abonnement Unibet Coolblue Bitvavo
pi_18628586
quote:
Op vrijdag 23 april 2004 10:21 schreef Strolie75 het volgende:

[..]

Zoiets wordt het hopelijk. Concept is geloof ik één dag uit het leven van een infanterie-eenheid.

Het was wel stoerder geweest als ze het in plaats van een fictief land Irak als setting hadden genomen. Inclusief demonstrerende burgers en schijterige Nederlandse militairen.
Gijs.. het lijkt wel Irak hoor.
=Hee,.. was jij er bij? Nou dan. Sodeflikker dan op!=
  vrijdag 23 april 2004 @ 11:15:11 #27
22078 Dr.Daggla
Zoals Jezus.
pi_18628850
quote:
Op vrijdag 23 april 2004 11:03 schreef SailingAce het volgende:

[..]

Gijs.. het lijkt wel Irak hoor.
Alle Arabieren zijn hetzelfde toch, .
-
pi_18628905
quote:
Op vrijdag 23 april 2004 11:15 schreef Dr.Daggla het volgende:

[..]

Alle Arabieren zijn hetzelfde toch, .
Valt onder de noemer " Moslim" dus ik schiet wel
=Hee,.. was jij er bij? Nou dan. Sodeflikker dan op!=
pi_18629251
quote:
Op vrijdag 23 april 2004 11:17 schreef SailingAce het volgende:
Valt onder de noemer " Moslim" dus ik schiet wel
"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
  donderdag 6 mei 2004 @ 08:36:57 #30
22078 Dr.Daggla
Zoals Jezus.
pi_18922786
Nieuwe screenshots.






Klik hier voor meer screenshots
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  donderdag 6 mei 2004 @ 08:38:25 #31
22078 Dr.Daggla
Zoals Jezus.
pi_18922805
En er is een hands-on preview van IGN, .
quote:

May 05, 2004 - At THQ's pre-E3 event late last week, the company once known for its pool, fishing and other backwoods country games gave us a taste of a different side, a gory, militant, and goofy look at games. After seeing and playing The Punisher and watching the demo for Destroy All Humans, we were able to get our hands on what is surely the company's most ambitious title to date, Full Spectrum Warrior.

Designed by the red-hot developer Pandemic, Full Spectrum Warrior is a tactical, realtime strategy game shown from the ground level, from a third-person perspective. Players take control of two teams, Team Alpha and Team Bravo, they're set in a Middle-Eastern city, and they're given missions ranging from rescuing, clearing enemies, progressing from point A to B and in general taking out all militants in the area and securing it. The story takes place during a single day, like the TV show 24, and your squad is part of a coalition force that's told to capture a city in a war-torn country. You're part of a multinational force, so you soldiers run into soldiers from other parts of the world, from Pakistan, Britain and others. There are other details, but the most important part is that THQ is giving gamers insight into how a city assault is undertaken.

The game is intuitive in many ways, yet it takes time to master the wealth of options and gameplay abilities. Players should really play through the extensive six-part training program, which goes over everything in minute detail, and then sets the two teams up in situations that grow increasingly difficult and challenging. Your squad is introduced to you, each one with a particular gun, job, voice and tenor, and even personality. Players use analog sticks to direct the camera and to lead their squad. The green cursor a comprises a constantly changing set of circular slots that, as they're led around the city and placed in various spots, such as against buildings, cars, corners, and the like, reconfigure to form the most authentic formation that US soldiers would use in a real life situation.

If you're part of the armed forces or if you've played any of the Tom Clancy games, you'll see each part of the squad lining up to cover themselves, the leader in front, two gunners covering the sides, and one in back covering the rear, providing cover for possible attacks. Once players set the cursor and press a button, the team takes off to that position.

If the coast is clear, the team will set in place and await your orders. If enemies are nearby and the squad starts taking fire, you'll see bullets hitting them and blood and small chunks flying. By hitting the B button, players can instantly send their team into a cover position, an intelligent response to the fire. The team gets your command, recognizes where the direction of the fire, and hides behind whatever obstacle is nearest, cars, bend up metal, buildings, whatever is closest.


The first few missions we went on had us simply transporting from one hot spot to another. Players can switch between each of the two teams at any time, and in real military form, once they've reached a level of skill, players can have the two teams alternating across difficult stretches of terrain successfully. The game is all about tactical and strategic positioning, so when once going, it feels more like a real combat situation in relative realtime-strategy terms, and less like a shooter. Players do indeed shoot, or at least they give the command to, but they don't actually press trigger to fire. Instead, they give the command to fire, and the squad member replies in turn.

The HUD shows up nice and neat on the left-hand side of the screen in the shape of a cross, with a letter in place for each position in your squad. By pressing the Dpad at any time, players can switch to any character on that particular squad. The rear guy is the grenadier. Players learn quickly to use his strengths via a simple arching system, which shows players how far distance of any grenade. Using this guy is very satisfying. Once you hit a car or a destroyable object, the exploding grenade will tear that thing apart. The graphics show the game's superb particle system at work, with bits of metal, plastic and rubber blowing across the screen.

Two other superb aspects to the game are its visuals and camera systems. The game is by all standard criteria, gorgeous -- in a modern civil structure kind of way. It's got this mixture of realistic and almost water-color style art design on the characters, and a ton of purposeful blurring that keeps the close-up details in focus and the long-distance objects blurry. Along with the excellent particle system including body parts, flying debris and bullets, the lighting system is also top-notch. Players are constantly battling shining light and the perfect balance of light and shade with the building shadows casting light down upon you and your crew.

Then there are the cameras. The camera swivels around players, always taking the last guy in the row to swivel out from so players can gain access to the world around them. The camera, however, is smart and realistic. There is no fog of war, there is only the line of sight that you would have if you were in battle fatigues and looking down the street. What's amazing, however, is the simplest of things. When your team runs from point A to point B, the camera follows the team running in a close-up third-person perspective, only it's like a hand-cam, providing that decisive feeling of being there, as it bounces along with the crew.

In all, Full Spectrum Warrior is a bad-ass military shooter/RTS/action game that absolutely demands to be played. The game looks to be challenging, very strategic, and amazingly deep. Also, it looks as if the replay value is ridiculously high. Once players finish the game on normal, they'll definitely want to finish it on a harder notch, and then jump onto the game's co-op multiplayer modes and coordinate with their partners for online madness.

We'll have more on Full Spectrum Warrior in the near future.
Douglass C. Perry
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  donderdag 6 mei 2004 @ 08:43:01 #32
6789 Strolie75
De reisGijs
pi_18922861
Dit spel wordt zo cool!
"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
  donderdag 6 mei 2004 @ 08:45:26 #33
22078 Dr.Daggla
Zoals Jezus.
pi_18922885


Boxart, .
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  donderdag 6 mei 2004 @ 08:45:58 #34
6789 Strolie75
De reisGijs
pi_18922889
Kap nou! Ik zit hier met een stramme kabouter achter mijn PC.
"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
  donderdag 6 mei 2004 @ 08:54:36 #35
22078 Dr.Daggla
Zoals Jezus.
pi_18922973
quote:
Op donderdag 6 mei 2004 08:45 schreef Strolie75 het volgende:
stramme kabouter
.
-
pi_18937766
Gelukkig heb jij dat met dit spel, Noot heeft het bij heel iets anders (ondertitel Daggla)

[ Bericht 3% gewijzigd door Mister_T op 06-05-2004 19:46:08 ]
Xbox Live: Anormius
pi_19516868
is de amerikaanse release eerder,en zoja,wanneer?
  zondag 30 mei 2004 @ 19:59:41 #38
52137 SailingAce
Aka The Ace
pi_19519031
Wie gaat dit spel niet halen, en waarom niet?
=Hee,.. was jij er bij? Nou dan. Sodeflikker dan op!=
  zondag 30 mei 2004 @ 20:05:42 #39
58549 pkwarts
pixelfiel.
pi_19519168
quote:
Op zondag 30 mei 2004 19:59 schreef SailingAce het volgende:
Wie gaat dit spel niet halen, en waarom niet?
sorry

geen geld, andere leuke games en houd niet echt van het niet direct zelf besturen achtig (je snapt denk ik wel wat ik bedoel)
[22:01] <MrSubtle> jij bent het slimste bijdehandte kutjoch dat ik ooit heb gesproken :|
http://files.fok.nl/games.fok/junk/hugedick.jpg
pi_19524328
Ik heb het spel tijdje geleden al gepre-ordered bij play voor maar 45 euro.
Maar t duurt nog zo lang tot de 26e
  maandag 31 mei 2004 @ 12:15:24 #41
6789 Strolie75
De reisGijs
pi_19531717
Godver! FSW in XBox-live.

Dat wordt genieten!

http://xbox.ign.com/articles/519/519573p1.html

What we found was that co-op makes for a very different experience than single player. Is that good or bad? I won't leave you in suspense -- co-op is even better than the impressive single-player. Yeah, this game is gonna rock your knob.

Co-op play isn't a mode you have to enter separately from the single-player campaign. In fact, so long as you are logged onto Xbox Live while playing alone, you can have someone join you in the middle of a mission. On the same note, if someone drops while playing cooperatively, you can continue from that exact same point alone and they can rejoin later or someone else can come in. The chapters that are available for play depend on what the host has unlocked. Or you can go into someone's replay, which is a whole other level of cool.

Other important Xbox Live features are included, with Live Aware available and Downloadable Content expected within the first few months of release.
"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
  maandag 31 mei 2004 @ 12:21:05 #42
6789 Strolie75
De reisGijs
pi_19531816
There is no other Xbox Live title that requires so much teamwork. Not even Rainbow Six 3. That's because gameplay requires that both team work towards flanking enemies and keeping as much of the hostile zone within view.

The one problem you may face online comes from the general pool of Xbox Live gamers. I've said this a few times before and I must reiterate, Xbox Live gamers tend to be stupid. I'm not talking about you, of course, but certainly you've played with them. They are often dunderheads, idjuts, and jackasses. That kind of attitude, the "meism" found with many Xbox Live gamers, won't serve anyone well in Full Spectrum Warrior. However, it's possible that in a two-player situation, with the type of gameplay FSW offers, those annoying gamers will behave and act intelligently. Hey, anything's possible. I'd recommend playing with those on your Friends list instead of the general pool, but it's up to you.


:')
"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
  dinsdag 1 juni 2004 @ 08:55:36 #43
6789 Strolie75
De reisGijs
pi_19554300
IGN Review van Full Spectrum Warrior:

Closing Comments
In the end, Full Spectrum Warrior is an amazing achievement in design, and really, it's an amazingly visionary and original piece of code, full stop. Sure, there is room for improvement, but the game is still top-notch at every level of development and execution, and Pandemic's final product is a beautiful thing to look at, to play, and to compare to anything else in the marketplace.

As a game, it's thorough, deep, compelling, and it gives players something genuinely unique to play alone or with a friend. It could be longer, it could have more modes of play, and it could, nay, should, have an adversarial online ability, but I guess that's why they have sequels. Perhaps it's because Pandemic literally spent two years working on perfecting the camera system so that they couldn't spend more time on multiplayer modes, I don't know. What I do know is that if you own an Xbox and want a daring, awesome game to play this summer, you cannot go wrong with Full Spectrum Warrior.

Ratings:

10.0 Presentation
An outstanding, high-level production, beautifully presented with a superb intro movie, solid cutscenes and one monster tutorial.

9.0 Graphics
Great detail, excellent use of blurring, awesome particles, fire and explosions, great looking character models, and superb environments.

9.0 Sound
Solid, likeable themes, ranging from atypical militaristic to local Arab and Muslim influenced music. Great voice talent and well written lines. The constant chatter is always amusing.

9.0 Gameplay
Solid mechanics and innovative design push this game into an area no one's been before. It doesn't quite bloom into as deep a game as it could, but that's what sequels are for.

8.0 Lasting Appeal
The 10-12 hour single-player campaign is much harder if you bump the difficulty level. The co-op LIve part is great, but where are all the online mini-games, or adversarial for starters?

9.2 OVERALL:
(out of 10 / not an average)


http://xbox.ign.com/articles/519/519972p1.html













"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
  donderdag 3 juni 2004 @ 00:31:52 #44
21889 Chocobo
Epische gebruiker
pi_19605312
Videoreview van IGN is erg goed.... haalde me over dit spel te kopen
A discovery is said to be an accident meeting a prepared mind.
  donderdag 3 juni 2004 @ 00:33:30 #45
17051 HAL9000S
you can become gitano...
pi_19605354
Dit spel gaat echt een bruute must-have worden!! Iets bekend over de Europese releasedatum?
Cop killer
Kill all the cops tonight
Kill them, cop killer
Kill all the cops in sight
  donderdag 3 juni 2004 @ 00:33:53 #46
21889 Chocobo
Epische gebruiker
pi_19605360
quote:
Op donderdag 3 juni 2004 00:33 schreef HAL9000S het volgende:
Dit spel gaat echt een bruute must-have worden!! Iets bekend over de Europese releasedatum?
26 juni,....
A discovery is said to be an accident meeting a prepared mind.
  donderdag 3 juni 2004 @ 00:36:35 #47
17051 HAL9000S
you can become gitano...
pi_19605423
Nog ff wachten dus Ninja Gaiden, Sudeki, FSW...Xbox is de laatste tijd goed bezig!!
Cop killer
Kill all the cops tonight
Kill them, cop killer
Kill all the cops in sight
pi_19620925
WTF
Xbox Live: Anormius
pi_19620968
Klopt toch, spel is uit in de VS.
pi_19620984
Kut amerikanen altijd
Xbox Live: Anormius
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