed nieuws dus

    kom maar op met dat spel
      donderdag 10 juni 2004 @ 16:56:14 #10
    63302 rockstah
    New World Disorder
    pi_19787874
    great. ik zie net dat mortal combat: deception ook multi leveled combat en ook online support heeft
    ik vraag me nu toch wel af waar meer naar uit gekeken word.
    quote:
    DOA Ultimate is set to release this fall the game will come as a two disc set with “enhanced” versions of Dead or Alive and Dead or Alive 2. For a limited time after release, DOA Ultimate will come with trading cards, character artwork and information on some of the game’s special moves. Jam packed with updated gameplay, visuals, moves, modes and scantily clad women, Dead or Alive Ultimate looks to be just that…the ultimate console fighter gamers have yet to see on their beloved Xbox.
    quote:
    It is hard to believe that Mortal Kombat: Deception won’t totally blow away DA and most of the other fighting games after it is released. From our experiences, the game is better in every way as compared to its predecessor, and this isn’t even taking into account the online play! Even though online multiplayer was the landmark feature of Deception, it is quite apparent after the E3 build that the game should be considered special for many more reasons. The final product of the Konquest mode will mean a lot in the long run since most who had some time with it were left feeling a little empty. We are sure Konquest will come across as good as the rest of the production when it is time for Mortal Kombat: Deception’s release. Stay tuned for more coverage on Mortal Kombat: Deception as the game moves feverishly towards its release date.
    ik ga iig voor DOAU, want ik hou niet zo van die donkere thema's in deception
    pi_19789539
    En gezien het feit dat de laatste Mortal kombat toch wel erg zoog, kijken we liever uit naar DOAU .
    "What will I get for christmas santa?"
    -" Well Andy, you'll get cancer."
    XBL gamertag: MaskedMuchachoO
      maandag 12 juli 2004 @ 18:49:19 #12
    63302 rockstah
    New World Disorder
    pi_20579202
    DOA online hands on:
    quote:
    When you select Dead or Alive Online, you're asked to choose a username (independent of your Xbox Live gamer tag) that will become your handle when fighting in the game. Once you've picked out your name, you'll find yourself at the main menu screen in DOAU, which features the standard selection of Xbox Live modes: quick match, optimatch, and create a match. You'll also see an option to manage your friends list, change online options, and check out the world rankings for the game (which is sure to be a humbling experience).


    The ability to cheer--or jeer--players in online matches will bring an intimate arcade feel to DOAU's Xbox Live play.

    When you go to create a match, you'll get a taste of the game's impressive array of modes and customization options. After you decide if you want to play old-school DOA or modernize things with DOA2, you'll find seven modes to choose from: a standard one-on-one fight, tournament, team battle, survival, loser stays, and kumite. You'll also see a "vote" option that lets the players logged into your session vote on which of the modes they'll want to play. After you select a mode, you'll choose a battle type--single or tag. From there you'll go through and set round time (30 to 99 seconds), match points (two to five), and life-gauge size (normal to largest).

    Before you start, you'll also set options that affect your overall session. You'll be able to set the number of players able to join your session (three to eight) and, in a nice bit of customization, how many of those slots will be reserved for people on your friends list, thus ensuring the freak content of your games is nil. You'll set the grade level of players you want to compete with (more on that in a second) as well as language (English only or any other language) and online talk options (on or off).

    Now, about your grades. As we mentioned earlier, DOAU will feature a UPS file that tracks data on everything you do in the game. As you play through DOAU, you'll start to earn a grade level (E, D, C, B, A, S, SS) based on how you do. Your grade will serve to identify your skill level, branding you as everything from noob to badass extraordinaire, and it'll give you a way to find players to compete against that are at your level of expertise.

    We had the chance to see how the whole shebang works, online and off, at Team Ninja's offices, and we're happy to report that DOAU is one sick little package. The offline versions of DOA and DOA2 played identically to their historical counterparts. DOA2's new stages looked great and featured their own little quirks to give them some unique personality. For example, the rope bridge stage lets you knock your foe off the side and to the ground, while the African plains backdrop features the cast of The Lion King milling about for you to bash your opponents into. However, as cool as the offline stuff was, let's be honest: We were there to play online.



    Using a work-in-progress version of the game, we set up a session with four other members of Team Ninja (a few shy of the game's maximum) and set out to try out the various modes. We were surprised at how well the game handled, even in its incomplete state. After all these years of hearing about how impossible it would be to do a 3D fighter online, we were finally starting to believe all the nay-saying. Thankfully, DOAU has shown us the truth: You can have your 3D cake and eat it online without much trouble. The game moved along at a zippy clip and only hiccuped briefly during two matches. The Xbox Live chat worked well and, language barriers aside, helped give the battles a nice sense of immediacy.



    The way DOAU's online matches unfold is pretty straightforward. The matches will cycle through whatever options you've set up for a game, and once the mode has run its course you'll be brought back to the main screen with your group, at which point you all can chat about what to do next or just jump right into a new brawl. When we weren't fighting, we were just watching the action unfold; it was nice to be able to manipulate the camera using the analog sticks and shoulder buttons to alter the angle or zoom in while the battle raged. On a less-tangible note, we have to say the watch mode is a great addition, as it will give players a chance to see how their opponents fight, and they can maybe even learn a new trick or two. Really, the only thing missing here is an onscreen quarter to let folks know they're being called out.


    graphics en audio:
    quote:
    From what we've seen so far, the graphics in DOA Ultimate range from good to outstanding. The original Dead or Alive falls squarely in the "good" category, with the Xbox capably pumping out an excellent conversion of the 32-bit original without breaking a sweat. Back in the day, the original Saturn DOA was easily comparable to Sega's own stellar port of Virtua Fighter 2, and it packed a serious visual punch.


    DOAU features both returning and original backdrops in DOA2, and they're downright gorgeous.

    To be fair, the game still holds up reasonably well. Granted, the textures aren't the prettiest things you'll ever see, but they get the job done, and the frame rate is also good and solid. One thing to note is that the game now features "blink and you missed it" load times that let you zip to your next fight in a flash, which is nice.



    On the "outstanding" graphical front we have the new and improved Dead or Alive 2, which takes the still-impressive original and gives it a hefty makeover. Thanks to the use of the next generation of the Dead or Alive Xtreme Beach Volleyball engine, the game's visuals have been bumped up considerably. The end result is gorgeous, high-polygon character models, massive, detailed environments, and slick special effects thrown in to give the arenas life. For example, you'll see swirls of falling cherry blossoms and snowflakes, dramatic lighting effects, reflective surfaces, and all manner of little touches thrown into the visual mix that give everything a nice layer of polish.



    Put simply, Dead or Alive 2 never looked so good. The inclusion of the new stages, which feature just as much detail as the original DOA2 stages, is a welcome feature that helps to further showcase the outstanding graphics engine. As far as performance goes, DOA2 runs fast and smooth with nary a hitch to be observed in our playtime. When playing online with Team Ninja, we noticed minor hiccups every once in a while, but the team is confident these glitches can be ironed out to ensure that DOAU runs as smoothly online as it does offline.



    The audio in the game features all the voice, music, and effects fans of the series have come to know and love. All the characters will utter a chunk of phrases to taunt their opponents, gloat over their victory, or mourn their defeat. They'll also let out an array of cries as they fight. The tunes featured in the game will be a mix of classic tracks from the games and a few new songs thrown into the mix to liven things up. A collection of satisfying collisions and assorted blows do a fine job of punctuating the fights, and the game's excellent Dolby 5.1 support helps sell the whole ass-kicking experience by putting you right in the middle of the action.


    conclusie:
    quote:
    To say that we were impressed by what we saw of Dead or Alive Ultimate would be an understatement--our expectations going into the meeting were met, and then some. Team Ninja's approach toward taking the game online is incredibly smart. The ability to pull together a group of folks to play against and to watch is just awesome. The group experience offered by DOAU is probably the closest thing today's gamers are going to have to the arcade experience many of us grew up with when Street Fighter, Mortal Kombat, Virtua Fighter, and Tekken machines drew mobs of quarter-bearing aspirants.

    Dead or Alive Ultimate is looking like the total online fighting package. The selection of play modes to choose from offers a great variety, and the ability to customize every aspect of your online experience is a much-appreciated extra. If you've been patiently waiting for an online 3D fighter for the Xbox, Dead or Alive Ultimate is likely to be the answer to your prayers. You can pick up DOAU, exclusively for the Xbox, this October. Look for more on the game in the coming months.
    !!!!!!

    gamespots videopreview

    heb er zin in!
    pi_20579260
    0,0 interesse in...
    Let's drop some acid and go to a titty bar.
      maandag 12 juli 2004 @ 19:46:22 #14
    63302 rockstah
    New World Disorder
    pi_20580608
    quote:
    Op maandag 12 juli 2004 18:52 schreef PBateman1978 het volgende:
    0,0 interesse in...
    kut voor je

    dit is juist een van de weinige spellen waar ik echt naar uitkijk dit jaar.
    dit soort spellen heb ik juist hard nodig tussen al die ellenlange rpg's door die er verder nog aankomen.
    staat op 2 in me wishlist
    pi_20581292
    Lijkt me ook geen flikker aan, het spel is nooit een van de beste geweest en dit wordt gewoon een remake.
    Geef mij Virtua Fighter 4 evo. of zometeen deel 5 maar.
    "What will I get for christmas santa?"
    -" Well Andy, you'll get cancer."
    XBL gamertag: MaskedMuchachoO
      maandag 12 juli 2004 @ 20:44:11 #16
    63302 rockstah
    New World Disorder
    pi_20582323
    quote:
    Op maandag 12 juli 2004 20:09 schreef piet_pelle het volgende:
    Lijkt me ook geen flikker aan, het spel is nooit een van de beste geweest en dit wordt gewoon een remake.
    en wat voor een
    doa2 kreeg echt wel hoge cijfers hoor. en de concurrentie dit jaar is ronduit beroerd. en er is eigenlijk teveel veranderd om het een remake te noemen. de online actie met zijn achten geeft juist dat oude arcade gevoel weer terug.
      donderdag 15 juli 2004 @ 19:09:12 #17
    37895 Sharkdoggie
    Made of chocolate
    pi_20647676
    Wanneer komt het eigenlijk uit? Had laatst gelezen dat het weer uitgesteld was.
    Op zondag 29 augustus 2004 03:57 schreef nikky het volgende:
    *drukt Sharkdoggie stevig tegen haar boezum aan en kroelt een beetje in zijn haren*
      vrijdag 18 februari 2005 @ 22:03:22 #18
    69357 R-Mon
    jong en dynamisch
    pi_25152018
    Hij is uit. Eerste keer ooit dat ik een spel op z'n releasedatum heb gekocht. En hij is VET!
    <tsjsieb> maarja, jij bent ook gewoon cool R-Mon :p
      vrijdag 18 februari 2005 @ 22:36:28 #19
    21410 Fliepke
    Serieuze waarheid
    pi_25152650
    Ik heb het nog niet zoveel gespeeld, maar het ziet er daadwerkelijk prachtig uit (je verwacht ook niks anders meer van tecmo natuurlijk). Het speelt weer net zo soepel als DOA3 en de online mogelijkheden zoals het uploaden van je scores zijn best leuk. Al moet ik bekennen dat ik nooit over die absurde scores van die jappen heen ga komen.

    Verwacht binnenkort een uitgebreidere analyse
    pi_25154755
    kheb em vorige maand besteld bij play hijs onderweg nu
    RRoD : Het is niet de vraag OF het gebeurt, maar WANNEER het gebeurt!
    pi_25155373
    Dead or Alive 1 was mijn tweede spel op m'n Playstation 1... Dead or Alive 2 was mijn eerste spel op m'n Playstation 2 en vind ik tot nu toe nog altijd een van de beste vechtspellen van de PS2! Hoe vaak ik wel niet tagbattles heb gedaan met een stel vrienden (en een multitap en 4 controllers)! Jammer dat Tecmo xbox-excusive is gaan developpen. Maar voor zover ik kan zien doen ze zéker hun best op de xbox! Deel 3 heb ik wel eens gespeeld. Zag er mooi uit en speelde erg lekker (aangezien ik al 2 DOA's gewend was), maar het gebrek aan 2 van de 4 schouderknoppen bij de xbox-controller vond ik toch een beetje jammer.

    DOA: Ultimate lijkt me een ultiem vechtspel! Zeker omdat je het via Live kunt spelen. Dit maakt de speelduur van het spel nagenoeg oneindig lang! Want zeg nou zelf... als je tegen mensen speelt blijft het leuk! Als ik óóit een xbox zou aanschaffen dan zou het voor dit spel zijn! (en stiekem hoop ik dat Tecmo bij de volgende generatie consoles de PS3 ook overweegt als mogelijk platvorm. )
    pi_25158551
    Dit spel is echt te makkelijk. 1 Knopje en ik doe een turkey-super-mega-punch ultra de luxe + 3 kinky pinky combo, 439050938094 point damage.

    wel lekkere gameplay. arcade-factor 10+.

    Als je voor een meer tactical fighter gaat, is Virtua Fighter 4 het helemaal. Moves zijn daar ook geloofwaardiger. Combo's doe je ook niet zomaar en als een vette combo je lukt ben je helemaal in je nopjes.
    pi_25166151
    ik heb hem ook... maaruh.... zit er nou eigelijk wel een verhaal in het spel???!!??? je verslaat 8 lui en je krijgt een nieuw pakje... and that's it?
      zaterdag 19 februari 2005 @ 20:37:19 #24
    21410 Fliepke
    Serieuze waarheid
    pi_25167457
    quote:
    Op zaterdag 19 februari 2005 19:28 schreef roxny het volgende:
    ik heb hem ook... maaruh.... zit er nou eigelijk wel een verhaal in het spel???!!??? je verslaat 8 lui en je krijgt een nieuw pakje... and that's it?
    Een verhaal in een vechtspel
    Maar waarschijnlijk staat er wel wat achtergrond in je boekje.
    pi_25167461
    quote:
    Op zaterdag 19 februari 2005 19:28 schreef roxny het volgende:
    ik heb hem ook... maaruh.... zit er nou eigelijk wel een verhaal in het spel???!!??? je verslaat 8 lui en je krijgt een nieuw pakje... and that's it?
    Je verwacht toch zeker geen goed verhaal... in een vèchtspel?
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