Idd, als je nu al denkt dat je RS3 veel zal spelen kan je beter voor die bundel gaan, maarja PGR2 is ook een topgame. Blijft toch lastig!quote:Op donderdag 6 mei 2004 23:46 schreef Notorious_Roy het volgende:
Ik wilde misschien de PGR2 / Top Spin bundel halen, maar ja, ik weet nu al dat ik die eigenlijk niet zoveel zal spelen als RS3, en die zou ik er dan nog eens los moeten bijkopen. Dan kan ik beter de RS3 bundel halen en een andere game (Ninja Gaiden, Sudeki) kopen![]()
Owwwquote:Op donderdag 6 mei 2004 23:18 schreef Mister_T het volgende:
Ahhhh hij verandert elke keer als je refresht, ik had die met de game-cube, vandaar mijn reactie
Ja, en DAT is dus echt verrot.. krijg je de keuze om te joinen.. lukt het niet, echt frustie!quote:Op donderdag 6 mei 2004 23:49 schreef twi het volgende:
Tsja, ik accept ze allemaal, maar kom er gewoon niet bij...
Vreemd is dat he... zelf nooit problemen meequote:Op vrijdag 7 mei 2004 00:18 schreef SailingAce het volgende:
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Ja, en DAT is dus echt verrot.. krijg je de keuze om te joinen.. lukt het niet, echt frustie!
DAMNquote:Op donderdag 6 mei 2004 19:10 schreef Bananenman het volgende:
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Aldus XboxArena.nl. Ik ben erg enthousiast, vond PoP The Sands of Time erg tof. Ohja, eerste shots van deel 2!
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quote:Prince of Persia 2 Coming
One of last year's best learns lessons, improves a bunch, and returns to offer swift and blinding violence.
Whether you personally like or dislike Prince of Persia: The Sands of Time, you should at least acknowledge and respect the efforts of Ubisoft. While more companies shy away from the risk of originality, Ubi rolls the dice and focuses development on generating new and unique franchises, or new and unique entries into established franchises. Some were brilliant success stories (Sands of Time, Beyond Good & Evil, Far Cry, Splinter Cell, Rainbow Six 3 Xbox), while others were innovative, but ultimately faulty (namely XIII). Still, for those that succeeded, it's only natural to create follow-ups. For every gamer who appreciates art, direction, gameplay, and storyline, we have this.
Ubi commissioned its highly respected Montreal studio to create a sequel to the 2.4 million selling Prince of Persia -- one that listened to the complaints and suggestions of fans and critics alike. Enter Prince of Persia 2: Working Title That Will Eventually Get a Cooler Name Like "Bungalow of the Pandemic Doom Paragon."
What was wrong with the original Prince? Camera, pacing, easy enemies, no boss fights, sand creatures who felt fluffy...? Prince of Persia 2 promises to remedy this -- all of this. Combat will be the biggest change. Ubi is touting a new "freeform" combat system that will allow gamers to string together any attack or move to any other. The result is rumored to be something akin to Tony Hawk, not necessarily in terms of specific control and button layout, but rather in how it will be possible to move from a swipe to a stab to a summersault to a rail slide, or heel grab, or whatever.
Ubi is keeping us quiet on many of the other wonderful details regarding this game, hence no explanation as to how the other minor faults of the original will be remedied, but the press release does offer some addition details. Our hero, the mighty Prince, will venture deep into the "infernal core of a cursed island stronghold harboring mankind's greatest fears" and will eventually hone his previously established time manipulation skills to "control the Ravages of Time." We also know that this sequel's theme will be much darker than the original and the hardened Prince's quest revolves around him "defying a preordained death." Sweetness.
We're not allowed to say anything else at present, but we're going to break the law and risk incarceration by telling you that it is freaking awesome. No joke. For the love of all that is good and just in this world, support Ubi and its Prince by adding it to your watched list. It takes the click of a single checkbox and shows you are interested in learning more about the Bungalow of the Pandemic Doom Paragon.
IGN
Al ik eerlijk ben is de XBox2 de next-gen console waar ik het meest naar uitkijk. Microsoft neemt de laatste tijd alleen maar goede beslissingen (bv XMA) en de kwaliteit van de games op de huidige XBox is ongekend hoog.quote:BusinessWeek today claims that they have learned that Microsoft plans on launching their next generation console during the summer of 2005. The new console, code named Xenon, would break the typical five-year life cycle that console typically follow. According to Sony, PlayStation3 (PS3) is scheduled to launch around the same time, however, Sony has not really finalized key technical details. Game developers claim that without those details they can not begin making games, which takes at least 18 months. For this reason game developer believe that Sony plans on launching the PS3 in Japan during the Spring of 2006 and approximately six months after in North America. This would give Microsoft a year lead on it's biggest rival, Sony
Dat laatste stukje ook over AWESOME enzoquote:Op vrijdag 7 mei 2004 09:03 schreef Strolie75 het volgende:
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quote:Op vrijdag 7 mei 2004 10:10 schreef Dr.Daggla het volgende:
Xenon, mooi naam..!!
.
iets zegt me dat het logo er niet zo uit komt te zien...quote:
Je common sense?quote:Op vrijdag 7 mei 2004 10:20 schreef pkwarts het volgende:
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iets zegt me dat het logo er niet zo uit komt te zien...
Xenon klinkt tenminste beter als Xdoos.quote:Op vrijdag 7 mei 2004 10:19 schreef Dr.Daggla het volgende:
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Het is de code-naam you dumb f*ck,.
Zal nog wel veranderen,.
Ik kies voor XBOX Next.quote:Op vrijdag 7 mei 2004 10:24 schreef pkwarts het volgende:
gewoon xbox 2. klinkt het beste.
Ik kies voor XBOIIquote:Op vrijdag 7 mei 2004 10:35 schreef Dr.Daggla het volgende:
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Ik kies voor XBOX Next..
XNEXTquote:Op vrijdag 7 mei 2004 10:45 schreef SailingAce het volgende:
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Ik kies voor XBOII
Maar er zal nog wel een prijsvraag over komen denk ik
GT series.. eat your heart out!quote:Is this the only game that should come with a monkey wrench? Customisation City, here we come
Acclaim have revealed more details of the car modification system in their street life-style racer Juiced. They tell us there are approximately 7.2 trillion styling combinations. That's one hell of an approximation and we're not counting, but we'll take their word that there's a huge range of bits to fiddle about with.
A whole range of performance classes are provided by the 47 cars included in Juiced. Thing is, everything costs money and you'll be fairly short of the green stuff when you kick off. A second-hand car would seem the reasonable option. You'll have three options: Scrapyard (old smokers), auto-dealer (decent rides) and the showroom, where all cars are brand spanking new.
Now the fun starts as Juiced is all about the mods that will give you the edge when it comes to racing - the two go very much hand-in-hand. There are two main areas where you'll be modifying your cars - performance and style. Performance is related to all the technical, mechanical, bits of the car that can be tampered with, including brakes, air intakes, exhaust, engine, gearbox, ratios, suspension, nitrous and turbo. A handy feature here is the rolling road where you can check your adjustments immediately. Comparing results will show you what effect your fiddling has had and when you're happy with the stats take a test run to see how the car really performs.
The game is balanced to avoid ridiculous shortcuts to success - such as simply adding nitrous. Sure you can ramp the speed up with nitrous and win races but without the appropriate upgrades your car will ultimately suffer and huge repair bills will follow. Not good.
A sophisticated physics engine and the dynamic surface conditions require cars to be balanced in all respects, while the plethora of mod parts make personalisation of individual cars easy. And the styling part of customisation isn't just about looking pretty. For example, when you start adding spoilers and side-skirts, this has an immediate effect on overall performance due to the drag and down force changes.
So your car looks like the best thing since spray paint, goes like stink and all is fine in the world as you burn up the best of the rest. A nasty sting in the tail is that cars can be damaged... big time. Total your motor and a huge repair bill awaits you if it's to return to anything like its former glory.
Acclaim certainly have an interesting racer on their hands with Juiced and it's not a question of life-style over substance either. We're looking forward to tinkering about with this one.
Juiced should be cruising along on your Xbox, PC or PS2 this autumn
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