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  woensdag 3 december 2003 @ 11:55:58 #51
8372 Bastard
Persona non grata
pi_15112421
Al nieuws?
The truth was in here.
  woensdag 3 december 2003 @ 13:29:23 #52
10785 Smots
The Angriest Dog In The World
pi_15114865
Nog niet echt. ik heb het interview opgestuurd, en ik wacht nu gewoon op de antwoorden.
The dog who is so angry he cannot move. He cannot eat. He cannot sleep. He can just barely growl. ...Bound so tightly with tension and anger, he approaches the state of rigor mortis.
  vrijdag 5 december 2003 @ 07:27:37 #53
17702 DaMSWer
Stuiterend Door Het Leven
pi_15165515
Jesper Kyd is stoer. De kyd/balle productions waren baanbrekend een aantal jaar geleden
PoGo uitgespeeld LVL 40
Volgens sommige foksters een lieverd :)
Ik neuk je, beuk je, kreuk je, deuk je,ik steek je aan en stamp je uit als een peukje!!
pi_15183217
Global Trash
pi_15265543
quote:
Op woensdag 3 december 2003 13:29 schreef Smots het volgende:
Nog niet echt. ik heb het interview opgestuurd, en ik wacht nu gewoon op de antwoorden.
Volgens mij ben je genept
pi_15265583
quote:
Op dinsdag 9 december 2003 00:34 schreef FluxC5 het volgende:

Volgens mij ben je genept


denk 't niet. Vergeet ook niet dat die gast 't misschien stinkend druk heeft met een of andere deadline. Spellen moeten vaak nog net voor de kerst de markt op, en je kan (lijkt me) geen muziek maken voor een spel dat nauwelijks af is.
Als de natuur perfect was...
... zouden alle anorexialijders automatisch in vluchtelingenkampen worden geboren
  dinsdag 9 december 2003 @ 13:49:42 #57
10785 Smots
The Angriest Dog In The World
pi_15273776
quote:
Op dinsdag 9 december 2003 00:34 schreef FluxC5 het volgende:

[..]

Volgens mij ben je genept


En jij mag drie keer raden wat ik vandaag in mijn mailbox aantrof.
JUIST! De antwoorden op de vragen.
The dog who is so angry he cannot move. He cannot eat. He cannot sleep. He can just barely growl. ...Bound so tightly with tension and anger, he approaches the state of rigor mortis.
pi_15275866
quote:
Op dinsdag 9 december 2003 13:49 schreef Smots het volgende:

[..]

En jij mag drie keer raden wat ik vandaag in mijn mailbox aantrof.
JUIST! De antwoorden op de vragen.


En toen dacht je, laat ik ze vandaag eens lekker niet op Fok! posten!

Of ga je het eerst vertalen/ordenen?

  dinsdag 9 december 2003 @ 15:17:17 #59
10785 Smots
The Angriest Dog In The World
pi_15276109
quote:
Op dinsdag 9 december 2003 15:07 schreef Fuxl het volgende:

[..]

En toen dacht je, laat ik ze vandaag eens lekker niet op Fok! posten!

Of ga je het eerst vertalen/ordenen?


dat tweede
The dog who is so angry he cannot move. He cannot eat. He cannot sleep. He can just barely growl. ...Bound so tightly with tension and anger, he approaches the state of rigor mortis.
  dinsdag 9 december 2003 @ 15:30:44 #60
65516 gieling
Live from NYC
pi_15276400
quote:
Op dinsdag 9 december 2003 15:07 schreef Fuxl het volgende:

[..]

En toen dacht je, laat ik ze vandaag eens lekker niet op Fok! posten!


Niet echt aardig geformuleerde zin
pi_15276509
quote:
Op dinsdag 9 december 2003 15:30 schreef gieling het volgende:

[..]

Niet echt aardig geformuleerde zin


Aardig in de zin van goed (spelling, woordvolgorde), of aardig in de zin van aardig tegen Smots?
  dinsdag 9 december 2003 @ 15:38:53 #62
65516 gieling
Live from NYC
pi_15276586
niet echt tegen smots. Hij heeft waarschijnlijk ook niet direct tijd enzo

[Dit bericht is gewijzigd door gieling op 09-12-2003 15:39]

  dinsdag 9 december 2003 @ 15:40:58 #63
38849 Notorious_Roy
Doomed since 1889
pi_15276647
Zullen we het ontopic houden. Dat betekent in dit geval dat we nix posten totdat de antwoorden er zijn
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
pi_15276690
quote:
Op dinsdag 9 december 2003 15:40 schreef Notorious_Roy het volgende:
Zullen we het ontopic houden. Dat betekent in dit geval dat we nix posten totdat de antwoorden er zijn
OK!
  dinsdag 9 december 2003 @ 16:36:39 #65
10785 Smots
The Angriest Dog In The World
pi_15277891
Ok, ik ga het zo doen: de onvertaalde en niet aangepaste Engelse vragen en antwoorden plaats ik hier op Fok, en voor de Nederlandse vertaling moet je op die ene site zijn.
(Daar is trouwens ook een leuk extraatje aan het interview toegevoegd)
------------------------------------------------------------

Can you tell us about how you started in the games industry?
I was the part owner of a game company based in Copenhagen. The company was called Zyrinx and was made up of some of the best demo scene talent in Denmark. We created games such as Subterrania, Red Zone & Scorcher. The demo scene is a place for people to showcase their ability to program, draw or make music. These elements are put together by the programmer and that becomes a demo. You would put a disc in your Amiga computer and the demo would take over your computer for 5-10 minutes. It's like watching a small effects film.


Are you in any way limited when composing music for games?
I don't feel limited when composing for video games. What can become limited is the developers/publishers resistance to try to do something new and fresh. Sometimes game projects require some typical sounding score, but I try to stay away from those types of projects. If someone says that they want the music to sound like John Williams, I would not want to be
part of that project. I mean, they should hire John Williams then. If they don't it is just going to sound like a cheap, generic version of John Williams. I am more interested in making something that sounds good, instead of making something sound almost as good as John Williams.


When listening to the scores of Hitman 2 and Freedom Fighters one can't help but noticing a very 'Slavic' sounding score. Is this merely a coincidence or do you have a particular predilection for this kind of music?
Well, Freedom Fighters is about a Russian invasion of Manhattan, so I worked on implementing Russian elements in the score. Hitman 2 is a mix of music styles. There are Russian, Japanese, Indian, Middle Eastern, suspenseful ambient and heroic music tracks. I don't have a particular preference for "slavic sounding music.


What games do you like to play yourself, if any? If you do: what are some of your favorites, and why?
My current favorites are Call of Duty, Vice City & Freedom Fighters. On consoles I play Soul Caliber II & Burn Out 2. On consoles I like to play arcade action type games. On PC I mostly play mission-based action games with good story lines.


Do you have any say in what kind of sound effects are used in a game?
No, but I do let the developers know if there is something I think works great or could work better.

When looking back on the games you've composed the scores for, what do you think of these games? Any titles you particularly like or dislike, and why?
I love playing Freedom Fighters, the Hitman series and MDK2. These are the types of
games I like to play.


How exactly did you go about composing the music for Freedom Fighters? Did you actually play the game before you started composing or were you requested to convey a certain 'mood'?
I played the game a lot before starting the music. I was not required to come up with a certain mood but asked to come up with suggestions on music style. Freedom Fighters is the first game where I have been given complete creative freedom. I think the score turned out to be a very unique sounding score, and that makes the game atmosphere more unique and helps the game stand out from other games in the same genre.


When composing the music for a game, at what point in the development-process do you start composing the music? Is this done early in the process or later on? For instance, has it ever happened that a particular element of the gameplay was altered to better fit the musical score?
I usually start composing the music once the core gameplay elements are in place. This way I can get a better feeling of the pace of the game. It's important to know where the main focus of the game is. Action, strategy, exploration, stealth etc. For example, if there are lots of exploration elements and minor action elements, the game score will include mostly non-action
exploration type music.


Have you ever turned down a project or a certain title that you were sorry about later on?
No.


What are your three favorite game-soundtracks, and why?
I love the music from Samba De Amigo.


What are your three favorite movie soundtracks, and why?

  • First Blood (this is such a creative soundtrack)
  • Total Recall (awesome)
  • Batman (great composition and orchestration)

  • Who would you name as the composers that influenced you the most?
    Vangelis, Jean Michel Jarre, Mike Oldfield, Martin Galway, Rob Hubbard, Tim Follin


    Can you think of certain titles where the musical score either completely ruined OR greatly improved the gaming experience?
    Well, the GTA3 series make great use licensed music. Also, music games benefit greatly
    from a good soundtrack.


    What do you like doing more: composing the music for a certain piece of FMV or for a segment in gameplay? Are there any differences and which of these two do you prefer?
    I prefer composing for the in-game music. When doing the FMV's the music is often
    put in the background to make room for sound effects, voice overs etc. Also, there is
    more freedom involved when writing in-game music, since you don't have to pay attention
    to each scene so regimentally.


    Jesper Kyd
    www.jesperkyd.com

    Freedom Fighters Original Soundtrack available at:
    www.music4games.net/freedomfighters.html

    [Dit bericht is gewijzigd door Smots op 09-12-2003 16:44]

    The dog who is so angry he cannot move. He cannot eat. He cannot sleep. He can just barely growl. ...Bound so tightly with tension and anger, he approaches the state of rigor mortis.
    pi_15278789
    Leuk interview. Ik zie ook een paar Fok! vragen voorbij komen

    Maar op die ene site, wat is dat voor een rare vraag?:

    quote:
    Welke games speelt Jesper zelf het liefst?
    Zou win ik die CD natuurlijk nooit
    pi_15278819
    http://www.tiscali.nl/content/article/cgame/550524.htm

    Hier staat de Nederlandse versie dus..

      dinsdag 9 december 2003 @ 17:20:09 #68
    38849 Notorious_Roy
    Doomed since 1889
    pi_15278858
    En het topic mag unsticky. Cool gedaan Smots
    The hardware is just a box you buy only because you want to play Mario games - Yamauchi
    Mr. Zurkon doesn't need bolts, his currency is pain
    Roy-O-Rama | Backlog | Wish-list
      dinsdag 9 december 2003 @ 17:48:47 #69
    10785 Smots
    The Angriest Dog In The World
    pi_15279531
    quote:
    Op dinsdag 9 december 2003 17:17 schreef Fuxl het volgende:
    Leuk interview. Ik zie ook een paar Fok! vragen voorbij komen

    Maar op die ene site, wat is dat voor een rare vraag?:
    [..]

    Zou win ik die CD natuurlijk nooit


    FOUTJE!!
    is verbeterd
    Vraag moest natuurlijk zijn welke game hij NIET speelt
    The dog who is so angry he cannot move. He cannot eat. He cannot sleep. He can just barely growl. ...Bound so tightly with tension and anger, he approaches the state of rigor mortis.
    pi_15279547
    quote:
    Op dinsdag 9 december 2003 17:48 schreef Smots het volgende:

    is verbeterd


    Nee hoor
      dinsdag 9 december 2003 @ 20:31:49 #71
    10785 Smots
    The Angriest Dog In The World
    pi_15283962
    quote:
    Op dinsdag 9 december 2003 17:49 schreef Fuxl het volgende:

    [..]

    Nee hoor


    patience...
    The dog who is so angry he cannot move. He cannot eat. He cannot sleep. He can just barely growl. ...Bound so tightly with tension and anger, he approaches the state of rigor mortis.
      dinsdag 9 december 2003 @ 22:20:27 #72
    65516 gieling
    Live from NYC
    pi_15287581
    Erg leuk gedaan!
    pi_15346183
    tof interview en toffe antwoorden

    hulde smots

    Als de natuur perfect was...
    ... zouden alle anorexialijders automatisch in vluchtelingenkampen worden geboren
      zondag 18 april 2004 @ 10:36:57 #74
    6789 Strolie75
    De reisGijs
    pi_18509096
    Binnenkort komt weer een nieuwe game uit met muziek van Jesper Kyd, namelijk Hitman: contracts.

    Dit is wat IGN erover te zeggen had:

    Jesper Kyd's soundtrack is entirely different than any of his work on previous Hitman games, yet it's distinctly his own, and it's both impressive in what he does and what he elects not to do. The music is moody, dark and surreal. It's often not really a song at all, just eerie waves of sound, and electronic drums slowly pounding. The Meat Packer level is amazing, at least to me, because the music recalls early '80s electronica and it's so, soooooo good.

    "Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
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